Ninja Deck Breakdown

Cards Usage Statistic

Main Deck

SR rarity
Baku the Beast Ninja
SR rarity
Baku the Beast Ninja
SR rarity
Baku the Beast Ninja
WIND 3
Baku the Beast Ninja
  • ATK:

  • 1500

  • DEF:

  • 600


If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.

SR rarity
Bystial Druiswurm
SR rarity
Bystial Druiswurm
SR rarity
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.

UR rarity
Limited to 1 copy
Bystial Magnamhut
UR rarity
Limited to 1 copy
Bystial Magnamhut
UR rarity
Limited to 1 copy
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.

SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

SR rarity
Green Ninja
SR rarity
Green Ninja
SR rarity
Green Ninja
WIND 2
Green Ninja
  • ATK:

  • 600

  • DEF:

  • 600


If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.

R rarity
Jioh the Gravity Ninja
R rarity
Jioh the Gravity Ninja
R rarity
Jioh the Gravity Ninja
EARTH 8
Jioh the Gravity Ninja
  • ATK:

  • 2300

  • DEF:

  • 2900


If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn.

N rarity
Kagero the Cannon Ninja
N rarity
Kagero the Cannon Ninja
N rarity
Kagero the Cannon Ninja
FIRE 4
Kagero the Cannon Ninja
  • ATK:

  • 1600

  • DEF:

  • 2000


If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn.

UR rarity
Limited to 1 copy
Maxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR rarity
Mitsu the Insect Ninja
UR rarity
Mitsu the Insect Ninja
UR rarity
Mitsu the Insect Ninja
WATER 2
Mitsu the Insect Ninja
  • ATK:

  • 200

  • DEF:

  • 2100


If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.

SR rarity
Ninja Grandmaster Hanzo
SR rarity
Ninja Grandmaster Hanzo
SR rarity
Ninja Grandmaster Hanzo
DARK 4
Ninja Grandmaster Hanzo
  • ATK:

  • 1800

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".

R rarity
Noble Knight's Shield-Bearer
R rarity
Noble Knight's Shield-Bearer
R rarity
Noble Knight's Shield-Bearer
LIGHT 4
Noble Knight's Shield-Bearer
  • ATK:

  • 800

  • DEF:

  • 1300


If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn.

SR rarity
Tobari the Sky Ninja
SR rarity
Tobari the Sky Ninja
SR rarity
Tobari the Sky Ninja
EARTH 1
Tobari the Sky Ninja
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

R rarity
Armor Ninjitsu Art of Alchemy
R rarity
Armor Ninjitsu Art of Alchemy
R rarity
Armor Ninjitsu Art of Alchemy
Spell Normal
Armor Ninjitsu Art of Alchemy

    If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards.

    R rarity
    Ninjitsu Art Notebook
    R rarity
    Ninjitsu Art Notebook
    R rarity
    Ninjitsu Art Notebook
    Spell Continuous
    Ninjitsu Art Notebook

      Once per turn: You can send 1 "Ninja" monster from your hand to the GY; Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck, except "Ninjitsu Art Notebook".

      UR rarity
      Ninjitsu Art Notebook of Mystery
      UR rarity
      Ninjitsu Art Notebook of Mystery
      UR rarity
      Ninjitsu Art Notebook of Mystery
      Spell Quick
      Ninjitsu Art Notebook of Mystery

        If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Ninjitsu Art Notebook of Mystery" once per turn.

        R rarity
        Ninjitsu Art Tool - Iron Digger
        R rarity
        Ninjitsu Art Tool - Iron Digger
        R rarity
        Ninjitsu Art Tool - Iron Digger
        Spell Equip
        Ninjitsu Art Tool - Iron Digger

          The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.

          UR rarity
          Limited to 1 copy
          Reinforcement of the Army
          UR rarity
          Limited to 1 copy
          Reinforcement of the Army
          UR rarity
          Limited to 1 copy
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

            UR rarity
            Triple Tactics Talent
            UR rarity
            Triple Tactics Talent
            UR rarity
            Triple Tactics Talent
            Spell Normal
            Triple Tactics Talent

              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



              Tag(s):

              UR rarity
              Infinite Impermanence
              UR rarity
              Infinite Impermanence
              UR rarity
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                SR rarity
                Ninjitsu Art of Dancing Leaves
                SR rarity
                Ninjitsu Art of Dancing Leaves
                SR rarity
                Ninjitsu Art of Dancing Leaves
                Trap Continuous
                Ninjitsu Art of Dancing Leaves

                  Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn.

                  R rarity
                  Ninjitsu Art of Duplication
                  R rarity
                  Ninjitsu Art of Duplication
                  R rarity
                  Ninjitsu Art of Duplication
                  Trap Continuous
                  Ninjitsu Art of Duplication

                    Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.

                    Extra Deck

                    UR rarity
                    Meizen the Battle Ninja
                    UR rarity
                    Meizen the Battle Ninja
                    UR rarity
                    Meizen the Battle Ninja
                    DARK 6
                    Meizen the Battle Ninja
                    • ATK:

                    • 2500

                    • DEF:

                    • 1500


                    2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.

                    SR rarity
                    Yaguramaru the Armor Ninja
                    SR rarity
                    Yaguramaru the Armor Ninja
                    SR rarity
                    Yaguramaru the Armor Ninja
                    DARK 5
                    Yaguramaru the Armor Ninja
                    • ATK:

                    • 2000

                    • DEF:

                    • 2000


                    2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.

                    R rarity
                    Cross-Sheep
                    R rarity
                    Cross-Sheep
                    R rarity
                    Cross-Sheep
                    EARTH
                    Cross-Sheep
                    • ATK:

                    • 700

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

                    UR rarity
                    Ninja Grandmaster Saizo
                    UR rarity
                    Ninja Grandmaster Saizo
                    UR rarity
                    Ninja Grandmaster Saizo
                    LIGHT
                    Ninja Grandmaster Saizo
                    • ATK:

                    • 2000

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 "Ninja" monsters During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.

                    R rarity
                    Gem-Knight Pearl
                    R rarity
                    Gem-Knight Pearl
                    R rarity
                    Gem-Knight Pearl
                    EARTH
                    Gem-Knight Pearl
                    • ATK:

                    • 2600

                    • DEF:

                    • 1900


                    2 Level 4 monsters

                    Need 23 UR

                    UR rarity
                    Limited to 1 copy
                    Bystial Magnamhut1 copy
                    UR rarity
                    Limited to 1 copy
                    Maxx "C"1 copy
                    UR rarity
                    Mitsu the Insect Ninja3 copies
                    UR rarity
                    Meizen the Battle Ninja3 copies
                    UR rarity
                    Ninja Grandmaster Saizo3 copies
                    UR rarity
                    Ash Blossom & Joyous Spring3 copies
                    UR rarity
                    Ninjitsu Art Notebook of Mystery3 copies
                    UR rarity
                    Limited to 1 copy
                    Reinforcement of the Army1 copy
                    UR rarity
                    Triple Tactics Talent3 copies
                    UR rarity
                    Infinite Impermanence2 copies

                    Main: 44 Extra: 15

                    SR rarity
                    2 copiesBaku the Beast Ninja
                    SR rarity
                    2 copiesBaku the Beast Ninja
                    SR rarity
                    Baku the Beast Ninja
                    WIND 3
                    Baku the Beast Ninja
                    • ATK:

                    • 1500

                    • DEF:

                    • 600


                    If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.


                    SR rarity
                    1 copyBystial Druiswurm
                    SR rarity
                    1 copyBystial Druiswurm
                    SR rarity
                    Bystial Druiswurm
                    DARK 6
                    Bystial Druiswurm
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                    UR rarity
                    Limited to 1 copy
                    1 copyBystial Magnamhut
                    UR rarity
                    Limited to 1 copy
                    1 copyBystial Magnamhut
                    UR rarity
                    Limited to 1 copy
                    Bystial Magnamhut
                    DARK 6
                    Bystial Magnamhut
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                    SR rarity
                    Limited to 2 copies
                    2 copiesDroll & Lock Bird
                    SR rarity
                    Limited to 2 copies
                    2 copiesDroll & Lock Bird
                    SR rarity
                    Limited to 2 copies
                    Droll & Lock Bird
                    WIND 1
                    Droll & Lock Bird
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                    SR rarity
                    2 copiesGreen Ninja
                    SR rarity
                    2 copiesGreen Ninja
                    SR rarity
                    Green Ninja
                    WIND 2
                    Green Ninja
                    • ATK:

                    • 600

                    • DEF:

                    • 600


                    If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.


                    R rarity
                    1 copyJioh the Gravity Ninja
                    R rarity
                    1 copyJioh the Gravity Ninja
                    R rarity
                    Jioh the Gravity Ninja
                    EARTH 8
                    Jioh the Gravity Ninja
                    • ATK:

                    • 2300

                    • DEF:

                    • 2900


                    If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn.


                    N rarity
                    2 copiesKagero the Cannon Ninja
                    N rarity
                    2 copiesKagero the Cannon Ninja
                    N rarity
                    Kagero the Cannon Ninja
                    FIRE 4
                    Kagero the Cannon Ninja
                    • ATK:

                    • 1600

                    • DEF:

                    • 2000


                    If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn.


                    UR rarity
                    Limited to 1 copy
                    1 copyMaxx "C"
                    UR rarity
                    Limited to 1 copy
                    1 copyMaxx "C"
                    UR rarity
                    Limited to 1 copy
                    Maxx "C"
                    EARTH 2
                    Maxx "C"
                    • ATK:

                    • 500

                    • DEF:

                    • 200


                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                    UR rarity
                    3 copiesMitsu the Insect Ninja
                    UR rarity
                    3 copiesMitsu the Insect Ninja
                    UR rarity
                    Mitsu the Insect Ninja
                    WATER 2
                    Mitsu the Insect Ninja
                    • ATK:

                    • 200

                    • DEF:

                    • 2100


                    If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.


                    SR rarity
                    3 copiesNinja Grandmaster Hanzo
                    SR rarity
                    3 copiesNinja Grandmaster Hanzo
                    SR rarity
                    Ninja Grandmaster Hanzo
                    DARK 4
                    Ninja Grandmaster Hanzo
                    • ATK:

                    • 1800

                    • DEF:

                    • 1000


                    When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".


                    R rarity
                    3 copiesNoble Knight's Shield-Bearer
                    R rarity
                    3 copiesNoble Knight's Shield-Bearer
                    R rarity
                    Noble Knight's Shield-Bearer
                    LIGHT 4
                    Noble Knight's Shield-Bearer
                    • ATK:

                    • 800

                    • DEF:

                    • 1300


                    If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn.


                    SR rarity
                    3 copiesTobari the Sky Ninja
                    SR rarity
                    3 copiesTobari the Sky Ninja
                    SR rarity
                    Tobari the Sky Ninja
                    EARTH 1
                    Tobari the Sky Ninja
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.


                    UR rarity
                    3 copiesAsh Blossom & Joyous Spring
                    UR rarity
                    3 copiesAsh Blossom & Joyous Spring
                    UR rarity
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    R rarity
                    1 copyArmor Ninjitsu Art of Alchemy
                    R rarity
                    1 copyArmor Ninjitsu Art of Alchemy
                    R rarity
                    Armor Ninjitsu Art of Alchemy
                    Spell Normal
                    Armor Ninjitsu Art of Alchemy

                      If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards.


                      R rarity
                      3 copiesNinjitsu Art Notebook
                      R rarity
                      3 copiesNinjitsu Art Notebook
                      R rarity
                      Ninjitsu Art Notebook
                      Spell Continuous
                      Ninjitsu Art Notebook

                        Once per turn: You can send 1 "Ninja" monster from your hand to the GY; Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck, except "Ninjitsu Art Notebook".


                        UR rarity
                        3 copiesNinjitsu Art Notebook of Mystery
                        UR rarity
                        3 copiesNinjitsu Art Notebook of Mystery
                        UR rarity
                        Ninjitsu Art Notebook of Mystery
                        Spell Quick
                        Ninjitsu Art Notebook of Mystery

                          If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Ninjitsu Art Notebook of Mystery" once per turn.


                          R rarity
                          2 copiesNinjitsu Art Tool - Iron Digger
                          R rarity
                          2 copiesNinjitsu Art Tool - Iron Digger
                          R rarity
                          Ninjitsu Art Tool - Iron Digger
                          Spell Equip
                          Ninjitsu Art Tool - Iron Digger

                            The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.


                            UR rarity
                            Limited to 1 copy
                            1 copyReinforcement of the Army
                            UR rarity
                            Limited to 1 copy
                            1 copyReinforcement of the Army
                            UR rarity
                            Limited to 1 copy
                            Reinforcement of the Army
                            Spell Normal
                            Reinforcement of the Army

                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                              UR rarity
                              3 copiesTriple Tactics Talent
                              UR rarity
                              3 copiesTriple Tactics Talent
                              UR rarity
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                Tag(s):

                                UR rarity
                                2 copiesInfinite Impermanence
                                UR rarity
                                2 copiesInfinite Impermanence
                                UR rarity
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  SR rarity
                                  1 copyNinjitsu Art of Dancing Leaves
                                  SR rarity
                                  1 copyNinjitsu Art of Dancing Leaves
                                  SR rarity
                                  Ninjitsu Art of Dancing Leaves
                                  Trap Continuous
                                  Ninjitsu Art of Dancing Leaves

                                    Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn.


                                    R rarity
                                    1 copyNinjitsu Art of Duplication
                                    R rarity
                                    1 copyNinjitsu Art of Duplication
                                    R rarity
                                    Ninjitsu Art of Duplication
                                    Trap Continuous
                                    Ninjitsu Art of Duplication

                                      Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.


                                      UR rarity
                                      3 copiesMeizen the Battle Ninja
                                      UR rarity
                                      3 copiesMeizen the Battle Ninja
                                      UR rarity
                                      Meizen the Battle Ninja
                                      DARK 6
                                      Meizen the Battle Ninja
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1500


                                      2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.


                                      SR rarity
                                      3 copiesYaguramaru the Armor Ninja
                                      SR rarity
                                      3 copiesYaguramaru the Armor Ninja
                                      SR rarity
                                      Yaguramaru the Armor Ninja
                                      DARK 5
                                      Yaguramaru the Armor Ninja
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 2000


                                      2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.


                                      R rarity
                                      3 copiesCross-Sheep
                                      R rarity
                                      3 copiesCross-Sheep
                                      R rarity
                                      Cross-Sheep
                                      EARTH
                                      Cross-Sheep
                                      • ATK:

                                      • 700

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                      UR rarity
                                      3 copiesNinja Grandmaster Saizo
                                      UR rarity
                                      3 copiesNinja Grandmaster Saizo
                                      UR rarity
                                      Ninja Grandmaster Saizo
                                      LIGHT
                                      Ninja Grandmaster Saizo
                                      • ATK:

                                      • 2000

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 "Ninja" monsters During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.


                                      R rarity
                                      3 copiesGem-Knight Pearl
                                      R rarity
                                      3 copiesGem-Knight Pearl
                                      R rarity
                                      Gem-Knight Pearl
                                      EARTH
                                      Gem-Knight Pearl
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 1900


                                      2 Level 4 monsters


                                      master-duel
                                      Ninja
                                      5







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