Eldlich Deck #601697 — Yu-Gi-Oh! Master Duel

56 Main, 15 Extra, incl. Delta of Invitation x3, Fiendsmith's Tract x3, Forbidden Droplet x3. Created Nov 27, 2025 by YGO Mod.

Deck Eldlich Master Duel

Created by: YGO Mod (20517634)

Created On: 11/27/2025

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 30, 2026
30± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 49.3
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Eldlich control / Eldlich the Golden Lord; Board breaking via hand traps and floodgates
  • Turn 1 (going first): Summon Eldlich the Golden Lord, set Cursed Eldland, activate hand traps, use Forbidden Droplet to halve opponent monsters.
  • Turn 2 (going second): Use hand traps (Evenly Matched, Maxx C) to equalize board, then summon Eldlich and control the field.
  • Recovery: Use Delta of Invitation and Fiendsmith tools to resurrect monsters and recycle banished resources.
  • After siding: None (no side deck).

Why it scores here

Despite being illegal due to an extra copy of Maxx “C”, the deck builds a solid Eldlich control engine that opens reliably in most hands (≈80% chance). It converts that engine into mid‑range pressure using Eldlich the Golden Lord and removal, and can break boards when going second thanks to hand traps and floodgates. However the large off‑archetype core, lack of recorded combos, and no side‑deck limit its consistency, resource recovery and adaptability, keeping overall power modest. Popularity of Eldlich does not add points because the score reflects system synergy, not meta share.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 Core engine cards appear in 80.4% of opening 5‑card hands (P≥1 core ≈0.804) giving a reliable starter (Inferred).
D2 Opening-Hand Quality & Brick Management 55 About 19.6% of opening hands lack any core card, and the deck contains many off‑archetype spells/traps, raising brick risk (Inferred).
D3 Combo Conversion & Ceiling 40 No recorded combo boards; the best plausible turn‑2 line (e.g., Eldlich + Forbidden Droplet) is modest, so ceiling is limited (Inferred).
D4 Combo Floor & Median Output 35 Typical games resolve only the basic Eldlich control loop, yielding a modest median output (Inferred).
D5 Interruption Resilience & Route Redundancy 45 The deck has two floodgates and several hand traps, but relies on a single Eldlich engine, giving moderate interruption resilience (Inferred).
D6 Resource Economy, Recovery & Grind 50 Searchers and repeatable effects (Delta of Invitation, Triple Tactics Thrust) provide some resource recovery, offset by many one‑time cards (Inferred).
D7 End-Board & Interaction Quality 60 Interaction density is high with 21 removal, 6 negation and 2 floodgates, giving solid end‑board control (Inferred).
D8 Going-Second & Board-Breaking Power 65 Hand‑trap group (5 cards) appears in 44.5% of six‑card opening hands, supporting decent board‑breaking when going second (Inferred).
D9 Offensive Pressure & Closing Power 50 The deck’s primary win condition relies on Eldlich the Golden Lord (2500 ATK) and other mid‑range monsters, giving average closing power (Inferred).
D10 Main Deck Efficiency & Flexibility 40 Main‑deck size 56 with only 11% archetype purity makes the list inefficient and prone to dead draws (Inferred).
D11 Extra Deck Efficiency & Coverage 55 All 15 extra‑deck slots are filled, but many are Fiendsmith tools that may not be needed each game, giving moderate extra‑deck efficiency (Inferred).
D12 Side Deck Adaptability 20 No side‑deck cards are present, so post‑side adaptation is absent (Observed).
D13 Matchup Coverage & Format Fit 30 Tournament context is unavailable, so matchup coverage cannot be measured (Provisional).
D14 Pilotability & Error Tolerance 40 The list mixes many tech cards and limited‑copy effects, increasing decision complexity and error tolerance concerns (Inferred).

How the score was computed

Strategy profile: Control. Structural ≈ 49.3, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit violation (-12); No side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ 0.2 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong Eldlich control engine
  • Good hand‑trap and floodgate suite

Weaknesses

  • Illegal copy limit violation (Maxx C)
  • Low archetype purity and many off‑archetype cards
  • No side deck for post‑side adaptation
  • No recorded combo data, limiting conversion

Critical choke points

  • Reliance on a single Eldlich engine
  • Over‑copy of Maxx C causing illegality
Priority Remove Add Reason
1 Maxx "C" (extra copy) Additional Eldlich core cards (e.g., Eldlich the Golden Lord, Cursed Eldland) Fix illegality and increase engine consistency.
2 Excess off‑archetype spells/traps More Eldlich‑themed floodgates or hand traps Improve deck efficiency and reduce brick rate.
3 None (side deck empty) A side deck with anti‑meta tools (e.g., Cosmic Cyclone, Droll & Lock Bird) Add adaptability for best‑of‑3 matches.

Evidence & confidence

  • Verified: Legality status and copy limits; Card text role hints; Hypergeometric probability calculations
  • Observed: Side deck count of 0
  • Inferred: Engine accessibility from core probability; Brick risk from missing core probability; Combo ceiling and floor from lack of boards; Interruption resilience from floodgate and hand trap counts; Resource economy from searcher counts; Interaction quality from removal/negation counts; Going‑second board breaking from hand‑trap probability; Offensive closing power from Eldlich ATK; Main deck efficiency from archetype purity; Extra deck efficiency from slot usage; Pilotability from tech card density
  • Provisional: Matchup coverage due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Eldlich

Eldlich Breakdown

 
 

 

 

 

 

 

 
 

 

 
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