Skull Servant Deck #413997 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. King of the Skull Servants x3, Wightbaking x3, Wightlord x3. Created Jan 22, 2025 by YGO Mod.

Deck Skull Servant Master Duel

Created by: YGO Mod (20517634)

Created On: 01/22/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jan 1, 2026
42± 8/ 100
Power Score
Structural 42
Reliability 35
Going First 48
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 42
Going First 48
Going Second 44
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s). Restricted cards run: Called by the Grave (Limited), Crossout Designator (Limited), Foolish Burial (Limited), Monster Reborn (Limited), One for One (Limited).

Identity & game plan

  • Win condition: Skull Servant swarm and board clear via Wightlord/Wightprincess removal
  • Turn 1 (going first): T1 swarm with Skull Servant core, use Wightbaking/Ash Blossom searchers and Wightprincess for board presence
  • Turn 2 (going second): Six-card hand enables early Wightlord/Prisma setup and disruption via Infinite Impermanence/Crossout Designator
  • Recovery: Reanimate Wightlord from GY, recycle searchers with Ash Blossom/Heartbeat, pivot to board clear

Why it scores here

The deck runs a Skull Servant swarm engine but is crippled by an illegal Called by the Grave (2-of) and missing key reanimators, producing frequent brick and shallow turns. Core presence is strong (77% core rate) yet combo ceiling is low without board-breaking tools, and disruption exists but is inconsistent. Going-second leverage and hand-trap density help resilience, but overall conversion and consistency are weak, yielding a mid-tier floor and a fragile ceiling.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50
D2 Opening-Hand Quality & Brick Management 30
D3 Combo Conversion & Ceiling 40
D4 Combo Floor & Median Output 35
D5 Interruption Resilience & Route Redundancy 55
D6 Resource Economy, Recovery & Grind 45
D7 End-Board & Interaction Quality 60
D8 Going-Second & Board-Breaking Power 50
D9 Offensive Pressure & Closing Power 35
D10 Main Deck Efficiency & Flexibility 55
D11 Extra Deck Efficiency & Coverage 60
D12 Side Deck Adaptability 20
D13 Matchup Coverage & Format Fit 25
D14 Pilotability & Error Tolerance 60

How the score was computed

Strategy profile: Balanced (primary Combo with resilience emphasis). Structural ≈ 42, Going First ≈ 48, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal card (-10); Low combo ceiling (-8); Hand-trap density positive (6); Inconsistent extra coverage (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high core presence (77.8%)
  • Strong hand-trap and negation suite
  • Good going-second flexibility with Crossout Designator

Weaknesses

  • Illegal card inclusion reduces consistency
  • Low combo ceiling without board-breakers
  • Shallow median output and missing OTK path

Critical choke points

  • Called by the Grave over limit
  • Missing Wight Reanimator/Moissa Wight
  • Limited discard/loops for recursion
Priority Remove Add Reason
1 Called by the Grave (replace with alternative disruption consistent with limit) Wight Reanimator or Moissa Wight for recursion Brings the deck within legality and adds missing combo/floor consistency
2 Shallow extra targets (Knightmare Phoenix/Unicorn) Additional board-breakers or finishers Raises combo ceiling and improves clear reliability

Evidence & confidence

  • Verified: legality; core presence 77.8%; hand-trap count 8; negation text count 10
  • Inferred: brick rate ~2.4% hand5; median power shallow; P(≥1 starter) 0.9764
  • Provisional: meta share; win rates; matchup outcomes
  • Data gaps: no combo logs for median/ceiling no tournament/win-rate data side deck absent meta sample missing

More Master Duel Info

Skull Servant

Skull Servant Breakdown

 
 

 

 

 

 

 

 
 

 

 
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