Created by: YGO Mod (20517634)

Created On: 03/17/2023

Need 17 UR

UR Rarity
Salamangreat Almiraj1 card
UR Rarity
Salamangreat Heatleo3 card
UR Rarity
Salamangreat Pyro Phoenix3 card
UR Rarity
Salamangreat Sunlight Wolf2 card
UR Rarity
Called by the Grave1 card
UR Rarity
Foolish Burial1 card
UR Rarity
Forbidden Droplet1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
United We Stand1 card
UR Rarity
Infinite Impermanence1 card
UR Rarity
Solemn Strike1 card
UR Rarity
There Can Be Only One1 card

Main: 60 Extra: 15 Side: 15

R Rarity
3 cardSalamangreat Beat Bison
R Rarity
3 cardSalamangreat Beat Bison
Salamangreat Beat Bison
FIRE 8
Salamangreat Beat Bison
  • ATK:

  • 2800

  • DEF:

  • 1000


If you have 3 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand in Defense Position. You can target FIRE Link Monsters in your GY, up to the number of face-up cards your opponent controls; return them to the Extra Deck, then, you can negate the effects of face-up cards your opponent controls until the end of this turn, up to the number of cards you returned. You can only use each effect of "Salamangreat Beat Bison" once per turn.


R Rarity
1 cardSalamangreat Coyote
R Rarity
1 cardSalamangreat Coyote
Salamangreat Coyote
FIRE 3
Salamangreat Coyote
  • ATK:

  • 1000

  • DEF:

  • 200


During the End Phase, if this card is in the GY because it was sent there as Link Material this turn: You can activate 1 of the following effects. ● Target 1 "Salamangreat" monster in your GY, except "Salamangreat Coyote"; Special Summon it in Defense Position. ● Target 1 "Salamangreat" card in your GY, except "Salamangreat Coyote"; add it to your hand. You can only use this effect of "Salamangreat Coyote" once per turn.


N Rarity
2 cardSalamangreat Falco
N Rarity
2 cardSalamangreat Falco
Salamangreat Falco
FIRE 4
Salamangreat Falco
  • ATK:

  • 1200

  • DEF:

  • 1600


If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.


N Rarity
1 cardSalamangreat Fennec
N Rarity
1 cardSalamangreat Fennec
Salamangreat Fennec
FIRE 3
Salamangreat Fennec
  • ATK:

  • 1600

  • DEF:

  • 200


If a Cyberse monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY as material for the Link Summon of a Link-2 or higher Cyberse Link Monster: You can add 1 "Salamangreat" Normal Spell from your Deck to your hand. You can only use each effect of "Salamangreat Fennec" once per turn.


R Rarity
1 cardSalamangreat Fowl
R Rarity
1 cardSalamangreat Fowl
Salamangreat Fowl
FIRE 4
Salamangreat Fowl
  • ATK:

  • 1800

  • DEF:

  • 200


If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.


N Rarity
1 cardSalamangreat Foxer
N Rarity
1 cardSalamangreat Foxer
Salamangreat Foxer
FIRE 3
Salamangreat Foxer
  • ATK:

  • 1200

  • DEF:

  • 1000


If you have 3 or more "Salamangreat" monsters in your GY: You can send this card from your hand to the GY, then target 1 "Salamangreat" Link Monster in your GY and 1 card in your opponent's Spell & Trap Zone; return that targeted monster from your GY to the Extra Deck, and if you do, destroy the targeted card on the field. If a card(s) in your opponent's Spell & Trap Zone is destroyed and sent to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position. You can only use 1 "Salamangreat Foxer" effect per turn, and only once that turn.


N Rarity
1 cardSalamangreat Foxy
N Rarity
1 cardSalamangreat Foxy
Salamangreat Foxy
FIRE 3
Salamangreat Foxy
  • ATK:

  • 1000

  • DEF:

  • 1200


When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.


SR Rarity
1 cardSalamangreat Gazelle
SR Rarity
1 cardSalamangreat Gazelle
Salamangreat Gazelle
FIRE 3
Salamangreat Gazelle
  • ATK:

  • 1500

  • DEF:

  • 1000


If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.


R Rarity
1 cardSalamangreat Jack Jaguar
R Rarity
1 cardSalamangreat Jack Jaguar
Salamangreat Jack Jaguar
FIRE 4
Salamangreat Jack Jaguar
  • ATK:

  • 1800

  • DEF:

  • 1200


If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.


N Rarity
3 cardSalamangreat Parro
N Rarity
3 cardSalamangreat Parro
Salamangreat Parro
FIRE 5
Salamangreat Parro
  • ATK:

  • 2000

  • DEF:

  • 1000


When an opponent's monster declares an attack: You can Special Summon this card from your hand, in Attack Position. If this card is Special Summoned: You can target 1 "Salamangreat" monster in your GY; this card's ATK becomes that target's. You can Tribute this card; gain 2000 LP. You can only use this effect of "Salamangreat Parro" once per turn.


SR Rarity
2 cardSalamangreat Spinny
SR Rarity
2 cardSalamangreat Spinny
Salamangreat Spinny
FIRE 3
Salamangreat Spinny
  • ATK:

  • 1000

  • DEF:

  • 1500


If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.


N Rarity
1 cardSalamangreat Wolvie
N Rarity
1 cardSalamangreat Wolvie
Salamangreat Wolvie
FIRE 4
Salamangreat Wolvie
  • ATK:

  • 1700

  • DEF:

  • 1000


A monster that was Link Summoned using this card as material cannot be destroyed by battle or card effect for the rest of that turn. You can only use 1 of the following effects of "Salamangreat Wolvie" per turn, and only once that turn. ● If this card is Special Summoned from the GY: You can target 1 FIRE monster in your GY; add it to your hand. ● If this card is added from your GY to your hand by an effect: You can reveal this card, then target 1 FIRE monster in your GY; add it to your hand.


N Rarity
1 cardSalamangreat Zebroid X
N Rarity
1 cardSalamangreat Zebroid X
Salamangreat Zebroid X
FIRE 4
Salamangreat Zebroid X
  • ATK:

  • 1500

  • DEF:

  • 100


While this card is in your GY, if a "Salamangreat" Link Monster you control leaves the field because of an opponent's card effect (except during the Damage Step): You can Special Summon 2 Level 4 "Salamangreat" monsters from your GY, including this card, but negate their effects, and if you do, immediately after this effect resolves, Xyz Summon 1 "Salamangreat" Xyz Monster, using only those 2 monsters. You can only use this effect of "Salamangreat Zebroid X" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect. ● This card gains 300 ATK for each material attached to it.


R Rarity
1 cardSalamangreat Emerald Eagle
R Rarity
1 cardSalamangreat Emerald Eagle
Salamangreat Emerald Eagle
FIRE 8
Salamangreat Emerald Eagle
  • ATK:

  • 2800

  • DEF:

  • 2000


You can Ritual Summon this card with "Rise of the Salamangreat". When this card is Ritual Summoned using "Salamangreat Emerald Eagle" you control: You can destroy all Special Summoned monsters your opponent controls. Once per turn: You can Tribute 1 "Salamangreat" Link Monster; this turn, this card gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster, and if you do, inflict damage to your opponent equal to that monster's original ATK.


N Rarity
1 cardBurning Draw
N Rarity
1 cardBurning Draw
Burning Draw
Spell Normal
Burning Draw

    (This card is always treated as a "Salamangreat" card.) If your opponent controls more cards than you do: Target 1 Link Monster your opponent controls; draw cards equal to its Link Rating. You can only activate 1 "Burning Draw" per turn. You cannot Normal or Special Summon monsters the turn you activate this card, except FIRE monsters.


    UR Rarity
    1 cardCalled by the Grave
    UR Rarity
    1 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      SR Rarity
      1 cardDisposable Learner Device
      SR Rarity
      1 cardDisposable Learner Device
      Disposable Learner Device
      Spell Equip
      Disposable Learner Device

        The equipped monster gains 200 ATK for each monster in your GY. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Disposable Learner Device" once per turn.


        UR Rarity
        1 cardForbidden Droplet
        UR Rarity
        1 cardForbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          N Rarity
          1 cardFury of Fire
          N Rarity
          1 cardFury of Fire
          Fury of Fire
          Spell Normal
          Fury of Fire

            (This card is always treated as a "Salamangreat" card.) Special Summon up to 2 "Salamangreat" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. You can only activate 1 "Fury of Fire" per turn.


            R Rarity
            1 cardFusion of Fire
            R Rarity
            1 cardFusion of Fire
            Fusion of Fire
            Spell Normal
            Fusion of Fire

              (This card is always treated as a "Salamangreat" card.) Fusion Summon 1 "Salamangreat" Fusion Monster from your Extra Deck, using monsters from your hand and/or either field as Fusion Material. You can only activate 1 "Fusion of Fire" per turn.


              UR Rarity
              1 cardHarpie's Feather Duster
              UR Rarity
              1 cardHarpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.




                Tag(s):

                SR Rarity
                1 cardProhibition
                SR Rarity
                1 cardProhibition
                Prohibition
                Spell Continuous
                Prohibition

                  Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).


                  N Rarity
                  1 cardRise of the Salamangreat
                  N Rarity
                  1 cardRise of the Salamangreat
                  Rise of the Salamangreat
                  Spell Normal
                  Rise of the Salamangreat

                    This card can be used to Ritual Summon any "Salamangreat" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a FIRE Link Monster, you can also use "Salamangreat" monster(s) in your GY, by shuffling them into the Deck. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Salamangreat Emerald Eagle" from your hand, ignoring its Summoning conditions.


                    N Rarity
                    1 cardRising Fire
                    N Rarity
                    1 cardRising Fire
                    Rising Fire
                    Spell Equip
                    Rising Fire

                      (This card is always treated as a "Salamangreat" card.) If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent's card effect: You can banish 1 monster on the field. You can only use each effect of "Rising Fire" once per turn.


                      N Rarity
                      1 cardRunick Allure
                      N Rarity
                      1 cardRunick Allure
                      Runick Allure
                      Spell Continuous
                      Runick Allure

                        Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".


                        R Rarity
                        1 cardSalamangreat Burning Shell
                        R Rarity
                        1 cardSalamangreat Burning Shell
                        Salamangreat Burning Shell
                        Spell Quick
                        Salamangreat Burning Shell

                          Special Summon 1 "Salamangreat" monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 "Salamangreat" Link Monster using materials you control, including the Summoned monster. This turn, that Link Summoned monster cannot attack or activate its effects. During your Main Phase: You can banish this card from your GY, then target 1 "Salamangreat" Link Monster in your GY; return it to the Extra Deck. You can only activate 1 "Salamangreat Burning Shell" per turn.


                          SR Rarity
                          1 cardSalamangreat Circle
                          SR Rarity
                          1 cardSalamangreat Circle
                          Salamangreat Circle
                          Spell Quick
                          Salamangreat Circle

                            Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                            R Rarity
                            1 cardSalamangreat Claw
                            R Rarity
                            1 cardSalamangreat Claw
                            Salamangreat Claw
                            Spell Equip
                            Salamangreat Claw

                              Equip only to a "Salamangreat" monster. The equipped monster cannot be destroyed by battle or card effects, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster is a "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material, during each Battle Phase it can make attacks on monsters up to its Link Rating. You can only control 1 "Salamangreat Claw".


                              N Rarity
                              1 cardSalamangreat Recureance
                              N Rarity
                              1 cardSalamangreat Recureance
                              Salamangreat Recureance
                              Spell Normal
                              Salamangreat Recureance

                                Target 2 "Salamangreat" monsters in your GY with different names; add them to your hand. If this Set card is destroyed by card effect and sent to the GY: You can add 1 "Salamangreat" Spell/Trap from your Deck to your hand, except "Salamangreat Recureance". You can only use each effect of "Salamangreat Recureance" once per turn.


                                SR Rarity
                                1 cardSalamangreat Sanctuary
                                SR Rarity
                                1 cardSalamangreat Sanctuary
                                Salamangreat Sanctuary
                                Spell Field
                                Salamangreat Sanctuary

                                  If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.


                                  R Rarity
                                  1 cardSalamangreat Transcendence
                                  R Rarity
                                  1 cardSalamangreat Transcendence
                                  Salamangreat Transcendence
                                  Spell Quick
                                  Salamangreat Transcendence

                                    Target 1 "Salamangreat" Link Monster you control; Special Summon 1 "Salamangreat" Link Monster with the same name from your Extra Deck, using that monster you control as the entire material. (This is treated as a Link Summon.) You can only activate 1 "Salamangreat Transcendence" per turn.


                                    N Rarity
                                    1 cardSenet Switch
                                    N Rarity
                                    1 cardSenet Switch
                                    Senet Switch
                                    Spell Continuous
                                    Senet Switch

                                      Once per turn, during your Main Phase, you can move 1 monster on your side of the field to an adjacent (horizontal) unoccupied Monster Card Zone.


                                      UR Rarity
                                      1 cardUnited We Stand
                                      UR Rarity
                                      1 cardUnited We Stand
                                      United We Stand
                                      Spell Equip
                                      United We Stand

                                        The equipped monster gains 800 ATK/DEF for each face-up monster you control.


                                        R Rarity
                                        1 cardWill of the Salamangreat
                                        R Rarity
                                        1 cardWill of the Salamangreat
                                        Will of the Salamangreat
                                        Spell Continuous
                                        Will of the Salamangreat

                                          During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.


                                          SR Rarity
                                          1 cardAnti-Spell Fragrance
                                          SR Rarity
                                          1 cardAnti-Spell Fragrance
                                          Anti-Spell Fragrance
                                          Trap Continuous
                                          Anti-Spell Fragrance

                                            Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                            SR Rarity
                                            1 cardDebunk
                                            SR Rarity
                                            1 cardDebunk
                                            Debunk
                                            Trap Counter
                                            Debunk

                                              When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


                                              SR Rarity
                                              1 cardDrastic Drop Off
                                              SR Rarity
                                              1 cardDrastic Drop Off
                                              Drastic Drop Off
                                              Trap Counter
                                              Drastic Drop Off

                                                When your opponent adds a card(s) from their Deck to their hand, including drawing: They must discard 1 of those cards.


                                                SR Rarity
                                                1 cardEvenly Matched
                                                SR Rarity
                                                1 cardEvenly Matched
                                                Evenly Matched
                                                Trap Normal
                                                Evenly Matched

                                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                  SR Rarity
                                                  1 cardGozen Match
                                                  SR Rarity
                                                  1 cardGozen Match
                                                  Gozen Match
                                                  Trap Continuous
                                                  Gozen Match

                                                    Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                                    UR Rarity
                                                    1 cardInfinite Impermanence
                                                    UR Rarity
                                                    1 cardInfinite Impermanence
                                                    Infinite Impermanence
                                                    Trap Normal
                                                    Infinite Impermanence

                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                      SR Rarity
                                                      1 cardRivalry of Warlords
                                                      SR Rarity
                                                      1 cardRivalry of Warlords
                                                      Rivalry of Warlords
                                                      Trap Continuous
                                                      Rivalry of Warlords

                                                        Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                        N Rarity
                                                        1 cardSalamangreat Gift
                                                        N Rarity
                                                        1 cardSalamangreat Gift
                                                        Salamangreat Gift
                                                        Trap Continuous
                                                        Salamangreat Gift

                                                          You can discard 1 "Salamangreat" monster; send 1 "Salamangreat" monster from your Deck to the GY, then draw 1 card. If you control a "Salamangreat" Link Monster that was Link Summoned using a monster with its same name as material: You can discard 1 "Salamangreat" monster; draw 2 cards. You can only use 1 "Salamangreat Gift" effect per turn, and only once that turn.


                                                          R Rarity
                                                          3 cardSalamangreat Rage
                                                          R Rarity
                                                          3 cardSalamangreat Rage
                                                          Salamangreat Rage
                                                          Trap Normal
                                                          Salamangreat Rage

                                                            Activate 1 of these effects. ● Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster's Link Rating. You can only activate 1 "Salamangreat Rage" per turn.


                                                            SR Rarity
                                                            3 cardSalamangreat Roar
                                                            SR Rarity
                                                            3 cardSalamangreat Roar
                                                            Salamangreat Roar
                                                            Trap Counter
                                                            Salamangreat Roar

                                                              When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.


                                                              SR Rarity
                                                              1 cardSkill Drain
                                                              SR Rarity
                                                              1 cardSkill Drain
                                                              Skill Drain
                                                              Trap Continuous
                                                              Skill Drain

                                                                Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                UR Rarity
                                                                1 cardSolemn Strike
                                                                UR Rarity
                                                                1 cardSolemn Strike
                                                                Solemn Strike
                                                                Trap Counter
                                                                Solemn Strike

                                                                  When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                  Tag(s):

                                                                  SR Rarity
                                                                  1 cardSolemn Warning
                                                                  SR Rarity
                                                                  1 cardSolemn Warning
                                                                  Solemn Warning
                                                                  Trap Counter
                                                                  Solemn Warning

                                                                    When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                                    Tag(s):

                                                                    UR Rarity
                                                                    1 cardThere Can Be Only One
                                                                    UR Rarity
                                                                    1 cardThere Can Be Only One
                                                                    There Can Be Only One
                                                                    Trap Continuous
                                                                    There Can Be Only One

                                                                      Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                      R Rarity
                                                                      1 cardTorrential Tribute
                                                                      R Rarity
                                                                      1 cardTorrential Tribute
                                                                      Torrential Tribute
                                                                      Trap Normal
                                                                      Torrential Tribute

                                                                        When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                        SR Rarity
                                                                        1 cardUltimate Providence
                                                                        SR Rarity
                                                                        1 cardUltimate Providence
                                                                        Ultimate Providence
                                                                        Trap Counter
                                                                        Ultimate Providence

                                                                          When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it.


                                                                          SR Rarity
                                                                          1 cardSalamangreat Violet Chimera
                                                                          SR Rarity
                                                                          1 cardSalamangreat Violet Chimera
                                                                          Salamangreat Violet Chimera
                                                                          FIRE 8
                                                                          Salamangreat Violet Chimera
                                                                          • ATK:

                                                                          • 2800

                                                                          • DEF:

                                                                          • 2000


                                                                          1 "Salamangreat" monster + 1 Link Monster If this card is Fusion Summoned: You can make this card gain ATK equal to half the combined original ATK of the materials used to Summon it, until the end of this turn. Once per battle, during damage calculation, if this monster battles a monster whose current ATK is different from its original ATK (Quick Effect): You can double this card's ATK during damage calculation only. If this card that was Fusion Summoned using "Salamangreat Violet Chimera" as material battles a monster, that monster's ATK becomes 0 during damage calculation only.


                                                                          UR Rarity
                                                                          1 cardSalamangreat Almiraj
                                                                          UR Rarity
                                                                          1 cardSalamangreat Almiraj
                                                                          Salamangreat Almiraj
                                                                          FIRE
                                                                          Salamangreat Almiraj
                                                                          • ATK:

                                                                          • 0

                                                                          • LINK-1

                                                                          Link Arrow:

                                                                          Bottom-Right


                                                                          1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                                          SR Rarity
                                                                          1 cardSalamangreat Balelynx
                                                                          SR Rarity
                                                                          1 cardSalamangreat Balelynx
                                                                          Salamangreat Balelynx
                                                                          FIRE
                                                                          Salamangreat Balelynx
                                                                          • ATK:

                                                                          • 500

                                                                          • LINK-1

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                                                                          1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                                                                          UR Rarity
                                                                          3 cardSalamangreat Heatleo
                                                                          UR Rarity
                                                                          3 cardSalamangreat Heatleo
                                                                          Salamangreat Heatleo
                                                                          FIRE
                                                                          Salamangreat Heatleo
                                                                          • ATK:

                                                                          • 2300

                                                                          • LINK-3

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                                                                          2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.


                                                                          UR Rarity
                                                                          3 cardSalamangreat Pyro Phoenix
                                                                          UR Rarity
                                                                          3 cardSalamangreat Pyro Phoenix
                                                                          Salamangreat Pyro Phoenix
                                                                          FIRE
                                                                          Salamangreat Pyro Phoenix
                                                                          • ATK:

                                                                          • 2800

                                                                          • LINK-4

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                                                                          2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Pyro Phoenix" as material: You can destroy all cards your opponent controls. You can only use each of the following effects of "Salamangreat Pyro Phoenix" once per turn. ● You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field. ● If a Link Monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK.


                                                                          UR Rarity
                                                                          2 cardSalamangreat Sunlight Wolf
                                                                          UR Rarity
                                                                          2 cardSalamangreat Sunlight Wolf
                                                                          Salamangreat Sunlight Wolf
                                                                          FIRE
                                                                          Salamangreat Sunlight Wolf
                                                                          • ATK:

                                                                          • 1800

                                                                          • LINK-2

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                                                                          2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                                                                          SR Rarity
                                                                          3 cardSalamangreat Blaze Dragon
                                                                          SR Rarity
                                                                          3 cardSalamangreat Blaze Dragon
                                                                          Salamangreat Blaze Dragon
                                                                          FIRE
                                                                          Salamangreat Blaze Dragon
                                                                          • ATK:

                                                                          • 2300

                                                                          • DEF:

                                                                          • 1200


                                                                          2 Level 4 monsters If this card would be destroyed by battle or card effect, detach 1 material from this card instead. During the Battle Phase, if this card has no material (Quick Effect): You can Special Summon from your Extra Deck, 1 "Salamangreat" Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Salamangreat Blaze Dragon" once per turn. If this card is Xyz Summoned using "Salamangreat Blaze Dragon" as material: You can destroy 1 monster your opponent controls.


                                                                          SR Rarity
                                                                          1 cardSalamangreat Miragestallio
                                                                          SR Rarity
                                                                          1 cardSalamangreat Miragestallio
                                                                          Salamangreat Miragestallio
                                                                          FIRE
                                                                          Salamangreat Miragestallio
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 900


                                                                          2 Level 3 monsters You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn.


                                                                          R Rarity
                                                                          1 cardB.E.S. Big Core MK-2
                                                                          R Rarity
                                                                          1 cardB.E.S. Big Core MK-2
                                                                          B.E.S. Big Core MK-2
                                                                          FIRE 6
                                                                          B.E.S. Big Core MK-2
                                                                          • ATK:

                                                                          • 2400

                                                                          • DEF:

                                                                          • 1100


                                                                          If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it.


                                                                          N Rarity
                                                                          1 cardBravedrive
                                                                          N Rarity
                                                                          1 cardBravedrive
                                                                          Bravedrive
                                                                          FIRE 4
                                                                          Bravedrive
                                                                          • ATK:

                                                                          • 1500

                                                                          • DEF:

                                                                          • 1000


                                                                          Once per turn, when your Cyberse monster declares an attack: You can discard 1 monster; that attacking monster gains 600 ATK, until the end of this turn.


                                                                          R Rarity
                                                                          1 cardMathmech Addition
                                                                          R Rarity
                                                                          1 cardMathmech Addition
                                                                          Mathmech Addition
                                                                          FIRE 4
                                                                          Mathmech Addition
                                                                          • ATK:

                                                                          • 1000

                                                                          • DEF:

                                                                          • 1000


                                                                          You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.


                                                                          N Rarity
                                                                          1 cardSalamangreat Meer
                                                                          N Rarity
                                                                          1 cardSalamangreat Meer
                                                                          Salamangreat Meer
                                                                          FIRE 2
                                                                          Salamangreat Meer
                                                                          • ATK:

                                                                          • 800

                                                                          • DEF:

                                                                          • 600


                                                                          If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.


                                                                          N Rarity
                                                                          1 cardSalamangreat Mole
                                                                          N Rarity
                                                                          1 cardSalamangreat Mole
                                                                          Salamangreat Mole
                                                                          FIRE 1
                                                                          Salamangreat Mole
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 0


                                                                          During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 "Salamangreat" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn.


                                                                          N Rarity
                                                                          1 cardSalamangreat Raccoon
                                                                          N Rarity
                                                                          1 cardSalamangreat Raccoon
                                                                          Salamangreat Raccoon
                                                                          FIRE 1
                                                                          Salamangreat Raccoon
                                                                          • ATK:

                                                                          • 400

                                                                          • DEF:

                                                                          • 800


                                                                          When your "Salamangreat" monster is targeted for an attack by an opponent's monster: You can send this card from your hand to the GY, then target those 2 monsters that would battle; gain LP equal to the ATK of that opponent's monster, also your targeted monster cannot be destroyed by battle this turn. When your "Salamangreat" monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can add this card to your hand. You can only use this effect of "Salamangreat Raccoon" once per turn.


                                                                          R Rarity
                                                                          1 cardThestalos the Firestorm Monarch
                                                                          R Rarity
                                                                          1 cardThestalos the Firestorm Monarch
                                                                          Thestalos the Firestorm Monarch
                                                                          FIRE 6
                                                                          Thestalos the Firestorm Monarch
                                                                          • ATK:

                                                                          • 2400

                                                                          • DEF:

                                                                          • 1000


                                                                          If this card is Tribute Summoned: Discard 1 random card from your opponent's hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 100.


                                                                          UR Rarity
                                                                          1 cardFoolish Burial
                                                                          UR Rarity
                                                                          1 cardFoolish Burial
                                                                          Foolish Burial
                                                                          Spell Normal
                                                                          Foolish Burial

                                                                            Send 1 monster from your Deck to the GY.




                                                                            Tag(s):

                                                                            R Rarity
                                                                            1 cardSwords of Concealing Light
                                                                            R Rarity
                                                                            1 cardSwords of Concealing Light
                                                                            Swords of Concealing Light
                                                                            Spell Continuous
                                                                            Swords of Concealing Light

                                                                              Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.


                                                                              R Rarity
                                                                              1 cardBarrel Behind the Door
                                                                              R Rarity
                                                                              1 cardBarrel Behind the Door
                                                                              Barrel Behind the Door
                                                                              Trap Counter
                                                                              Barrel Behind the Door

                                                                                Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead.


                                                                                R Rarity
                                                                                1 cardCompulsory Evacuation Device
                                                                                R Rarity
                                                                                1 cardCompulsory Evacuation Device
                                                                                Compulsory Evacuation Device
                                                                                Trap Normal
                                                                                Compulsory Evacuation Device

                                                                                  Target 1 monster on the field; return that target to the hand.


                                                                                  R Rarity
                                                                                  1 cardDogmatika Punishment
                                                                                  R Rarity
                                                                                  1 cardDogmatika Punishment
                                                                                  Dogmatika Punishment
                                                                                  Trap Normal
                                                                                  Dogmatika Punishment

                                                                                    Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                                                                    SR Rarity
                                                                                    1 cardImperial Iron Wall
                                                                                    SR Rarity
                                                                                    1 cardImperial Iron Wall
                                                                                    Imperial Iron Wall
                                                                                    Trap Continuous
                                                                                    Imperial Iron Wall

                                                                                      Neither player can banish cards.


                                                                                      SR Rarity
                                                                                      1 cardSummon Limit
                                                                                      SR Rarity
                                                                                      1 cardSummon Limit
                                                                                      Summon Limit
                                                                                      Trap Continuous
                                                                                      Summon Limit

                                                                                        Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                                                                                        SR Rarity
                                                                                        1 cardWiretap
                                                                                        SR Rarity
                                                                                        1 cardWiretap
                                                                                        Wiretap
                                                                                        Trap Counter
                                                                                        Wiretap

                                                                                          When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.




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