Created by: YGO Mod (20517634)

Created On: 09/15/2025

Main: 40 Extra: 9

N Rarity
3 cardGem-Armadillo
N Rarity
3 cardGem-Armadillo
Gem-Armadillo
EARTH 4
Gem-Armadillo
  • ATK:

  • 1700

  • DEF:

  • 500


When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.


N Rarity
3 cardGem-Elephant
N Rarity
3 cardGem-Elephant
Gem-Elephant
EARTH 3
Gem-Elephant
  • ATK:

  • 400

  • DEF:

  • 1900


During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF.


R Rarity
3 cardGem-Knight Alexandrite
R Rarity
3 cardGem-Knight Alexandrite
Gem-Knight Alexandrite
EARTH 4
Gem-Knight Alexandrite
  • ATK:

  • 1800

  • DEF:

  • 1200


You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.


R Rarity
3 cardGem-Turtle
R Rarity
3 cardGem-Turtle
Gem-Turtle
EARTH 4
Gem-Turtle
  • ATK:

  • 0

  • DEF:

  • 2000


FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.


N Rarity
3 cardGem-Knight Garnet
N Rarity
3 cardGem-Knight Garnet
Gem-Knight Garnet
EARTH 4
Gem-Knight Garnet
  • ATK:

  • 1900

  • DEF:

  • 0


The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.


N Rarity
3 cardGem-Knight Sapphire
N Rarity
3 cardGem-Knight Sapphire
Gem-Knight Sapphire
EARTH 4
Gem-Knight Sapphire
  • ATK:

  • 0

  • DEF:

  • 2100


His Sapphire power commands the waters to protect him from attack. His comrades trust in his silent protection.


N Rarity
3 cardGem-Knight Tourmaline
N Rarity
3 cardGem-Knight Tourmaline
Gem-Knight Tourmaline
EARTH 4
Gem-Knight Tourmaline
  • ATK:

  • 1600

  • DEF:

  • 1800


He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life.


N Rarity
2 cardBranch!
N Rarity
2 cardBranch!
Branch!
Spell Continuous
Branch!

    When a Fusion Monster(s) on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of the Fusion Materials in your Graveyard that was used for its Fusion Summon; Special Summon it.


    R Rarity
    2 cardDe-Fusion
    R Rarity
    2 cardDe-Fusion
    De-Fusion
    Spell Quick
    De-Fusion

      Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.


      N Rarity
      3 cardFusion Weapon
      N Rarity
      3 cardFusion Weapon
      Fusion Weapon
      Spell Equip
      Fusion Weapon

        Equip only to a Level 6 or lower Fusion Monster. The equipped monster gains 1500 ATK and DEF.


        SR Rarity
        3 cardGem-Knight Fusion
        SR Rarity
        3 cardGem-Knight Fusion
        Gem-Knight Fusion
        Spell Normal
        Gem-Knight Fusion

          Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.


          N Rarity
          3 cardRe-Fusion
          N Rarity
          3 cardRe-Fusion
          Re-Fusion
          Spell Equip
          Re-Fusion

            Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.


            R Rarity
            3 cardParadox Fusion
            R Rarity
            3 cardParadox Fusion
            Paradox Fusion
            Trap Counter
            Paradox Fusion

              When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position.


              N Rarity
              3 cardWild Tornado
              N Rarity
              3 cardWild Tornado
              Wild Tornado
              Trap Normal
              Wild Tornado

                Target 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell/Trap from their hand. If this Set card is destroyed and sent to the GY: Target 1 face-up card on the field; destroy that target.


                SR Rarity
                3 cardGem-Knight Aquamarine
                SR Rarity
                3 cardGem-Knight Aquamarine
                Gem-Knight Aquamarine
                EARTH 6
                Gem-Knight Aquamarine
                • ATK:

                • 1400

                • DEF:

                • 2600


                "Gem-Knight Sapphire" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.


                SR Rarity
                3 cardGem-Knight Ruby
                SR Rarity
                3 cardGem-Knight Ruby
                Gem-Knight Ruby
                EARTH 6
                Gem-Knight Ruby
                • ATK:

                • 2500

                • DEF:

                • 1300


                "Gem-Knight Garnet" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.


                SR Rarity
                3 cardGem-Knight Topaz
                SR Rarity
                3 cardGem-Knight Topaz
                Gem-Knight Topaz
                EARTH 6
                Gem-Knight Topaz
                • ATK:

                • 1800

                • DEF:

                • 1800


                "Gem-Knight Tourmaline" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.




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