EARTH
4Geargiarmor
Archetype:
Geargia
ATK:
1100
DEF:
1900
View:
3629
Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add 1 "Geargia" monster from your Deck to your hand, except "Geargiarmor".
Geargiarmor — Power Evaluation
Final Score: 56 ± 6 · Confidence: Medium
- Intrinsic: 54 · Deck: 57 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Material body
Why it scores here
Geargiarmor is a Level 4 EARTH Machine whose value is its flip effect: once per turn it can be set face-down in Defense, and when it is flipped face-up it adds one Geargia monster from the Deck to hand, excluding itself. That makes it a searcher that stays on the field as a body, so it converts one card into a Geargia payoff without spending itself. Its 1100 ATK and 1900 DEF earn nothing; the score comes from searching and the body's material value. The card is locked to the Geargia archetype (84% of the sampled decks), so generic utility is capped, and no combo or guide evidence exists to raise combo conversion above text-based inference.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Runs 3 copies in 23 of 25 sampled decks with Geargia partners at 100%, but its flip effect needs a set-then-flip sequence and no combo data confirms how often it is live (observed deck presence, inferred live access). |
| Combo & Conversion | 55 | Its text searches a Geargia monster, which feeds payoffs such as Geargiarsenal and Geargiano, but no recorded boards exist to confirm the conversion (inferred from text). |
| Resource Economy | 60 | A search that keeps the card on the field is a clean +1 card advantage per flip, and it is not a card-for-card trade (verified from text, inferred for value). |
| Effect & Interaction | 10 | The card has no negation, removal, or hand-trap effect in its text (verified). |
| Material Utility | 50 | Level 4 EARTH Machine is a generic Synchro/Xyz material fit within Geargia, and the body still counts as material when its effect is negated (inferred from stats and text). |
| Resilience & Flexibility | 40 | The search needs a face-up flip, so removal or a negate before the flip ends it, and it only works once per turn (verified from text, inferred for resilience). |
| Deck-Building Efficiency | 55 | Three copies run in most decks and it is archetype-locked, so it costs slots only inside Geargia with no garnet or lock (observed from deck copy counts). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Material body. Intrinsic ≈ 54, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Searches a Geargia monster while staying on the field as a body
- Once-per-turn flip effect with a clean, unambiguous search clause
- Present in 25 of 25 sampled decks alongside the core Geargia partners
Weaknesses
- Needs a face-down set then a flip, so it is slower than a direct searcher
- Archetype-locked to Geargia, so generic utility is low
- No combo or guide evidence to confirm practical conversion
Counters / choke points
- Removal or negation before the flip stops the search (inferred from text)
- Interaction that targets face-down monsters limits the set-then-flip route (inferred)
Best use
Searcher for the Geargia engine. Decks: Geargia. Suggested copies: 3.
Evidence & gaps
- Verified: Flip effect: once per turn change to face-down Defense; on flip, add 1 Geargia monster from Deck to hand except itself; Level 4 EARTH Machine, 1100 ATK / 1900 DEF; Three copies in 23 of 25 sampled decks
- Observed: Geargia archetype in 21 of 25 decks (84%); Geargiaccelerator, Geargiarsenal, Geargiano and Gear Gigant X co-occur in 100% of decks
- Inferred: Search converts into a payoff Geargia monster and gives a net card advantage; Search is slower than a direct searcher because of the set-then-flip sequence; Body remains useful as material even when its effect is negated
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % comes from the deck sample only






