FIRE
4Bravedrive
ATK:
1500
DEF:
1000
View:
3675
Once per turn, when your Cyberse monster declares an attack: You can discard 1 monster; that attacking monster gains 600 ATK, until the end of this turn.
Bravedrive — Power Evaluation
Final Score: 44 ± 8 · Confidence: Medium
- Intrinsic: 41 · Deck: 46 · Meta: provisional
- Primary role: Utility
Why it scores here
Bravedrive is a Level 4 Fire Cyberse body whose only effect is a once-per-turn pump: discard 1 monster to give an attacking Cyberse monster +600 ATK until end of turn. Its 1500 ATK and Level 4 stats earn nothing by themselves. The effect converts a discarded card into a one-time battle-damage boost, so its value is capped by combat and by the discard cost, which is a net -1 card. Presence in 10 of 10 sampled decks across six archetypes confirms it is routinely run and easy to include, not that it is strong.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Played as a main-deck card in all 10 sampled decks at about 2.4 copies, but there is no searcher or recorded starter evidence, so access depends on drawing it (observed; inferred for the draw route). |
| Combo & Conversion | 25 | Text only pumps an attacker by 600 ATK and builds no board or extra bodies; there are zero recorded combos to show otherwise (verified text; no combo observation). |
| Resource Economy | 20 | The discard is a cost with no refuel, search, or recovery, so the card is card-disadvantage on activation (verified text; inferred net -1). |
| Effect & Interaction | 10 | The effect has no negation, removal, or hand-trap reach and gives the opponent nothing to respond to (verified text). |
| Material Utility | 40 | A Level 4 Fire Cyberse body is a plausible generic material candidate, but no recorded boards show it used as material (verified stats; inferred use). |
| Resilience & Flexibility | 30 | Usable only when a Cyberse monster attacks and only once per turn, so the effect is easy to shut off and the card is dead in many spots (verified text; inferred). |
| Deck-Building Efficiency | 70 | No garnet, lock, or restriction beyond a Cyberse requirement on the pump, and three copies are cheap to run (verified text; observed copy counts). |
Calculation
Weight profile: Utility default profile; no secondary role blended. Intrinsic ≈ 41, Deck ≈ 46, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap Level 4 body that fits Cyberse and Code Talker homes
- Once-per-turn +600 ATK pump converts a discard into battle damage
- Spread across six archetypes, showing it is portable across decks
Weaknesses
- No search, board presence, or interaction of its own
- Discard cost is card disadvantage
- The +600 ATK matters only during combat with a Cyberse attacker
Counters / choke points
- Removal or negation of the attacking Cyberse monster during the attack step
- Opponent plays that prevent the Cyberse attack from being declared
Best use
Utility. Decks: Code Talker, Cynet Universe builds. Suggested copies: 2.
Evidence & gaps
- Verified: Effect text: once per turn, discard 1 monster so an attacking Cyberse monster gains 600 ATK until end of turn; Level 4 Fire Cyberse Effect Monster, ATK 1500 / DEF 1000; Legal in TCG, OCG, MasterDuel and DuelLinks
- Observed: Appears as a main-deck card in 10 of 10 attached decks, about 2.4 copies on average; Cynet Universe and Spool Code appear in 9 of 10 decks alongside it; Spans six archetypes; 9 of 10 decks are gameplay type 4
- Inferred: The pump only matters during battle with a Cyberse attacker, so its value is bounded by combat damage; The discard cost is a net -1 card unless the discarded monster is dead; The Level 4 body is a generic material candidate, untested in recorded boards
- Data gaps: No combos supplied, so combo conversion and material use are text-only inference No guides supplied No usage statistics (StatisticsCard); inclusion is inferred from the 10-deck sample only No banlist token; assumed 3 copies (unlimited)






