Created by: YGO Mod (20517634)

Created On: 05/14/2023

Main: 54 Extra: 16

3 cardD.D. Crow 3 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


2 cardFire Hand 2 cardFire Hand
Fire Hand
FIRE 4
Fire Hand
  • ATK:

  • 1600

  • DEF:

  • 1000


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.


3 cardGeargiaccelerator 3 cardGeargiaccelerator
Geargiaccelerator
EARTH 4
Geargiaccelerator
  • ATK:

  • 1400

  • DEF:

  • 800


If you control a "Geargia" monster, you can Special Summon this card (from your hand) in Defense Position. When this card is sent from the field to the Graveyard: You can target 1 "Geargia" monster in your Graveyard, except "Geargiaccelerator"; add that target to your hand.


1 cardGeargiano 1 cardGeargiano
Geargiano
EARTH 3
Geargiano
  • ATK:

  • 500

  • DEF:

  • 1000


You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated.


3 cardGeargiano Mk-II 3 cardGeargiano Mk-II
Geargiano Mk-II
EARTH 3
Geargiano Mk-II
  • ATK:

  • 1000

  • DEF:

  • 500


When this card is Normal or Flip Summoned: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position.


3 cardGeargiarmor 3 cardGeargiarmor
Geargiarmor
EARTH 4
Geargiarmor
  • ATK:

  • 1100

  • DEF:

  • 1900


Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 "Geargia" monster from your Deck to your hand, except "Geargiarmor".


3 cardGeargiarsenal 3 cardGeargiarsenal
Geargiarsenal
EARTH 4
Geargiarsenal
  • ATK:

  • 1500

  • DEF:

  • 500


This card gains 200 ATK for each "Geargia" monster you control. You can Tribute this card; Special Summon 1 "Geargia" monster from your Deck in Defense Position, except "Geargiarsenal".


2 cardIce Hand 2 cardIce Hand
Ice Hand
WATER 4
Ice Hand
  • ATK:

  • 1400

  • DEF:

  • 1600


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.


1 cardAlly of Justice Cycle Reader 1 cardAlly of Justice Cycle Reader
Ally of Justice Cycle Reader
DARK 3
Ally of Justice Cycle Reader
  • ATK:

  • 1000

  • DEF:

  • 1000


During either player's turn: You can discard this card to the Graveyard, then target up to 2 LIGHT monsters in your opponent's Graveyard; banish those targets.


1 cardGenex Ally Birdman 1 cardGenex Ally Birdman
Genex Ally Birdman
DARK 3
Genex Ally Birdman
  • ATK:

  • 1400

  • DEF:

  • 400


You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.


1 cardKarakuri Strategist mdl 248 "Nishipachi" 1 cardKarakuri Strategist mdl 248 "Nishipachi"
Karakuri Strategist mdl 248 "Nishipachi"
EARTH 3
Karakuri Strategist mdl 248 "Nishipachi"
  • ATK:

  • 500

  • DEF:

  • 1600


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field, and change its battle position.


2 cardKarakuri Watchdog mdl 313 "Saizan" 2 cardKarakuri Watchdog mdl 313 "Saizan"
Karakuri Watchdog mdl 313 "Saizan"
EARTH 4
Karakuri Watchdog mdl 313 "Saizan"
  • ATK:

  • 600

  • DEF:

  • 1800


This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle.


1 cardDark Hole
1 cardDark Hole
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.


    1 cardMind Control 1 cardMind Control
    Mind Control
    Spell Normal
    Mind Control

      Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


      3 cardMystical Space Typhoon
      3 cardMystical Space Typhoon
      Mystical Space Typhoon
      Spell Quick
      Mystical Space Typhoon

        Target 1 Spell/Trap on the field; destroy that target.


        2 cardNobleman of Crossout
        2 cardNobleman of Crossout
        Nobleman of Crossout
        Spell Normal
        Nobleman of Crossout

          Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


          3 cardSoul Charge
          3 cardSoul Charge
          Soul Charge
          Spell Normal
          Soul Charge

            Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.


            1 cardBottomless Trap Hole 1 cardBottomless Trap Hole
            Bottomless Trap Hole
            Trap Normal
            Bottomless Trap Hole

              When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


              2 cardBreakthrough Skill 2 cardBreakthrough Skill
              Breakthrough Skill
              Trap Normal
              Breakthrough Skill

                Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                1 cardCompulsory Evacuation Device 1 cardCompulsory Evacuation Device
                Compulsory Evacuation Device
                Trap Normal
                Compulsory Evacuation Device

                  Target 1 monster on the field; return that target to the hand.


                  3 cardFiendish Chain 3 cardFiendish Chain
                  Fiendish Chain
                  Trap Continuous
                  Fiendish Chain

                    Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                    3 cardGeargiagear 3 cardGeargiagear
                    Geargiagear
                    Trap Normal
                    Geargiagear

                      Special Summon 2 "Geargiano" monsters from your Deck and increase their Levels by 1. You can only activate 1 "Geargiagear" per turn.


                      2 cardNeedle Ceiling 2 cardNeedle Ceiling
                      Needle Ceiling
                      Trap Normal
                      Needle Ceiling

                        When there are 4 or more monsters on the field: Destroy all face-up monsters.


                        1 cardSolemn Warning 1 cardSolemn Warning
                        Solemn Warning
                        Trap Counter
                        Solemn Warning

                          When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                          Tag(s):

                          1 cardSoul Drain 1 cardSoul Drain
                          Soul Drain
                          Trap Continuous
                          Soul Drain

                            Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.


                            1 cardTorrential Tribute
                            1 cardTorrential Tribute
                            Torrential Tribute
                            Trap Normal
                            Torrential Tribute

                              When a monster(s) is Summoned: Destroy all monsters on the field.


                              2 cardTrap Stun 2 cardTrap Stun
                              Trap Stun
                              Trap Normal
                              Trap Stun

                                Negate all other Trap effects on the field this turn.


                                2 cardWiretap 2 cardWiretap
                                Wiretap
                                Trap Counter
                                Wiretap

                                  When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.


                                  1 cardCrimson Blader 1 cardCrimson Blader
                                  Crimson Blader
                                  FIRE 8
                                  Crimson Blader
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2600


                                  1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.


                                  1 cardKarakuri Shogun mdl 00 "Burei" 1 cardKarakuri Shogun mdl 00 "Burei"
                                  Karakuri Shogun mdl 00 "Burei"
                                  EARTH 7
                                  Karakuri Shogun mdl 00 "Burei"
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 1900


                                  1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position.


                                  2 cardKarakuri Steel Shogun mdl 00X "Bureido" 2 cardKarakuri Steel Shogun mdl 00X "Bureido"
                                  Karakuri Steel Shogun mdl 00X "Bureido"
                                  EARTH 8
                                  Karakuri Steel Shogun mdl 00X "Bureido"
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 1700


                                  1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.


                                  1 cardLeo, the Keeper of the Sacred Tree 1 cardLeo, the Keeper of the Sacred Tree
                                  Leo, the Keeper of the Sacred Tree
                                  EARTH 10
                                  Leo, the Keeper of the Sacred Tree
                                  • ATK:

                                  • 3100

                                  • DEF:

                                  • 1900


                                  1 Tuner + 1+ non-Tuner monsters Your opponent cannot target this card with card effects, except during your Main Phase 2.


                                  1 cardAbyss Dweller
                                  1 cardAbyss Dweller
                                  Abyss Dweller
                                  WATER
                                  Abyss Dweller
                                  • ATK:

                                  • 1700

                                  • DEF:

                                  • 1400


                                  2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                  1 cardDiamond Dire Wolf 1 cardDiamond Dire Wolf
                                  Diamond Dire Wolf
                                  EARTH
                                  Diamond Dire Wolf
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1200


                                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                  1 cardDivine Dragon Knight Felgrand
                                  1 cardDivine Dragon Knight Felgrand
                                  Divine Dragon Knight Felgrand
                                  LIGHT
                                  Divine Dragon Knight Felgrand
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 1800


                                  2 Level 8 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects.


                                  1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                  Evilswarm Exciton Knight
                                  LIGHT
                                  Evilswarm Exciton Knight
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 0


                                  2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                  2 cardGear Gigant X 2 cardGear Gigant X
                                  Gear Gigant X
                                  EARTH
                                  Gear Gigant X
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 1500


                                  2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.


                                  1 cardNumber 101: Silent Honor ARK 1 cardNumber 101: Silent Honor ARK
                                  Number 101: Silent Honor ARK
                                  WATER
                                  Number 101: Silent Honor ARK
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 1000


                                  2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                  1 cardNumber 50: Blackship of Corn 1 cardNumber 50: Blackship of Corn
                                  Number 50: Blackship of Corn
                                  DARK
                                  Number 50: Blackship of Corn
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 1500


                                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.


                                  1 cardNumber 80: Rhapsody in Berserk 1 cardNumber 80: Rhapsody in Berserk
                                  Number 80: Rhapsody in Berserk
                                  DARK
                                  Number 80: Rhapsody in Berserk
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1200


                                  2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.


                                  1 cardSoul of Silvermountain 1 cardSoul of Silvermountain
                                  Soul of Silvermountain
                                  EARTH
                                  Soul of Silvermountain
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 2200


                                  2 Level 3 EARTH monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position.


                                  1 cardWind-Up Zenmaines 1 cardWind-Up Zenmaines
                                  Wind-Up Zenmaines
                                  FIRE
                                  Wind-Up Zenmaines
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 2100


                                  2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.




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