Battlin' Boxer Deck #635443 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Artifact Lancea x3, Fantastical Dragon Phantazmay x3, Nibiru, the Primal Being x3. Created Jan 22, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 01/22/2026
Main Deck (55)
- Artifact Lancea x3
- Droll & Lock Bird x2
- Fantastical Dragon Phantazmay x3
- Nibiru, the Primal Being x3
- Rescue-ACE Air Lifter x3
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Fire Engine x1
- Rescue-ACE Hydrant x3
- Rescue-ACE Impulse x3
- Rescue-ACE Preventer x2
- Rescue-ACE Turbulence x2
- Superheavy Samurai Soulgaia Booster x1
- Superheavy Samurai Monk Big Benkei x1
- Superheavy Samurai Prodigy Wakaushi x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- Superheavy Samurai Motorbike x3
- ALERT! x1
- Called by the Grave x1
- Dark Ruler No More x2
- EMERGENCY! x3
- One for One x1
- Reinforcement of the Army x1
- Rescue-ACE HQ x1
- RESCUE! x1
- CONTAIN! x1
- Evenly Matched x1
- EXTINGUISH! x1
- REINFORCE! x1
Extra Deck (15)
- Accesscode Talker x1
- Amphibious Swarmship Amblowhale x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Knightmare Unicorn x1
- Laevateinn the Burning Blade x1
- Promethean Princess, Bestower of Flames x2
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Battlin' Boxer King Dempsey x1
- Number 41: Bagooska the Terribly Tired Tapir x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48.8 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Rescue-ACE board of high-ATK link and Fire monsters (Turbulence, Preventer, Fire Engine, Fire Attacker) plus Link/Xyz closing pieces; Superheavy Samurai and Link beatdown as a backup body-count plan
- Turn 1 (going first): Search or Special Summon a Rescue-ACE enabler (Hydrant, Impulse, Air Lifter) through ALERT!/Air Lifter, then use the Rescue-ACE trap and Quick-Play spell package to protect the board
- Turn 2 (going second): Lead with hand traps (Nibiru, Artifact Lancea, Effect Veiler, Droll & Lock Bird, Ghost Ogre) to slow the opponent's opening, then convert through Link Summons and Rescue-ACE revival
- Recovery: Rescue-ACE GY recursion through RESCUE!, Rescue-ACE Preventer and Turbulence banish-cost revivals, and searchers that rebuild a Rescue-ACE enabler
- After siding: Not applicable: 0 side-deck cards run, so no post-side plan exists in the list
Why it scores here
This list is Illegal in OCG: Called by the Grave and Number 41 are Forbidden and Droll & Lock Bird is run twice against a limit of one, so the normal Final score is capped at 25 and the evaluation is structural-only. The Structural figure (about 48.8) comes from the Midrange profile applied to the 14 dimensions, not from averaging card scores or from the archetype's popularity; the deck title and archetype label say Battlin' Boxer, but only one exact Battlin' Boxer card is run, so the real engine is a Rescue-ACE package with Superheavy Samurai and Link support. The Rescue-ACE pieces give a reasonable chance of a live enabler and revival plan, and twelve searcher-text cards raise the chance of finding a starter, yet the three-copy starters are each only about 25 percent to appear in a five-card opening hand. Going second is the deck's better case because fifteen hand-trap cards give about an 87 percent chance of at least one in a six-card hand. No combo boards, tournament results or sideboard exist in the evidence, so the ceiling and floor are text-only inferences and the uncertainty band is wide.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(>=1 of a 3-copy starter in 5 cards) about 0.25 each; P(>=1 searcher-text card in 5) about 0.72 across 12 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Fourteen singleton cards plus many hand traps that are dead when no Rescue-ACE or Link monster is out; conflicting Superheavy Samurai and Battlin' Boxer pieces raise brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Text-only ceiling: Turbulence (3000 ATK), Preventer (2800) and Fire Engine (2500) can be revived after a Rescue-ACE cost, but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards or power distribution; median output assumed lower than ceiling because the Rescue-ACE line needs a specific enabler (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Hand traps, Rescue-ACE revival and two-copy Preventer/Turbulence give some redundancy after an interruption, but several lines depend on the same enablers (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers (ALERT!, Impulse, Air Lifter, Dharc/Hiita link) and GY recursion (RESCUE!, Preventer) rebuild resources well (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Removal-text cards (20) and negation-text cards (10) provide layered interaction, including CONTAIN! and EXTINGUISH!, but Forbidden cards are removed from the count (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps (15) and Ghost Ogre/Nibiru/Veiler give strong going-second disruption; no going-second split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | High-ATK bodies (Turbulence 3000, Preventer 2800, Fire Engine 2500) and Link-linked attacks reach lethal, but no end-board data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 Main cards over 29 distinct names, with purity of 1.4 percent for the named archetype and 27 generic cards; compactness is weak (Verified structure, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra Deck is 13 Link and 2 Xyz across several unrelated families (Knightmare, Salamangreat, Charmer, Code Talker), so the Extra slots are not coherent (Inferred) |
| D12 | Side Deck Adaptability | 20 | Zero side-deck cards are run, so no adaptation is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated metagame sample or tournament link; archetype share absent, so this score is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Several chains (Link Summons, Rescue-ACE revivals, hand-trap timing) and an Illegal list that must be fixed before play; error tolerance is moderate (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 48.8, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (= 35.4 before cap); Meta provisional; Illegal deck capped to 25 structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Rescue-ACE enabler and revival package with searchers
- Fifteen hand traps give strong going-second disruption
- Layered removal and negation text (CONTAIN!, EXTINGUISH!, Ghost Ogre)
Weaknesses
- Illegal list: two Forbidden cards and a Limited card over its limit
- Archetype label does not match the engine actually built
- No sideboard, so no adaptation
- Extra Deck spread across unrelated Link families
Critical choke points
- Rescue-ACE Hydrant as the enabler for most Rescue-ACE lines
- Single Rescue-ACE trap/Quick-Play package (ALERT!, RESCUE!) for recovery
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave; Number 41: Bagooska the Terribly Tired Tapir | Legal OCG replacements (cards that fill the same role) | Both are Forbidden, so the list cannot be played as legal until they leave |
| 2 | One copy of Droll & Lock Bird | A legal one-of or a Rescue-ACE/Rescue-ACE-adjacent card | Two copies exceed the Limited cap of one |
| 3 | Non-Rescue-ACE Link monsters that do not share a summon route | Link monsters that connect to the Rescue-ACE Link Summon route | Reduces Extra Deck fragmentation and improves D11 |
Evidence & confidence
- Verified: Illegal: Called by the Grave and Number 41 are Forbidden; Droll & Lock Bird is 2 copies against a limit of 1; Main Deck 55 and Extra Deck 15 are within OCG size rules; Side Deck is 0 cards; Rescue-ACE count 24 and exact Battlin' Boxer count 1 from archetype purity
- Inferred: Rescue-ACE is the operative engine rather than Battlin' Boxer; Hand traps give strong going-second disruption; Consistency estimates from hypergeometric probabilities
- Provisional: Meta and matchup standing, since no dated metagame sample exists
- Data gaps: No combos supplied (combo data total combos 0), so floor, median and ceiling are text-only No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) No sideboard, so D12 cannot be measured archetype core copies_in_deck 4 conflicts with exact-name purity of 1, so that probability is unreliable Deck title is null
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