Kuriboh Deck Breakdown

Cards Usage Statistic

Main Deck

Fairy Tail - Luna
Fairy Tail - Luna
Fairy Tail - Luna
LIGHT 4
Fairy Tail - Luna
  • ATK:

  • 1850

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.

Gem-Knight Quartz
Gem-Knight Quartz
Gem-Knight Quartz
EARTH 4
Gem-Knight Quartz
  • ATK:

  • 1500

  • DEF:

  • 1500


If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.

Goddess of Sweet Revenge
Goddess of Sweet Revenge
Goddess of Sweet Revenge
LIGHT 6
Goddess of Sweet Revenge
  • ATK:

  • 1800

  • DEF:

  • 2000


While you control no cards and this is the only card in your hand, when an opponent's monster declares an attack: You can discard this card; destroy as many cards as possible your opponent controls, then you can Special Summon 1 monster from your Deck.

Guardian Angel Joan
Guardian Angel Joan
Guardian Angel Joan
LIGHT 7
Guardian Angel Joan
  • ATK:

  • 2800

  • DEF:

  • 2000


When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.

Kuribohrn
Kuribohrn
Kuribohrn
LIGHT 1
Kuribohrn
  • ATK:

  • 300

  • DEF:

  • 200


At the end of the Battle Phase: You can discard this card, then target 1 monster in your GY that was destroyed by battle and sent there this turn; Special Summon it. When an opponent's monster declares an attack: You can banish this card from your GY, then target any number of "Kuriboh" monsters in your GY; Special Summon them.

Lord of the Heavenly Prison
Lord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

Rai-Jin
Rai-Jin
Rai-Jin
LIGHT 4
Rai-Jin
  • ATK:

  • -1

  • DEF:

  • 1000


All LIGHT monsters you control gain 100 ATK for each LIGHT monster in your Graveyard. During your End Phase, destroy 1 LIGHT monster you control. There can only be 1 face-up "Rai-Jin" on the field.

Rai-Mei
Rai-Mei
Rai-Mei
LIGHT 3
Rai-Mei
  • ATK:

  • 1400

  • DEF:

  • 1200


When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 2 or lower LIGHT monster from your Deck to your hand.

Reeze, Whirlwind of Gusto
Reeze, Whirlwind of Gusto
Reeze, Whirlwind of Gusto
WIND 5
Reeze, Whirlwind of Gusto
  • ATK:

  • 1900

  • DEF:

  • 1400


Once per turn: You can return 1 card from your hand to the bottom of the Deck to target 1 monster your opponent controls and 1 face-up "Gusto" monster you control; switch control of both monsters.

The Creator
The Creator
The Creator
LIGHT 8
The Creator
  • ATK:

  • 2300

  • DEF:

  • 3000


Cannot be Special Summoned from the Graveyard. Once per turn: You can target 1 monster in your Graveyard; send 1 card from your hand to the Graveyard, and if you do, Special Summon that target.

Winged Kuriboh
Winged Kuriboh
Winged Kuriboh
LIGHT 1
Winged Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.

Crystal Seer
Crystal Seer
Crystal Seer
WATER 1
Crystal Seer
  • ATK:

  • 100

  • DEF:

  • 100


FLIP: Excavate the top 2 cards of your Deck, then add 1 of them to your hand, then place the other on the bottom of your Deck.

Fairy Tail - Sleeper
Fairy Tail - Sleeper
Fairy Tail - Sleeper
LIGHT 4
Fairy Tail - Sleeper
  • ATK:

  • 1850

  • DEF:

  • 1000


FLIP: You can Special Summon 1 monster from your hand. When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.

Kamui, Hope of Gusto
Kamui, Hope of Gusto
Kamui, Hope of Gusto
WIND 2
Kamui, Hope of Gusto
  • ATK:

  • 200

  • DEF:

  • 1000


FLIP: Special Summon 1 "Gusto" Tuner monster from your Deck.

Penguin Soldier
Penguin Soldier
Penguin Soldier
WATER 2
Penguin Soldier
  • ATK:

  • 750

  • DEF:

  • 500


FLIP: You can target up to 2 monsters on the field; return those targets to the hand.

Gusto Falco
Gusto Falco
Gusto Falco
WIND 2
Gusto Falco
  • ATK:

  • 600

  • DEF:

  • 1400


When this face-up card on the field is sent to the Graveyard, except by battle: You can Special Summon 1 "Gusto" monster from your Deck in face-down Defense Position.

Back to Square One
Back to Square One
Back to Square One
Spell Normal
Back to Square One

    Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck.

    Book of Eclipse
    Book of Eclipse
    Book of Eclipse
    Spell Quick
    Book of Eclipse

      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

      Brilliant Fusion
      Brilliant Fusion
      Brilliant Fusion
      Spell Continuous
      Brilliant Fusion

        When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.

        Dark-Piercing Light
        Dark-Piercing Light
        Dark-Piercing Light
        Spell Normal
        Dark-Piercing Light

          Flip all face-down monsters on your opponent's side of the field face-up.

          Fairy Tail Tales
          Fairy Tail Tales
          Fairy Tail Tales
          Spell Continuous
          Fairy Tail Tales

            You can reveal 1 Spellcaster monster in your hand with 1850 ATK and a different name than the monsters you control; immediately after this effect resolves, Normal Summon/Set it. You can only use this effect of "Fairy Tail Tales" once per turn. The first time each turn you would take battle or effect damage while you control a Spellcaster monster(s) with 1850 original ATK, you take no damage.

            One Day of Peace
            One Day of Peace
            One Day of Peace
            Spell Normal
            One Day of Peace

              Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.

              Scatter Fusion
              Scatter Fusion
              Scatter Fusion
              Spell Continuous
              Scatter Fusion

                During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.

                Sol and Luna
                Sol and Luna
                Sol and Luna
                Spell Quick
                Sol and Luna

                  Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position. ● Face-up: Change it to face-down Defense Position. ● Face-down: Change it to face-up Defense Position. You can only activate 1 "Sol and Luna" per turn.

                  Desert Sunlight
                  Desert Sunlight
                  Desert Sunlight
                  Trap Normal
                  Desert Sunlight

                    All monsters on your side of the field are changed to face-up Defense Position.

                    Good Goblin Housekeeping
                    Good Goblin Housekeeping
                    Good Goblin Housekeeping
                    Trap Normal
                    Good Goblin Housekeeping

                      Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.

                      Hallowed Life Barrier
                      Hallowed Life Barrier
                      Hallowed Life Barrier
                      Trap Normal
                      Hallowed Life Barrier

                        Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.

                        Waboku
                        Waboku
                        Waboku
                        Trap Normal
                        Waboku

                          You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                          Extra Deck

                          Gem-Knight Seraphinite
                          Gem-Knight Seraphinite
                          Gem-Knight Seraphinite
                          EARTH 5
                          Gem-Knight Seraphinite
                          • ATK:

                          • 2300

                          • DEF:

                          • 1400


                          1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

                          Daigusto Falcos
                          Daigusto Falcos
                          Daigusto Falcos
                          WIND 4
                          Daigusto Falcos
                          • ATK:

                          • 1400

                          • DEF:

                          • 1200


                          1 Tuner + 1 or more non-Tuner "Gusto" monsters When this card is Synchro Summoned: All "Gusto" monsters currently on the field gain 600 ATK.

                          Daigusto Gulldos
                          Daigusto Gulldos
                          Daigusto Gulldos
                          WIND 5
                          Daigusto Gulldos
                          • ATK:

                          • 2200

                          • DEF:

                          • 800


                          1 Tuner + 1 or more non-Tuner "Gusto" monsters Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck to target 1 face-up monster your opponent controls; destroy that target.

                          Daigusto Laplampilica
                          Daigusto Laplampilica
                          Daigusto Laplampilica
                          WIND 6
                          Daigusto Laplampilica
                          • ATK:

                          • 1900

                          • DEF:

                          • 2600


                          1 Tuner + 1+ non-Tuner "Gusto" monsters You can only Special Summon "Daigusto Laplampilica" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Gusto" monster from your hand and 1 "Gusto" monster from your Deck, but negate their effects, then immediately after this effect resolves, Synchro Summon 1 "Gusto" Synchro Monster using only those 2 monsters, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. Your opponent cannot target other "Gusto" Synchro Monsters you control with card effects.

                          Daigusto Sphreez
                          Daigusto Sphreez
                          Daigusto Sphreez
                          WIND 6
                          Daigusto Sphreez
                          • ATK:

                          • 2000

                          • DEF:

                          • 1300


                          1 Tuner + 1 or more non-Tuner "Gusto" monsters When this card is Synchro Summoned: You can target 1 "Gusto" card in your Graveyard; add that target to your hand. Your opponent takes any Battle Damage you would have taken from battles involving a face-up "Gusto" monster you control. This card cannot be destroyed by battle.

                          Leo, the Keeper of the Sacred Tree
                          Leo, the Keeper of the Sacred Tree
                          Leo, the Keeper of the Sacred Tree
                          EARTH 10
                          Leo, the Keeper of the Sacred Tree
                          • ATK:

                          • 3100

                          • DEF:

                          • 1900


                          1 Tuner + 1+ non-Tuner monsters Your opponent cannot target this card with card effects, except during your Main Phase 2.

                          Performage Trapeze Magician
                          Performage Trapeze Magician
                          Performage Trapeze Magician
                          LIGHT
                          Performage Trapeze Magician
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          2 Level 4 Spellcaster-Type monsters You never take damage if the amount is less than or equal to this card's ATK. Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster the turn player controls (other than this card); it can make a second attack during each Battle Phase this turn, also destroy it at the end of the Battle Phase. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Performage" monster from the Deck.

                          Main: 59 Extra: 11

                          2 cardFairy Tail - Luna 2 cardFairy Tail - Luna
                          Fairy Tail - Luna
                          LIGHT 4
                          Fairy Tail - Luna
                          • ATK:

                          • 1850

                          • DEF:

                          • 1000


                          When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.


                          3 cardGem-Knight Quartz 3 cardGem-Knight Quartz
                          Gem-Knight Quartz
                          EARTH 4
                          Gem-Knight Quartz
                          • ATK:

                          • 1500

                          • DEF:

                          • 1500


                          If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.


                          2 cardGoddess of Sweet Revenge 2 cardGoddess of Sweet Revenge
                          Goddess of Sweet Revenge
                          LIGHT 6
                          Goddess of Sweet Revenge
                          • ATK:

                          • 1800

                          • DEF:

                          • 2000


                          While you control no cards and this is the only card in your hand, when an opponent's monster declares an attack: You can discard this card; destroy as many cards as possible your opponent controls, then you can Special Summon 1 monster from your Deck.


                          1 cardGuardian Angel Joan 1 cardGuardian Angel Joan
                          Guardian Angel Joan
                          LIGHT 7
                          Guardian Angel Joan
                          • ATK:

                          • 2800

                          • DEF:

                          • 2000


                          When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.


                          3 cardKuribohrn 3 cardKuribohrn
                          Kuribohrn
                          LIGHT 1
                          Kuribohrn
                          • ATK:

                          • 300

                          • DEF:

                          • 200


                          At the end of the Battle Phase: You can discard this card, then target 1 monster in your GY that was destroyed by battle and sent there this turn; Special Summon it. When an opponent's monster declares an attack: You can banish this card from your GY, then target any number of "Kuriboh" monsters in your GY; Special Summon them.


                          3 cardLord of the Heavenly Prison 3 cardLord of the Heavenly Prison
                          Lord of the Heavenly Prison
                          DARK 10
                          Lord of the Heavenly Prison
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                          1 cardRai-Jin 1 cardRai-Jin
                          Rai-Jin
                          LIGHT 4
                          Rai-Jin
                          • ATK:

                          • -1

                          • DEF:

                          • 1000


                          All LIGHT monsters you control gain 100 ATK for each LIGHT monster in your Graveyard. During your End Phase, destroy 1 LIGHT monster you control. There can only be 1 face-up "Rai-Jin" on the field.


                          1 cardRai-Mei 1 cardRai-Mei
                          Rai-Mei
                          LIGHT 3
                          Rai-Mei
                          • ATK:

                          • 1400

                          • DEF:

                          • 1200


                          When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 2 or lower LIGHT monster from your Deck to your hand.


                          1 cardReeze, Whirlwind of Gusto 1 cardReeze, Whirlwind of Gusto
                          Reeze, Whirlwind of Gusto
                          WIND 5
                          Reeze, Whirlwind of Gusto
                          • ATK:

                          • 1900

                          • DEF:

                          • 1400


                          Once per turn: You can return 1 card from your hand to the bottom of the Deck to target 1 monster your opponent controls and 1 face-up "Gusto" monster you control; switch control of both monsters.


                          1 cardThe Creator 1 cardThe Creator
                          The Creator
                          LIGHT 8
                          The Creator
                          • ATK:

                          • 2300

                          • DEF:

                          • 3000


                          Cannot be Special Summoned from the Graveyard. Once per turn: You can target 1 monster in your Graveyard; send 1 card from your hand to the Graveyard, and if you do, Special Summon that target.


                          3 cardWinged Kuriboh 3 cardWinged Kuriboh
                          Winged Kuriboh
                          LIGHT 1
                          Winged Kuriboh
                          • ATK:

                          • 300

                          • DEF:

                          • 200


                          If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.


                          3 cardCrystal Seer 3 cardCrystal Seer
                          Crystal Seer
                          WATER 1
                          Crystal Seer
                          • ATK:

                          • 100

                          • DEF:

                          • 100


                          FLIP: Excavate the top 2 cards of your Deck, then add 1 of them to your hand, then place the other on the bottom of your Deck.


                          2 cardFairy Tail - Sleeper 2 cardFairy Tail - Sleeper
                          Fairy Tail - Sleeper
                          LIGHT 4
                          Fairy Tail - Sleeper
                          • ATK:

                          • 1850

                          • DEF:

                          • 1000


                          FLIP: You can Special Summon 1 monster from your hand. When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.


                          3 cardKamui, Hope of Gusto 3 cardKamui, Hope of Gusto
                          Kamui, Hope of Gusto
                          WIND 2
                          Kamui, Hope of Gusto
                          • ATK:

                          • 200

                          • DEF:

                          • 1000


                          FLIP: Special Summon 1 "Gusto" Tuner monster from your Deck.


                          3 cardPenguin Soldier 3 cardPenguin Soldier
                          Penguin Soldier
                          WATER 2
                          Penguin Soldier
                          • ATK:

                          • 750

                          • DEF:

                          • 500


                          FLIP: You can target up to 2 monsters on the field; return those targets to the hand.


                          3 cardGusto Falco 3 cardGusto Falco
                          Gusto Falco
                          WIND 2
                          Gusto Falco
                          • ATK:

                          • 600

                          • DEF:

                          • 1400


                          When this face-up card on the field is sent to the Graveyard, except by battle: You can Special Summon 1 "Gusto" monster from your Deck in face-down Defense Position.


                          2 cardBack to Square One 2 cardBack to Square One
                          Back to Square One
                          Spell Normal
                          Back to Square One

                            Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck.


                            3 cardBook of Eclipse 3 cardBook of Eclipse
                            Book of Eclipse
                            Spell Quick
                            Book of Eclipse

                              Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                              1 cardBrilliant Fusion
                              1 cardBrilliant Fusion
                              Brilliant Fusion
                              Spell Continuous
                              Brilliant Fusion

                                When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


                                1 cardDark-Piercing Light 1 cardDark-Piercing Light
                                Dark-Piercing Light
                                Spell Normal
                                Dark-Piercing Light

                                  Flip all face-down monsters on your opponent's side of the field face-up.


                                  1 cardFairy Tail Tales 1 cardFairy Tail Tales
                                  Fairy Tail Tales
                                  Spell Continuous
                                  Fairy Tail Tales

                                    You can reveal 1 Spellcaster monster in your hand with 1850 ATK and a different name than the monsters you control; immediately after this effect resolves, Normal Summon/Set it. You can only use this effect of "Fairy Tail Tales" once per turn. The first time each turn you would take battle or effect damage while you control a Spellcaster monster(s) with 1850 original ATK, you take no damage.


                                    1 cardOne Day of Peace
                                    1 cardOne Day of Peace
                                    One Day of Peace
                                    Spell Normal
                                    One Day of Peace

                                      Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                      1 cardScatter Fusion 1 cardScatter Fusion
                                      Scatter Fusion
                                      Spell Continuous
                                      Scatter Fusion

                                        During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.


                                        2 cardSol and Luna 2 cardSol and Luna
                                        Sol and Luna
                                        Spell Quick
                                        Sol and Luna

                                          Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position. ● Face-up: Change it to face-down Defense Position. ● Face-down: Change it to face-up Defense Position. You can only activate 1 "Sol and Luna" per turn.


                                          3 cardDesert Sunlight 3 cardDesert Sunlight
                                          Desert Sunlight
                                          Trap Normal
                                          Desert Sunlight

                                            All monsters on your side of the field are changed to face-up Defense Position.


                                            3 cardGood Goblin Housekeeping
                                            3 cardGood Goblin Housekeeping
                                            Good Goblin Housekeeping
                                            Trap Normal
                                            Good Goblin Housekeeping

                                              Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.


                                              3 cardHallowed Life Barrier
                                              3 cardHallowed Life Barrier
                                              Hallowed Life Barrier
                                              Trap Normal
                                              Hallowed Life Barrier

                                                Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                                                3 cardWaboku 3 cardWaboku
                                                Waboku
                                                Trap Normal
                                                Waboku

                                                  You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                  2 cardGem-Knight Seraphinite 2 cardGem-Knight Seraphinite
                                                  Gem-Knight Seraphinite
                                                  EARTH 5
                                                  Gem-Knight Seraphinite
                                                  • ATK:

                                                  • 2300

                                                  • DEF:

                                                  • 1400


                                                  1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                                                  2 cardDaigusto Falcos 2 cardDaigusto Falcos
                                                  Daigusto Falcos
                                                  WIND 4
                                                  Daigusto Falcos
                                                  • ATK:

                                                  • 1400

                                                  • DEF:

                                                  • 1200


                                                  1 Tuner + 1 or more non-Tuner "Gusto" monsters When this card is Synchro Summoned: All "Gusto" monsters currently on the field gain 600 ATK.


                                                  1 cardDaigusto Gulldos 1 cardDaigusto Gulldos
                                                  Daigusto Gulldos
                                                  WIND 5
                                                  Daigusto Gulldos
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 800


                                                  1 Tuner + 1 or more non-Tuner "Gusto" monsters Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck to target 1 face-up monster your opponent controls; destroy that target.


                                                  1 cardDaigusto Laplampilica 1 cardDaigusto Laplampilica
                                                  Daigusto Laplampilica
                                                  WIND 6
                                                  Daigusto Laplampilica
                                                  • ATK:

                                                  • 1900

                                                  • DEF:

                                                  • 2600


                                                  1 Tuner + 1+ non-Tuner "Gusto" monsters You can only Special Summon "Daigusto Laplampilica" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Gusto" monster from your hand and 1 "Gusto" monster from your Deck, but negate their effects, then immediately after this effect resolves, Synchro Summon 1 "Gusto" Synchro Monster using only those 2 monsters, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. Your opponent cannot target other "Gusto" Synchro Monsters you control with card effects.


                                                  2 cardDaigusto Sphreez 2 cardDaigusto Sphreez
                                                  Daigusto Sphreez
                                                  WIND 6
                                                  Daigusto Sphreez
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 1300


                                                  1 Tuner + 1 or more non-Tuner "Gusto" monsters When this card is Synchro Summoned: You can target 1 "Gusto" card in your Graveyard; add that target to your hand. Your opponent takes any Battle Damage you would have taken from battles involving a face-up "Gusto" monster you control. This card cannot be destroyed by battle.


                                                  1 cardLeo, the Keeper of the Sacred Tree 1 cardLeo, the Keeper of the Sacred Tree
                                                  Leo, the Keeper of the Sacred Tree
                                                  EARTH 10
                                                  Leo, the Keeper of the Sacred Tree
                                                  • ATK:

                                                  • 3100

                                                  • DEF:

                                                  • 1900


                                                  1 Tuner + 1+ non-Tuner monsters Your opponent cannot target this card with card effects, except during your Main Phase 2.


                                                  2 cardPerformage Trapeze Magician 2 cardPerformage Trapeze Magician
                                                  Performage Trapeze Magician
                                                  LIGHT
                                                  Performage Trapeze Magician
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  2 Level 4 Spellcaster-Type monsters You never take damage if the amount is less than or equal to this card's ATK. Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster the turn player controls (other than this card); it can make a second attack during each Battle Phase this turn, also destroy it at the end of the Battle Phase. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Performage" monster from the Deck.


                                                  tcg
                                                  Kuriboh
                                                  5







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