Branch!
Spell Continuous

Branch!

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When a Fusion Monster(s) on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of the Fusion Materials in your Graveyard that was used for its Fusion Summon; Special Summon it.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
49± 8/ 100
Power Score
Intrinsic 47
Deck 50

Branch! — Power Evaluation

Final Score: 49 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 50 · Meta: provisional
  • Primary role: Recovery/Recursion

Why it scores here

Branch! converts a destroyed Fusion Monster into one recovered Fusion material from the Graveyard, so its value is recursion, not board presence. Its presence in 26 sampled decks, mostly Fusion-based, confirms it is a practical staple, but that frequency is not counted as power. High-tier stats are not relevant here; the score is held down by the conditional trigger, the absence of combo evidence, and zero opponent interaction.

Axis scores

Axis Score Evidence
Accessibility 55 Continuous Spell in 26 of 26 sampled decks at about 2 copies on average, with Fusion Deployment and Super Polymerization as common partners, but no starter or searched appearances in combos (observed; the reliable-access claim is inferred from deck inclusion).
Combo & Conversion 35 The text only returns one Fusion material per trigger and needs a Fusion Monster destroyed first, and no combo boards were supplied to show it converting into a full board (inferred from text).
Resource Economy 55 Each trigger recovers one card from the Graveyard, which is a card-advantage gain, but there is no net-advantage measurement (inferred from text).
Effect & Interaction 10 The card has no negation, removal, or hand-trap effect and only reacts to a Fusion Monster's destruction (verified from card text).
Material Utility 5 It is a Spell Card, so it cannot be used as material (verified from card type).
Resilience & Flexibility 45 As a face-up Continuous Spell it stays on the field across turns, but it can be removed as a Spell/Trap and is dead if no Fusion Monster is destroyed (inferred from card type and text).
Deck-Building Efficiency 70 One slot at 1 to 3 copies with no garnet or lock restriction, though it occupies a non-monster slot in Fusion decks (observed deck copy distribution, inferred slot cost).

Calculation

Weight profile: Recovery/Recursion primary, no secondary role; no blend. Intrinsic ≈ 47, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recovers a Fusion material from the Graveyard after a Fusion Monster is destroyed by battle or card effect (verified text)
  • Appears in 26 sampled decks, most often alongside Fusion Deployment (57.7%) and Super Polymerization (46.2%) (observed)
  • Simple, cheap to run, and repeatable as long as Fusion Monsters keep getting destroyed (inferred)

Weaknesses

  • Only triggers when a Fusion Monster is destroyed, so it does nothing in a normal board state (verified text)
  • No combo evidence supplied, so starter, searched, or payoff role cannot be confirmed (gap)
  • Provides no negation, removal, or hand-trap effect (verified text)

Counters / choke points

  • Spell/Trap removal, because it is a face-up Continuous Spell (inferred from card type)
  • Keeping Fusion Monsters off the field so the trigger never fires (inferred from text)

Best use

Recover a Fusion material after a Fusion Monster is destroyed. Decks: Fusion-based Despia, Branded, Gem-Knights, Red-Eyes lists (observed in deck sample).

Evidence & gaps

  • Verified: Continuous Spell text: on a Fusion Monster's destruction, Special Summon one of your Graveyard Fusion Materials used for that summon; Card type is Spell Card, so it cannot be used as material
  • Observed: In 26 of 26 sampled decks, avg 1.96 copies (12 decks at 1, 3 at 2, 11 at 3); Top partners: Fusion Deployment 57.7%, Ash Blossom 53.8%, Super Polymerization 46.2%; Spread over 10 archetypes and 3 gameplay types
  • Inferred: The card is a Fusion-deck staple that recurs material value, not a standalone power source; Accessibility is reliable only in decks that already run Fusion Summon routes
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) assumed no usage statistics (StatisticsCard), so archetype inclusion % comes from the deck sample only the text states no once-per-turn clause, and none is assumed











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