Created by: test (054123)

Created On: 02/02/2026

Need 11 UR

UR Rarity
Insect Queen1 card
UR Rarity
Panther Warrior1 card
UR Rarity
Red-Eyes Black Dragon1 card
 Rarity
Giant Trunade1 card
UR Rarity
Legendary Sword1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Salamandra1 card
 Rarity
Scapegoat1 card
UR Rarity
Shield & Sword1 card
UR Rarity
Kunai with Chain1 card
UR Rarity
Magical Arm Shield1 card

Main: 29 Extra: 5 Side: 9

SR Rarity
Blue Flame Swordsman
SR Rarity
Blue Flame Swordsman
Blue Flame Swordsman
FIRE 4
Blue Flame Swordsman
  • ATK:

  • 1800

  • DEF:

  • 1600


Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target.


SR Rarity
Command Knight
SR Rarity
Command Knight
Command Knight
FIRE 4
Command Knight
  • ATK:

  • 1200

  • DEF:

  • 1900


All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.


SR Rarity
Copycat
SR Rarity
Copycat
Copycat
LIGHT 1
Copycat
  • ATK:

  • 0

  • DEF:

  • 0


If this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK/DEF become equal to that monster's original ATK/DEF.


SR Rarity
Gearfried the Iron Knight
SR Rarity
Gearfried the Iron Knight
Gearfried the Iron Knight
EARTH 4
Gearfried the Iron Knight
  • ATK:

  • 1800

  • DEF:

  • 1600


If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s).


SR Rarity
Goblin Attack Force
SR Rarity
Goblin Attack Force
Goblin Attack Force
EARTH 4
Goblin Attack Force
  • ATK:

  • 2300

  • DEF:

  • 0


If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.


UR Rarity
Insect Queen
UR Rarity
Insect Queen
Insect Queen
EARTH 7
Insect Queen
  • ATK:

  • 2200

  • DEF:

  • 2400


This card gains 200 ATK for each Insect monster on the field. Cannot declare an attack unless you Tribute 1 monster. Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.


N Rarity
Jinzo
N Rarity
Jinzo
Jinzo
DARK 6
Jinzo
  • ATK:

  • 2400

  • DEF:

  • 1500


Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


UR Rarity
Panther Warrior
UR Rarity
Panther Warrior
Panther Warrior
EARTH 4
Panther Warrior
  • ATK:

  • 2000

  • DEF:

  • 1600


This card cannot declare an attack unless you Tribute 1 monster.


R Rarity
Dark Blade
R Rarity
Dark Blade
Dark Blade
DARK 4
Dark Blade
  • ATK:

  • 1800

  • DEF:

  • 1500


They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.


R Rarity
Darkfire Soldier #2
R Rarity
Darkfire Soldier #2
Darkfire Soldier #2
FIRE 4
Darkfire Soldier #2
  • ATK:

  • 1700

  • DEF:

  • 1100


A warrior who gained immeasurable power from the heart of a volcano.


SR Rarity
Flame Manipulator
SR Rarity
Flame Manipulator
Flame Manipulator
FIRE 3
Flame Manipulator
  • ATK:

  • 900

  • DEF:

  • 1000


This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".


R Rarity
Garoozis
R Rarity
Garoozis
Garoozis
FIRE 5
Garoozis
  • ATK:

  • 1800

  • DEF:

  • 1500


An axe-swinging beast-warrior with the head of a dragon.


R Rarity
Guardian of the Labyrinth
R Rarity
Guardian of the Labyrinth
Guardian of the Labyrinth
EARTH 4
Guardian of the Labyrinth
  • ATK:

  • 1000

  • DEF:

  • 1200


A monster that guards the entrance to the Netherworld.


N Rarity
M-Warrior #1
N Rarity
M-Warrior #1
M-Warrior #1
EARTH 3
M-Warrior #1
  • ATK:

  • 1000

  • DEF:

  • 500


Specializing in combination attacks, this warrior uses magnetism to block an enemy's escape.


N Rarity
M-Warrior #2
N Rarity
M-Warrior #2
M-Warrior #2
EARTH 3
M-Warrior #2
  • ATK:

  • 500

  • DEF:

  • 1000


Specializing in combination attacks, this warrior is equipped with a tough, magnetically coated armor.


R Rarity
Protector of the Throne
R Rarity
Protector of the Throne
Protector of the Throne
EARTH 4
Protector of the Throne
  • ATK:

  • 800

  • DEF:

  • 1500


While the king is away, this queen protects his throne with a mighty defense.


UR Rarity
Red-Eyes Black Dragon
UR Rarity
Red-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''


N Rarity
The Dragon Dwelling in the Cave
N Rarity
The Dragon Dwelling in the Cave
The Dragon Dwelling in the Cave
WIND 4
The Dragon Dwelling in the Cave
  • ATK:

  • 1300

  • DEF:

  • 2000


A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures.


R Rarity
Warrior Dai Grepher
R Rarity
Warrior Dai Grepher
Warrior Dai Grepher
EARTH 4
Warrior Dai Grepher
  • ATK:

  • 1700

  • DEF:

  • 1600


The warrior who can manipulate dragons. Nobody knows his mysterious past.


 Rarity
Giant Trunade
 Rarity
Giant Trunade
Giant Trunade
Spell Normal
Giant Trunade

    Return all Spell and Trap Cards on the field to the hand.


    UR Rarity
    Legendary Sword
    UR Rarity
    Legendary Sword
    Legendary Sword
    Spell Equip
    Legendary Sword

      Equip only to a Warrior monster. It gains 300 ATK/DEF.


      R Rarity
      Lightning Blade
      R Rarity
      Lightning Blade
      Lightning Blade
      Spell Equip
      Lightning Blade

        Equip only to a Warrior-Type monster. It gains 800 ATK. All WATER monsters lose 500 ATK.


        UR Rarity
        Monster Reborn
        UR Rarity
        Monster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.




          Tag(s):

          R Rarity
          Polymerization
          R Rarity
          Polymerization
          Polymerization
          Spell Normal
          Polymerization

            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


            N Rarity
            Pot of Greed
            N Rarity
            Pot of Greed
            Pot of Greed
            Spell Normal
            Pot of Greed

              Draw 2 cards.




              Tag(s):

              N Rarity
              Question
              N Rarity
              Question
              Question
              Spell Normal
              Question

                When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field.


                UR Rarity
                Salamandra
                UR Rarity
                Salamandra
                Salamandra
                Spell Equip
                Salamandra

                  Equip only to a FIRE monster. It gains 700 ATK.


                  UR Rarity
                  Shield & Sword
                  UR Rarity
                  Shield & Sword
                  Shield & Sword
                  Spell Normal
                  Shield & Sword

                    Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.


                    R Rarity
                    The Claw of Hermos
                    R Rarity
                    The Claw of Hermos
                    The Claw of Hermos
                    Spell Normal
                    The Claw of Hermos

                      (This card is also always treated as "Legendary Dragon Hermos".) Send 1 monster from your hand or field to the GY, of the Type that is listed on a Fusion Monster that can only be Special Summoned with "The Claw of Hermos" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Claw of Hermos" per turn.


                      R Rarity
                      Goddess Bow
                      R Rarity
                      Goddess Bow
                      Goddess Bow
                      LIGHT 4
                      Goddess Bow
                      • ATK:

                      • 1500

                      • DEF:

                      • 1600


                      Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. While this card is equipped to a monster by this effect, negate the first effect activated by your opponent during each Battle Phase, also, after that, the equipped monster can make a second attack during this Battle Phase.


                      N Rarity
                      Red-Eyes Black Dragon Sword
                      N Rarity
                      Red-Eyes Black Dragon Sword
                      Red-Eyes Black Dragon Sword
                      DARK 7
                      Red-Eyes Black Dragon Sword
                      • ATK:

                      • 2400

                      • DEF:

                      • 2000


                      Must be Special Summoned with "The Claw of Hermos", using a Dragon monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It gains 1000 ATK, and 500 ATK/DEF for each Dragon monster on the field and in the GYs.


                      N Rarity
                      Rocket Hermos Cannon
                      N Rarity
                      Rocket Hermos Cannon
                      Rocket Hermos Cannon
                      LIGHT 4
                      Rocket Hermos Cannon
                      • ATK:

                      • 1500

                      • DEF:

                      • 1300


                      Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It can make a second attack during each Battle Phase, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                      R Rarity
                      Thousand Dragon
                      R Rarity
                      Thousand Dragon
                      Thousand Dragon
                      WIND 7
                      Thousand Dragon
                      • ATK:

                      • 2400

                      • DEF:

                      • 2000


                      "Time Wizard" + "Baby Dragon"


                      N Rarity
                      Time Magic Hammer
                      N Rarity
                      Time Magic Hammer
                      Time Magic Hammer
                      LIGHT 2
                      Time Magic Hammer
                      • ATK:

                      • 500

                      • DEF:

                      • 400


                      Must be Special Summoned with "The Claw of Hermos", using a Spellcaster monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result).


                      SR Rarity
                      Graceful Dice
                      SR Rarity
                      Graceful Dice
                      Graceful Dice
                      Spell Quick
                      Graceful Dice

                        Roll a six-sided die. All monsters you currently control gain ATK/DEF equal to the result x 100, until the end of this turn.


                        SR Rarity
                        Roulette Spider
                        SR Rarity
                        Roulette Spider
                        Roulette Spider
                        Spell Quick
                        Roulette Spider

                          When an opponent's monster declares an attack: Roll a six-sided die and apply the result. 1: Halve your LP. 2: Make that attack a direct attack. 3: Choose 1 monster you control, change the attack target to it, and perform damage calculation. 4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation. 5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK. 6: Destroy that opponent's monster.


                           Rarity
                          Scapegoat
                           Rarity
                          Scapegoat
                          Scapegoat
                          Spell Quick
                          Scapegoat

                            Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                            R Rarity
                            Gamble
                            R Rarity
                            Gamble
                            Gamble
                            Trap Normal
                            Gamble

                              You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.


                              R Rarity
                              Graverobber
                              R Rarity
                              Graverobber
                              Graverobber
                              Trap Normal
                              Graverobber

                                Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.


                                UR Rarity
                                Kunai with Chain
                                UR Rarity
                                Kunai with Chain
                                Kunai with Chain
                                Trap Normal
                                Kunai with Chain

                                  Activate 1 or both of these effects (simultaneously). ● When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position. ● Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.


                                  UR Rarity
                                  Magical Arm Shield
                                  UR Rarity
                                  Magical Arm Shield
                                  Magical Arm Shield
                                  Trap Normal
                                  Magical Arm Shield

                                    When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.


                                    N Rarity
                                    Nutrient Z
                                    N Rarity
                                    Nutrient Z
                                    Nutrient Z
                                    Trap Normal
                                    Nutrient Z

                                      During damage calculation, when you are about to take 2000 or more battle damage: Gain 4000 LP first.


                                      SR Rarity
                                      Skull Dice
                                      SR Rarity
                                      Skull Dice
                                      Skull Dice
                                      Trap Normal
                                      Skull Dice

                                        Roll a six-sided die. All monsters your opponent currently controls lose ATK/DEF equal to the result x 100, until the end of this turn.




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