Toy Deck #665352 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Snake-Eye Ash x3. Created Mar 18, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 03/18/2026
Main Deck (40)
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Snake-Eye Ash x3
- Snake-Eye Oak x1
- Snake-Eyes Diabellstar x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x2
- Superheavy Samurai Soulgaia Booster x1
- Toy Soldier x1
- Toy Tank x1
- Superheavy Samurai Monk Big Benkei x1
- Superheavy Samurai Prodigy Wakaushi x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Superheavy Samurai Motorbike x3
- Bonfire x1
- Divine Temple of the Snake-Eye x1
- One for One x1
- Pot of Prosperity x1
- Toy Box x3
Extra Deck (15)
- Snake-Eyes Doomed Dragon x2
- Amphibious Swarmship Amblowhale x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x2
- S:P Little Knight x1
- Salamangreat Sunlight Wolf x1
- Gallant Granite x1
- Infernal Flame Banshee x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (Confidence: Low)
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Extra Deck beatsticks and Link/Xyz boards (Snake-Eyes Flamberge Dragon, Snake-Eyes Diabellstar, Nibiru, Super Starslayer TY-PHON) reached through Snake-Eye and Superheavy Samurai starters; Mulcharmy draw-engine card advantage over a long game
- Turn 1 (going first): Open on Snake-Eye Poplar or Snake-Eye Oak to search or summon a Snake-Eye follow-up, then extend into a Link or Xyz boss; the hand-trap suite is held for the opponent's first summon
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle and Droll to answer the opponent's starter, then rebuild through Superheavy Samurai and Snake-Eye searchers into a 2800-3000 ATK boss
- Recovery: Ash and Ghost Belle recur from the GY and Mulcharmy draws off opponent summons; Snake-Eye Oak and Toy Soldier can retrieve a Level 1 FIRE or Toy monster
- After siding: No side deck is run, so there is no post-side plan; the list has no adaptation path
Why it scores here
This OCG Toy list cannot earn a normal score because it breaks the copy limits: three Snake-Eye Ash against a limit of one, three Ash Blossom against a limit of two, and two Droll & Lock Bird against a limit of one. The score is therefore a theoretical structural read capped at 30. As a system, the deck tries to open on Snake-Eye, Superheavy Samurai, Mulcharmy and Toy starters, and the probability estimates (P of at least one Snake-Eye Ash in a 5-card opening hand is about 0.34; the archetype core group is about 0.69) show that some engine is usually live but rarely the same one. It converts into Extra Deck bosses at 2500-3000 ATK, and its nine hand traps give it real interaction, with about 0.81 odds of at least one hand trap in a 6-card going-second hand. The recorded combo data is empty, so the ceiling and median are text-only inference. Popularity and the Toy archetype's usage figures did not add points, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(≥1 Snake-Eye Ash in hand 5) ≈ 0.34; archetype core group ≈ 0.69 across three sub-engines (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Nine hand traps and six negation texts compete for hand slots; Mulcharmy and Toy engines are dead without their own triggers (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; ceiling read from Snake-Eye Flamberge/Diabellstar and Link/Xyz bosses by card text only (Inferred) |
| D4 | Combo Floor & Median Output | 42 | Zero recorded combos, so median output is unknown and kept well below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent starters (Poplar, Oak, Wakaushi, Benkei) and recursive hand traps give alternative lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searcher text on 13 cards, Pot of Prosperity and Mulcharmy draw effects give card economy (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Ash, Ghost Belle, Droll, Nibiru, Linkuriboh and Photon Lord provide layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | Hand-trap density and 2800-3000 ATK bosses challenge an established board going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Several 2500-3000 ATK Extra Deck monsters, with Snake-Eyes Diabellstar and Flamberge as closers (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 40 Main cards across 22 distinct names with three archetype families; 50 of 55 copies are off the exact Toy name (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Nine Link, four Xyz and two Fusion Extra cards give broad coverage, but Doomed Dragon and Photon Lord need specific materials (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No Side Deck is run; side size 0 is legal but gives no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Several archetype engines, hand-trap timing and Mulcharmy restrictions raise the decision load (Inferred) |
How the score was computed
Strategy profile: Toolbox primary, Midrange secondary (hybrid disclosed). Modifiers: none.
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