Wiretap
Trap Counter

Wiretap

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When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.




 
 
AI Power Analysis
Negation/InteractionConfidence: MediumEvaluated Oct 7, 2026
57± 6/ 100
Power Score
Intrinsic 56
Deck 58

Wiretap — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 56 · Deck: 58 · Meta: provisional
  • Primary role: Negation/Interaction

Why it scores here

Wiretap is a generic Trap-activation negate that returns itself to the Deck, so it converts a single set trap into one negated Trap activation with no card advantage and no board. Its score comes almost entirely from interaction and cheap, flexible deck-building: 296 recent decks across 120 archetypes at about 1.7 copies each confirm it is a practical, portable staple, but guardrail 3 means that frequency did not raise the score. It has no combo data, no material value and no body, so those axes stay low.

Axis scores

Axis Score Evidence
Accessibility 55 Must be set as a Trap, so it is not live in hand; it is reached through set-and-wait rather than a searcher, and no searcher route is in the evidence (inferred, from text and deck spread).
Combo & Conversion 15 Zero recorded combo appearances and no starter, searched or payoff role; scored from text alone as a non-building interaction card (inferred, no combo data).
Resource Economy 50 Negates one Trap activation and shuffles itself back into the Deck, so it is roughly even rather than card-advantage positive (inferred from text).
Effect & Interaction 60 Negates any Trap Card activation, a broad but Trap-only scope that is hard to play around for Trap-using decks (verified from card text; scope limit inferred).
Material Utility 0 A Trap Card cannot be used as Link, Xyz, Synchro or Fusion material, so it provides no material value (verified from card type).
Resilience & Flexibility 35 Set-backrow card that is vulnerable to backrow removal before use, with the shuffle-back offering some recovery; no redundancy beyond copies (inferred from text).
Deck-Building Efficiency 75 Runs at 1 to 3 copies in 296 decks with no garnet or lock restriction, so it is cheap and easy to run (observed from deck copy distribution).

Calculation

Weight profile: Primary role Negation/Interaction (Removal/Negation profile); no secondary role blended. Intrinsic ≈ 56, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Negates any Trap Card activation, with the card returning to the Deck rather than the Graveyard
  • Cheap and easy to run: 1 to 3 copies in most decks with no restriction
  • Portable across 120 archetypes and four gameplay types

Weaknesses

  • Trap-only scope: no effect against Monsters, Spells, or monster effects
  • Must be set first, so it is not live in hand and is exposed to backrow removal
  • No card advantage, no body, and no material value

Counters / choke points

  • Decks that run few or no Trap Cards
  • Backrow removal used before the trap is needed

Best use

Trap-activation negation and backrow interaction. Decks: Solemn, Traptrix, Dinomorphia, Artifact. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: negates a Trap Card activation and shuffles itself into the Deck if it does; Trap Card type cannot serve as material; 296 recent decks, average 1.69 copies, max 3; Top partner Solemn Warning in 44.3% of decks
  • Observed: Gameplay type 7 in 61.1% of decks and type 4 in 33.8%; Solemn inclusion 66.7% with typical 2 copies in usage statistics
  • Inferred: Accessibility depends on setting the card and having it survive the turn, with no searcher route in the evidence; Negation scope is limited to Trap activations, which makes it weaker against non-Trap interaction; Resilience is limited by backrow removal before use
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no dated metagame sample: Meta is null legal_copies is empty, so per-format legality is unverified











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