Skull Servant Deck #413997 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. King of the Skull Servants x3, Wightbaking x3, Wightlord x3. Created Jan 22, 2025 by YGO Mod.
Deck Skull Servant Master Duel
Created by: YGO Mod (20517634)
Created On: 01/22/2025
Main Deck (40)
- King of the Skull Servants x3
- Nibiru, the Primal Being x1
- The Lady in Wight x2
- Wightbaking x3
- Wightlord x3
- Wightprince x3
- Wightprincess x3
- Skull Servant x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Ghost Belle & Haunted Mansion x1
- Called by the Grave x2
- Crossout Designator x1
- Foolish Burial x1
- Monster Reborn x1
- One for One x1
- Raigeki x1
- Tearlaments Heartbeat x3
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Infinite Impermanence x2
Extra Deck (15)
- Dharc the Dark Charmer, Gloomy x1
- I:P Masquerena x2
- Knightmare Cerberus x1
- Knightmare Gryphon x1
- Knightmare Phoenix x1
- Knightmare Unicorn x1
- Link Spider x1
- Linkuriboh x1
- Lyna the Light Charmer, Lustrous x1
- Mekk-Knight Crusadia Avramax x1
- Secure Gardna x1
- Goblin Biker Troika Griare x1
- Kikinagashi Fucho x1
- Superdimensional Robot Galaxy Destroyer x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 42/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42 |
| Going First | 48 |
| Going Second | 44 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s). Restricted cards run: Called by the Grave (Limited), Crossout Designator (Limited), Foolish Burial (Limited), Monster Reborn (Limited), One for One (Limited).
Identity & game plan
- Win condition: Skull Servant swarm and board clear via Wightlord/Wightprincess removal
- Turn 1 (going first): T1 swarm with Skull Servant core, use Wightbaking/Ash Blossom searchers and Wightprincess for board presence
- Turn 2 (going second): Six-card hand enables early Wightlord/Prisma setup and disruption via Infinite Impermanence/Crossout Designator
- Recovery: Reanimate Wightlord from GY, recycle searchers with Ash Blossom/Heartbeat, pivot to board clear
Why it scores here
The deck runs a Skull Servant swarm engine but is crippled by an illegal Called by the Grave (2-of) and missing key reanimators, producing frequent brick and shallow turns. Core presence is strong (77% core rate) yet combo ceiling is low without board-breaking tools, and disruption exists but is inconsistent. Going-second leverage and hand-trap density help resilience, but overall conversion and consistency are weak, yielding a mid-tier floor and a fragile ceiling.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | |
| D2 | Opening-Hand Quality & Brick Management | 30 | |
| D3 | Combo Conversion & Ceiling | 40 | |
| D4 | Combo Floor & Median Output | 35 | |
| D5 | Interruption Resilience & Route Redundancy | 55 | |
| D6 | Resource Economy, Recovery & Grind | 45 | |
| D7 | End-Board & Interaction Quality | 60 | |
| D8 | Going-Second & Board-Breaking Power | 50 | |
| D9 | Offensive Pressure & Closing Power | 35 | |
| D10 | Main Deck Efficiency & Flexibility | 55 | |
| D11 | Extra Deck Efficiency & Coverage | 60 | |
| D12 | Side Deck Adaptability | 20 | |
| D13 | Matchup Coverage & Format Fit | 25 | |
| D14 | Pilotability & Error Tolerance | 60 |
How the score was computed
Strategy profile: Balanced (primary Combo with resilience emphasis). Structural ≈ 42, Going First ≈ 48, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal card (-10); Low combo ceiling (-8); Hand-trap density positive (6); Inconsistent extra coverage (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high core presence (77.8%)
- Strong hand-trap and negation suite
- Good going-second flexibility with Crossout Designator
Weaknesses
- Illegal card inclusion reduces consistency
- Low combo ceiling without board-breakers
- Shallow median output and missing OTK path
Critical choke points
- Called by the Grave over limit
- Missing Wight Reanimator/Moissa Wight
- Limited discard/loops for recursion
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (replace with alternative disruption consistent with limit) | Wight Reanimator or Moissa Wight for recursion | Brings the deck within legality and adds missing combo/floor consistency |
| 2 | Shallow extra targets (Knightmare Phoenix/Unicorn) | Additional board-breakers or finishers | Raises combo ceiling and improves clear reliability |
Evidence & confidence
- Verified: legality; core presence 77.8%; hand-trap count 8; negation text count 10
- Inferred: brick rate ~2.4% hand5; median power shallow; P(≥1 starter) 0.9764
- Provisional: meta share; win rates; matchup outcomes
- Data gaps: no combo logs for median/ceiling no tournament/win-rate data side deck absent meta sample missing
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