Spell
ContinuousBranch!
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When a Fusion Monster(s) on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of the Fusion Materials in your Graveyard that was used for its Fusion Summon; Special Summon it.
Branch! — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
- Intrinsic: 47 · Deck: 50 · Meta: provisional
- Primary role: Recovery/Recursion
Why it scores here
Branch! converts a destroyed Fusion Monster into one recovered Fusion material from the Graveyard, so its value is recursion, not board presence. Its presence in 26 sampled decks, mostly Fusion-based, confirms it is a practical staple, but that frequency is not counted as power. High-tier stats are not relevant here; the score is held down by the conditional trigger, the absence of combo evidence, and zero opponent interaction.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Continuous Spell in 26 of 26 sampled decks at about 2 copies on average, with Fusion Deployment and Super Polymerization as common partners, but no starter or searched appearances in combos (observed; the reliable-access claim is inferred from deck inclusion). |
| Combo & Conversion | 35 | The text only returns one Fusion material per trigger and needs a Fusion Monster destroyed first, and no combo boards were supplied to show it converting into a full board (inferred from text). |
| Resource Economy | 55 | Each trigger recovers one card from the Graveyard, which is a card-advantage gain, but there is no net-advantage measurement (inferred from text). |
| Effect & Interaction | 10 | The card has no negation, removal, or hand-trap effect and only reacts to a Fusion Monster's destruction (verified from card text). |
| Material Utility | 5 | It is a Spell Card, so it cannot be used as material (verified from card type). |
| Resilience & Flexibility | 45 | As a face-up Continuous Spell it stays on the field across turns, but it can be removed as a Spell/Trap and is dead if no Fusion Monster is destroyed (inferred from card type and text). |
| Deck-Building Efficiency | 70 | One slot at 1 to 3 copies with no garnet or lock restriction, though it occupies a non-monster slot in Fusion decks (observed deck copy distribution, inferred slot cost). |
Calculation
Weight profile: Recovery/Recursion primary, no secondary role; no blend. Intrinsic ≈ 47, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recovers a Fusion material from the Graveyard after a Fusion Monster is destroyed by battle or card effect (verified text)
- Appears in 26 sampled decks, most often alongside Fusion Deployment (57.7%) and Super Polymerization (46.2%) (observed)
- Simple, cheap to run, and repeatable as long as Fusion Monsters keep getting destroyed (inferred)
Weaknesses
- Only triggers when a Fusion Monster is destroyed, so it does nothing in a normal board state (verified text)
- No combo evidence supplied, so starter, searched, or payoff role cannot be confirmed (gap)
- Provides no negation, removal, or hand-trap effect (verified text)
Counters / choke points
- Spell/Trap removal, because it is a face-up Continuous Spell (inferred from card type)
- Keeping Fusion Monsters off the field so the trigger never fires (inferred from text)
Best use
Recover a Fusion material after a Fusion Monster is destroyed. Decks: Fusion-based Despia, Branded, Gem-Knights, Red-Eyes lists (observed in deck sample).
Evidence & gaps
- Verified: Continuous Spell text: on a Fusion Monster's destruction, Special Summon one of your Graveyard Fusion Materials used for that summon; Card type is Spell Card, so it cannot be used as material
- Observed: In 26 of 26 sampled decks, avg 1.96 copies (12 decks at 1, 3 at 2, 11 at 3); Top partners: Fusion Deployment 57.7%, Ash Blossom 53.8%, Super Polymerization 46.2%; Spread over 10 archetypes and 3 gameplay types
- Inferred: The card is a Fusion-deck staple that recurs material value, not a standalone power source; Accessibility is reliable only in decks that already run Fusion Summon routes
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) assumed no usage statistics (StatisticsCard), so archetype inclusion % comes from the deck sample only the text states no once-per-turn clause, and none is assumed






