Superheavy Samurai Deck #600081 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 11/24/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 42
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 42
Going Second 56
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox, Link, Xyz
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Rescue-ACE board of 2800-3000 ATK monsters (Turbulence, Preventer, Fire Engine, Fire Attacker) backed by Link and Xyz closers (Raging Phoenix, Zealantis, TY-PHON); structural read only, no recorded boards.; Superheavy Samurai pendulum and Link extension through Wakaushi, Motorbike and Big Benkei; low exact-name purity means this is a mixed build, not a pure SSam line.
  • Turn 1 (going first): Open a Rescue-ACE or SSam starter (Impulse, Hydrant, Air Lifter, Wakaushi, Motorbike), search with ALERT!/Air Lifter/Motorbike, then bridge into a Link Summon with hand traps held up for the opponent's first interaction. Probability of a searcher in the opening 5 is about 0.72 (Inferred).
  • Turn 2 (going second): Hold hand traps (Nibiru, Effect Veiler, Ghost Ogre, Droll, Evenly Matched, Artifact Lancea) to answer the opponent's first board, then pivot into Rescue-ACE recursion. About 0.87 chance of at least one hand trap in the opening 6 (Inferred).
  • Recovery: Recover through Rescue-ACE GY recursion (Impulse, Air Lifter, Preventer, Turbulence banish costs) and ALERT!/RESCUE! to re-add or re-summon monsters after a disruption.
  • After siding: Not available: the deck runs no Side Deck (side_count 0), so there is no post-side plan.

Why it scores here

This is an Illegal OCG list: Droll & Lock Bird is run 3 times against a limit of 1, and Called by the Grave and Number 41: Bagooska are Forbidden but run once each. Under the rubric's legality rule the final score is capped low and this evaluation is structural-only. The structural read is a Midrange hand-trap and Rescue-ACE shell with a 0.72 searcher-in-hand-5 estimate and a 0.87 hand-trap-in-hand-6 estimate, which is what gives it its interaction and going-second value. Floor and median output are weak because no recorded boards exist, and the build is split across Rescue-ACE and Superheavy Samurai (exact-name purity 11.4%) with no Side Deck. The score is not raised by Superheavy Samurai's guide mentions or any archetype popularity, and no card scores were averaged into it.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher-text card in opening 5) ≈ 0.72; Rescue-ACE 2-card bootstrap present but split with SSam (Inferred)
D2 Opening-Hand Quality & Brick Management 45 15 hand-trap-role copies and several situational cards (Droll, Evenly Matched) raise brick and dead-card risk; no Side Deck to fix it (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards; ceiling read from 2800-3000 ATK Rescue-ACE and Link/Xyz closers in card text only (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence has zero scored boards, so floor and median are text-only inference with low confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple recursion routes (Impulse, Air Lifter, Preventer, Hydrant, ALERT!, RESCUE!) and several hand traps give some recovery after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and GY recursion support card economy, but Rescue-ACE banish costs and 2-copy top-end limit grind (Inferred)
D7 End-Board & Interaction Quality 60 9 negation-text and 19 removal-text roles, with Effect Veiler x2, Nibiru, Ghost Ogre and Droll as layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 P(>=1 hand trap in opening 6) ≈ 0.87 gives strong going-second interaction, but no board-breaker beyond text reads (Inferred)
D9 Offensive Pressure & Closing Power 55 End-board ATK up to 3000 (Turbulence) and Link/Xyz closers, though the legal list is unverified and no pressure data is recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main with 29 distinct cards and 11.4% exact-name purity; many off-archetype and tech slots lower compactness (Verified composition, Inferred score)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots with 12 Links and 3 Xyz; Bagooska is Forbidden and must be removed, leaving 14 usable Extra cards (Verified)
D12 Side Deck Adaptability 15 side_count is 0, so there is no post-side plan and no side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 40 tournament_context unavailable; no dated metagame sample, so matchup fit is provisional only (Provisional)
D14 Pilotability & Error Tolerance 45 Three archetype lines plus hand-trap timing decisions raise decision load and error risk for a new pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun secondary used only as disclosure, weights not blended. Structural ≈ 50, Going First ≈ 42, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: Pre-cap: 0.80*Structural(50) + 0.20*TournamentReliability(40) + Modifiers(-12) = 36; Illegal legality cap applied, final = 30 (structural-only, Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (15 hand-trap-role copies, 9 negation-text) gives strong going-second interaction.
  • Rescue-ACE recursion and searchers (Impulse, Air Lifter, ALERT!, RESCUE!) support recovery after disruption.
  • High-ATK end-board options (Turbulence 3000, Preventer 2800, Fire Engine 2500) and multiple Link closers.

Weaknesses

  • Illegal list: Droll & Lock Bird over copy limit, and two Forbidden cards run.
  • Low exact-name archetype purity (11.4%) splits the engine across Rescue-ACE, SSam and generic cards.
  • No Side Deck, so no post-side adaptation.
  • Many situational hand traps raise brick and dead-card risk in opening hands.

Critical choke points

  • Forbidden cards (Called by the Grave, Number 41) must be removed before any legal evaluation is possible.
  • A Rescue-ACE monster on the field is required for most hand traps and Rescue-ACE spells to function.
  • The searcher-in-hand estimate of 0.72 means roughly one in four openings lacks a searcher on turn 1.
Priority Remove Add Reason
1 Called by the Grave x1; Number 41: Bagooska x1 Legal non-Forbidden substitutes (e.g. a Rescue-ACE Quick-Play or a legal Extra Deck Link) Removes the Forbidden exposure that caps the score; the list cannot be legal without it.
2 Droll & Lock Bird x2 One legal copy of a hand trap or Rescue-ACE card of your choice Brings Droll to its Limited cap of 1; the remaining slots add redundancy without breaking the cap.
3 One or two off-archetype tech cards A small Side Deck (3-6 cards) covering the most common opposing engines Gives the deck a post-side plan and raises D12, which is currently 15 because side_count is 0.

Evidence & confidence

  • Verified: Legality: Droll & Lock Bird run 3 vs legal 1; Called by the Grave and Number 41 are Forbidden with 1 copy each.; Main 55 and Extra 15 are within the OCG size rules; Side 0 is legal but leaves no sideboard.; Exact-name archetype purity is 11.4% (8 of 70 archetype-named copies).; Usage statistics show 0 of 25 core cards present.
  • Inferred: P(>=1 searcher in opening 5) ≈ 0.72 and P(>=1 hand trap in opening 6) ≈ 0.87 from hypergeometric estimates.; Interaction density (negation and removal text roles) supports the D7 score.; Going-second advantage from hand-trap density.
  • Provisional: Meta Power is null: no dated metagame sample exists.; Matchup fit (D13) is provisional: tournament_context is unavailable.
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry for going-first, going-second, matchup, brick or OTK rates. No Side Deck: post-side performance cannot be evaluated. Meta Power is provisional without a dated metagame sample.

More OCG Info

Superheavy Samurai

Superheavy Samurai Breakdown

 
 

 

 

 

 

 

 
 

 

 
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