Rescue-ACE Deck #677265 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Rescue-ACE Air Lifter x3. Created Mar 31, 2026 by YGO Mod.

Deck Rescue-ACE TCG

Created by: YGO Mod (20517634)

Created On: 03/31/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jan 15, 2026
26± 5/ 100
Power Score
Structural 38
Reliability 30
Going First 42
Going Second 35

Deck — Deck Power Evaluation

Final Contextual Deck Power: 26/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 38
Going First 42
Going Second 35
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Control
  • Secondary strategies: Stun, Midrange
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Attrition and board control via Turbulence's four-set capability, supported by negates and removals.; Direct damage or overwhelming pressure using high-ATK Rescue-ACE monsters like Preventer and Fire Engine.
  • Turn 1 (going first): Attempt to Normal Summon a Rescue-ACE starter, activate Turbulence to set multiple spells/traps, and establish a defensive layout with negates and removals.
  • Turn 2 (going second): Use Super Polymerization, Dominus Impulse, or Retaliating "C" to break the opponent's board, then pivot to setting traps and stabilizing with Mulcharmy draws or Bystial recursion.
  • Recovery: Recycle traps via Rescue-ACE Arbitrator and RESCUE!, draw cards via Mulcharmy Fuwalos/Purulia, and extend turns with Bystial searchers.
  • After siding: None. The deck runs a zero-card side deck, leaving it unable to adapt to specific matchups after Game 2.

Why it scores here

This deck functions as a control/stun system but is severely hampered by construction flaws. Running 57 cards with only 36% archetype purity dilutes consistency, making functional opening hands rare and increasing brick risk. While the end-board interaction is theoretically strong thanks to Turbulence's four-set capability and numerous negates/removals, the lack of core archetype searchers and a zero-card side deck cripples resilience and adaptability. The score reflects a fragmented system that frequently fails to convert advantage into wins due to high variance, poor pilotability, and inability to side. Popularity and metagame share did not influence this score; it is derived strictly from the system's consistency, floor, and structural weaknesses.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 P(≥1 archetype starter) is low due to 57-card dilution and 36% purity; consistent engine activation is unreliable (Inferred)
D2 Opening-Hand Quality & Brick Management 30 High brick risk from bloated main deck, excessive 1-of tech cards, and conflicting summoning conditions (Inferred)
D3 Combo Conversion & Ceiling 40 Text-only ceiling relies on chaining Turbulence setups with negates/removals; lacks recorded combo convergence (Inferred)
D4 Combo Floor & Median Output 30 Median output typically consists of a single monster plus one or two set traps, lacking sustained value chains (Inferred)
D5 Interruption Resilience & Route Redundancy 35 Fragile without Mitsurugi Prayers/Mirror; relies on generic searchers and hand traps for interruption recovery (Inferred)
D6 Resource Economy, Recovery & Grind 45 Strong interaction density offsets LP costs from Solemn and Piri Reis Map; recursion exists but is slow (Inferred)
D7 End-Board & Interaction Quality 65 Turbulence enables setting up to 4 spells/traps per turn, supplemented by multiple negates and removals (Inferred)
D8 Going-Second & Board-Breaking Power 55 Super Polymerization, Dominus Impulse, and Retaliating "C" provide viable board-breaking routes going second (Inferred)
D9 Offensive Pressure & Closing Power 55 Turbulence (3000 ATK), Preventer (2800), and Fire Engine (2500) offer solid closing power if the board stabilizes (Inferred)
D10 Main Deck Efficiency & Flexibility 30 57-card main deck is bloated with low efficiency; many 1-ofs reduce slot coherence and adjustability (Inferred)
D11 Extra Deck Efficiency & Coverage 45 15-slot extra deck contains a mix of core links, fusion tech, and niche Xyz/Link options, reducing coverage focus (Inferred)
D12 Side Deck Adaptability 0 Zero side cards completely eliminate post-match adaptability, a critical flaw for Best-of-3 play (Verified)
D13 Matchup Coverage & Format Fit 30 Archetype is niche with no dated metagame sample; format alignment remains speculative (Provisional)
D14 Pilotability & Error Tolerance 40 Moderate complexity due to multiple interaction triggers, Turbulence sequencing, and 1-of dependencies (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 38, Going First ≈ 42, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Zero side deck (-5); Bloated main deck (-3); Missing core searchers (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High interaction density with multiple negates and removals
  • Turbulence enables setting up to 4 spells/traps per turn
  • Strong defensive presence against aggressive strategies
  • Decent board-breaking tools going second

Weaknesses

  • Severely bloated 57-card main deck with low archetype purity
  • Zero side deck prevents post-match adaptation
  • Lacks core archetype searchers, leading to high brick rates
  • No recorded combo evidence; relies on fragmented plays
  • LP-draining cards (Piri Reis Map, Solemn) hinder long-term resource economy

Critical choke points

  • Opening hand consistency due to 57-card dilution
  • Side deck absence leaves the deck vulnerable to metagame shifts
  • Dependency on Turbulence for board setup without reliable searchers
  • Fragmented extra deck reduces clutch potential
Priority Remove Add Reason
1 Multiple 1-of tech cards and redundant generics Core Rescue-ACE searchers (Prayers, Mirror) and a balanced 15-card side deck Reducing main deck size to 40-45 will drastically improve consistency, allow core engine access, and enable necessary post-side adaptation.

Evidence & confidence

  • Verified: Legality status and copy limits; Card counts, banlist restrictions, and format rules; Zero side deck configuration
  • Inferred: Consistency estimates from hypergeometric probabilities; Combo floor/median/ceiling from card text analysis; Interaction quality and board potential; Resource economy and grind capacity; Pilotability complexity
  • Provisional: Matchup format fit due to lack of metagame data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Rescue-ACE

Rescue-ACE Breakdown

 
 

 

 

 

 

 

 
 

 

 
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