Gem-Knights Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Gem-Knight Lazuli
R Rarity
Gem-Knight Lazuli
R Rarity
Gem-Knight Lazuli
EARTH 1
Gem-Knight Lazuli
  • ATK:

  • 600

  • DEF:

  • 100


If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.

SR Rarity
Gem-Knight Quartz
SR Rarity
Gem-Knight Quartz
SR Rarity
Gem-Knight Quartz
EARTH 4
Gem-Knight Quartz
  • ATK:

  • 1500

  • DEF:

  • 1500


If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

R Rarity
Superheavy Samurai Scales
R Rarity
Superheavy Samurai Scales
R Rarity
Superheavy Samurai Scales
EARTH 4
Superheavy Samurai Scales
  • ATK:

  • 800

  • DEF:

  • 1800


If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once per turn.

R Rarity
Superheavy Samurai Soulhorns
R Rarity
Superheavy Samurai Soulhorns
R Rarity
Superheavy Samurai Soulhorns
EARTH 1
Superheavy Samurai Soulhorns
  • ATK:

  • 0

  • DEF:

  • 300


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulhorns" once per turn.

R Rarity
Superheavy Samurai Soulpeacemaker
R Rarity
Superheavy Samurai Soulpeacemaker
R Rarity
Superheavy Samurai Soulpeacemaker
EARTH 1
Superheavy Samurai Soulpeacemaker
  • ATK:

  • 0

  • DEF:

  • 0


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn.

R Rarity
Superheavy Samurai Soulpiercer
R Rarity
Superheavy Samurai Soulpiercer
R Rarity
Superheavy Samurai Soulpiercer
EARTH 4
Superheavy Samurai Soulpiercer
  • ATK:

  • 1200

  • DEF:

  • 0


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".

SR Rarity
Superheavy Samurai Wagon
SR Rarity
Superheavy Samurai Wagon
SR Rarity
Superheavy Samurai Wagon
EARTH 4
Superheavy Samurai Wagon
  • ATK:

  • 1200

  • DEF:

  • 1800


When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn.

N Rarity
Gem-Knight Lapis
N Rarity
Gem-Knight Lapis
N Rarity
Gem-Knight Lapis
EARTH 3
Gem-Knight Lapis
  • ATK:

  • 1200

  • DEF:

  • 100


The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends.

N Rarity
PSY-Frame Driver
N Rarity
PSY-Frame Driver
N Rarity
PSY-Frame Driver
LIGHT 6
PSY-Frame Driver
  • ATK:

  • 2500

  • DEF:

  • 0


A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".

UR Rarity
Superheavy Samurai Monk Big Benkei
UR Rarity
Superheavy Samurai Monk Big Benkei
UR Rarity
Superheavy Samurai Monk Big Benkei
EARTH 81
Superheavy Samurai Monk Big Benkei
  • ATK:

  • 1000

  • DEF:

  • 3500


[ Pendulum Effect ] If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn.

UR Rarity
Superheavy Samurai Prodigy Wakaushi
UR Rarity
Superheavy Samurai Prodigy Wakaushi
UR Rarity
Superheavy Samurai Prodigy Wakaushi
DARK 48
Superheavy Samurai Prodigy Wakaushi
  • ATK:

  • 1000

  • DEF:

  • 1500


[ Pendulum Effect ] If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

SR Rarity
PSY-Framegear Gamma
SR Rarity
PSY-Framegear Gamma
SR Rarity
PSY-Framegear Gamma
LIGHT 2
PSY-Framegear Gamma
  • ATK:

  • 1000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.

UR Rarity
Superheavy Samurai Motorbike
UR Rarity
Superheavy Samurai Motorbike
UR Rarity
Superheavy Samurai Motorbike
EARTH 2
Superheavy Samurai Motorbike
  • ATK:

  • 800

  • DEF:

  • 1200


If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.

SR Rarity
Black Garden
SR Rarity
Black Garden
SR Rarity
Black Garden
Spell Field
Black Garden

    If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.

    UR Rarity
    Brilliant Fusion
    UR Rarity
    Brilliant Fusion
    UR Rarity
    Brilliant Fusion
    Spell Continuous
    Brilliant Fusion

      When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.

      SR Rarity
      Gem-Knight Fusion
      SR Rarity
      Gem-Knight Fusion
      SR Rarity
      Gem-Knight Fusion
      Spell Normal
      Gem-Knight Fusion

        Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.

        Extra Deck

        UR Rarity
        Gem-Knight Lady Brilliant Diamond
        UR Rarity
        Gem-Knight Lady Brilliant Diamond
        UR Rarity
        Gem-Knight Lady Brilliant Diamond
        EARTH 10
        Gem-Knight Lady Brilliant Diamond
        • ATK:

        • 3400

        • DEF:

        • 2000


        3 "Gem-Knight" monsters Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.

        R Rarity
        Gem-Knight Lady Lapis Lazuli
        R Rarity
        Gem-Knight Lady Lapis Lazuli
        R Rarity
        Gem-Knight Lady Lapis Lazuli
        EARTH 5
        Gem-Knight Lady Lapis Lazuli
        • ATK:

        • 2400

        • DEF:

        • 1000


        "Gem-Knight Lapis" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.

        UR Rarity
        Gem-Knight Master Diamond
        UR Rarity
        Gem-Knight Master Diamond
        UR Rarity
        Gem-Knight Master Diamond
        EARTH 9
        Gem-Knight Master Diamond
        • ATK:

        • 2900

        • DEF:

        • 2500


        3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.

        R Rarity
        Cross-Sheep
        R Rarity
        Cross-Sheep
        R Rarity
        Cross-Sheep
        EARTH
        Cross-Sheep
        • ATK:

        • 700

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

        SR Rarity
        Gem-Knight Phantom Quartz
        SR Rarity
        Gem-Knight Phantom Quartz
        SR Rarity
        Gem-Knight Phantom Quartz
        EARTH
        Gem-Knight Phantom Quartz
        • ATK:

        • 1450

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.

        SR Rarity
        Superheavy Samurai Scarecrow
        SR Rarity
        Superheavy Samurai Scarecrow
        SR Rarity
        Superheavy Samurai Scarecrow
        EARTH
        Superheavy Samurai Scarecrow
        • ATK:

        • 0

        • LINK-1

        Link Arrow:

        Bottom-Left


        1 "Superheavy Samurai" monster Cannot be used as Link Material. While you have no Spells/Traps in your GY, you take no battle damage from attacks involving this card. If you have no Spells/Traps in your GY: You can discard 1 monster, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it to your zone this card points to, in Defense Position. You can only use this effect of "Superheavy Samurai Scarecrow" once per turn.

        UR Rarity
        Accel Synchro Stardust Dragon
        UR Rarity
        Accel Synchro Stardust Dragon
        UR Rarity
        Accel Synchro Stardust Dragon
        WIND 8
        Accel Synchro Stardust Dragon
        • ATK:

        • 2500

        • DEF:

        • 2000


        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.

        UR Rarity
        Baronne de Fleur
        UR Rarity
        Baronne de Fleur
        UR Rarity
        Baronne de Fleur
        WIND 10
        Baronne de Fleur
        • ATK:

        • 3000

        • DEF:

        • 2400


        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

        UR Rarity
        Borreload Savage Dragon
        UR Rarity
        Borreload Savage Dragon
        UR Rarity
        Borreload Savage Dragon
        DARK 8
        Borreload Savage Dragon
        • ATK:

        • 3000

        • DEF:

        • 2500


        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.

        SR Rarity
        Garden Rose Maiden
        SR Rarity
        Garden Rose Maiden
        SR Rarity
        Garden Rose Maiden
        DARK 5
        Garden Rose Maiden
        • ATK:

        • 1600

        • DEF:

        • 2400


        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.

        R Rarity
        Superheavy Samurai Ninja Sarutobi
        R Rarity
        Superheavy Samurai Ninja Sarutobi
        R Rarity
        Superheavy Samurai Ninja Sarutobi
        EARTH 8
        Superheavy Samurai Ninja Sarutobi
        • ATK:

        • 2000

        • DEF:

        • 2800


        1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent.

        SR Rarity
        Number 41: Bagooska the Terribly Tired Tapir
        SR Rarity
        Number 41: Bagooska the Terribly Tired Tapir
        SR Rarity
        Number 41: Bagooska the Terribly Tired Tapir
        EARTH
        Number 41: Bagooska the Terribly Tired Tapir
        • ATK:

        • 2100

        • DEF:

        • 2000


        2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

        UR Rarity
        Primathmech Alembertian
        UR Rarity
        Primathmech Alembertian
        UR Rarity
        Primathmech Alembertian
        EARTH
        Primathmech Alembertian
        • ATK:

        • 2000

        • DEF:

        • 0


        2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.

        Need 32 UR

        UR Rarity
        Mardel, Generaider Boss of Light1 card
        UR Rarity
        Maxx "C"3 card
        UR Rarity
        Ragnaraika the Evil Seed3 card
        UR Rarity
        Aromalilith Rosemary1 card
        UR Rarity
        Aromaseraphy Jasmine2 card
         Rarity
        Cosmic Tree Irmistil1 card
        UR Rarity
        Ragnaraika Stag Sovereign1 card
        UR Rarity
        Sylvan Dancepione1 card
        UR Rarity
        Aromaseraphy Sweet Marjoram1 card
        UR Rarity
        Aromalilith Rosalina3 card
        UR Rarity
        Ash Blossom & Joyous Spring3 card
        UR Rarity
        Ghost Sister & Spooky Dogwood3 card
        UR Rarity
        Brilliant Fusion1 card
        UR Rarity
        Called by the Grave2 card
        UR Rarity
        Crossout Designator1 card
        UR Rarity
        Triple Tactics Talent2 card
        UR Rarity
        Infinite Impermanence2 card
         Rarity
        Ragnaraika Bleached Wisteria1 card

        Main: 51 Extra: 16

        R Rarity
        1 cardAromage Laurel
        R Rarity
        1 cardAromage Laurel
        Aromage Laurel
        WIND 1
        Aromage Laurel
        • ATK:

        • 800

        • DEF:

        • 0


        If your LP are higher than your opponent's: You can Special Summon this card from your hand. If you gain LP: Target 1 non-Tuner Plant monster on the field; it is treated as a Tuner this turn. If this card is sent to the GY: You can gain 500 LP. You can only use each effect of "Aromage Laurel" once per turn.


        N Rarity
        1 cardAromage Marjoram
        N Rarity
        1 cardAromage Marjoram
        Aromage Marjoram
        DARK 5
        Aromage Marjoram
        • ATK:

        • 2000

        • DEF:

        • 1600


        While your LP are higher than your opponent's, you take no battle damage from attacks involving your Plant monsters. You can only use each of the following effects of "Aromage Marjoram" once per turn. ● When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP. ● If you gain LP: Target cards in your opponent's GY, up to the number of "Aroma" monsters you control; banish them.


        R Rarity
        1 cardGem-Knight Lazuli
        R Rarity
        1 cardGem-Knight Lazuli
        Gem-Knight Lazuli
        EARTH 1
        Gem-Knight Lazuli
        • ATK:

        • 600

        • DEF:

        • 100


        If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.


        SR Rarity
        3 cardLonefire Blossom
        SR Rarity
        3 cardLonefire Blossom
        Lonefire Blossom
        FIRE 3
        Lonefire Blossom
        • ATK:

        • 500

        • DEF:

        • 1400


        Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck.


        UR Rarity
        1 cardMardel, Generaider Boss of Light
        UR Rarity
        1 cardMardel, Generaider Boss of Light
        Mardel, Generaider Boss of Light
        LIGHT 9
        Mardel, Generaider Boss of Light
        • ATK:

        • 2400

        • DEF:

        • 2400


        You can only control 1 "Mardel, Generaider Boss of Light". If this card is Normal or Special Summoned: You can add 1 "Generaider" card or 1 Plant monster from your Deck to your hand, except "Mardel, Generaider Boss of Light". You can only use this effect of "Mardel, Generaider Boss of Light" once per turn.


        UR Rarity
        3 cardMaxx "C"
        UR Rarity
        3 cardMaxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        N Rarity
        1 cardPredaplant Darlingtonia Cobra
        N Rarity
        1 cardPredaplant Darlingtonia Cobra
        Predaplant Darlingtonia Cobra
        DARK 3
        Predaplant Darlingtonia Cobra
        • ATK:

        • 1000

        • DEF:

        • 1500


        If this card is Special Summoned by the effect of a "Predaplant" monster: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. You can only use this effect of "Predaplant Darlingtonia Cobra" once per Duel.


        SR Rarity
        1 cardPredaplant Ophrys Scorpio
        SR Rarity
        1 cardPredaplant Ophrys Scorpio
        Predaplant Ophrys Scorpio
        DARK 3
        Predaplant Ophrys Scorpio
        • ATK:

        • 1200

        • DEF:

        • 800


        If this card is Normal or Special Summoned: You can send 1 monster from your hand to the GY; Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Ophrys Scorpio". You can only use this effect of "Predaplant Ophrys Scorpio" once per turn.


        N Rarity
        1 cardRagnaraika Armored Lizard
        N Rarity
        1 cardRagnaraika Armored Lizard
        Ragnaraika Armored Lizard
        DARK 4
        Ragnaraika Armored Lizard
        • ATK:

        • 0

        • DEF:

        • 2300


        You can Special Summon this card (from your hand) by banishing 1 Insect, Plant, or Reptile monster from your GY. You can only Special Summon "Ragnaraika Armored Lizard" once per turn this way. You can discard 1 Insect, Plant, or Reptile monster, then target 1 face-up monster your opponent controls, except an Insect, Plant, or Reptile monster; return it to the hand. You can only use this effect of "Ragnaraika Armored Lizard" once per turn.


        R Rarity
        1 cardRagnaraika Samurai Beetle
        R Rarity
        1 cardRagnaraika Samurai Beetle
        Ragnaraika Samurai Beetle
        LIGHT 3
        Ragnaraika Samurai Beetle
        • ATK:

        • 1500

        • DEF:

        • 0


        You can Special Summon this card (from your hand) by placing 1 of your banished Insect, Plant, or Reptile monsters on the bottom of your Main Deck. You can only Special Summon "Ragnaraika Samurai Beetle" once per turn this way. If this card is sent to the GY as material for a "Ragnaraika" Link Monster: You can target 1 Level 4 or lower Insect, Plant, or Reptile monster in your GY, except "Ragnaraika Samurai Beetle"; Special Summon it in Defense Position. You can only use this effect of "Ragnaraika Samurai Beetle" once per turn.


        UR Rarity
        3 cardRagnaraika the Evil Seed
        UR Rarity
        3 cardRagnaraika the Evil Seed
        Ragnaraika the Evil Seed
        EARTH 1
        Ragnaraika the Evil Seed
        • ATK:

        • 0

        • DEF:

        • 0


        You can Special Summon this card (from your hand) by sending 1 Insect, Plant, or Reptile monster from your hand to the GY. You can only Special Summon "Ragnaraika the Evil Seed" once per turn this way. If this card is Normal or Special Summoned: You can add to your hand up to 2 different "Ragnaraika" cards of yours that are banished and/or in your Deck, except "Ragnaraika the Evil Seed", then banish 1 card from your hand, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use this effect of "Ragnaraika the Evil Seed" once per turn.


        SR Rarity
        1 cardRagnaraika Wicked Butterfly
        SR Rarity
        1 cardRagnaraika Wicked Butterfly
        Ragnaraika Wicked Butterfly
        EARTH 4
        Ragnaraika Wicked Butterfly
        • ATK:

        • 1800

        • DEF:

        • 0


        You can discard this card; Special Summon 1 Insect, Plant, or Reptile monster from your hand. If this card is banished from the hand or GY: You can draw cards during the End Phase of this turn, equal to the number of different Monster Types among the monsters you control that are Insect, Plant, or Reptile. You can only use each effect of "Ragnaraika Wicked Butterfly" once per turn.


        N Rarity
        1 cardSunseed Twin
        N Rarity
        1 cardSunseed Twin
        Sunseed Twin
        EARTH 2
        Sunseed Twin
        • ATK:

        • 0

        • DEF:

        • 800


        If this card is Normal or Special Summoned while you control a "Sunavalon" Link Monster: You can target 1 Level 4 or lower Plant Normal Monster in your GY; Special Summon it. You can banish this card in your GY and 1 Link Monster you control; if you have 2 or more Plant Link Monsters with the same name as each other in your GY, Special Summon 1 of them. You can only use each effect of "Sunseed Twin" once per turn.


        N Rarity
        1 cardSunseed Genius Loci
        N Rarity
        1 cardSunseed Genius Loci
        Sunseed Genius Loci
        EARTH 1
        Sunseed Genius Loci
        • ATK:

        • 0

        • DEF:

        • 600


        ''This seed can only be harvested from the sacred tree once every thousand years, and will become the guardian spirit of its land after a thousand more.''


        UR Rarity
        3 cardAromalilith Rosalina
        UR Rarity
        3 cardAromalilith Rosalina
        Aromalilith Rosalina
        DARK 1
        Aromalilith Rosalina
        • ATK:

        • 0

        • DEF:

        • 0


        (Quick Effect): You can discard this card, then target 1 "Aroma" monster you control; gain LP equal to half its ATK. If this card is Normal or Special Summoned: You can Special Summon 1 non-Tuner "Aroma" monster from your Deck, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use each effect of "Aromalilith Rosalina" once per turn.


        R Rarity
        2 cardAromaseraphy Angelica
        R Rarity
        2 cardAromaseraphy Angelica
        Aromaseraphy Angelica
        LIGHT 1
        Aromaseraphy Angelica
        • ATK:

        • 0

        • DEF:

        • 0


        During either player's turn: You can discard this card, then target 1 "Aroma" monster in your Graveyard; gain LP equal to that target's ATK. While your LP is higher than your opponent's, you control an "Aroma" monster, and this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Aromaseraphy Angelica" once per turn.


        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        UR Rarity
        3 cardGhost Sister & Spooky Dogwood
        UR Rarity
        3 cardGhost Sister & Spooky Dogwood
        Ghost Sister & Spooky Dogwood
        WATER 3
        Ghost Sister & Spooky Dogwood
        • ATK:

        • 0

        • DEF:

        • 1800


        During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.


        N Rarity
        1 cardRose Girl
        N Rarity
        1 cardRose Girl
        Rose Girl
        EARTH 3
        Rose Girl
        • ATK:

        • 800

        • DEF:

        • 600


        If a face-up Plant monster(s) you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If a Plant monster is on the field and this card is in your GY: You can add this card to your hand. You can only use 1 "Rose Girl" effect per turn, and only once that turn.


        R Rarity
        1 cardAroma Blend
        R Rarity
        1 cardAroma Blend
        Aroma Blend
        Spell Normal
        Aroma Blend

          Discard 1 card; place 1 "Humid Winds", "Dried Winds", or "Blessed Winds" from your hand or Deck, face-up in your Spell & Trap Zone. You can banish this card from your GY; Fusion Summon 1 Plant Fusion Monster from your Extra Deck, by banishing its materials from your hand or field. If your LP are higher than your opponent's, you can also banish Plant monsters from your GY as material. You can only use each effect of "Aroma Blend" once per turn.


          UR Rarity
          1 cardBrilliant Fusion
          UR Rarity
          1 cardBrilliant Fusion
          Brilliant Fusion
          Spell Continuous
          Brilliant Fusion

            When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.


            UR Rarity
            2 cardCalled by the Grave
            UR Rarity
            2 cardCalled by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              UR Rarity
              1 cardCrossout Designator
              UR Rarity
              1 cardCrossout Designator
              Crossout Designator
              Spell Quick
              Crossout Designator

                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                Tag(s):

                SR Rarity
                1 cardPot of Prosperity
                SR Rarity
                1 cardPot of Prosperity
                Pot of Prosperity
                Spell Normal
                Pot of Prosperity

                  Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                  Tag(s):

                  SR Rarity
                  3 cardRagnaraika Bloom
                  SR Rarity
                  3 cardRagnaraika Bloom
                  Ragnaraika Bloom
                  Spell Continuous
                  Ragnaraika Bloom

                    Insect, Plant, and Reptile monsters on the field gain 300 ATK/DEF, also all other monsters on the field lose 300 ATK/DEF. During your Main Phase: You can activate 1 of these effects; ● Add 1 "Ragnaraika" monster from your Deck to your hand, then discard 1 card. ● Special Summon 1 of your "Ragnaraika" monsters from your hand, GY, or banishment, in Defense Position. You can only use this effect of "Ragnaraika Bloom" once per turn.


                    R Rarity
                    1 cardSunvine Sowing
                    R Rarity
                    1 cardSunvine Sowing
                    Sunvine Sowing
                    Spell Normal
                    Sunvine Sowing

                      Special Summon 1 "Sunseed" monster from your Deck, and if you do, take 1000 damage. If you control no "Sunavalon" Link Monsters, you can only Special Summon "Sunseed Genius Loci" with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Plant monsters. If a Plant Link Monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only activate 1 "Sunvine Sowing" per turn.


                      UR Rarity
                      2 cardTriple Tactics Talent
                      UR Rarity
                      2 cardTriple Tactics Talent
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                        Tag(s):

                        N Rarity
                        1 cardAroma Healing
                        N Rarity
                        1 cardAroma Healing
                        Aroma Healing
                        Trap Normal
                        Aroma Healing

                          Gain 1000 LP for each "Aroma" monster you control with a different name. You can banish this card from your GY, then target 1 "Aroma" monster in your GY; Special Summon it (but banish it when it leaves the field), then gain 500 LP. You can only use 1 "Aroma Healing" effect per turn, and only once that turn.


                          R Rarity
                          1 cardBlessed Winds
                          R Rarity
                          1 cardBlessed Winds
                          Blessed Winds
                          Trap Continuous
                          Blessed Winds

                            You can activate 1 of the following effects. ● Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP. ● Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP. ● Pay 1000 LP; Special Summon 1 "Aroma" monster from your GY. You can only use this effect of "Blessed Winds" once per turn.


                            N Rarity
                            1 cardDried Winds
                            N Rarity
                            1 cardDried Winds
                            Dried Winds
                            Trap Continuous
                            Dried Winds

                              If you gain LP: Target 1 face-up monster your opponent controls; destroy it. If you control an "Aroma" monster and your LP is at least 3000 higher than your opponent's: You can pay LP equal to the difference; destroy face-up monsters your opponent controls whose combined ATK is less than or equal to the LP you paid to activate this effect. You can only use each effect of "Dried Winds" once per turn.


                              UR Rarity
                              2 cardInfinite Impermanence
                              UR Rarity
                              2 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                 Rarity
                                1 cardRagnaraika Bleached Wisteria
                                 Rarity
                                1 cardRagnaraika Bleached Wisteria
                                Ragnaraika Bleached Wisteria
                                Trap Continuous
                                Ragnaraika Bleached Wisteria

                                  Special Summon this card as a Normal Monster (Plant/DARK/Level 4/ATK 1600/DEF 0) (this card is also still a Trap), then, if you control a "Ragnaraika" Link Monster, you can banish up to 2 cards from your opponent's GY. During the End Phase, if this card is in your GY: You can shuffle 2 Insect, Plant, and/or Reptile monsters from your GY and/or banishment into the Deck, and if you do, Set this card. You can only use this effect of "Ragnaraika Bleached Wisteria" once per turn.


                                  R Rarity
                                  1 cardRagnaraika Hunting Dance
                                  R Rarity
                                  1 cardRagnaraika Hunting Dance
                                  Ragnaraika Hunting Dance
                                  Trap Normal
                                  Ragnaraika Hunting Dance

                                    Target cards your opponent controls, up to the number of different Monster Types among the Link Monsters you control that are Insect, Plant, or Reptile; destroy them. If a face-up Insect, Plant, or Reptile monster(s) you control is destroyed by battle or card effect, while this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Ragnaraika Hunting Dance" once per turn.


                                    SR Rarity
                                    1 cardAromalilith Magnolia
                                    SR Rarity
                                    1 cardAromalilith Magnolia
                                    Aromalilith Magnolia
                                    DARK 8
                                    Aromalilith Magnolia
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 1800


                                    1 "Aroma" monster + 1 Plant monster While your LP are higher than your opponent's, Plant monsters you control cannot be destroyed by your opponent's card effects. Once per turn: You can pay 2000 LP; banish cards on the field equal to the number of "Humid Winds", "Dried Winds", and "Blessed Winds" you control. Once per turn, if you gain LP, even during the Damage Step: You can make all Plant monsters you currently control gain ATK equal to the LP gained, until the end of this turn.


                                    SR Rarity
                                    1 cardGem-Knight Seraphinite
                                    SR Rarity
                                    1 cardGem-Knight Seraphinite
                                    Gem-Knight Seraphinite
                                    EARTH 5
                                    Gem-Knight Seraphinite
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1400


                                    1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                                    UR Rarity
                                    1 cardAromalilith Rosemary
                                    UR Rarity
                                    1 cardAromalilith Rosemary
                                    Aromalilith Rosemary
                                    DARK
                                    Aromalilith Rosemary
                                    • ATK:

                                    • 2200

                                    • LINK-3

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    2+ Plant monsters If this card is Special Summoned: You can add 1 "Aroma" card from your Deck to your hand. If you gain LP, even during the Damage Step: You can Special Summon up to 3 "Aroma" monsters from your hand to your zones this card points to. You can Tribute 1 monster this card points to, then target 1 card on the field; banish it, and if you do, gain 1000 LP. You can only use each effect of "Aromalilith Rosemary" once per turn.


                                    UR Rarity
                                    2 cardAromaseraphy Jasmine
                                    UR Rarity
                                    2 cardAromaseraphy Jasmine
                                    Aromaseraphy Jasmine
                                    LIGHT
                                    Aromaseraphy Jasmine
                                    • ATK:

                                    • 1800

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 Plant monsters If your LP are higher than your opponent's, this card and any Plant monsters it points to cannot be destroyed by battle. You can Tribute 1 monster this card points to; Special Summon 1 Plant monster from your Deck in Defense Position. You can only use this effect of "Aromaseraphy Jasmine" once per turn. Once per turn, if you gain LP: Add 1 Plant monster from your Deck to your hand.


                                    SR Rarity
                                    1 cardBenghalancer the Resurgent
                                    SR Rarity
                                    1 cardBenghalancer the Resurgent
                                    Benghalancer the Resurgent
                                    LIGHT
                                    Benghalancer the Resurgent
                                    • ATK:

                                    • 2500

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Left

                                    Right

                                    Bottom


                                    2+ Plant monsters During the Main Phase (Quick Effect): You can target 1 Effect Monster your opponent controls; take damage equal to its ATK, and if you did take damage, return it to the hand. If this card is in your GY: You can banish 2 or more Link Monsters from your GY whose combined Link Ratings equal exactly 4; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Benghalancer the Resurgent" effect per turn, and only once that turn.


                                     Rarity
                                    1 cardCosmic Tree Irmistil
                                     Rarity
                                    1 cardCosmic Tree Irmistil
                                    Cosmic Tree Irmistil
                                    EARTH
                                    Cosmic Tree Irmistil
                                    • ATK:

                                    • 2000

                                    • LINK-5

                                    Link Arrow:

                                    Top-Left

                                    Left

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    3+ Effect Monsters You can only control 1 "Cosmic Tree Irmistil". Each time your opponent Special Summons a monster(s) face-up during the Main Phase, you gain LP equal to their ATK. Once per turn (Quick Effect): You can pay LP in multiples of 1000 (max. 3000); this card gains that much ATK.


                                    SR Rarity
                                    1 cardRagnaraika Chain Coils
                                    SR Rarity
                                    1 cardRagnaraika Chain Coils
                                    Ragnaraika Chain Coils
                                    FIRE
                                    Ragnaraika Chain Coils
                                    • ATK:

                                    • 2900

                                    • LINK-4

                                    Link Arrow:

                                    Right

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    2+ monsters, including an Insect, Plant, or Reptile monster If your opponent activates a monster effect (except during the Damage Step): You can activate this effect; neither player can activate the effects of monsters in the hand this turn. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Chain Coils" once per turn.


                                    SR Rarity
                                    1 cardRagnaraika Mantis Monk
                                    SR Rarity
                                    1 cardRagnaraika Mantis Monk
                                    Ragnaraika Mantis Monk
                                    WIND
                                    Ragnaraika Mantis Monk
                                    • ATK:

                                    • 2300

                                    • LINK-3

                                    Link Arrow:

                                    Left

                                    Bottom

                                    Bottom-Right


                                    2+ monsters, including an Insect, Plant, or Reptile monster You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 "Ragnaraika" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Mantis Monk" once per turn.


                                    N Rarity
                                    1 cardRagnaraika Selene Snapper
                                    N Rarity
                                    1 cardRagnaraika Selene Snapper
                                    Ragnaraika Selene Snapper
                                    WATER
                                    Ragnaraika Selene Snapper
                                    • ATK:

                                    • 2600

                                    • LINK-3

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom


                                    2+ Insect, Plant, and/or Reptile monsters You can banish up to 2 monsters from your GY, then target that many Spells/Traps your opponent controls; destroy them. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Selene Snapper" once per turn.


                                    SR Rarity
                                    1 cardRagnaraika Skeletal Soldier
                                    SR Rarity
                                    1 cardRagnaraika Skeletal Soldier
                                    Ragnaraika Skeletal Soldier
                                    FIRE
                                    Ragnaraika Skeletal Soldier
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including an Insect, Plant, or Reptile monster You can target 1 "Ragnaraika" monster in your GY; Special Summon it in Defense Position. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card. You can only use each effect of "Ragnaraika Skeletal Soldier" once per turn, also you cannot Special Summon during the turn you activate either of this card's effects, except Insect, Plant, or Reptile monsters.


                                    UR Rarity
                                    1 cardRagnaraika Stag Sovereign
                                    UR Rarity
                                    1 cardRagnaraika Stag Sovereign
                                    Ragnaraika Stag Sovereign
                                    EARTH
                                    Ragnaraika Stag Sovereign
                                    • ATK:

                                    • 3300

                                    • LINK-5

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.


                                    R Rarity
                                    1 cardSunavalon Dryas
                                    R Rarity
                                    1 cardSunavalon Dryas
                                    Sunavalon Dryas
                                    EARTH
                                    Sunavalon Dryas
                                    • ATK:

                                    • 0

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 Level 4 or lower Plant monster If this card is Link Summoned in the Extra Monster Zone using "Sunseed Genius Loci" as material: You can add 1 "Sunvine" Spell/Trap from your Deck to your hand. This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 "Sunvine" monster from your Extra Deck.


                                    R Rarity
                                    1 cardSunvine Healer
                                    R Rarity
                                    1 cardSunvine Healer
                                    Sunvine Healer
                                    EARTH
                                    Sunvine Healer
                                    • ATK:

                                    • 600

                                    • LINK-1

                                    Link Arrow:

                                    Top


                                    1 Plant Normal Monster If a "Sunavalon" Link Monster you control leaves the field by card effect: Destroy this card. If this card is Special Summoned: You can target 1 "Sunavalon" Link Monster on the field; gain LP equal to its Link Rating x 300. When your Plant Link Monster inflicts battle damage to your opponent: You can gain 600 LP.


                                    UR Rarity
                                    1 cardSylvan Dancepione
                                    UR Rarity
                                    1 cardSylvan Dancepione
                                    Sylvan Dancepione
                                    WIND
                                    Sylvan Dancepione
                                    • ATK:

                                    • 1200

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 Plant monsters If this card is Link Summoned: You can choose a number from 1 to 3 and excavate that many cards from the top of your Deck, and if you do, you can Special Summon up to 2 excavated Plant monsters, but they cannot be used as Link Material, also send the remaining cards to the GY. You can target 1 Plant monster in your GY that has a Level; the Levels of monsters this card points to become that monster's Level, until the end of this turn. You can only use each effect of "Sylvan Dancepione" once per turn.


                                    UR Rarity
                                    1 cardAromaseraphy Sweet Marjoram
                                    UR Rarity
                                    1 cardAromaseraphy Sweet Marjoram
                                    Aromaseraphy Sweet Marjoram
                                    LIGHT 6
                                    Aromaseraphy Sweet Marjoram
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1+ non-Tuner monsters While your LP are higher than your opponent's, your opponent cannot target Plant monsters you control with card effects. You can only use each of the following effects of "Aromaseraphy Sweet Marjoram" once per turn. ● If this card is Synchro Summoned: You can add 1 "Humid Winds", "Dried Winds", or "Blessed Winds" from your Deck to your hand. ● If you gain LP: Target 1 card your opponent controls; destroy it.



                                    GEM-KNIGHTS Decks in MASTER DUEL








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