Birthright
Trap Continuous

Birthright

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Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
49± 6/ 100
Power Score
Intrinsic 49
Deck 49

Birthright — Power Evaluation

Final Score: 49 ± 6 · Confidence: Medium

  • Intrinsic: 49 · Deck: 49 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Extender

Why it scores here

Birthright is a one-card reanimation trap: it turns a Normal Monster in the Graveyard into a face-up Attack Position body, so it converts a dead Normal into one board presence with a destruction tether attached. It is live only when a Normal Monster is already in the Graveyard and the trap is set, which caps accessibility and conversion. The card is played in 23 of 23 attached decks across 13 archetypes, but that frequency confirms accessibility, not strength (guardrail 3), and no combo boards were recorded to show a higher-impact role. Its low effect_interaction and resilience scores reflect that it is a soft, set-dependent trap with no opponent interaction of its own.

Axis scores

Axis Score Evidence
Accessibility 40 Needs a Normal Monster in the Graveyard and a set trap, so it is conditional rather than live from hand; deck spread across 13 archetypes shows the condition is routinely met (observed, text-verified).
Combo & Conversion 40 Converts one Graveyard Normal into one face-up body; no combo boards were supplied, so conversion beyond one body is text-only inference (inferred).
Resource Economy 50 Spends one trap card to bring back one Normal Monster from the Graveyard, which is roughly even card economy with a recursion benefit (verified from text).
Effect & Interaction 20 No opponent-facing negation or removal; the destruction clauses are mutual tethers between the card and the revived monster (verified from text).
Material Utility 35 The revived monster's material value is what counts, and this card adds no material property of its own; Normal Monsters are generic material bodies, so the value is indirect (inferred).
Resilience & Flexibility 30 A set Trap is exposed to common negates and trap removal, and its value depends on the revived monster staying on the field (inferred, supported by text).
Deck-Building Efficiency 75 Single-copy trap slot with no garnets or self-locking restriction; splashable and redundant copies are not needed (observed: 1.61 average copies per deck).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 49, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, conditional recursion of a Normal Monster from the Graveyard for one trap card
  • Broad portability: 13 distinct archetypes in the sample, with Normal Monsters available in many decks
  • Clean, single-copy deckbuilding cost with no garnets

Weaknesses

  • Requires a Normal Monster already in the Graveyard and a set trap, so it is dead in many openings
  • Gives no opponent interaction and only a mutual destruction tether
  • Revived body is fragile; destruction on leaving the field makes the card a poor long-term resource

Counters / choke points

  • Negation and trap removal (e.g. Mirror Force, Dust Tornado) that destroys the set trap before activation
  • Monster removal or effect negation that ends the revived monster and triggers the destruction clause

Best use

Single-copy recursion trap for a Normal-monster-heavy deck. Decks: Flamvell, Ninja, Gaia The Fierce Knight, Aroma, Borrel, Blue-Eyes White Dragon shells. Suggested copies: 1.

Evidence & gaps

  • Verified: Trap Card that Special Summons a targeted Normal Monster from the Graveyard face-up in Attack Position; Mutual destruction clauses tied to the card and the revived monster leaving the field; Present in 23 of 23 attached decks across 13 archetypes
  • Observed: Average 1.61 copies per deck; main deck in all 23 decks; Flamvell usage statistic shows 100% inclusion at a typical 2 copies; Top partner Blue-Eyes White Dragon in 52.2% of decks
  • Inferred: Accessibility is conditional on a Normal Monster in the Graveyard and a set trap; Resilience is low because the set trap is exposed to common negates and trap removal; Material value is indirect because the card adds no material property of its own
  • Data gaps: no combos supplied, so combo conversion and starter/material shares are text-only inference no guides supplied no banlist token, so 3 copies (unlimited) is assumed











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