Kuriboh Deck #61363 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 04/07/2023

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
25± 10/ 100
Power Score
Structural 39
Reliability 28
Going First 40
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 39
Going First 40
Going Second 48
Meta Power provisional
Tournament Reliability 28
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: No single defined win condition. The closest candidates are 3000-ATK bodies (Danger! Bigfoot, Alpha, Dogoran) and Number 77 (4000 ATK) from the Extra Deck (Inferred from card text and stats).; Extra Deck Numbers and Xyz/Link bosses (Galaxy-Eyes Photon Lord, Hope Harbinger Titanic Galaxy, Lancelot) that remove or negate blockers (Inferred).
  • Turn 1 (going first): Normal Summon or Special Summon a Kaiju or Danger! monster, dig with Trade-In or Pot of Desires, then build toward a 3000-ATK boss (Inferred, text-only).
  • Turn 2 (going second): Use Lightning Storm, Harpie's Feather Duster or Mind Control to clear the opposing board, then summon a boss. No recorded combo support (Inferred).
  • Recovery: Extra Deck Numbers with detach-to-negate or removal text, such as Galaxy-Eyes Photon Lord and Hope Harbinger Titanic Galaxy (Inferred from text).
  • After siding: None. The side deck is empty, so there is no post-side plan.

Why it scores here

The list is Illegal: it runs four Forbidden cards (Kashtira Fenrir x3, There Can Be Only One x3, Triple Tactics Talent, Kashtira Arise-Heart) and three Limited cards over their limit, so it receives only a theoretical, structural read capped at 25. Scored as a system, the deck does not open a reliable plan: it spans about 16 sub-archetypes with 2 Kuriboh copies (2.7% exact purity), so no single starter reliably enables the rest. Its strengths are dense interaction text and several 3000-ATK bodies, which lift the closing and end-board dimensions, but there are no recorded boards, no side deck, and no tournament data to confirm them. Popularity and the Kuriboh label earned no points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 2.7% exact Kuriboh purity across 16 sub-archetypes; per-card P(at least one 3-copy starter in a 5-card opening hand) is about 0.24, with no shared starter (Inferred)
D2 Opening-Hand Quality & Brick Management 35 12 triple-copy slots and 27 distinct main cards; no hand traps and no conflict-free brick plan (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards (0 total); ceiling comes only from text reads of Kaiju and Bystial summon-recursion lines (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so floor and median cannot be measured; scored at a low default (Provisional)
D5 Interruption Resilience & Route Redundancy 40 Several independent Kaiju, Danger! and Bystial lines exist, but they draw on different starters (Inferred)
D6 Resource Economy, Recovery & Grind 40 Draw and dig through Trade-In, Pot of Desires, Danger! Bigfoot and Danger! Thunderbird; no sustained recovery engine (Inferred)
D7 End-Board & Interaction Quality 55 30 removal-text and 11 negation-text card flags, reduced by the over-limit Skill Drain and Bystial copies (Inferred from flags, Verified legality)
D8 Going-Second & Board-Breaking Power 50 Kaiju summons, Lightning Storm and Harpie's Feather Duster, and Gizmek/Gameciel removal text; no going-second combo split (Inferred)
D9 Offensive Pressure & Closing Power 60 Seven main-deck 3000-ATK bodies and Number 77 (4000 ATK) in the Extra Deck (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 30 59 main cards over 27 distinct names, with 36 generic and 16 sub-archetype spreads; low coherence (Verified counts, Inferred)
D11 Extra Deck Efficiency & Coverage 40 14 distinct Extra Deck cards across Xyz and Link with mixed material needs; Kashtira Arise-Heart is Forbidden (Verified, Inferred)
D12 Side Deck Adaptability 10 Side deck count is 0, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link or archetype meta-share; the list is illegal in TCG (Provisional)
D14 Pilotability & Error Tolerance 25 Four or more unrelated engines and many branching choices, so the decision load is high (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 39, Going First ≈ 40, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 28. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-12), Meta provisional; Illegal deck capped to a theoretical structural-only read: 0.80*39 + 0.20*28 - 12 = 24.8, rounded to 25

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction text: 30 removal-text and 11 negation-text card flags (Inferred)
  • Several 3000-ATK boss bodies across Main and Extra (Verified stats)
  • Broad Extra Deck coverage with several Number Xyz and Link options (Verified)

Weaknesses

  • Illegal list: four Forbidden and three over-limit Limited entries (Verified)
  • No side deck (Verified)
  • 2.7% exact archetype purity and no unifying engine (Verified composition, Inferred)
  • No recorded combos, tournament or meta data (Verified gap)

Critical choke points

  • Kashtira Fenrir x3 and There Can Be Only One x3 are Forbidden, so the list cannot be played legally as built
  • Skill Drain x3 against a limit of 1
  • Bystial Druiswurm x2 and Bystial Magnamhut x2 against a limit of 1 each
Priority Remove Add Reason
1 Kashtira Fenrir x3, There Can Be Only One x3, Triple Tactics Talent x1 (main); Kashtira Arise-Heart x1 (extra); reduce Skill Drain to 1 copy, and Bystial Druiswurm and Bystial Magnamhut to 1 copy each Replacement main slots from one coherent core (for example the Kaiju or Danger! package), plus a 15-card side deck Legality is the gate: the list is Illegal, so no normal score applies until Forbidden and over-limit cards are removed
2 Off-archetype cards that sit outside the chosen core Cards that feed that core's Extra Deck Numbers and bosses Engine coherence is the largest structural gap (2.7% exact purity across 16 sub-archetypes)

Evidence & confidence

  • Verified: Legality: 4 Forbidden and 3 Limited over-limit entries; Copy counts, zone counts and main/extra/side sizes (59/15/0, within the 40-60 and 0-15 limits); Printed ATK values of the boss monsters; Side deck is empty
  • Inferred: No shared engine; consistency and brick estimates from hypergeometric odds; Interaction density from curated text flags; Going-first and going-second plans from card text
  • Provisional: Meta Power (no dated metagame sample); Dimension 13 matchup and format fit
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) exists; these are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No side deck, so post-side performance cannot be assessed

More TCG Info

Kuriboh

Kuriboh Breakdown

 
 

 

 

 

 

 

 
 

 

 
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