Ninja Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Baku the Beast Ninja
SR Rarity
Baku the Beast Ninja
SR Rarity
Baku the Beast Ninja
WIND 3
Baku the Beast Ninja
  • ATK:

  • 1500

  • DEF:

  • 600


If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.

SR Rarity
Green Ninja
SR Rarity
Green Ninja
SR Rarity
Green Ninja
WIND 2
Green Ninja
  • ATK:

  • 600

  • DEF:

  • 600


If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.

R Rarity
Jioh the Gravity Ninja
R Rarity
Jioh the Gravity Ninja
R Rarity
Jioh the Gravity Ninja
EARTH 8
Jioh the Gravity Ninja
  • ATK:

  • 2300

  • DEF:

  • 2900


If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn.

N Rarity
Kagero the Cannon Ninja
N Rarity
Kagero the Cannon Ninja
N Rarity
Kagero the Cannon Ninja
FIRE 4
Kagero the Cannon Ninja
  • ATK:

  • 1600

  • DEF:

  • 2000


If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mitsu the Insect Ninja
UR Rarity
Mitsu the Insect Ninja
UR Rarity
Mitsu the Insect Ninja
WATER 2
Mitsu the Insect Ninja
  • ATK:

  • 200

  • DEF:

  • 2100


If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.

SR Rarity
Ninja Grandmaster Hanzo
SR Rarity
Ninja Grandmaster Hanzo
SR Rarity
Ninja Grandmaster Hanzo
DARK 4
Ninja Grandmaster Hanzo
  • ATK:

  • 1800

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".

SR Rarity
Tobari the Sky Ninja
SR Rarity
Tobari the Sky Ninja
SR Rarity
Tobari the Sky Ninja
EARTH 1
Tobari the Sky Ninja
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    SR Rarity
    Hidden Village of Ninjitsu Arts
    SR Rarity
    Hidden Village of Ninjitsu Arts
    SR Rarity
    Hidden Village of Ninjitsu Arts
    Spell Field
    Hidden Village of Ninjitsu Arts

      If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.

      UR Rarity
      Ninjitsu Art Notebook of Mystery
      UR Rarity
      Ninjitsu Art Notebook of Mystery
      UR Rarity
      Ninjitsu Art Notebook of Mystery
      Spell Quick
      Ninjitsu Art Notebook of Mystery

        If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Ninjitsu Art Notebook of Mystery" once per turn.

        R Rarity
        Ninjitsu Art Tool - Iron Digger
        R Rarity
        Ninjitsu Art Tool - Iron Digger
        R Rarity
        Ninjitsu Art Tool - Iron Digger
        Spell Equip
        Ninjitsu Art Tool - Iron Digger

          The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.

          UR Rarity
          Reinforcement of the Army
          UR Rarity
          Reinforcement of the Army
          UR Rarity
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

            SR Rarity
            Ninjitsu Art of Dancing Leaves
            SR Rarity
            Ninjitsu Art of Dancing Leaves
            SR Rarity
            Ninjitsu Art of Dancing Leaves
            Trap Continuous
            Ninjitsu Art of Dancing Leaves

              Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn.

              R Rarity
              Ninjitsu Art of Duplication
              R Rarity
              Ninjitsu Art of Duplication
              R Rarity
              Ninjitsu Art of Duplication
              Trap Continuous
              Ninjitsu Art of Duplication

                Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.

                Extra Deck

                UR Rarity
                Meizen the Battle Ninja
                UR Rarity
                Meizen the Battle Ninja
                UR Rarity
                Meizen the Battle Ninja
                DARK 6
                Meizen the Battle Ninja
                • ATK:

                • 2500

                • DEF:

                • 1500


                2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.

                SR Rarity
                Yaguramaru the Armor Ninja
                SR Rarity
                Yaguramaru the Armor Ninja
                SR Rarity
                Yaguramaru the Armor Ninja
                DARK 5
                Yaguramaru the Armor Ninja
                • ATK:

                • 2000

                • DEF:

                • 2000


                2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.

                UR Rarity
                Borrelsword Dragon
                UR Rarity
                Borrelsword Dragon
                UR Rarity
                Borrelsword Dragon
                DARK
                Borrelsword Dragon
                • ATK:

                • 3000

                • LINK-4

                Link Arrow:

                Top

                Left

                Bottom-Left

                Bottom


                3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.

                R Rarity
                Cross-Sheep
                R Rarity
                Cross-Sheep
                R Rarity
                Cross-Sheep
                EARTH
                Cross-Sheep
                • ATK:

                • 700

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

                UR Rarity
                Ninja Grandmaster Saizo
                UR Rarity
                Ninja Grandmaster Saizo
                UR Rarity
                Ninja Grandmaster Saizo
                LIGHT
                Ninja Grandmaster Saizo
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 "Ninja" monsters During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.

                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                UR Rarity
                Blade Armor Ninja
                UR Rarity
                Blade Armor Ninja
                UR Rarity
                Blade Armor Ninja
                WIND
                Blade Armor Ninja
                • ATK:

                • 2200

                • DEF:

                • 1000


                2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.

                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                LIGHT
                Divine Arsenal AA-ZEUS - Sky Thunder
                • ATK:

                • 3000

                • DEF:

                • 3000


                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                Tag(s):

                Need 35 UR

                 Rarity
                Fighting Flame Swordsman3 card
                UR Rarity
                Maxx "C"3 card
                UR Rarity
                Mitsu the Insect Ninja3 card
                 Rarity
                Salamandra, the Flying Flame Dragon1 card
                 Rarity
                Fighting Flame Dragon1 card
                UR Rarity
                Meizen the Battle Ninja2 card
                 Rarity
                Ultimate Flame Swordsman1 card
                UR Rarity
                Apollousa, Bow of the Goddess1 card
                UR Rarity
                Borrelsword Dragon1 card
                UR Rarity
                Isolde, Two Tales of the Noble Knights2 card
                UR Rarity
                Ninja Grandmaster Saizo1 card
                UR Rarity
                Promethean Princess, Bestower of Flames1 card
                UR Rarity
                S:P Little Knight1 card
                UR Rarity
                Ash Blossom & Joyous Spring3 card
                UR Rarity
                Called by the Grave2 card
                 Rarity
                Fighting Flame Sword2 card
                 Rarity
                Flame Swordsrealm1 card
                UR Rarity
                Ninjitsu Art Notebook of Mystery2 card
                UR Rarity
                Reinforcement of the Army1 card
                 Rarity
                Salamandra Fusion1 card
                 Rarity
                Flame Swordsdance1 card
                 Rarity
                Salamandra with Chain1 card

                Main: 54 Extra: 15

                SR Rarity
                2 cardBaku the Beast Ninja
                SR Rarity
                2 cardBaku the Beast Ninja
                Baku the Beast Ninja
                WIND 3
                Baku the Beast Ninja
                • ATK:

                • 1500

                • DEF:

                • 600


                If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.


                 Rarity
                3 cardFighting Flame Swordsman
                 Rarity
                3 cardFighting Flame Swordsman
                Fighting Flame Swordsman
                FIRE 4
                Fighting Flame Swordsman
                • ATK:

                • 1800

                • DEF:

                • 1600


                If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Flame Swordsman" from your Deck to your hand. If this card is sent to the GY: You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except "Fighting Flame Swordsman". You can only use each effect of "Fighting Flame Swordsman" once per turn.


                R Rarity
                1 cardFire Flint Lady
                R Rarity
                1 cardFire Flint Lady
                Fire Flint Lady
                FIRE 1
                Fire Flint Lady
                • ATK:

                • 100

                • DEF:

                • 100


                If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


                SR Rarity
                1 cardGreen Ninja
                SR Rarity
                1 cardGreen Ninja
                Green Ninja
                WIND 2
                Green Ninja
                • ATK:

                • 600

                • DEF:

                • 600


                If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.


                SR Rarity
                1 cardInfernoble Knight - Renaud
                SR Rarity
                1 cardInfernoble Knight - Renaud
                Infernoble Knight - Renaud
                FIRE 1
                Infernoble Knight - Renaud
                • ATK:

                • 500

                • DEF:

                • 500


                If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


                R Rarity
                1 cardJioh the Gravity Ninja
                R Rarity
                1 cardJioh the Gravity Ninja
                Jioh the Gravity Ninja
                EARTH 8
                Jioh the Gravity Ninja
                • ATK:

                • 2300

                • DEF:

                • 2900


                If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn.


                N Rarity
                2 cardKagero the Cannon Ninja
                N Rarity
                2 cardKagero the Cannon Ninja
                Kagero the Cannon Ninja
                FIRE 4
                Kagero the Cannon Ninja
                • ATK:

                • 1600

                • DEF:

                • 2000


                If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn.


                UR Rarity
                3 cardMaxx "C"
                UR Rarity
                3 cardMaxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                UR Rarity
                3 cardMitsu the Insect Ninja
                UR Rarity
                3 cardMitsu the Insect Ninja
                Mitsu the Insect Ninja
                WATER 2
                Mitsu the Insect Ninja
                • ATK:

                • 200

                • DEF:

                • 2100


                If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.


                SR Rarity
                3 cardNinja Grandmaster Hanzo
                SR Rarity
                3 cardNinja Grandmaster Hanzo
                Ninja Grandmaster Hanzo
                DARK 4
                Ninja Grandmaster Hanzo
                • ATK:

                • 1800

                • DEF:

                • 1000


                When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".


                R Rarity
                2 cardNoble Knight's Shield-Bearer
                R Rarity
                2 cardNoble Knight's Shield-Bearer
                Noble Knight's Shield-Bearer
                LIGHT 4
                Noble Knight's Shield-Bearer
                • ATK:

                • 800

                • DEF:

                • 1300


                If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn.


                 Rarity
                1 cardSalamandra, the Flying Flame Dragon
                 Rarity
                1 cardSalamandra, the Flying Flame Dragon
                Salamandra, the Flying Flame Dragon
                FIRE 2
                Salamandra, the Flying Flame Dragon
                • ATK:

                • 700

                • DEF:

                • 1600


                While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK. You can only use each of the following effects of "Salamandra, the Flying Flame Dragon" once per turn. If this card is in your hand or GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. If this card is sent to the GY: You can add 1 "Salamandra" Spell/Trap from your Deck to your hand.


                SR Rarity
                2 cardTobari the Sky Ninja
                SR Rarity
                2 cardTobari the Sky Ninja
                Tobari the Sky Ninja
                EARTH 1
                Tobari the Sky Ninja
                • ATK:

                • 0

                • DEF:

                • 0


                This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.


                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                R Rarity
                1 cardInfernoble Knight Ricciardetto
                R Rarity
                1 cardInfernoble Knight Ricciardetto
                Infernoble Knight Ricciardetto
                FIRE 1
                Infernoble Knight Ricciardetto
                • ATK:

                • 500

                • DEF:

                • 0


                You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.


                SR Rarity
                1 card"Infernoble Arms - Almace"
                SR Rarity
                1 card"Infernoble Arms - Almace"
                "Infernoble Arms - Almace"
                Spell Equip
                "Infernoble Arms - Almace"

                  While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.


                  R Rarity
                  1 card"Infernoble Arms - Durendal"
                  R Rarity
                  1 card"Infernoble Arms - Durendal"
                  "Infernoble Arms - Durendal"
                  Spell Equip
                  "Infernoble Arms - Durendal"

                    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                    UR Rarity
                    2 cardCalled by the Grave
                    UR Rarity
                    2 cardCalled by the Grave
                    Called by the Grave
                    Spell Quick
                    Called by the Grave

                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                      Tag(s):

                       Rarity
                      2 cardFighting Flame Sword
                       Rarity
                      2 cardFighting Flame Sword
                      Fighting Flame Sword
                      Spell Quick
                      Fighting Flame Sword

                        Activate 1 of these effects; ● Add 1 card from your Deck to your hand that mentions "Flame Swordsman", except "Fighting Flame Sword". ● When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it. ● When your opponent activates a card or effect that targets "Flame Swordsman", or a monster(s) that mentions it, that you control: Negate that effect. You can only activate 1 "Fighting Flame Sword" per turn.


                         Rarity
                        1 cardFlame Swordsrealm
                         Rarity
                        1 cardFlame Swordsrealm
                        Flame Swordsrealm
                        Spell Continuous
                        Flame Swordsrealm

                          Your opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster. Once per turn: You can send 1 monster from your hand or face-up field to the GY; Special Summon 1 "Flame Swordsman" from your Extra Deck. (This is treated as a Fusion Summon.) Once per turn, when a monster declares an attack: You can target 1 Warrior monster you control; until the end of this turn, it loses exactly 1000 ATK, but all other monsters you currently control gain 1000 ATK.


                          SR Rarity
                          3 cardHeritage of the Chalice
                          SR Rarity
                          3 cardHeritage of the Chalice
                          Heritage of the Chalice
                          Spell Normal
                          Heritage of the Chalice

                            Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.


                            SR Rarity
                            1 cardHidden Village of Ninjitsu Arts
                            SR Rarity
                            1 cardHidden Village of Ninjitsu Arts
                            Hidden Village of Ninjitsu Arts
                            Spell Field
                            Hidden Village of Ninjitsu Arts

                              If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.


                              SR Rarity
                              1 cardLiving Fossil
                              SR Rarity
                              1 cardLiving Fossil
                              Living Fossil
                              Spell Equip
                              Living Fossil

                                Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


                                UR Rarity
                                2 cardNinjitsu Art Notebook of Mystery
                                UR Rarity
                                2 cardNinjitsu Art Notebook of Mystery
                                Ninjitsu Art Notebook of Mystery
                                Spell Quick
                                Ninjitsu Art Notebook of Mystery

                                  If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Ninjitsu Art Notebook of Mystery" once per turn.


                                  R Rarity
                                  2 cardNinjitsu Art Tool - Iron Digger
                                  R Rarity
                                  2 cardNinjitsu Art Tool - Iron Digger
                                  Ninjitsu Art Tool - Iron Digger
                                  Spell Equip
                                  Ninjitsu Art Tool - Iron Digger

                                    The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.


                                    N Rarity
                                    1 cardPhoenix Gearblade
                                    N Rarity
                                    1 cardPhoenix Gearblade
                                    Phoenix Gearblade
                                    Spell Equip
                                    Phoenix Gearblade

                                      Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.


                                      UR Rarity
                                      1 cardReinforcement of the Army
                                      UR Rarity
                                      1 cardReinforcement of the Army
                                      Reinforcement of the Army
                                      Spell Normal
                                      Reinforcement of the Army

                                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                         Rarity
                                        1 cardSalamandra Fusion
                                         Rarity
                                        1 cardSalamandra Fusion
                                        Salamandra Fusion
                                        Spell Equip
                                        Salamandra Fusion

                                          Equip only to a FIRE Warrior monster. It gains 700 ATK. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. While this card is equipped to a Fusion Monster you control: You can send this card and the equipped monster to the GY, and if you do, Special Summon 1 "Flame Swordsman" or 1 Fusion Monster that mentions it from your Extra Deck. (This is treated as a Fusion Summon.) You can only use this effect of "Salamandra Fusion" once per turn.


                                           Rarity
                                          1 cardFlame Swordsdance
                                           Rarity
                                          1 cardFlame Swordsdance
                                          Flame Swordsdance
                                          Trap Normal
                                          Flame Swordsdance

                                            If a monster(s) is Special Summoned: Special Summon 1 Level 7 or lower Fusion Monster from your Extra Deck that is "Flame Swordsman" or mentions it, then you can change 1 face-up monster on the field to face-down Defense Position. During your opponent's Battle Phase: You can banish this card from your GY and Tribute 1 face-down Defense Position monster; Special Summon 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck. You can only use this effect of "Flame Swordsdance" once per turn.


                                            SR Rarity
                                            3 cardNinjitsu Art of Dancing Leaves
                                            SR Rarity
                                            3 cardNinjitsu Art of Dancing Leaves
                                            Ninjitsu Art of Dancing Leaves
                                            Trap Continuous
                                            Ninjitsu Art of Dancing Leaves

                                              Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn.


                                              R Rarity
                                              1 cardNinjitsu Art of Duplication
                                              R Rarity
                                              1 cardNinjitsu Art of Duplication
                                              Ninjitsu Art of Duplication
                                              Trap Continuous
                                              Ninjitsu Art of Duplication

                                                Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.


                                                 Rarity
                                                1 cardSalamandra with Chain
                                                 Rarity
                                                1 cardSalamandra with Chain
                                                Salamandra with Chain
                                                Trap Normal
                                                Salamandra with Chain

                                                  Target 1 FIRE monster on the field; equip this card to it as an Equip Card that gives it 700 ATK, then you can change 1 Effect Monster on the field to face-down Defense Position. You can banish this card from your GY; Fusion Summon 1 FIRE Warrior or Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field, and/or GY into the Deck, but destroy it during the End Phase. You can only use this effect of "Salamandra with Chain" once per turn.


                                                   Rarity
                                                  1 cardFighting Flame Dragon
                                                   Rarity
                                                  1 cardFighting Flame Dragon
                                                  Fighting Flame Dragon
                                                  FIRE 5
                                                  Fighting Flame Dragon
                                                  • ATK:

                                                  • 1700

                                                  • DEF:

                                                  • 1600


                                                  1 Dragon monster + 1 FIRE Warrior monster Except during the Damage Step (Quick Effect): You can target 1 Warrior Fusion Monster you control; equip this card from your field or GY to that monster you control as an Equip Spell. You can only use this effect of "Fighting Flame Dragon" once per turn. While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK and can make a second attack during each Battle Phase.


                                                  R Rarity
                                                  1 cardFlame Swordsman
                                                  R Rarity
                                                  1 cardFlame Swordsman
                                                  Flame Swordsman
                                                  FIRE 5
                                                  Flame Swordsman
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 1600


                                                  "Flame Manipulator" + "Masaki the Legendary Swordsman"


                                                  UR Rarity
                                                  2 cardMeizen the Battle Ninja
                                                  UR Rarity
                                                  2 cardMeizen the Battle Ninja
                                                  Meizen the Battle Ninja
                                                  DARK 6
                                                  Meizen the Battle Ninja
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1500


                                                  2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.


                                                   Rarity
                                                  1 cardUltimate Flame Swordsman
                                                   Rarity
                                                  1 cardUltimate Flame Swordsman
                                                  Ultimate Flame Swordsman
                                                  FIRE 8
                                                  Ultimate Flame Swordsman
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 1600


                                                  "Flame Swordsman" + "Fighting Flame Dragon" You can target 1 monster your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. This is a Quick Effect if this card is equipped with an Equip Card. At the start of the Damage Step, if this card battles: You can double this card's ATK until the end of this turn, but if you do, destroy it during the End Phase of this turn. You can only use each effect of "Ultimate Flame Swordsman" once per turn.


                                                  SR Rarity
                                                  2 cardYaguramaru the Armor Ninja
                                                  SR Rarity
                                                  2 cardYaguramaru the Armor Ninja
                                                  Yaguramaru the Armor Ninja
                                                  DARK 5
                                                  Yaguramaru the Armor Ninja
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 2000


                                                  2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.


                                                  UR Rarity
                                                  1 cardApollousa, Bow of the Goddess
                                                  UR Rarity
                                                  1 cardApollousa, Bow of the Goddess
                                                  Apollousa, Bow of the Goddess
                                                  WIND
                                                  Apollousa, Bow of the Goddess
                                                  • ATK:

                                                  • -1

                                                  • LINK-4

                                                  Link Arrow:

                                                  Top

                                                  Bottom-Left

                                                  Bottom

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                                                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                  UR Rarity
                                                  1 cardBorrelsword Dragon
                                                  UR Rarity
                                                  1 cardBorrelsword Dragon
                                                  Borrelsword Dragon
                                                  DARK
                                                  Borrelsword Dragon
                                                  • ATK:

                                                  • 3000

                                                  • LINK-4

                                                  Link Arrow:

                                                  Top

                                                  Left

                                                  Bottom-Left

                                                  Bottom


                                                  3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                                                  R Rarity
                                                  1 cardCross-Sheep
                                                  R Rarity
                                                  1 cardCross-Sheep
                                                  Cross-Sheep
                                                  EARTH
                                                  Cross-Sheep
                                                  • ATK:

                                                  • 700

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                                  UR Rarity
                                                  2 cardIsolde, Two Tales of the Noble Knights
                                                  UR Rarity
                                                  2 cardIsolde, Two Tales of the Noble Knights
                                                  Isolde, Two Tales of the Noble Knights
                                                  LIGHT
                                                  Isolde, Two Tales of the Noble Knights
                                                  • ATK:

                                                  • 1600

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                                  UR Rarity
                                                  1 cardNinja Grandmaster Saizo
                                                  UR Rarity
                                                  1 cardNinja Grandmaster Saizo
                                                  Ninja Grandmaster Saizo
                                                  LIGHT
                                                  Ninja Grandmaster Saizo
                                                  • ATK:

                                                  • 2000

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 "Ninja" monsters During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.


                                                  UR Rarity
                                                  1 cardPromethean Princess, Bestower of Flames
                                                  UR Rarity
                                                  1 cardPromethean Princess, Bestower of Flames
                                                  Promethean Princess, Bestower of Flames
                                                  FIRE
                                                  Promethean Princess, Bestower of Flames
                                                  • ATK:

                                                  • 2700

                                                  • LINK-3

                                                  Link Arrow:

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                                                  Right

                                                  Bottom


                                                  2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                                  UR Rarity
                                                  1 cardS:P Little Knight
                                                  UR Rarity
                                                  1 cardS:P Little Knight
                                                  S:P Little Knight
                                                  DARK
                                                  S:P Little Knight
                                                  • ATK:

                                                  • 1600

                                                  • LINK-2

                                                  Link Arrow:

                                                  Left

                                                  Right


                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.



                                                  NINJA Decks in MASTER DUEL








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