Toy Deck #665352 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Snake-Eye Ash x3. Created Mar 18, 2026 by YGO Mod.

Deck Toy OCG

Created by: YGO Mod (20517634)

Created On: 03/18/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck beatsticks and Link/Xyz boards (Snake-Eyes Flamberge Dragon, Snake-Eyes Diabellstar, Nibiru, Super Starslayer TY-PHON) reached through Snake-Eye and Superheavy Samurai starters; Mulcharmy draw-engine card advantage over a long game
  • Turn 1 (going first): Open on Snake-Eye Poplar or Snake-Eye Oak to search or summon a Snake-Eye follow-up, then extend into a Link or Xyz boss; the hand-trap suite is held for the opponent's first summon
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle and Droll to answer the opponent's starter, then rebuild through Superheavy Samurai and Snake-Eye searchers into a 2800-3000 ATK boss
  • Recovery: Ash and Ghost Belle recur from the GY and Mulcharmy draws off opponent summons; Snake-Eye Oak and Toy Soldier can retrieve a Level 1 FIRE or Toy monster
  • After siding: No side deck is run, so there is no post-side plan; the list has no adaptation path

Why it scores here

This OCG Toy list cannot earn a normal score because it breaks the copy limits: three Snake-Eye Ash against a limit of one, three Ash Blossom against a limit of two, and two Droll & Lock Bird against a limit of one. The score is therefore a theoretical structural read capped at 30. As a system, the deck tries to open on Snake-Eye, Superheavy Samurai, Mulcharmy and Toy starters, and the probability estimates (P of at least one Snake-Eye Ash in a 5-card opening hand is about 0.34; the archetype core group is about 0.69) show that some engine is usually live but rarely the same one. It converts into Extra Deck bosses at 2500-3000 ATK, and its nine hand traps give it real interaction, with about 0.81 odds of at least one hand trap in a 6-card going-second hand. The recorded combo data is empty, so the ceiling and median are text-only inference. Popularity and the Toy archetype's usage figures did not add points, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 Snake-Eye Ash in hand 5) ≈ 0.34; archetype core group ≈ 0.69 across three sub-engines (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Nine hand traps and six negation texts compete for hand slots; Mulcharmy and Toy engines are dead without their own triggers (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from Snake-Eye Flamberge/Diabellstar and Link/Xyz bosses by card text only (Inferred)
D4 Combo Floor & Median Output 42 Zero recorded combos, so median output is unknown and kept well below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent starters (Poplar, Oak, Wakaushi, Benkei) and recursive hand traps give alternative lines (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searcher text on 13 cards, Pot of Prosperity and Mulcharmy draw effects give card economy (Inferred)
D7 End-Board & Interaction Quality 68 Ash, Ghost Belle, Droll, Nibiru, Linkuriboh and Photon Lord provide layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 66 Hand-trap density and 2800-3000 ATK bosses challenge an established board going second (Inferred)
D9 Offensive Pressure & Closing Power 70 Several 2500-3000 ATK Extra Deck monsters, with Snake-Eyes Diabellstar and Flamberge as closers (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 52 40 Main cards across 22 distinct names with three archetype families; 50 of 55 copies are off the exact Toy name (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 Nine Link, four Xyz and two Fusion Extra cards give broad coverage, but Doomed Dragon and Photon Lord need specific materials (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck is run; side size 0 is legal but gives no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; Provisional
D14 Pilotability & Error Tolerance 40 Several archetype engines, hand-trap timing and Mulcharmy restrictions raise the decision load (Inferred)

How the score was computed

Strategy profile: Toolbox primary, Midrange secondary (hybrid disclosed). Modifiers: none.


More OCG Info

Toy

Toy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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