Golden Land Deck #455208 — Yu-Gi-Oh! Master Duel

60 Main, 14 Extra, incl. Eldlich the Golden Lord x3, King of the Skull Servants x3, The Lady in Wight x3.

Created by: YGO Mod (20517634)

Created On: 03/22/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Nov 12, 2026
30± 10/ 100
Power Score
Structural 48
Reliability 40
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 48
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 60 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Eldlich fusion bosses (Eldlich the Mad Golden Lord 3800 ATK) and Dragonecro Nethersoul Dragon (3000 ATK) after a Graveyard-recursion setup; Skull Servant and Wight Graveyard recursion into King of the Skull Servants and Skeletal Dragon Felgrand
  • Turn 1 (going first): Open with Skull Servant, Wightbaking or Wightlord to start the Graveyard engine, pivot into Eldlich or the Golden Land traps for a fusion or synchro board, and keep Ash Blossom up
  • Turn 2 (going second): Use Dark Hole, Evenly Matched or Golden Land Forever to clear or stop the opponent's board, then rebuild with Skull Servant recursion and a Fusion Summon
  • Recovery: Recover through Graveyard effects (Wightprince, Wightmare, The Lady in Wight, King of the Skull Servants) and the Eldlixir and Huaquero set effects
  • After siding: Not available: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck is Illegal: it runs two copies of Called by the Grave, which is Forbidden in Master Duel with 0 legal copies, so it cannot receive a normal Final Contextual score and is capped as theoretical and structural only. The structural read finds a Graveyard-recursion Skull Servant and Wight engine, an Eldlich fusion line and Golden Land support that together can reach a strong closing board (up to 3800 ATK), backed by layered negations (two Ash Blossom and Joyous Spring, two Golden Land Forever, Evenly Matched, Dark Hole). Consistency is the weak point: each three-copy starter appears in a 5-card opening hand only about 23% of the time, and about half of opening hands contain none of the seven core Golden Land cards. The 60-card Main Deck has only 8 exact-name Golden Land cards alongside 66 off-archetype copies, and it has no Side Deck, so adaptability after sideboarding is minimal. Popularity and archetype usage did not earn any points, and the individual card scores were not averaged into the deck result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Each three-copy starter shows about 23% chance of appearing in a 5-card opening hand, and the 7-copy core group has about 47% chance of at least one card in the opener (Inferred)
D2 Opening-Hand Quality & Brick Management 40 About 53% of opening hands contain none of the seven core Golden Land cards, and several traps and spells are dead without a specific board (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards exist for this deck, so the ceiling is read from card text only: the Eldlich and Wight engines can chain several Special Summons, but the line is unverified (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards exist, so typical output cannot be measured; the median is estimated well below the ceiling because the engines depend on specific Graveyard and field states (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Several Graveyard recursion effects (Wightprince, Wightmare, The Lady in Wight, King of the Skull Servants) give some redundancy after one removal, but no starter is duplicated across independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Graveyard recursion and Eldlixir set effects regenerate resources, partly offsetting the 14 Extra Deck slots spent on fusion and synchro bosses (Inferred)
D7 End-Board & Interaction Quality 60 Two Ash Blossom and Joyous Spring, two Golden Land Forever, Evenly Matched and Dark Hole give layered interaction; the Forbidden Called by the Grave cannot be legally played (Inferred)
D8 Going-Second & Board-Breaking Power 50 Dark Hole, Evenly Matched and Golden Land Forever can break an established board, and Eldlich fusion bosses give a follow-up, but there is no recorded going-second data (Inferred)
D9 Offensive Pressure & Closing Power 65 End boards reach 2800 to 3800 ATK (Eldlich the Mad Golden Lord 3800, Dragonecro Nethersoul Dragon 3000, Skeletal Dragon Felgrand 2800), a strong closing threat if the engine connects (Verified)
D10 Main Deck Efficiency & Flexibility 50 Main Deck has 60 cards with 28 distinct, 66 off-archetype copies and only 8 exact-name Golden Land copies, so it is a loosely tuned toolbox rather than a compact engine (Verified)
D11 Extra Deck Efficiency & Coverage 55 The 14 Extra Deck slots hold 7 Fusion, 5 Synchro, 1 Link and 1 XYZ; the bosses are strong but several need specific materials (Verified)
D12 Side Deck Adaptability 5 The deck has no Side Deck, so there is no post-side plan and this dimension scores near zero (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample is present, so format fit cannot be measured and is held neutral (Provisional)
D14 Pilotability & Error Tolerance 50 Several multi-step Graveyard and fusion lines with many decision points make the deck demanding to pilot without error (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 48, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no side deck (-2). Final formula: No reliable metagame: 0.80*Structural(48) + 0.20*TournamentReliability(40) = 46.4, plus modifiers (-10) = 36, capped at 30 because the deck is Illegal (theoretical and structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong Extra Deck closers (Eldlich the Mad Golden Lord, Dragonecro Nethersoul Dragon, Skeletal Dragon Felgrand)
  • Layered negations and hand traps (two Ash Blossom and Joyous Spring, two Golden Land Forever, Evenly Matched, Dark Hole)
  • Graveyard recursion gives repeated Special Summons after a board is cleared

Weaknesses

  • Illegal list: two copies of a Forbidden card
  • Three-copy starters rarely appear in the opening five cards
  • Only 8 exact-name Golden Land cards; the deck is spread across three sub-archetypes
  • No Side Deck, so no adaptation between games

Critical choke points

  • Called by the Grave must leave the list before the deck can be played in Master Duel
  • Skull Servant and Wight starters for the Graveyard engine
  • Eldlich the Golden Lord and Eldlixir for the fusion line
Priority Remove Add Reason
1 2 copies of Called by the Grave 2 legal in-format cards that support the Eldlich or Skull Servant engine The deck is Illegal until the Forbidden card is removed; this is required before any normal score can apply
2 None A Side Deck of up to 15 cards Without a Side Deck there is no post-side plan, which is the largest structural gap after legality
3 Low-impact off-archetype copies More Golden Land or Eldlich support cards, or fewer engine sub-archetypes Only 8 exact-name cards are present, so the engines are not consistent enough to rely on

Evidence & confidence

  • Verified: Called by the Grave is Forbidden with 0 legal copies and is run twice; Main Deck is 60 cards and Extra Deck is 14 cards, within the size rules for this format; Boss ATK values (3800, 3000, 2800) are from card data; Archetype purity is 8 exact-name cards of 74 total
  • Inferred: Opening-hand consistency estimates from hypergeometric draw odds; Brick rate and dead-card estimate from the copy histogram and card text; Going-first and going-second strength from the card text and interaction count; Combo ceiling read from card text alone, since no recorded boards exist
  • Provisional: Median output and format fit, since no recorded boards and no dated metagame sample exist; Meta Power is null
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck in the list, so post-side adaptability cannot be assessed

More Master Duel Info

Golden Land

Golden Land Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top