Spell
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When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field.
Question — Power Evaluation
Final Score: 45 ± 8 · Confidence: Medium
- Intrinsic: 45 · Deck: 45 · Meta: provisional
- Primary role: Utility · Secondary: Recovery/Recursion
Why it scores here
This card appears in 27 decks across 7 distinct archetypes, confirming it is splashable without deckbuilding restriction; however, zero combo appearances and zero guide mentions reveal it functions as a defensive utility tech, not an engine piece. The core mechanic is a 50/50 gamble: if the opponent correctly names the bottom Graveyard monster, it is removed from play; if incorrect, it is Special Summoned to your field. This dependency on opponent decision-making rather than hard card effects, combined with its situational nature (requires Graveyard depth and correct activation timing), limits its reliability as a power driver. As a niche defensive recovery option with minimal actual disruption, it ranks below core strategic tools.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Splashable Spell Card running in 27 decks across 7 archetypes with no deckbuilding lock, but its value depends on Graveyard state and opponent interaction, limiting universal accessibility. (verified) |
| Combo & Conversion | 25 | Zero combo board appearances and no inherent board-building capability; the card produces only a single binary outcome (monster removed or recovered) with no extension or synergy. (verified) |
| Resource Economy | 45 | The mechanic yields 50% chance of +1 recovery and 50% chance of −1 removal, resulting in expected value near zero with no card advantage generation or refueling. (inferred) |
| Effect & Interaction | 20 | Provides no negation, removal of opponent cards, or hard disruption; only minor Graveyard visibility blocking and a psychological guess game that is unreliable and opponent-dependent. (verified) |
| Material Utility | 0 | As a Spell Card, it provides zero material utility—no level, attribute, or type contributing to monster material requirements. (verified) |
| Resilience & Flexibility | 35 | Single-activation effect with no multi-turn recovery or resilience to negation; a successful opponent guess eliminates the recovery benefit entirely. (inferred) |
| Deck-Building Efficiency | 70 | Splashable at exactly 1 copy across multiple archetypes with no lock-in, garnet burden, or redundancy cost; runs cleanly in various homes. (verified) |
Calculation
Weight profile: 0.7 Utility (default) + 0.3 Recovery/Recursion blend. Intrinsic ≈ 45, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Splashable across multiple archetypes without deckbuilding restrictions or lock-in
- Recovers monsters from the Graveyard when opponent guesses incorrectly
- Blocks opponent Graveyard checks for information denial
- Runs cleanly at 1 copy with no redundancy burden
Weaknesses
- Purely situational; no guaranteed effect value due to 50/50 guessing outcome
- Opponent's correct guess results in monster removal instead of recovery
- Single-activation effect with no multi-turn or recovery mechanics
- Minimal actual disruption; relies on opponent making a mistake rather than hard effects
- Depends entirely on Graveyard depth; useless without monsters in GY
Counters / choke points
- Opponent correctly guessing the Graveyard monster eliminates the recovery benefit
- Spell activation negation effects prevent the card's activation entirely
- Low Graveyard depth or milling prevention strategies reduce utility
- Cards that reveal or check the Graveyard eliminate the information advantage
Best use
Defensive utility / Graveyard recovery tech. Decks: Blue-Eyes (92.6% co-deck rate), Tachyon, Regenesis, Galaxy Photon, Bystial variants. Suggested copies: 1.
Evidence & gaps
- Verified: Card text complete; Normal Spell Card activating from hand or field; Runs in exactly 27 decks across 7 distinct archetypes (deck data); Always exactly 1 copy per deck, never multiples; Zero combo board appearances across entire supplied combos dataset; Splashable without deckbuilding lock; no archetype has mandatory inclusion
- Observed: 92.6% co-deck rate with Blue-Eyes-centric cards (Blue-Eyes White Dragon, Sage with Eyes of Blue, Maiden of White); Appears across multiple gameplay types and archetypes (Tachyon, Regenesis, Galaxy Photon, Bystial, Blue-Eyes); No guide mentions despite 27-deck sample across 9+ months (Aug 2025 to Apr 2026); Top partners are generic staples, not archetype-specific enablers
- Inferred: Primary role Utility with secondary Recovery/Recursion based on text (conditional GY monster recovery on opponent's incorrect guess); Expected value on the 50/50 guessing mechanic is neutral (equal chance +1 or −1); Graveyard visibility blocking provides minor information denial rather than hard disruption; Likely a defensive or niche tech choice in decks with high Graveyard depth and monster-dependent strategies; Not an engine piece or combo enabler (zero combos) but a situational defensive option
- Data gaps: No combos supplied — combo conversion is text-only inference; cannot confirm actual board synergy or utility in real recorded plays No guides supplied — strategic role, win rate contribution, and real-world usage patterns unknown No banlist token — assumed unlimited (3 copies legal); 1-copy choice appears intentional, not mandated No usage statistics (StatisticsCard) — archetype inclusion percentages inferred from 27-deck sample only, may not reflect larger historical trends No Top Card ranking — cannot confirm if this card actively tops events or is merely a niche inclusion No ruling clarifications — guessing mechanic and Graveyard blocking interaction timing could affect edge-case value






