Superheavy Samurai Deck #600081 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 11/24/2025
Main Deck (55)
- Artifact Lancea x3
- Droll & Lock Bird x3
- Fantastical Dragon Phantazmay x2
- Nibiru, the Primal Being x3
- Rescue-ACE Air Lifter x3
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Fire Engine x1
- Rescue-ACE Hydrant x3
- Rescue-ACE Impulse x3
- Rescue-ACE Preventer x2
- Rescue-ACE Turbulence x2
- Superheavy Samurai Soulgaia Booster x1
- Superheavy Samurai Monk Big Benkei x1
- Superheavy Samurai Prodigy Wakaushi x3
- Effect Veiler x2
- Ghost Ogre & Snow Rabbit x3
- Superheavy Samurai Motorbike x3
- ALERT! x1
- Called by the Grave x1
- Dark Ruler No More x3
- EMERGENCY! x3
- One for One x1
- Reinforcement of the Army x1
- Rescue-ACE HQ x1
- RESCUE! x1
- CONTAIN! x1
- Evenly Matched x1
- EXTINGUISH! x1
- REINFORCE! x1
Extra Deck (15)
- Accesscode Talker x1
- Amphibious Swarmship Amblowhale x1
- Dharc the Dark Charmer, Gloomy x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Knightmare Unicorn x1
- Laevateinn the Burning Blade x1
- Promethean Princess, Bestower of Flames x2
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
- Battlin' Boxer King Dempsey x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 42 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox, Link, Xyz
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Rescue-ACE board of 2800-3000 ATK monsters (Turbulence, Preventer, Fire Engine, Fire Attacker) backed by Link and Xyz closers (Raging Phoenix, Zealantis, TY-PHON); structural read only, no recorded boards.; Superheavy Samurai pendulum and Link extension through Wakaushi, Motorbike and Big Benkei; low exact-name purity means this is a mixed build, not a pure SSam line.
- Turn 1 (going first): Open a Rescue-ACE or SSam starter (Impulse, Hydrant, Air Lifter, Wakaushi, Motorbike), search with ALERT!/Air Lifter/Motorbike, then bridge into a Link Summon with hand traps held up for the opponent's first interaction. Probability of a searcher in the opening 5 is about 0.72 (Inferred).
- Turn 2 (going second): Hold hand traps (Nibiru, Effect Veiler, Ghost Ogre, Droll, Evenly Matched, Artifact Lancea) to answer the opponent's first board, then pivot into Rescue-ACE recursion. About 0.87 chance of at least one hand trap in the opening 6 (Inferred).
- Recovery: Recover through Rescue-ACE GY recursion (Impulse, Air Lifter, Preventer, Turbulence banish costs) and ALERT!/RESCUE! to re-add or re-summon monsters after a disruption.
- After siding: Not available: the deck runs no Side Deck (side_count 0), so there is no post-side plan.
Why it scores here
This is an Illegal OCG list: Droll & Lock Bird is run 3 times against a limit of 1, and Called by the Grave and Number 41: Bagooska are Forbidden but run once each. Under the rubric's legality rule the final score is capped low and this evaluation is structural-only. The structural read is a Midrange hand-trap and Rescue-ACE shell with a 0.72 searcher-in-hand-5 estimate and a 0.87 hand-trap-in-hand-6 estimate, which is what gives it its interaction and going-second value. Floor and median output are weak because no recorded boards exist, and the build is split across Rescue-ACE and Superheavy Samurai (exact-name purity 11.4%) with no Side Deck. The score is not raised by Superheavy Samurai's guide mentions or any archetype popularity, and no card scores were averaged into it.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 searcher-text card in opening 5) ≈ 0.72; Rescue-ACE 2-card bootstrap present but split with SSam (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 15 hand-trap-role copies and several situational cards (Droll, Evenly Matched) raise brick and dead-card risk; no Side Deck to fix it (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable recorded boards; ceiling read from 2800-3000 ATK Rescue-ACE and Link/Xyz closers in card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | combos_evidence has zero scored boards, so floor and median are text-only inference with low confidence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple recursion routes (Impulse, Air Lifter, Preventer, Hydrant, ALERT!, RESCUE!) and several hand traps give some recovery after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and GY recursion support card economy, but Rescue-ACE banish costs and 2-copy top-end limit grind (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 9 negation-text and 19 removal-text roles, with Effect Veiler x2, Nibiru, Ghost Ogre and Droll as layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 58 | P(>=1 hand trap in opening 6) ≈ 0.87 gives strong going-second interaction, but no board-breaker beyond text reads (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | End-board ATK up to 3000 (Turbulence) and Link/Xyz closers, though the legal list is unverified and no pressure data is recorded (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main with 29 distinct cards and 11.4% exact-name purity; many off-archetype and tech slots lower compactness (Verified composition, Inferred score) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots with 12 Links and 3 Xyz; Bagooska is Forbidden and must be removed, leaving 14 usable Extra cards (Verified) |
| D12 | Side Deck Adaptability | 15 | side_count is 0, so there is no post-side plan and no side adaptability to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | tournament_context unavailable; no dated metagame sample, so matchup fit is provisional only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Three archetype lines plus hand-trap timing decisions raise decision load and error risk for a new pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Stun secondary used only as disclosure, weights not blended. Structural ≈ 50, Going First ≈ 42, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: Pre-cap: 0.80*Structural(50) + 0.20*TournamentReliability(40) + Modifiers(-12) = 36; Illegal legality cap applied, final = 30 (structural-only, Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (15 hand-trap-role copies, 9 negation-text) gives strong going-second interaction.
- Rescue-ACE recursion and searchers (Impulse, Air Lifter, ALERT!, RESCUE!) support recovery after disruption.
- High-ATK end-board options (Turbulence 3000, Preventer 2800, Fire Engine 2500) and multiple Link closers.
Weaknesses
- Illegal list: Droll & Lock Bird over copy limit, and two Forbidden cards run.
- Low exact-name archetype purity (11.4%) splits the engine across Rescue-ACE, SSam and generic cards.
- No Side Deck, so no post-side adaptation.
- Many situational hand traps raise brick and dead-card risk in opening hands.
Critical choke points
- Forbidden cards (Called by the Grave, Number 41) must be removed before any legal evaluation is possible.
- A Rescue-ACE monster on the field is required for most hand traps and Rescue-ACE spells to function.
- The searcher-in-hand estimate of 0.72 means roughly one in four openings lacks a searcher on turn 1.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave x1; Number 41: Bagooska x1 | Legal non-Forbidden substitutes (e.g. a Rescue-ACE Quick-Play or a legal Extra Deck Link) | Removes the Forbidden exposure that caps the score; the list cannot be legal without it. |
| 2 | Droll & Lock Bird x2 | One legal copy of a hand trap or Rescue-ACE card of your choice | Brings Droll to its Limited cap of 1; the remaining slots add redundancy without breaking the cap. |
| 3 | One or two off-archetype tech cards | A small Side Deck (3-6 cards) covering the most common opposing engines | Gives the deck a post-side plan and raises D12, which is currently 15 because side_count is 0. |
Evidence & confidence
- Verified: Legality: Droll & Lock Bird run 3 vs legal 1; Called by the Grave and Number 41 are Forbidden with 1 copy each.; Main 55 and Extra 15 are within the OCG size rules; Side 0 is legal but leaves no sideboard.; Exact-name archetype purity is 11.4% (8 of 70 archetype-named copies).; Usage statistics show 0 of 25 core cards present.
- Inferred: P(>=1 searcher in opening 5) ≈ 0.72 and P(>=1 hand trap in opening 6) ≈ 0.87 from hypergeometric estimates.; Interaction density (negation and removal text roles) supports the D7 score.; Going-second advantage from hand-trap density.
- Provisional: Meta Power is null: no dated metagame sample exists.; Matchup fit (D13) is provisional: tournament_context is unavailable.
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry for going-first, going-second, matchup, brick or OTK rates. No Side Deck: post-side performance cannot be evaluated. Meta Power is provisional without a dated metagame sample.
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