Rescue-ACE Deck #677265 — Yu-Gi-Oh! TCG
57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Rescue-ACE Air Lifter x3. Created Mar 31, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 03/31/2026
Main Deck (57)
- Bystial Baldrake x2
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Bystial Saronir x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Rescue-ACE Air Lifter x3
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Fire Engine x1
- Rescue-ACE Hydrant x2
- Rescue-ACE Impulse x3
- Rescue-ACE Preventer x2
- Rescue-ACE Quick Attacker x3
- Rescue-ACE Turbulence x1
- Retaliating "C" x3
- Ash Blossom & Joyous Spring x3
- ALERT! x1
- Called by the Grave x1
- EMERGENCY! x3
- Harpie's Feather Duster x1
- One for One x1
- Piri Reis Map x2
- Reinforcement of the Army x1
- Rescue-ACE HQ x1
- RESCUE! x1
- Super Polymerization x3
- CONTAIN! x1
- Dominus Impulse x3
- EXTINGUISH! x1
- REINFORCE! x1
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Secreterion Dragon x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x1
- Knightmare Phoenix x1
- Laevateinn the Burning Blade x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- Rescue-ACE Arbitrator x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 26/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 38 |
| Going First | 42 |
| Going Second | 35 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Control
- Secondary strategies: Stun, Midrange
- Format: tcg
Legality
Main 57 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Attrition and board control via Turbulence's four-set capability, supported by negates and removals.; Direct damage or overwhelming pressure using high-ATK Rescue-ACE monsters like Preventer and Fire Engine.
- Turn 1 (going first): Attempt to Normal Summon a Rescue-ACE starter, activate Turbulence to set multiple spells/traps, and establish a defensive layout with negates and removals.
- Turn 2 (going second): Use Super Polymerization, Dominus Impulse, or Retaliating "C" to break the opponent's board, then pivot to setting traps and stabilizing with Mulcharmy draws or Bystial recursion.
- Recovery: Recycle traps via Rescue-ACE Arbitrator and RESCUE!, draw cards via Mulcharmy Fuwalos/Purulia, and extend turns with Bystial searchers.
- After siding: None. The deck runs a zero-card side deck, leaving it unable to adapt to specific matchups after Game 2.
Why it scores here
This deck functions as a control/stun system but is severely hampered by construction flaws. Running 57 cards with only 36% archetype purity dilutes consistency, making functional opening hands rare and increasing brick risk. While the end-board interaction is theoretically strong thanks to Turbulence's four-set capability and numerous negates/removals, the lack of core archetype searchers and a zero-card side deck cripples resilience and adaptability. The score reflects a fragmented system that frequently fails to convert advantage into wins due to high variance, poor pilotability, and inability to side. Popularity and metagame share did not influence this score; it is derived strictly from the system's consistency, floor, and structural weaknesses.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 35 | P(≥1 archetype starter) is low due to 57-card dilution and 36% purity; consistent engine activation is unreliable (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 30 | High brick risk from bloated main deck, excessive 1-of tech cards, and conflicting summoning conditions (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | Text-only ceiling relies on chaining Turbulence setups with negates/removals; lacks recorded combo convergence (Inferred) |
| D4 | Combo Floor & Median Output | 30 | Median output typically consists of a single monster plus one or two set traps, lacking sustained value chains (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 35 | Fragile without Mitsurugi Prayers/Mirror; relies on generic searchers and hand traps for interruption recovery (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Strong interaction density offsets LP costs from Solemn and Piri Reis Map; recursion exists but is slow (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Turbulence enables setting up to 4 spells/traps per turn, supplemented by multiple negates and removals (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Super Polymerization, Dominus Impulse, and Retaliating "C" provide viable board-breaking routes going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Turbulence (3000 ATK), Preventer (2800), and Fire Engine (2500) offer solid closing power if the board stabilizes (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 57-card main deck is bloated with low efficiency; many 1-ofs reduce slot coherence and adjustability (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15-slot extra deck contains a mix of core links, fusion tech, and niche Xyz/Link options, reducing coverage focus (Inferred) |
| D12 | Side Deck Adaptability | 0 | Zero side cards completely eliminate post-match adaptability, a critical flaw for Best-of-3 play (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | Archetype is niche with no dated metagame sample; format alignment remains speculative (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Moderate complexity due to multiple interaction triggers, Turbulence sequencing, and 1-of dependencies (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 38, Going First ≈ 42, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Zero side deck (-5); Bloated main deck (-3); Missing core searchers (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High interaction density with multiple negates and removals
- Turbulence enables setting up to 4 spells/traps per turn
- Strong defensive presence against aggressive strategies
- Decent board-breaking tools going second
Weaknesses
- Severely bloated 57-card main deck with low archetype purity
- Zero side deck prevents post-match adaptation
- Lacks core archetype searchers, leading to high brick rates
- No recorded combo evidence; relies on fragmented plays
- LP-draining cards (Piri Reis Map, Solemn) hinder long-term resource economy
Critical choke points
- Opening hand consistency due to 57-card dilution
- Side deck absence leaves the deck vulnerable to metagame shifts
- Dependency on Turbulence for board setup without reliable searchers
- Fragmented extra deck reduces clutch potential
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Multiple 1-of tech cards and redundant generics | Core Rescue-ACE searchers (Prayers, Mirror) and a balanced 15-card side deck | Reducing main deck size to 40-45 will drastically improve consistency, allow core engine access, and enable necessary post-side adaptation. |
Evidence & confidence
- Verified: Legality status and copy limits; Card counts, banlist restrictions, and format rules; Zero side deck configuration
- Inferred: Consistency estimates from hypergeometric probabilities; Combo floor/median/ceiling from card text analysis; Interaction quality and board potential; Resource economy and grind capacity; Pilotability complexity
- Provisional: Matchup format fit due to lack of metagame data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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