Ninja Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Baku the Beast Ninja
SR Rarity
Baku the Beast Ninja
SR Rarity
Baku the Beast Ninja
WIND 3
Baku the Beast Ninja
  • ATK:

  • 1500

  • DEF:

  • 600


If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.

SR Rarity
Green Ninja
SR Rarity
Green Ninja
SR Rarity
Green Ninja
WIND 2
Green Ninja
  • ATK:

  • 600

  • DEF:

  • 600


If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.

R Rarity
Jioh the Gravity Ninja
R Rarity
Jioh the Gravity Ninja
R Rarity
Jioh the Gravity Ninja
EARTH 8
Jioh the Gravity Ninja
  • ATK:

  • 2300

  • DEF:

  • 2900


If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn.

N Rarity
Kagero the Cannon Ninja
N Rarity
Kagero the Cannon Ninja
N Rarity
Kagero the Cannon Ninja
FIRE 4
Kagero the Cannon Ninja
  • ATK:

  • 1600

  • DEF:

  • 2000


If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn.

UR Rarity
Mitsu the Insect Ninja
UR Rarity
Mitsu the Insect Ninja
UR Rarity
Mitsu the Insect Ninja
WATER 2
Mitsu the Insect Ninja
  • ATK:

  • 200

  • DEF:

  • 2100


If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

SR Rarity
Ninja Grandmaster Hanzo
SR Rarity
Ninja Grandmaster Hanzo
SR Rarity
Ninja Grandmaster Hanzo
DARK 4
Ninja Grandmaster Hanzo
  • ATK:

  • 1800

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".

SR Rarity
Tobari the Sky Ninja
SR Rarity
Tobari the Sky Ninja
SR Rarity
Tobari the Sky Ninja
EARTH 1
Tobari the Sky Ninja
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

R Rarity
Armor Ninjitsu Art of Alchemy
R Rarity
Armor Ninjitsu Art of Alchemy
R Rarity
Armor Ninjitsu Art of Alchemy
Spell Normal
Armor Ninjitsu Art of Alchemy

    If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards.

    SR Rarity
    Hidden Village of Ninjitsu Arts
    SR Rarity
    Hidden Village of Ninjitsu Arts
    SR Rarity
    Hidden Village of Ninjitsu Arts
    Spell Field
    Hidden Village of Ninjitsu Arts

      If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.

      UR Rarity
      Ninjitsu Art Notebook of Mystery
      UR Rarity
      Ninjitsu Art Notebook of Mystery
      UR Rarity
      Ninjitsu Art Notebook of Mystery
      Spell Quick
      Ninjitsu Art Notebook of Mystery

        If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Ninjitsu Art Notebook of Mystery" once per turn.

        R Rarity
        Ninjitsu Art Tool - Iron Digger
        R Rarity
        Ninjitsu Art Tool - Iron Digger
        R Rarity
        Ninjitsu Art Tool - Iron Digger
        Spell Equip
        Ninjitsu Art Tool - Iron Digger

          The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.

          UR Rarity
          Reinforcement of the Army
          UR Rarity
          Reinforcement of the Army
          UR Rarity
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

            SR Rarity
            Ninjitsu Art of Dancing Leaves
            SR Rarity
            Ninjitsu Art of Dancing Leaves
            SR Rarity
            Ninjitsu Art of Dancing Leaves
            Trap Continuous
            Ninjitsu Art of Dancing Leaves

              Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn.

              R Rarity
              Ninjitsu Art of Duplication
              R Rarity
              Ninjitsu Art of Duplication
              R Rarity
              Ninjitsu Art of Duplication
              Trap Continuous
              Ninjitsu Art of Duplication

                Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.

                Extra Deck

                UR Rarity
                Meizen the Battle Ninja
                UR Rarity
                Meizen the Battle Ninja
                UR Rarity
                Meizen the Battle Ninja
                DARK 6
                Meizen the Battle Ninja
                • ATK:

                • 2500

                • DEF:

                • 1500


                2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.

                SR Rarity
                Yaguramaru the Armor Ninja
                SR Rarity
                Yaguramaru the Armor Ninja
                SR Rarity
                Yaguramaru the Armor Ninja
                DARK 5
                Yaguramaru the Armor Ninja
                • ATK:

                • 2000

                • DEF:

                • 2000


                2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.

                UR Rarity
                Ninja Grandmaster Saizo
                UR Rarity
                Ninja Grandmaster Saizo
                UR Rarity
                Ninja Grandmaster Saizo
                LIGHT
                Ninja Grandmaster Saizo
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 "Ninja" monsters During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.

                UR Rarity
                Blade Armor Ninja
                UR Rarity
                Blade Armor Ninja
                UR Rarity
                Blade Armor Ninja
                WIND
                Blade Armor Ninja
                • ATK:

                • 2200

                • DEF:

                • 1000


                2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.

                Need 10 UR

                UR Rarity
                Gilti-Gearfried the Magical Steel Knight1 card
                UR Rarity
                Chronomaly Vimana1 card
                UR Rarity
                Constellar Pleiades1 card
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder1 card
                UR Rarity
                Super Starslayer TY-PHON - Sky Crisis1 card
                UR Rarity
                Heroic Call1 card
                 Rarity
                Prima Light1 card
                UR Rarity
                Ready Fusion1 card
                UR Rarity
                Triple Tactics Talent1 card
                UR Rarity
                Metaverse1 card

                Main: 40 Extra: 15

                N Rarity
                2 cardBattleguard Cadet
                N Rarity
                2 cardBattleguard Cadet
                Battleguard Cadet
                EARTH 1
                Battleguard Cadet
                • ATK:

                • 50

                • DEF:

                • 100


                All "Battleguard" monsters you control gain 500 ATK. You can only use each of the following effects of "Battleguard Cadet" once per turn. If this card is Normal or Special Summoned: You can add 1 "Feast of the Wild LV5" from your Deck to your hand. You can Tribute this card; Special Summon 1 Level 8 Warrior monster from your hand.


                N Rarity
                2 cardEarth Armor Ninja
                N Rarity
                2 cardEarth Armor Ninja
                Earth Armor Ninja
                EARTH 5
                Earth Armor Ninja
                • ATK:

                • 1600

                • DEF:

                • 1200


                If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).


                N Rarity
                3 cardHayate the Earth Star
                N Rarity
                3 cardHayate the Earth Star
                Hayate the Earth Star
                EARTH 5
                Hayate the Earth Star
                • ATK:

                • 2100

                • DEF:

                • 0


                If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of "Hayate the Earth Star" once per turn. Once per turn, when your Warrior monster is targeted for an attack: You can make this card lose exactly 500 ATK, and if you do, negate the attack.


                N Rarity
                2 cardKaiki the Unity Star
                N Rarity
                2 cardKaiki the Unity Star
                Kaiki the Unity Star
                LIGHT 5
                Kaiki the Unity Star
                • ATK:

                • 1000

                • DEF:

                • 2100


                If this card is Special Summoned (except during the Damage Step): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your opponent's turn, if this card is in your GY and you control a Level 5 or higher Warrior monster whose current ATK is different from its original ATK (Quick Effect): You can Special Summon this card. You can only use each effect of "Kaiki the Unity Star" once per turn.


                R Rarity
                2 cardKaiza the Hidden Star
                R Rarity
                2 cardKaiza the Hidden Star
                Kaiza the Hidden Star
                EARTH 5
                Kaiza the Hidden Star
                • ATK:

                • 1000

                • DEF:

                • 2100


                You can Special Summon this card (from your hand) by Tributing 1 LIGHT or EARTH Warrior monster, and if you do, this card gains ATK equal to the Tributed monster's original ATK. You can only Special Summon "Kaiza the Hidden Star" once per turn this way. You can banish 1 Warrior monster from your GY; send 1 LIGHT or EARTH Warrior monster from your Deck to the GY. You can only use this effect of "Kaiza the Hidden Star" once per turn.


                SR Rarity
                3 cardKing of the Swamp
                SR Rarity
                3 cardKing of the Swamp
                King of the Swamp
                WATER 3
                King of the Swamp
                • ATK:

                • 500

                • DEF:

                • 1100


                This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


                SR Rarity
                2 cardPyrite Knight
                SR Rarity
                2 cardPyrite Knight
                Pyrite Knight
                EARTH 5
                Pyrite Knight
                • ATK:

                • 2000

                • DEF:

                • 0


                If this card is in your hand or GY: You can target 1 Warrior monster (EARTH or FIRE) you control, except "Pyrite Knight"; return it to the hand, and if you do, Special Summon this card, then Special Summon 1 "Pyrite Token" (Warrior/FIRE/Level 4/ATK 0/DEF 2000) to your opponent's field in Defense Position. During the Battle Phase (Quick Effect): You can Special Summon 1 Warrior monster from your hand. You can only use each effect of "Pyrite Knight" once per turn.


                N Rarity
                3 cardSenko the Skybolt Star
                N Rarity
                3 cardSenko the Skybolt Star
                Senko the Skybolt Star
                LIGHT 7
                Senko the Skybolt Star
                • ATK:

                • 2400

                • DEF:

                • 0


                If an EARTH monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Level 5 or higher Warrior monster you control and 1 Attack Position monster your opponent controls; your monster loses exactly 1500 ATK, and if it does, destroy that opponent's monster. You can only use each effect of "Senko the Skybolt Star" once per turn.


                N Rarity
                3 cardTenma the Sky Star
                N Rarity
                3 cardTenma the Sky Star
                Tenma the Sky Star
                LIGHT 5
                Tenma the Sky Star
                • ATK:

                • 2100

                • DEF:

                • 1000


                If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand. You can only use this effect of "Tenma the Sky Star" once per turn. Once per turn, when your opponent activates a card or effect that targets a Warrior monster you control (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation, and if you do that, destroy that card.


                N Rarity
                3 cardTodoroki the Earthbolt Star
                N Rarity
                3 cardTodoroki the Earthbolt Star
                Todoroki the Earthbolt Star
                EARTH 6
                Todoroki the Earthbolt Star
                • ATK:

                • 2100

                • DEF:

                • 0


                You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY, but this card loses 500 ATK. You can only Special Summon "Todoroki the Earthbolt Star" once per turn this way. During the Battle Phase (Quick Effect): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Todoroki the Earthbolt Star" once per turn.


                N Rarity
                3 cardBattleguard Echoes
                N Rarity
                3 cardBattleguard Echoes
                Battleguard Echoes
                Spell Continuous
                Battleguard Echoes

                  When this card is activated: You can add 1 Level 5 EARTH Warrior monster from your Deck to your hand, then discard 1 card. Once per turn, if a monster(s) is returned from the field to the hand, even during the Damage Step: You can activate 1 of these effects; ● Add 1 "Battleguard Rage" or "Battleguard Howling" from your Deck to your hand. ● Change 1 face-up monster on the field to face-down Defense Position. You can only activate 1 "Battleguard Echoes" per turn.


                  N Rarity
                  3 cardFeast of the Wild LV5
                  N Rarity
                  3 cardFeast of the Wild LV5
                  Feast of the Wild LV5
                  Spell Normal
                  Feast of the Wild LV5

                    Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack.


                    UR Rarity
                    1 cardHeroic Call
                    UR Rarity
                    1 cardHeroic Call
                    Heroic Call
                    Spell Normal
                    Heroic Call

                      Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.


                      SR Rarity
                      1 cardMound of the Bound Creator
                      SR Rarity
                      1 cardMound of the Bound Creator
                      Mound of the Bound Creator
                      Spell Field
                      Mound of the Bound Creator

                        Level 10 or higher monsters on the field cannot be targeted or destroyed by card effects. If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to your hand.


                        N Rarity
                        3 cardPolymerization
                        N Rarity
                        3 cardPolymerization
                        Polymerization
                        Spell Normal
                        Polymerization

                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                           Rarity
                          1 cardPrima Light
                           Rarity
                          1 cardPrima Light
                          Prima Light
                          Spell Quick
                          Prima Light

                            Activate 1 of these effects; ● Tribute 1 EARTH Warrior monster, and if you do, Special Summon 1 LIGHT Warrior monster from your hand or Deck. ● During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Warrior monster from your hand. During your Main Phase: You can banish this card from your GY; add 1 Warrior or Fairy "Cyber" monster from your Deck to your hand. You can only use 1 "Prima Light" effect per turn, and only once that turn.


                            UR Rarity
                            1 cardReady Fusion
                            UR Rarity
                            1 cardReady Fusion
                            Ready Fusion
                            Spell Normal
                            Ready Fusion

                              Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.


                              UR Rarity
                              1 cardTriple Tactics Talent
                              UR Rarity
                              1 cardTriple Tactics Talent
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                Tag(s):

                                UR Rarity
                                1 cardMetaverse
                                UR Rarity
                                1 cardMetaverse
                                Metaverse
                                Trap Normal
                                Metaverse

                                  Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                  Tag(s):

                                  R Rarity
                                  1 cardDenial Deity Dotan
                                  R Rarity
                                  1 cardDenial Deity Dotan
                                  Denial Deity Dotan
                                  LIGHT 10
                                  Denial Deity Dotan
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2800


                                  1 LIGHT monster + 2 monsters, except on the field or in the GY This Fusion Summoned card cannot be destroyed by battle. As long as no monsters on your field or GY share an original name with any monster on your opponent's field or GY, monsters you control cannot be destroyed by card effects. You can send from your hand, Deck, or Extra Deck to the GY, 1 monster with the same original name as a monster on your opponent's field or GY, then target 1 monster on their field or GY; banish it.


                                  UR Rarity
                                  1 cardGilti-Gearfried the Magical Steel Knight
                                  UR Rarity
                                  1 cardGilti-Gearfried the Magical Steel Knight
                                  Gilti-Gearfried the Magical Steel Knight
                                  LIGHT 8
                                  Gilti-Gearfried the Magical Steel Knight
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 1600


                                  2 Warrior monsters with different Attributes Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.


                                  N Rarity
                                  1 cardGiltia the D. Knight
                                  N Rarity
                                  1 cardGiltia the D. Knight
                                  Giltia the D. Knight
                                  LIGHT 5
                                  Giltia the D. Knight
                                  • ATK:

                                  • 1850

                                  • DEF:

                                  • 1500


                                  "Guardian of the Labyrinth" + "Protector of the Throne"


                                  R Rarity
                                  3 cardIdaten the Conqueror Star
                                  R Rarity
                                  3 cardIdaten the Conqueror Star
                                  Idaten the Conqueror Star
                                  LIGHT 10
                                  Idaten the Conqueror Star
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2200


                                  2 Level 5 or higher Warrior monsters If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower Level (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only.


                                  SR Rarity
                                  2 cardRaijin the Breakbolt Star
                                  SR Rarity
                                  2 cardRaijin the Breakbolt Star
                                  Raijin the Breakbolt Star
                                  LIGHT 10
                                  Raijin the Breakbolt Star
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2200


                                  1 Level 5 or higher LIGHT Warrior monster + 1 EARTH Warrior monster If this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles a monster without a Level, any battle damage this card inflicts to your opponent is doubled. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can target 2 Level 7 or lower Warrior monsters in your GY; Special Summon them. You can only use this effect of "Raijin the Breakbolt Star" once per turn.


                                  R Rarity
                                  2 cardShura the Combat Star
                                  R Rarity
                                  2 cardShura the Combat Star
                                  Shura the Combat Star
                                  DARK 12
                                  Shura the Combat Star
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  "Idaten the Conqueror Star" + 1 Level 5 or higher Warrior monster Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent currently controls 0. Once per battle, if a monster battles another monster, during damage calculation (Quick Effect): You can make each battling monster gain ATK equal to its own Level x 200, during that damage calculation only. If this Fusion Summoned card you control is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Idaten the Conqueror Star" from your Extra Deck. (This is treated as a Fusion Summon.)


                                  SR Rarity
                                  1 cardFerocious Flame Swordsman
                                  SR Rarity
                                  1 cardFerocious Flame Swordsman
                                  Ferocious Flame Swordsman
                                  FIRE
                                  Ferocious Flame Swordsman
                                  • ATK:

                                  • 1300

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Bottom-Left


                                  2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                                  UR Rarity
                                  1 cardChronomaly Vimana
                                  UR Rarity
                                  1 cardChronomaly Vimana
                                  Chronomaly Vimana
                                  LIGHT
                                  Chronomaly Vimana
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 2600


                                  2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.


                                  UR Rarity
                                  1 cardConstellar Pleiades
                                  UR Rarity
                                  1 cardConstellar Pleiades
                                  Constellar Pleiades
                                  LIGHT
                                  Constellar Pleiades
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1500


                                  2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                                  UR Rarity
                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                  UR Rarity
                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  LIGHT
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                  Tag(s):

                                  UR Rarity
                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                  UR Rarity
                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                  Super Starslayer TY-PHON - Sky Crisis
                                  DARK
                                  Super Starslayer TY-PHON - Sky Crisis
                                  • ATK:

                                  • 2900

                                  • DEF:

                                  • 2900


                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                  master-duel
                                  Ninja
                                  5







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