Infernoid Deck #454571 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 03/20/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 60
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 60
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Infernoid Fusion/Link boards (Infernoid Tierra, Onuncu, Devyaty, Sjette, Attondel) closing through high ATK bodies, with Void Feast-style mass Special Summons from the Deck; Snake-Eye and Diabellstar bodies plus Azamina Fusion pressure as secondary engines
  • Turn 1 (going first): Open a starter (Infernoid Decatron, Void Imagination, Void Reignition or Diabellstar), search or recycle an Infernoid, and build toward a summon chain; hand traps are held for the opponent's first activation
  • Turn 2 (going second): Use one of the 8 hand traps (Ash Blossom, Infinite Impermanence, Droll and Lock Bird, Forbidden Droplet) to break the opponent's opening, then reach a board through Infernoid Special Summons
  • Recovery: Infernoid monsters recur from the GY through their own Special Summon conditions, and Void Reignition and Void Vanishment reset the hand
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0)

Why it scores here

The deck opens a functional Infernoid starter in roughly 57% of opening 5-card hands by the archetype-core proxy (Inferred), and the 8 hand traps plus Ash Blossom give it a respectable going-second interaction package. Its ceiling is high on paper: the Infernoid Fusion and Special Summon conditions can chain several 2400 to 3400 ATK bodies, and the grind comes from GY recursion. The score is held down by structure, not by card strength: only 37.3% of the 60 Main Deck cards share the exact Infernoid name, the deck splits across Snake-Eye, Diabellstar, Azamina, Void, Sinful Spoils and Burning Abyss engines, and no side deck is run. Popularity and archetype familiarity earned no points, and no card scores were averaged. The list is Illegal (two Forbidden Called by the Grave, one Forbidden Beatrice, two Bonfire against a limit of one), so the normal Final formula is replaced by a low cap and the result is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in opening 5) about 0.57 across 9 copies; 13 searcher-text cards give P about 0.72 of at least one searcher in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram 17 singles, 11 doubles, 7 triples; 47 off-archetype copies create conflicting starters, so a proxy brick rate of about 0.43 is likely understated (Inferred)
D3 Combo Conversion & Ceiling 65 No parseable boards in the export; the ceiling is inferred from Infernoid summon conditions and fusion text, and Infernoid Tierra with Onuncu and Devyaty can chain several large bodies (Inferred)
D4 Combo Floor & Median Output 50 No recorded combos, so median and floor output cannot be measured and are estimated at mid-scale with low confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 60 8 hand traps, two independent starter families (Infernoid and Snake-Eye/Diabellstar) and GY recursion give more than one route after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recursion from GY through Infernoid summon conditions and Void Reignition hand reset offset heavy material cost; no resource signature is available (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Infinite Impermanence, Droll and Lock Bird, Forbidden Droplet, Infernoid Flood and Devyaty give layered negation and removal text; interaction_density_avg is not supplied (Inferred from text)
D8 Going-Second & Board-Breaking Power 62 Going-second hit rate for the hand-trap group is about 0.59 on 6 cards; no going-second split of recorded boards is available (Inferred)
D9 Offensive Pressure & Closing Power 70 End-board bodies include Infernoid Tierra 3400, Onuncu 3000, Flamberge 3000, Devyaty 2900, Attondel 2800 and Sjette 2400 ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 35 60 Main Deck cards over 35 distinct names with 37.3% exact-archetype purity and 11 sub-archetype families; no compact core (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 15 Extra Deck slots of which 10 are Link and 4 are Fusion, many off-archetype; Beatrice is Forbidden and illegal (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck is run, so side adaptability cannot be assessed and is scored low (Verified composition; Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample, so matchup fit is Provisional and set near neutral (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple engines, many summon conditions and a 15-card Extra Deck create a high decision load for the intended player (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 60, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: Normal formula 0.80*56 + 0.20*45 = 54, plus banlist-exposure modifier -12 = 42; capped at 30 because the deck is Illegal (theoretical/structural-only, no normal Final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.57 · key two-card combo ≈ — · full-brick estimate ≈ 0.43 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered negation and removal text across hand traps and Infernoid monsters
  • High-ATK end-board bodies with several Special Summon routes
  • Recursion from GY through Infernoid summon conditions
  • Archetype-core starter density gives a usable opening rate

Weaknesses

  • Illegal list: two Forbidden Called by the Grave and one Forbidden Beatrice, plus Bonfire over its Limited cap
  • Only 37.3% exact-archetype purity; engines split across several sub-archetypes
  • No Side Deck, so post-side adaptability is absent
  • 15-slot Extra Deck with many off-archetype Link monsters and low synergy with the Infernoid core

Critical choke points

  • Infernoid core starters: about 57% of opening hands contain one, so the other 43% depend on draws
  • Fusion and Special Summon enablers that require specific Infernoid monsters in hand or GY
Priority Remove Add Reason
1 Called by the Grave x2, Beatrice, Lady of the Eternal x1 Legal Infernoid or Void tech (for example extra Infernoid starters or an Infernoid Flood copy) within the Forbidden and Limited lists The deck cannot be played as built; removing Forbidden cards is required before any normal evaluation
2 Bonfire x1 A second Infernoid starter or a searcher from the core Bonfire is Limited to 1 copy, and the second copy is over the limit
3 Off-archetype cards from the Snake-Eye, Azamina and Burning Abyss lines that do not connect to the Infernoid core More Infernoid-named starters and payoffs Raising exact-archetype purity from 37% would reduce brick rate (D2) and engine conflicts (D10)
4 Two to four Main Deck slots A side deck of 5 to 15 cards for post-side plans A 60-card Main Deck is the maximum size and carries spare slots; a side deck would raise D12 from its current zero base

Evidence & confidence

  • Verified: Legality status Illegal with three violations (Called by the Grave x2, Beatrice x1 Forbidden; Bonfire x2 Limited); Main 60, Extra 15, Side 0 counts and size rules; Card stats and text for every listed card; Archetype purity 37.3% and sub-archetype spread; Usage statistics: 5 of 25 core cards present
  • Inferred: Starter access about 0.57 using the archetype-core proxy; Brick rate about 0.43 as a lower-bound proxy; Going-first and going-second estimates from text and hand-trap density; Interaction quality from negation and removal text; Ceiling from Infernoid summon conditions
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit and tournament reliability (no tournament link); Post-side plan (no Side Deck)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN: going-first/second, matchup, starter and brick rates are Inferred or Unknown No Side Deck: post-side plans cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Infernoid

Infernoid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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