Skull Servant Deck #558582 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
25± 8/ 100
Power Score
Structural 54
Reliability 40
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Skull Servant graveyard engine (King of the Skull Servants, Wightprince, The Lady in Wight) feeding Horus / Zombie / Link and Xyz pressure; Link and Xyz boss monsters (Imsety, Zombie Vampire, Super Starslayer TY-PHON, Galaxy-Eyes Photon Lord) with negate and removal text
  • Turn 1 (going first): Open Wightbaking / Moissa Wight / Wightlord searchers, search into King's Sarcophagus and Horus monsters (text-based, Inferred)
  • Turn 2 (going second): Use Destructive Daruma Karma Cannon or Black Goat Laughs to reset or restrict the opposing board, then rebuild from the GY (Inferred)
  • Recovery: Recurse Skull Servant pieces from the GY via King of the Skull Servants and Wightprince text, and Zombie World regeneration (Inferred)
  • After siding: Not evaluable: side deck count is 0 in the export

Why it scores here

This list is Illegal in OCG because it runs 1 copy of Triple Tactics Talent, which is Forbidden, so it is scored only as a theoretical, structural read and capped at 25. The structural read (about 54) comes from the system: a searcher-dense Skull Servant engine with a high chance of hitting a searcher in the opening hand (about 0.72), a near-complete archetype core (about 0.96 chance of at least one core card in a 5-card hand), and recursion through the graveyard. Popularity did not earn points: the archetype appears in usage stats, but that only confirms the list is real, and the recorded-combo floor and median are unmeasured. No card scores were averaged; the score comes from consistency, recursion, and closing power on the whole system. The Extra Deck is fully used with Link, Xyz and Synchro bosses, but there is no side deck and no tournament or match record.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 searcher in opening 5) ≈ 0.72; archetype core (28 copies) P(≥1 in hand5) ≈ 0.96 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 13 searcher-text cards and no hand traps; situational cards Destructive Daruma, Black Goat Laughs and Transaction Rollback add dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards (total_combos 0); ceiling read from card text only through Sarcophagus/Horus and Link/Xyz revival lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded combo distribution, so median output is unmeasured and held near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Several graveyard-recursion pieces (Skull Servant, The Lady in Wight, Wightprince, Mezuki, Changshi) give more than one restart route (Inferred)
D6 Resource Economy, Recovery & Grind 62 Graveyard recursion and Zombie World regeneration from card text; self-cost cards One for One and That Grass Looks Greener (Inferred)
D7 End-Board & Interaction Quality 55 22 removal-text and 1 negate-text card across Link/Xyz boss effects; no hand traps or floodgates (Inferred semantic)
D8 Going-Second & Board-Breaking Power 50 Destructive Daruma and Black Goat Laughs provide board reset or restriction; no recorded going-second split (Inferred)
D9 Offensive Pressure & Closing Power 62 Boss ATK 2800–3000 across Imsety, Doomking Balerdroch, The Zombie Vampire, Super Starslayer TY-PHON and Skeletal Dragon Felgrand (Verified card stats)
D10 Main Deck Efficiency & Flexibility 50 60 Main Deck cards across 30 distinct names; 24 non-monster slots dilute monster density, partly offset by the 3-copy core (Inferred)
D11 Extra Deck Efficiency & Coverage 58 All 15 Extra Deck slots used: 9 Link, 4 Xyz, 2 Synchro, with several Horus, Zombie and Vampire options (Verified structure)
D12 Side Deck Adaptability 15 Side deck count is 0 in the export, so no post-side plan is recorded (Provisional)
D13 Matchup Coverage & Format Fit 35 No tournament link and no archetype meta-share in the evidence, so format fit is unmeasured (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step graveyard chains and Link/Xyz material choices raise decision load; no pilot data (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12); illegal_list_cap (-14). Final formula: Illegal cap: 0.80*Structural(54) + 0.20*TournamentReliability(40) = 51 before modifiers; capped at 25 as theoretical-only (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density gives a high chance of a starter in the opening hand (about 0.72)
  • Near-complete archetype core (about 0.96 in hand5) and 3-copy consistency on the main engine pieces
  • Graveyard recursion gives several restart routes after disruption
  • Full Extra Deck of Link, Xyz and Synchro bosses with 2800–3000 ATK options

Weaknesses

  • Illegal list: Triple Tactics Talent is Forbidden in OCG
  • No recorded combos, so floor, median and ceiling are unmeasured
  • 24 non-monster main slots and several situational cards (Daruma, Black Goat Laughs, Transaction Rollback) add dead-draw risk
  • No side deck and no hand traps or floodgates

Critical choke points

  • Any build that keeps Triple Tactics Talent is illegal until it is removed
  • Lines rely on the graveyard Skull Servant pieces, so early graveyard disruption removes recovery options
Priority Remove Add Reason
1 Triple Tactics Talent Skull Servant (3rd copy) Clears the Forbidden copy violation; usage stats show a typical 3 copies of Skull Servant and the deck runs 2 (Verified usage; the effect of the swap is Inferred)

Evidence & confidence

  • Verified: Illegal status from Triple Tactics Talent (Forbidden, 1 copy run); Main 60 and Extra 15 are within size rules; Side 0; Card stats and text from the resolved card list; Archetype usage stats: Skull Servant typical 3 copies, deck runs 2
  • Inferred: Consistency: searcher and core hypergeometric estimates (0.72 and 0.96); Engine and recursion reads from card text; Going-first and going-second plans from text; Interaction density read from removal and negate text
  • Provisional: Meta Power and matchup fit (no dated metagame sample or tournament link); Combo floor and median (no recorded boards); Post-side plan (side deck is empty)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for this deck (going-first/second, matchup, brick and starter rates) Side deck is empty, so post-side adaptability cannot be assessed Deck title is null in the export Meta Power is provisional without a dated metagame sample

More OCG Info

Skull Servant

Skull Servant Breakdown

 
 

 

 

 

 

 

 
 

 

 
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