Created by: asto (54720613)

Created On: 08/12/2025

Main: 60 Extra: 2

1 cardArchfiend of Gilfer 1 cardArchfiend of Gilfer
Archfiend of Gilfer
DARK 6
Archfiend of Gilfer
  • ATK:

  • 2200

  • DEF:

  • 2500


When this card is sent to the Graveyard: You can target 1 face-up monster on the field; equip that target with this card. That monster loses 500 ATK while equipped with this card.


1 cardBerfomet 1 cardBerfomet
Berfomet
DARK 5
Berfomet
  • ATK:

  • 1400

  • DEF:

  • 1800


When this card is Normal or Flip Summoned: You can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.


1 cardBig Shield Gardna 1 cardBig Shield Gardna
Big Shield Gardna
EARTH 4
Big Shield Gardna
  • ATK:

  • 100

  • DEF:

  • 2600


When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.


1 cardBlockman 1 cardBlockman
Blockman
EARTH 4
Blockman
  • ATK:

  • 1000

  • DEF:

  • 1500


You can Tribute this card; Special Summon in Defense Position, a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of your turns this card has been face-up on your field. These Tokens cannot declare an attack.


1 cardBuster Blader 1 cardBuster Blader
Buster Blader
EARTH 7
Buster Blader
  • ATK:

  • 2600

  • DEF:

  • 2300


Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.


1 cardDark Magician Girl 1 cardDark Magician Girl
Dark Magician Girl
DARK 6
Dark Magician Girl
  • ATK:

  • 2000

  • DEF:

  • 1700


Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


1 cardGandora the Dragon of Destruction 1 cardGandora the Dragon of Destruction
Gandora the Dragon of Destruction
DARK 8
Gandora the Dragon of Destruction
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. Once per turn, during the End Phase, if this card was Normal or Flip Summoned this turn: Send it to the Graveyard.


1 cardGreen Gadget 1 cardGreen Gadget
Green Gadget
EARTH 4
Green Gadget
  • ATK:

  • 1400

  • DEF:

  • 600


When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.


1 cardKuriboh 1 cardKuriboh
Kuriboh
DARK 1
Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


1 cardRed Gadget 1 cardRed Gadget
Red Gadget
EARTH 4
Red Gadget
  • ATK:

  • 1300

  • DEF:

  • 1500


When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.


1 cardSilent Magician LV8 1 cardSilent Magician LV8
Silent Magician LV8
LIGHT 8
Silent Magician LV8
  • ATK:

  • 3500

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4" and cannot be Special Summoned by other ways. Unaffected by your opponent's Spell effects.


1 cardSilent Swordsman LV3 1 cardSilent Swordsman LV3
Silent Swordsman LV3
LIGHT 3
Silent Swordsman LV3
  • ATK:

  • 1000

  • DEF:

  • 1000


Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up.


1 cardSilent Swordsman LV5 1 cardSilent Swordsman LV5
Silent Swordsman LV5
LIGHT 5
Silent Swordsman LV5
  • ATK:

  • 2300

  • DEF:

  • 1000


Unaffected by your opponent's Spell effects. During your next Standby Phase after this card inflicts battle damage to your opponent by a direct attack: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.


1 cardSilent Swordsman LV7 1 cardSilent Swordsman LV7
Silent Swordsman LV7
LIGHT 7
Silent Swordsman LV7
  • ATK:

  • 2800

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5", and cannot be Special Summoned by other ways. Negate all Spell effects on the field.


1 cardSilent Swordsman Zero 1 cardSilent Swordsman Zero
Silent Swordsman Zero
LIGHT 4
Silent Swordsman Zero
  • ATK:

  • 1000

  • DEF:

  • 1000


Once per turn, during the Standby Phase: Increase this card's Level by 1. While this card's Level is higher than its original Level, it gains ATK equal to the difference x 500. When your opponent activates a card or effect that targets "Shining Sarcophagus", or a monster(s) that mentions it, that you control (Quick Effect): You can negate the activation, and if you do, increase this card's Level by 1. You can only use this effect of "Silent Swordsman Zero" once per turn.


1 cardValkyrion the Magna Warrior 1 cardValkyrion the Magna Warrior
Valkyrion the Magna Warrior
EARTH 8
Valkyrion the Magna Warrior
  • ATK:

  • 3500

  • DEF:

  • 3850


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your Graveyard; Special Summon them.


1 cardYellow Gadget 1 cardYellow Gadget
Yellow Gadget
EARTH 4
Yellow Gadget
  • ATK:

  • 1200

  • DEF:

  • 1200


When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.


1 cardAlpha The Magnet Warrior 1 cardAlpha The Magnet Warrior
Alpha The Magnet Warrior
EARTH 4
Alpha The Magnet Warrior
  • ATK:

  • 1400

  • DEF:

  • 1700


''Alpha, Beta, and Gamma meld as one to form a powerful monster.''


1 cardBaby Dragon 1 cardBaby Dragon
Baby Dragon
WIND 3
Baby Dragon
  • ATK:

  • 1200

  • DEF:

  • 700


Much more than just a child, this dragon is gifted with untapped power.


1 cardBeta The Magnet Warrior 1 cardBeta The Magnet Warrior
Beta The Magnet Warrior
EARTH 4
Beta The Magnet Warrior
  • ATK:

  • 1700

  • DEF:

  • 1600


''Alpha, Beta, and Gamma meld as one to form a powerful monster.''


1 cardGamma the Magnet Warrior 1 cardGamma the Magnet Warrior
Gamma the Magnet Warrior
EARTH 4
Gamma the Magnet Warrior
  • ATK:

  • 1500

  • DEF:

  • 1800


Alpha, Beta, and Gamma meld as one to form a powerful monster.


1 cardMammoth Graveyard 1 cardMammoth Graveyard
Mammoth Graveyard
EARTH 3
Mammoth Graveyard
  • ATK:

  • 1200

  • DEF:

  • 800


A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.


1 cardMystery Shell Dragon 1 cardMystery Shell Dragon
Mystery Shell Dragon
DARK 4
Mystery Shell Dragon
  • ATK:

  • 2000

  • DEF:

  • 0


Mysterious living matter that suddenly appeared from a different dimension. Its attack paralyzes the target's nerves, and causes intense hallucinations.


1 cardSilver Fang 1 cardSilver Fang
Silver Fang
EARTH 3
Silver Fang
  • ATK:

  • 1200

  • DEF:

  • 800


A snow wolf that's beautiful to the eye, but absolutely vicious in battle.


1 cardSummoned Skull 1 cardSummoned Skull
Summoned Skull
DARK 6
Summoned Skull
  • ATK:

  • 2500

  • DEF:

  • 1200


A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (This card is always treated as an "Archfiend" card.)


1 cardMagician of Black Chaos 1 cardMagician of Black Chaos
Magician of Black Chaos
DARK 8
Magician of Black Chaos
  • ATK:

  • 2800

  • DEF:

  • 2600


You can Ritual Summon this card with "Black Magic Ritual".


1 cardBlack Magic Ritual 1 cardBlack Magic Ritual
Black Magic Ritual
Spell Normal
Black Magic Ritual

    This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.


    1 cardBrain Control 1 cardBrain Control
    Brain Control
    Spell Normal
    Brain Control

      Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


      1 cardCard Destruction
      1 cardCard Destruction
      Card Destruction
      Spell Normal
      Card Destruction

        Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


        1 cardCard of Sanctity 1 cardCard of Sanctity
        Card of Sanctity
        Spell Normal
        Card of Sanctity

          Banish all other cards you control and in your hand (min. 1 from each); draw until you have 2 cards in your hand.


          1 cardDe-Fusion 1 cardDe-Fusion
          De-Fusion
          Spell Quick
          De-Fusion

            Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.


            1 cardDe-Spell 1 cardDe-Spell
            De-Spell
            Spell Normal
            De-Spell

              Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)


              1 cardDiffusion Wave-Motion 1 cardDiffusion Wave-Motion
              Diffusion Wave-Motion
              Spell Normal
              Diffusion Wave-Motion

                (This card is not treated as a "Fusion" card.) If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.


                1 cardDouble Spell 1 cardDouble Spell
                Double Spell
                Spell Normal
                Double Spell

                  Discard 1 Spell Card, then target 1 Spell Card in your opponent's Graveyard; place that target in the appropriate Zone on your side of the field, and as this card's effect resolution, follow its card text as if you had used it yourself.


                  1 cardExchange 1 cardExchange
                  Exchange
                  Spell Normal
                  Exchange

                    Both players reveal their hands and add 1 card from each other's hand to their hand.


                    1 cardFiend's Sanctuary 1 cardFiend's Sanctuary
                    Fiend's Sanctuary
                    Spell Normal
                    Fiend's Sanctuary

                      Special Summon 1 "Metal Fiend Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any battle damage you would have taken from battles involving it. Once per turn, during your Standby Phase, pay 1000 LP or destroy this Token.


                      1 cardGold Sarcophagus
                      1 cardGold Sarcophagus
                      Gold Sarcophagus
                      Spell Normal
                      Gold Sarcophagus

                        Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                        1 cardMagic Formula 1 cardMagic Formula
                        Magic Formula
                        Spell Equip
                        Magic Formula

                          Equip only to "Dark Magician" or "Dark Magician Girl". It gains 700 ATK. If this card is sent from the field to the GY: Gain 1000 LP.


                          1 cardMagical Dimension 1 cardMagical Dimension
                          Magical Dimension
                          Spell Quick
                          Magical Dimension

                            If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.


                            1 cardMarshmallon Glasses 1 cardMarshmallon Glasses
                            Marshmallon Glasses
                            Spell Continuous
                            Marshmallon Glasses

                              While "Marshmallon" is in your Monster Zone, your opponent cannot target monsters other than "Marshmallon" for attacks.


                              1 cardMonster Reborn
                              1 cardMonster Reborn
                              Monster Reborn
                              Spell Normal
                              Monster Reborn

                                Target 1 monster in either GY; Special Summon it.




                                Tag(s):

                                1 cardMonster Recovery 1 cardMonster Recovery
                                Monster Recovery
                                Spell Quick
                                Monster Recovery

                                  Target 1 monster you control that is owned by you; if that monster is still on the field, shuffle it and your entire hand into the Deck, also, after that, draw cards equal to the number of cards you shuffled from your hand into the Deck by this effect. (You cannot activate this card if you have a card in your hand that is owned by your opponent.)


                                  1 cardMultiply 1 cardMultiply
                                  Multiply
                                  Spell Quick
                                  Multiply

                                    Tribute 1 face-up "Kuriboh"; Special Summon as many "Kuriboh Tokens" (Fiend/DARK/Level 1/ATK 300/DEF 200) as possible, in Defense Position. They cannot be Tributed for a Tribute Summon.


                                    1 cardMystic Box 1 cardMystic Box
                                    Mystic Box
                                    Spell Normal
                                    Mystic Box

                                      Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.


                                      1 cardPolymerization 1 cardPolymerization
                                      Polymerization
                                      Spell Normal
                                      Polymerization

                                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                        1 cardPot of Greed
                                        1 cardPot of Greed
                                        Pot of Greed
                                        Spell Normal
                                        Pot of Greed

                                          Draw 2 cards.




                                          Tag(s):

                                          1 cardSoul Taker 1 cardSoul Taker
                                          Soul Taker
                                          Spell Normal
                                          Soul Taker

                                            Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.


                                            1 cardSwords of Revealing Light
                                            1 cardSwords of Revealing Light
                                            Swords of Revealing Light
                                            Spell Normal
                                            Swords of Revealing Light

                                              After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                              1 cardTies of the Brethren 1 cardTies of the Brethren
                                              Ties of the Brethren
                                              Spell Normal
                                              Ties of the Brethren

                                                Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.


                                                2 cardBlock Token 2 cardBlock Token
                                                Block Token
                                                Block Token
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                Special Summoned with the effect of "Blockman". This Token cannot declare an attack.


                                                1 cardLightforce Sword
                                                1 cardLightforce Sword
                                                Lightforce Sword
                                                Trap Normal
                                                Lightforce Sword

                                                  Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.


                                                  1 cardMagic Cylinder
                                                  1 cardMagic Cylinder
                                                  Magic Cylinder
                                                  Trap Normal
                                                  Magic Cylinder

                                                    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                                    1 cardMagical Arm Shield 1 cardMagical Arm Shield
                                                    Magical Arm Shield
                                                    Trap Normal
                                                    Magical Arm Shield

                                                      When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.


                                                      1 cardMagical Hats 1 cardMagical Hats
                                                      Magical Hats
                                                      Trap Normal
                                                      Magical Hats

                                                        During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.


                                                        1 cardMagician's Circle 1 cardMagician's Circle
                                                        Magician's Circle
                                                        Trap Normal
                                                        Magician's Circle

                                                          When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position.


                                                          1 cardMystical Refpanel 1 cardMystical Refpanel
                                                          Mystical Refpanel
                                                          Trap Normal
                                                          Mystical Refpanel

                                                            Activate only when a Spell Card that targets 1 player is activated. The effect of that Spell Card is applied to the other player instead.


                                                            1 cardShattered Axe 1 cardShattered Axe
                                                            Shattered Axe
                                                            Trap Continuous
                                                            Shattered Axe

                                                              Activate this card by targeting 1 face-up monster on the field. During each of your Standby Phases: It loses 500 ATK. When that target is destroyed, destroy this card.


                                                              1 cardSoul Rope 1 cardSoul Rope
                                                              Soul Rope
                                                              Trap Normal
                                                              Soul Rope

                                                                When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck.


                                                                1 cardStronghold the Moving Fortress 1 cardStronghold the Moving Fortress
                                                                Stronghold the Moving Fortress
                                                                Trap Continuous
                                                                Stronghold the Moving Fortress

                                                                  Special Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK.


                                                                  1 cardChimera the Flying Mythical Beast 1 cardChimera the Flying Mythical Beast
                                                                  Chimera the Flying Mythical Beast
                                                                  WIND 6
                                                                  Chimera the Flying Mythical Beast
                                                                  • ATK:

                                                                  • 2100

                                                                  • DEF:

                                                                  • 1800


                                                                  "Gazelle the King of Mythical Beasts" + "Berfomet" (This card is always treated as a "Phantom Beast" card.) When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your Graveyard; Special Summon that target.


                                                                  1 cardDark Paladin 1 cardDark Paladin
                                                                  Dark Paladin
                                                                  DARK 8
                                                                  Dark Paladin
                                                                  • ATK:

                                                                  • 2900

                                                                  • DEF:

                                                                  • 2400


                                                                  "Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.




                                                                  https://metaduelist.com/
                                                                  Toparrow_upward