Created by: YGO Mod (20517634) (12076453)

Created On: 03/09/2026

Need 9 UR

 Rarity
Ankuriboh
UR Rarity
Curse Necrofear
UR Rarity
Kuribabylon
UR Rarity
Dark Sanctuary
UR Rarity
Dark Sanctuary
UR Rarity
Dark Sanctuary
UR Rarity
Dark Spirit's Mastery
UR Rarity
Dark Spirit's Mastery
UR Rarity
Dark Spirit's Mastery

Main: 50

 Rarity
1 cardAnkuriboh
 Rarity
1 cardAnkuriboh
Ankuriboh
DARK 1
Ankuriboh
  • ATK:

  • 300

  • DEF:

  • 200


When an opponent's monster declares an attack: You can discard this card, then target 1 monster in either GY, except this card; Special Summon it to your field, but send it to the GY during the End Phase. If this card is destroyed by battle or card effect and sent to the GY: You can add 1 "Monster Reborn" from your Deck or GY to your hand during the End Phase of this turn. You can only use each effect of "Ankuriboh" once per turn.


R Rarity
3 cardBattle Fader
R Rarity
3 cardBattle Fader
Battle Fader
DARK 1
Battle Fader
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.


UR Rarity
1 cardCurse Necrofear
UR Rarity
1 cardCurse Necrofear
Curse Necrofear
DARK 8
Curse Necrofear
  • ATK:

  • 2800

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can target 3 of your banished Fiend monsters; Special Summon this card from your hand, and if you do, shuffle those banished monsters into the Deck. During the End Phase, if this card is in the GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Special Summon this card from your GY, then, you can destroy cards your opponent controls, up to the number of face-up Spells/Traps you control with different names. You can only use each effect of "Curse Necrofear" once per turn.


SR Rarity
2 cardDark Necrofear
SR Rarity
2 cardDark Necrofear
Dark Necrofear
DARK 8
Dark Necrofear
  • ATK:

  • 2200

  • DEF:

  • 2800


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.


SR Rarity
1 cardDark Spirit of Banishment
SR Rarity
1 cardDark Spirit of Banishment
Dark Spirit of Banishment
DARK 3
Dark Spirit of Banishment
  • ATK:

  • 1600

  • DEF:

  • 0


If your opponent's monster attacks, at the start of the Damage Step: You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated, and if you do, change the attack target to it and perform damage calculation. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Banishment" once per turn.


SR Rarity
1 cardDark Spirit of Malice
SR Rarity
1 cardDark Spirit of Malice
Dark Spirit of Malice
DARK 3
Dark Spirit of Malice
  • ATK:

  • 1600

  • DEF:

  • 0


When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Malice" once per turn.


N Rarity
1 cardDetonating Kuriboh
N Rarity
1 cardDetonating Kuriboh
Detonating Kuriboh
DARK 1
Detonating Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


If a "Kuriboh" Monster Card is on the field: You can Special Summon this card from your hand. When your opponent activates a monster effect on the field (Quick Effect): You can equip this card you control to that opponent's monster as an Equip Spell with the following effect. ● The equipped monster's effects are negated. You can only use each effect of "Detonating Kuriboh" once per turn.


UR Rarity
1 cardKuribabylon
UR Rarity
1 cardKuribabylon
Kuribabylon
DARK 5
Kuribabylon
  • ATK:

  • 1500

  • DEF:

  • 1000


Gains 300 ATK/DEF for each "Kuriboh" monster you control and in your GY. You can only use 1 of the following effects of "Kuribabylon" per turn, and only once that turn. ● If you have more monsters in your GY than your opponent: You can Special Summon this card from your hand. ● During your Main or Battle Phase: You can return this card to the hand, and if you do, Special Summon 5 monsters (1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh") from your hand and/or GY in Attack Position.


R Rarity
1 cardKuribah
R Rarity
1 cardKuribah
Kuribah
DARK 1
Kuribah
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as a "Kuriboh" card.) When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can Special Summon 1 monster with 300 ATK/200 DEF from your Deck, except "Kuribah". You can only use this effect of "Kuribah" once per turn. You can Tribute this card you control and 1 each of "Kuribee", "Kuriboo", "Kuribeh" and "Kuriboh" from your hand and/or field; Special Summon 1 "Kuribabylon" from your hand, Deck, or GY.


SR Rarity
1 cardKuribandit
SR Rarity
1 cardKuribandit
Kuribandit
DARK 3
Kuribandit
  • ATK:

  • 1000

  • DEF:

  • 700


During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap to your hand, also send the remaining cards to the GY.


R Rarity
1 cardKuribee
R Rarity
1 cardKuribee
Kuribee
DARK 1
Kuribee
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as a "Kuriboh" card.) When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can add 1 Spell/Trap from your Deck to your hand that lists the card "Kuriboh" in its text. You can only use this effect of "Kuribee" once per turn. Once per turn, when an opponent's monster declares an attack while you control another "Kuriboh" monster: You can change the ATK of all other monsters you control to 0 until the end of this turn, and if you do, negate the attack.


R Rarity
1 cardKuribeh
R Rarity
1 cardKuribeh
Kuribeh
DARK 1
Kuribeh
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as a "Kuriboh" card.) (Quick Effect): You can discard this card, then target 1 "Kuriboh" monster you control; it gains 1500 ATK. You can Tribute this card you control and 1 each of "Kuribah", "Kuribee", "Kuriboo" and "Kuriboh" from your hand and/or field; add 1 "Kuribandit" from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Fiend monster from your hand.


R Rarity
3 cardKuriboh
R Rarity
3 cardKuriboh
Kuriboh
DARK 1
Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


SR Rarity
3 cardKuribohrn
SR Rarity
3 cardKuribohrn
Kuribohrn
LIGHT 1
Kuribohrn
  • ATK:

  • 300

  • DEF:

  • 200


At the end of the Battle Phase: You can discard this card, then target 1 monster in your GY that was destroyed by battle and sent there this turn; Special Summon it. When an opponent's monster declares an attack: You can banish this card from your GY, then target any number of "Kuriboh" monsters in your GY; Special Summon them.


R Rarity
1 cardKuriboo
R Rarity
1 cardKuriboo
Kuriboo
DARK 1
Kuriboo
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as a "Kuriboh" card.) When an opponent's monster declares an attack: You can discard this card; add 1 "Kuriboh" monster from your Deck to your hand, except "Kuriboo". Once per turn (Quick Effect): You can discard 1 Trap, then target 1 face-up monster your opponent controls; it loses 1500 ATK until the end of this turn.


SR Rarity
1 cardPerformapal Kuribohble
SR Rarity
1 cardPerformapal Kuribohble
Performapal Kuribohble
DARK 1
Performapal Kuribohble
  • ATK:

  • 300

  • DEF:

  • 200


When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. If you would take battle damage from that battle, you gain that much LP instead.


SR Rarity
3 cardRainbow Kuriboh
SR Rarity
3 cardRainbow Kuriboh
Rainbow Kuriboh
LIGHT 1
Rainbow Kuriboh
  • ATK:

  • 100

  • DEF:

  • 100


You can only use each effect of "Rainbow Kuriboh" once per turn. ● When an opponent's monster declares an attack: You can target that attacking monster; equip this card from your hand to that monster. It cannot attack. ● When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.


R Rarity
3 cardWall of Illusion
R Rarity
3 cardWall of Illusion
Wall of Illusion
DARK 4
Wall of Illusion
  • ATK:

  • 1000

  • DEF:

  • 1850


If this card is attacked by a monster, after damage calculation: Return that monster to the hand.


SR Rarity
1 cardPerformapal Barokuriboh
SR Rarity
1 cardPerformapal Barokuriboh
Performapal Barokuriboh
DARK 81
Performapal Barokuriboh
  • ATK:

  • 300

  • DEF:

  • 3000


[ Pendulum Effect ] Once per turn, at the start of the Battle Phase: You can add 1 monster with 300 ATK/200 DEF from your Deck to your hand, then destroy this card. [ Monster Effect ] When your monster is destroyed by battle: You can Special Summon this card from your hand. Your opponent's monsters cannot target monsters for attacks, except this one. If this card is attacked, change it to Attack Position at the end of the Damage Step.


SR Rarity
2 cardPerformapal Classikuriboh
SR Rarity
2 cardPerformapal Classikuriboh
Performapal Classikuriboh
DARK 18
Performapal Classikuriboh
  • ATK:

  • 300

  • DEF:

  • 200


[ Pendulum Effect ] When an opponent's monster declares a direct attack, this card is destroyed. [ Monster Effect ] If this card is destroyed by its own Pendulum Effect: End the Battle Phase. You can only use each of the following effects of "Performapal Classikuriboh" once per turn. You can discard this card, then target 1 card in your Pendulum Zone; its Pendulum Scale becomes 1 until the end of this turn. When you take battle damage while this card is in your GY: You can place this card in your Pendulum Zone.


UR Rarity
3 cardDark Sanctuary
UR Rarity
3 cardDark Sanctuary
Dark Sanctuary
Spell Field
Dark Sanctuary

    If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster.


    UR Rarity
    3 cardDark Spirit's Mastery
    UR Rarity
    3 cardDark Spirit's Mastery
    Dark Spirit's Mastery
    Spell Normal
    Dark Spirit's Mastery

      Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn.


      R Rarity
      1 cardDetonate
      R Rarity
      1 cardDetonate
      Detonate
      Spell Quick
      Detonate

        Destroy as many "Kuriboh" and "Kuriboh Tokens" you control as possible, then destroy cards your opponent controls, up to the number of cards destroyed by this effect.


        SR Rarity
        1 cardFive Star Twilight
        SR Rarity
        1 cardFive Star Twilight
        Five Star Twilight
        Spell Normal
        Five Star Twilight

          If the only monster you control is 1 Level 5 monster: Tribute that monster; Special Summon 5 monsters (1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh") from your hand, Deck, and/or GY, but they cannot be Tributed for a Tribute Summon. You can only activate 1 "Five Star Twilight" per turn.


          R Rarity
          1 cardMultiply
          R Rarity
          1 cardMultiply
          Multiply
          Spell Quick
          Multiply

            Tribute 1 face-up "Kuriboh"; Special Summon as many "Kuriboh Tokens" (Fiend/DARK/Level 1/ATK 300/DEF 200) as possible, in Defense Position. They cannot be Tributed for a Tribute Summon.


            R Rarity
            1 cardSecond Coin Toss
            R Rarity
            1 cardSecond Coin Toss
            Second Coin Toss
            Spell Continuous
            Second Coin Toss

              When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn.


              N Rarity
              1 cardSpirit Message "A"
              N Rarity
              1 cardSpirit Message "A"
              Spirit Message "A"
              Spell Continuous
              Spirit Message "A"

                This card can only be placed on the field by the effect of "Destiny Board".


                N Rarity
                1 cardSpirit Message "I"
                N Rarity
                1 cardSpirit Message "I"
                Spirit Message "I"
                Spell Continuous
                Spirit Message "I"

                  This card can only be placed on the field by the effect of "Destiny Board".


                  N Rarity
                  1 cardSpirit Message "L"
                  N Rarity
                  1 cardSpirit Message "L"
                  Spirit Message "L"
                  Spell Continuous
                  Spirit Message "L"

                    This card can only be placed on the field by the effect of "Destiny Board".


                    N Rarity
                    1 cardSpirit Message "N"
                    N Rarity
                    1 cardSpirit Message "N"
                    Spirit Message "N"
                    Spell Continuous
                    Spirit Message "N"

                      This card can only be placed on the field by the effect of "Destiny Board".


                      SR Rarity
                      1 cardDestiny Board
                      SR Rarity
                      1 cardDestiny Board
                      Destiny Board
                      Trap Continuous
                      Destiny Board

                        When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the Graveyard.


                        N Rarity
                        1 cardHead Judging
                        N Rarity
                        1 cardHead Judging
                        Head Judging
                        Trap Continuous
                        Head Judging

                          When a monster on the field activates its effect: You can make the activating player toss a coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that effect's activation, and if you do, change control of that monster to their opponent. You can only use this effect of "Head Judging" once per turn.


                          SR Rarity
                          1 cardPowersink Stone
                          SR Rarity
                          1 cardPowersink Stone
                          Powersink Stone
                          Trap Continuous
                          Powersink Stone

                            Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.


                            R Rarity
                            1 cardSentence of Doom
                            R Rarity
                            1 cardSentence of Doom
                            Sentence of Doom
                            Trap Continuous
                            Sentence of Doom

                              You can target any number of your Fiend monsters that are banished or in your GY, up to the number of "Destiny Board" and/or "Spirit Message" cards you control; add them to your hand. You can send this card from your Spell & Trap Zone to the GY; place 1 "Spirit Message" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "Destiny Board".) You can only use 1 "Sentence of Doom" effect per turn, and only once that turn.




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