Toy Deck Breakdown

Main Deck

Toy Soldier
Toy Soldier
Toy Soldier
LIGHT 4
Toy Soldier
  • ATK:

  • 1500

  • DEF:

  • 1000


You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Soldier" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Toy Box" from your Deck to your hand, or, if you control "Toy Box", you can add 1 Level 4 LIGHT monster instead.

Toy Tank
Toy Tank
Toy Tank
LIGHT 4
Toy Tank
  • ATK:

  • 1000

  • DEF:

  • 2100


You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Tank" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can Tribute this monster; Special Summon 1 Level 6 or lower monster from your hand, or, if you control "Toy Box", you can Special Summon 1 Level 6 or lower monster from your GY instead, except "Toy Tank".

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Raigeki
    Raigeki
    Raigeki
    Spell Normal
    Raigeki

      Destroy all monsters your opponent controls.



      Tag(s):

      Toy Box
      Toy Box
      Toy Box
      Spell Continuous
      Toy Box

        Once per turn, when an opponent's monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent's monster. Once per turn: You can activate 1 of these effects; ● From your hand, Deck, face-up Monster Zone, and/or GY, choose up to 2 monsters with "Toy" in their original names that can Set themselves from the hand as a Spell, and Set them in your Spell & Trap Zone as Spells. ● Destroy up to 2 cards in your Spell & Trap Zone.

        Triple Tactics Talent
        Triple Tactics Talent
        Triple Tactics Talent
        Spell Normal
        Triple Tactics Talent

          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



          Tag(s):

          Main: 56 Extra: 15

          1 cardAstellar of the White Forest 1 cardAstellar of the White Forest
          Astellar of the White Forest
          LIGHT 2
          Astellar of the White Forest
          • ATK:

          • 0

          • DEF:

          • 0


          You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster's effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Astellar of the White Forest" once per turn.


          3 cardD.D. Crow 3 cardD.D. Crow
          D.D. Crow
          DARK 1
          D.D. Crow
          • ATK:

          • 100

          • DEF:

          • 100


          (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


          1 cardDiabellstar Vengeance 1 cardDiabellstar Vengeance
          Diabellstar Vengeance
          DARK 8
          Diabellstar Vengeance
          • ATK:

          • 2500

          • DEF:

          • 2100


          (This card is always treated as a "Sinful Spoils" card.) You can banish 1 Spell and 1 Trap from your hand and/or GY; Special Summon this card from your hand or GY. (Quick Effect): You can pay half your LP, then target 1 card your opponent controls; destroy it, then if another "Diabell" Monster Card is on the field, you can Special Summon 1 Tuner Synchro Monster (Illusion or Spellcaster) from your Extra Deck. You can only use each effect of "Diabellstar Vengeance" once per turn.


          1 cardDiabellze the Original Sinkeeper 1 cardDiabellze the Original Sinkeeper
          Diabellze the Original Sinkeeper
          LIGHT 7
          Diabellze the Original Sinkeeper
          • ATK:

          • 2500

          • DEF:

          • 2000


          If a "Sinful Spoils" card is in either player's GY, you can Special Summon this card (from your hand). You can only Special Summon "Diabellze the Original Sinkeeper" once per turn this way. Your opponent must Set Spell/Trap Cards before activating them. If a Spell/Trap becomes Set on the field, while this card is in the Monster Zone (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Diabellze the Original Sinkeeper" once per turn.


          1 cardDiabellze the White Witch 1 cardDiabellze the White Witch
          Diabellze the White Witch
          LIGHT 8
          Diabellze the White Witch
          • ATK:

          • 2500

          • DEF:

          • 2100


          (This card is always treated as a "White Forest" card.) Monsters you control cannot be destroyed by your opponent's card effects, while you control 2 or more "Diabell" monsters. You can only use each of the following effects of "Diabellze the White Witch" once per turn. You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Sinful Spoils" or "Diabell" card from your Deck to the GY.


          3 cardElzette of the White Forest 3 cardElzette of the White Forest
          Elzette of the White Forest
          LIGHT 2
          Elzette of the White Forest
          • ATK:

          • 0

          • DEF:

          • 0


          You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Forest" monster from your Deck to your hand, except "Elzette of the White Forest". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Elzette of the White Forest" once per turn.


          1 cardElzette, Azamina of the White Forest 1 cardElzette, Azamina of the White Forest
          Elzette, Azamina of the White Forest
          LIGHT 2
          Elzette, Azamina of the White Forest
          • ATK:

          • 0

          • DEF:

          • 0


          You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.


          3 cardGameciel, the Sea Turtle Kaiju 3 cardGameciel, the Sea Turtle Kaiju
          Gameciel, the Sea Turtle Kaiju
          WATER 8
          Gameciel, the Sea Turtle Kaiju
          • ATK:

          • 2200

          • DEF:

          • 3000


          You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


          1 cardSilent Magician 1 cardSilent Magician
          Silent Magician
          LIGHT 4
          Silent Magician
          • ATK:

          • 1000

          • DEF:

          • 1000


          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.


          1 cardSilent Magician LV8 1 cardSilent Magician LV8
          Silent Magician LV8
          LIGHT 8
          Silent Magician LV8
          • ATK:

          • 3500

          • DEF:

          • 1000


          Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4" and cannot be Special Summoned by other ways. Unaffected by your opponent's Spell effects.


          1 cardThe Iris Swordsoul 1 cardThe Iris Swordsoul
          The Iris Swordsoul
          LIGHT 8
          The Iris Swordsoul
          • ATK:

          • 2500

          • DEF:

          • 2500


          During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from; ● Hand: Special Summon 1 monster from your hand. ● Deck: Draw 2 cards. ● Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck. You can only use each effect of "The Iris Swordsoul" once per turn.


          2 cardToy Soldier 2 cardToy Soldier
          Toy Soldier
          LIGHT 4
          Toy Soldier
          • ATK:

          • 1500

          • DEF:

          • 1000


          You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Soldier" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Toy Box" from your Deck to your hand, or, if you control "Toy Box", you can add 1 Level 4 LIGHT monster instead.


          1 cardToy Tank 1 cardToy Tank
          Toy Tank
          LIGHT 4
          Toy Tank
          • ATK:

          • 1000

          • DEF:

          • 2100


          You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Tank" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can Tribute this monster; Special Summon 1 Level 6 or lower monster from your hand, or, if you control "Toy Box", you can Special Summon 1 Level 6 or lower monster from your GY instead, except "Toy Tank".


          1 cardEffect Veiler 1 cardEffect Veiler
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          1 cardRucia of the White Forest 1 cardRucia of the White Forest
          Rucia of the White Forest
          LIGHT 4
          Rucia of the White Forest
          • ATK:

          • 800

          • DEF:

          • 1500


          If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn.


          3 cardSilvy of the White Forest 3 cardSilvy of the White Forest
          Silvy of the White Forest
          LIGHT 4
          Silvy of the White Forest
          • ATK:

          • 1500

          • DEF:

          • 200


          If this card is Normal or Special Summoned: You can add 1 "White Forest" Spell/Trap from your Deck to your hand. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Silvy of the White Forest" once per turn.


          1 cardBook of Eclipse 1 cardBook of Eclipse
          Book of Eclipse
          Spell Quick
          Book of Eclipse

            Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


            3 cardCosmic Cyclone 3 cardCosmic Cyclone
            Cosmic Cyclone
            Spell Quick
            Cosmic Cyclone

              Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


              1 cardFilia Diabell 1 cardFilia Diabell
              Filia Diabell
              Spell Normal
              Filia Diabell

                Add 1 Level 8 or higher "Diabell" monster from your Deck to your hand, or if only your opponent controls a monster, you can Special Summon it instead. If this card is banished: You can make all "Diabell" monsters you currently control gain 500 ATK. You can only use each effect of "Filia Diabell" once per turn.


                3 cardFoolish Burial Goods
                3 cardFoolish Burial Goods
                Foolish Burial Goods
                Spell Normal
                Foolish Burial Goods

                  Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                  3 cardLightning Vortex
                  3 cardLightning Vortex
                  Lightning Vortex
                  Spell Normal
                  Lightning Vortex

                    Discard 1 card; destroy all face-up monsters your opponent controls.


                    3 cardMirage of Nightmare
                    3 cardMirage of Nightmare
                    Mirage of Nightmare
                    Spell Continuous
                    Mirage of Nightmare

                      Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).


                      1 cardScourge of the White Forest 1 cardScourge of the White Forest
                      Scourge of the White Forest
                      Spell Quick
                      Scourge of the White Forest

                        Tribute 1 Synchro Monster, then target 1 face-up card on the field; negate its effects (until the end of this turn), then if you Tributed a "White Forest" Synchro Monster to activate this effect, you can Special Summon 1 Illusion monster from your GY. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Scourge of the White Forest" once per turn.


                        1 cardSusurrus of the Sinful Spoils 1 cardSusurrus of the Sinful Spoils
                        Susurrus of the Sinful Spoils
                        Spell Quick
                        Susurrus of the Sinful Spoils

                          Target 1 Illusion or Spellcaster monster you control; return that face-up monster to the hand or Extra Deck, then Special Summon 1 Illusion or Spellcaster monster from your GY or banishment. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Susurrus of the Sinful Spoils" once per turn.


                          1 cardTales of the White Forest 1 cardTales of the White Forest
                          Tales of the White Forest
                          Spell Normal
                          Tales of the White Forest

                            If you control an Illusion or Spellcaster monster: Add 1 "White Forest" monster from your Deck to your hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Tales of the White Forest" once per turn.


                            3 cardToy Box 3 cardToy Box
                            Toy Box
                            Spell Continuous
                            Toy Box

                              Once per turn, when an opponent's monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent's monster. Once per turn: You can activate 1 of these effects; ● From your hand, Deck, face-up Monster Zone, and/or GY, choose up to 2 monsters with "Toy" in their original names that can Set themselves from the hand as a Spell, and Set them in your Spell & Trap Zone as Spells. ● Destroy up to 2 cards in your Spell & Trap Zone.


                              3 cardTwin Twisters 3 cardTwin Twisters
                              Twin Twisters
                              Spell Quick
                              Twin Twisters

                                Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                3 cardUltimate Slayer 3 cardUltimate Slayer
                                Ultimate Slayer
                                Spell Normal
                                Ultimate Slayer

                                  Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                  1 cardCurse of Diabell 1 cardCurse of Diabell
                                  Curse of Diabell
                                  Trap Normal
                                  Curse of Diabell

                                    If you control 2 or more "Diabell" monsters: Send 1 monster you control to the GY; destroy all face-up cards your opponent controls. If this card is sent to the GY, or banished, from the hand or Deck: You can add 1 "Diabell" Spell/Trap from your Deck to your hand, except "Curse of Diabell". You can only use each effect of "Curse of Diabell" once per turn.


                                    1 cardMannadium Reframing 1 cardMannadium Reframing
                                    Mannadium Reframing
                                    Trap Counter
                                    Mannadium Reframing

                                      When a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate the activation, then if you have "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, on your field or in your GY, you can destroy that negated card. You can banish this card from your GY, then target up to 3 "Mannadium" monsters in your GY; shuffle them into the Deck. You can only use each effect of "Mannadium Reframing" once per turn.


                                      1 cardSinful Spoils of Slumber - Morrian 1 cardSinful Spoils of Slumber - Morrian
                                      Sinful Spoils of Slumber - Morrian
                                      Trap Normal
                                      Sinful Spoils of Slumber - Morrian

                                        Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.


                                        1 cardSinful Spoils Subdual 1 cardSinful Spoils Subdual
                                        Sinful Spoils Subdual
                                        Trap Normal
                                        Sinful Spoils Subdual

                                          Take 1 Level 5 or higher Illusion monster from your Deck and either add it to your hand or Special Summon it, but if you Special Summon it with this effect, you cannot activate its effects during the Main Phase this turn. You can banish this card from your GY, then target 1 face-down card you control; return it to the hand, then you can Set 1 Spell/Trap from your hand. You can only use 1 "Sinful Spoils Subdual" effect per turn, and only once that turn.


                                          1 cardWoes of the White Forest 1 cardWoes of the White Forest
                                          Woes of the White Forest
                                          Trap Normal
                                          Woes of the White Forest

                                            Special Summon 1 "White Forest" monster from your hand or Deck, then immediately after this effect resolves, you can Synchro Summon 1 "White Forest" Synchro Monster. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Woes of the White Forest" once per turn.


                                            1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                            Garura, Wings of Resonant Life
                                            DARK 6
                                            Garura, Wings of Resonant Life
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 2400


                                            2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                            2 cardSnake-Eyes Doomed Dragon 2 cardSnake-Eyes Doomed Dragon
                                            Snake-Eyes Doomed Dragon
                                            FIRE 8
                                            Snake-Eyes Doomed Dragon
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                            1 cardChaos Angel 1 cardChaos Angel
                                            Chaos Angel
                                            DARK 10
                                            Chaos Angel
                                            • ATK:

                                            • 3500

                                            • DEF:

                                            • 2800


                                            1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                            1 cardDespian Luluwalilith 1 cardDespian Luluwalilith
                                            Despian Luluwalilith
                                            LIGHT 12
                                            Despian Luluwalilith
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2500


                                            1 Level 4 Tuner + 1+ non-Tuner monsters Once per turn, if a card(s) leaves the Extra Deck (except during the Damage Step): You can make all monsters you currently control gain 500 ATK (permanently), then you can negate the effects of 1 face-up card on the field, until the end of this turn. During the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 LIGHT Spellcaster monster from your hand or Deck whose ATK equals its own DEF. You can only use this effect of "Despian Luluwalilith" once per turn.


                                            1 cardDiabell, Queen of the White Forest 1 cardDiabell, Queen of the White Forest
                                            Diabell, Queen of the White Forest
                                            LIGHT 8
                                            Diabell, Queen of the White Forest
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.


                                            1 cardGhoti of the Deep Beyond 1 cardGhoti of the Deep Beyond
                                            Ghoti of the Deep Beyond
                                            WATER 10
                                            Ghoti of the Deep Beyond
                                            • ATK:

                                            • -1

                                            • DEF:

                                            • 0


                                            1+ Fish Tuners + 1+ non-Tuner monsters The original ATK of this card becomes 500 x the number of banished monsters. If this card is Synchro Summoned during your opponent's turn: You can banish all cards on the field. During the Standby Phase of the next turn after this card was banished from the Monster Zone: You can Special Summon this banished card.


                                            1 cardTri-Edge Master 1 cardTri-Edge Master
                                            Tri-Edge Master
                                            LIGHT 6
                                            Tri-Edge Master
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 1800


                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can apply the appropriate effect, based on the Levels used for its Synchro Summon, or if you used 3 or more monsters as materials, apply all these effects, in sequence. ● 1 & 5: Destroy 1 other card on the field. ● 2 & 4: Draw 1 card. ● 3 & 3: Treat this card as a Tuner. You can only use this effect of "Tri-Edge Master" once per turn.


                                            1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                                            Golden Cloud Beast - Malong
                                            LIGHT 6
                                            Golden Cloud Beast - Malong
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 1000


                                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                            1 cardPoplar of the White Forest 1 cardPoplar of the White Forest
                                            Poplar of the White Forest
                                            LIGHT 4
                                            Poplar of the White Forest
                                            • ATK:

                                            • 700

                                            • DEF:

                                            • 2000


                                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 2 "White Forest" monsters in your GY; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each effect of "Poplar of the White Forest" once per turn.


                                            1 cardRciela, Sinister Soul of the White Forest 1 cardRciela, Sinister Soul of the White Forest
                                            Rciela, Sinister Soul of the White Forest
                                            LIGHT 6
                                            Rciela, Sinister Soul of the White Forest
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1600


                                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.


                                            1 cardSilvera, Wolf Tamer of the White Forest 1 cardSilvera, Wolf Tamer of the White Forest
                                            Silvera, Wolf Tamer of the White Forest
                                            LIGHT 6
                                            Silvera, Wolf Tamer of the White Forest
                                            • ATK:

                                            • 1900

                                            • DEF:

                                            • 2400


                                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.


                                            1 cardVisas Amritara 1 cardVisas Amritara
                                            Visas Amritara
                                            LIGHT 8
                                            Visas Amritara
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2100


                                            1+ Tuners + 1 LIGHT monster This card's name becomes "Visas Starfrost" while on the field. You can only use each of the following effects of "Visas Amritara" once per turn. If this card is Synchro Summoned: You can add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand. During your Main Phase: You can destroy 1 monster you control, also all Synchro Monsters you control will gain 800 ATK this turn.


                                            1 cardZapper Shrimp 1 cardZapper Shrimp
                                            Zapper Shrimp
                                            LIGHT 2
                                            Zapper Shrimp
                                            • ATK:

                                            • 1000

                                            • DEF:

                                            • 1200


                                            1 Tuner + 1 non-Tuner monster If this card is Special Summoned: You can send 1 other card from your hand or field to the GY, then target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Zapper Shrimp" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                            1 cardMereologic Aggregator 1 cardMereologic Aggregator
                                            Mereologic Aggregator
                                            DARK
                                            Mereologic Aggregator
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 3000


                                            2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                            ocg
                                            Toy
                                            5







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