Eldlich Deck #601697 — Yu-Gi-Oh! Master Duel
56 Main, 15 Extra, incl. Delta of Invitation x3, Fiendsmith's Tract x3, Forbidden Droplet x3. Created Nov 27, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 11/27/2025
Main Deck (56)
- Eldlich the Golden Lord x2
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Lacrima the Crimson Tears x1
- Lava Golem x2
- Maxx "C" x2
- Santa Claws x1
- Wandering Titan of Tartarus x1
- Cursed Eldland x2
- Delta of Invitation x3
- Fiendsmith's Tract x3
- Foolish Burial Goods x1
- Forbidden Droplet x3
- Reasoning x3
- That Grass Looks Greener x1
- Triple Tactics Thrust x3
- Conquistador of the Golden Land x3
- Eldlixir of Scarlet Sanguine x3
- Eldlixir of the Glorious Golden Land x1
- Elemental Burst x1
- Evenly Matched x3
- Fiendsmith in Paradise x1
- Gozen Match x1
- Huaquero of the Golden Land x3
- Mistake x2
- Shadow-Imprisoning Mirror x2
- Skill Drain x1
- The Black Goat Laughs x1
- Transaction Rollback x3
Extra Deck (15)
- Eldlich the Mad Golden Lord x1
- Fallen Angel of the Golden Land x1
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Fiendsmith's Rextremende x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Link Spider x1
- Moon of the Closed Heaven x1
- S:P Little Knight x1
- Silhouhatte Rabbit x1
- Chaos Angel x1
- D/D/D Wave High King Caesar x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49.3 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Eldlich control / Eldlich the Golden Lord; Board breaking via hand traps and floodgates
- Turn 1 (going first): Summon Eldlich the Golden Lord, set Cursed Eldland, activate hand traps, use Forbidden Droplet to halve opponent monsters.
- Turn 2 (going second): Use hand traps (Evenly Matched, Maxx C) to equalize board, then summon Eldlich and control the field.
- Recovery: Use Delta of Invitation and Fiendsmith tools to resurrect monsters and recycle banished resources.
- After siding: None (no side deck).
Why it scores here
Despite being illegal due to an extra copy of Maxx “C”, the deck builds a solid Eldlich control engine that opens reliably in most hands (≈80% chance). It converts that engine into mid‑range pressure using Eldlich the Golden Lord and removal, and can break boards when going second thanks to hand traps and floodgates. However the large off‑archetype core, lack of recorded combos, and no side‑deck limit its consistency, resource recovery and adaptability, keeping overall power modest. Popularity of Eldlich does not add points because the score reflects system synergy, not meta share.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 75 | Core engine cards appear in 80.4% of opening 5‑card hands (P≥1 core ≈0.804) giving a reliable starter (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 55 | About 19.6% of opening hands lack any core card, and the deck contains many off‑archetype spells/traps, raising brick risk (Inferred). |
| D3 | Combo Conversion & Ceiling | 40 | No recorded combo boards; the best plausible turn‑2 line (e.g., Eldlich + Forbidden Droplet) is modest, so ceiling is limited (Inferred). |
| D4 | Combo Floor & Median Output | 35 | Typical games resolve only the basic Eldlich control loop, yielding a modest median output (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 45 | The deck has two floodgates and several hand traps, but relies on a single Eldlich engine, giving moderate interruption resilience (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and repeatable effects (Delta of Invitation, Triple Tactics Thrust) provide some resource recovery, offset by many one‑time cards (Inferred). |
| D7 | End-Board & Interaction Quality | 60 | Interaction density is high with 21 removal, 6 negation and 2 floodgates, giving solid end‑board control (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand‑trap group (5 cards) appears in 44.5% of six‑card opening hands, supporting decent board‑breaking when going second (Inferred). |
| D9 | Offensive Pressure & Closing Power | 50 | The deck’s primary win condition relies on Eldlich the Golden Lord (2500 ATK) and other mid‑range monsters, giving average closing power (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 40 | Main‑deck size 56 with only 11% archetype purity makes the list inefficient and prone to dead draws (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 55 | All 15 extra‑deck slots are filled, but many are Fiendsmith tools that may not be needed each game, giving moderate extra‑deck efficiency (Inferred). |
| D12 | Side Deck Adaptability | 20 | No side‑deck cards are present, so post‑side adaptation is absent (Observed). |
| D13 | Matchup Coverage & Format Fit | 30 | Tournament context is unavailable, so matchup coverage cannot be measured (Provisional). |
| D14 | Pilotability & Error Tolerance | 40 | The list mixes many tech cards and limited‑copy effects, increasing decision complexity and error tolerance concerns (Inferred). |
How the score was computed
Strategy profile: Control. Structural ≈ 49.3, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit violation (-12); No side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ 0.2 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong Eldlich control engine
- Good hand‑trap and floodgate suite
Weaknesses
- Illegal copy limit violation (Maxx C)
- Low archetype purity and many off‑archetype cards
- No side deck for post‑side adaptation
- No recorded combo data, limiting conversion
Critical choke points
- Reliance on a single Eldlich engine
- Over‑copy of Maxx C causing illegality
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C" (extra copy) | Additional Eldlich core cards (e.g., Eldlich the Golden Lord, Cursed Eldland) | Fix illegality and increase engine consistency. |
| 2 | Excess off‑archetype spells/traps | More Eldlich‑themed floodgates or hand traps | Improve deck efficiency and reduce brick rate. |
| 3 | None (side deck empty) | A side deck with anti‑meta tools (e.g., Cosmic Cyclone, Droll & Lock Bird) | Add adaptability for best‑of‑3 matches. |
Evidence & confidence
- Verified: Legality status and copy limits; Card text role hints; Hypergeometric probability calculations
- Observed: Side deck count of 0
- Inferred: Engine accessibility from core probability; Brick risk from missing core probability; Combo ceiling and floor from lack of boards; Interruption resilience from floodgate and hand trap counts; Resource economy from searcher counts; Interaction quality from removal/negation counts; Going‑second board breaking from hand‑trap probability; Offensive closing power from Eldlich ATK; Main deck efficiency from archetype purity; Extra deck efficiency from slot usage; Pilotability from tech card density
- Provisional: Matchup coverage due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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