Created by: YGO Mod (20517634)

Created On: 01/21/2025

Need 22 UR

UR Rarity
Girsu, the Orcust Mekk-Knight3 card
 Rarity
Mulcharmy Fuwalos3 card
UR Rarity
I:P Masquerena1 card
UR Rarity
Mekk-Knight Crusadia Avramax1 card
UR Rarity
Salamangreat Almiraj1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Dingirsu, the Orcust of the Evening Star1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Crossout Designator1 card
UR Rarity
Cynet Mining2 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Infinite Impermanence3 card

Main: 46 Extra: 15

N Rarity
1 cardCrusadia Draco
N Rarity
1 cardCrusadia Draco
Crusadia Draco
WIND 4
Crusadia Draco
  • ATK:

  • 600

  • DEF:

  • 2000


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Draco" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card in your GY, except "Crusadia Draco"; add it to your hand. You can only use this effect of "Crusadia Draco" once per turn.


N Rarity
1 cardCrusadia Leonis
N Rarity
1 cardCrusadia Leonis
Crusadia Leonis
EARTH 3
Crusadia Leonis
  • ATK:

  • 1200

  • DEF:

  • 1600


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Leonis" once per turn this way. You can target 1 "Crusadia" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of "Crusadia Leonis" once per turn.


R Rarity
1 cardCrusadia Maximus
R Rarity
1 cardCrusadia Maximus
Crusadia Maximus
LIGHT 4
Crusadia Maximus
  • ATK:

  • 1600

  • DEF:

  • 1000


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Maximus" once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of "Crusadia Maximus" once per turn.


N Rarity
1 cardCrusadia Reclusia
N Rarity
1 cardCrusadia Reclusia
Crusadia Reclusia
FIRE 3
Crusadia Reclusia
  • ATK:

  • 400

  • DEF:

  • 2000


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Reclusia" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Crusadia Reclusia" once per turn.


SR Rarity
3 cardDraconnet
SR Rarity
3 cardDraconnet
Draconnet
DARK 3
Draconnet
  • ATK:

  • 1400

  • DEF:

  • 1200


When this card is Normal Summoned: You can Special Summon 1 Level 2 or lower Normal Monster from your hand or Deck in Defense Position.


UR Rarity
3 cardGirsu, the Orcust Mekk-Knight
UR Rarity
3 cardGirsu, the Orcust Mekk-Knight
Girsu, the Orcust Mekk-Knight
DARK 4
Girsu, the Orcust Mekk-Knight
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


R Rarity
1 cardLee the World Chalice Fairy
R Rarity
1 cardLee the World Chalice Fairy
Lee the World Chalice Fairy
LIGHT 2
Lee the World Chalice Fairy
  • ATK:

  • 100

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "World Chalice" monster from your Deck to your hand. If this card is in your GY: You can send 1 monster from your hand or field to the GY; add this card to your hand. You can only use each effect of "Lee the World Chalice Fairy" once per turn.


SR Rarity
2 cardMekk-Knight Blue Sky
SR Rarity
2 cardMekk-Knight Blue Sky
Mekk-Knight Blue Sky
LIGHT 5
Mekk-Knight Blue Sky
  • ATK:

  • 2000

  • DEF:

  • 2500


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.


N Rarity
1 cardMekk-Knight Indigo Eclipse
N Rarity
1 cardMekk-Knight Indigo Eclipse
Mekk-Knight Indigo Eclipse
LIGHT 8
Mekk-Knight Indigo Eclipse
  • ATK:

  • 2400

  • DEF:

  • 2400


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.


SR Rarity
2 cardMekk-Knight Purple Nightfall
SR Rarity
2 cardMekk-Knight Purple Nightfall
Mekk-Knight Purple Nightfall
LIGHT 8
Mekk-Knight Purple Nightfall
  • ATK:

  • 2500

  • DEF:

  • 2000


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


 Rarity
3 cardMulcharmy Fuwalos
 Rarity
3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


N Rarity
1 cardWorld Chalice Guardragon
N Rarity
1 cardWorld Chalice Guardragon
World Chalice Guardragon
WIND 1
World Chalice Guardragon
  • ATK:

  • 400

  • DEF:

  • 400


When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of "World Chalice Guardragon" once per turn.


R Rarity
1 cardWorld Legacy - "World Chalice"
R Rarity
1 cardWorld Legacy - "World Chalice"
World Legacy - "World Chalice"
DARK 5
World Legacy - "World Chalice"
  • ATK:

  • 0

  • DEF:

  • 0


If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn. ● If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"". ● During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand.


N Rarity
1 cardChosen by the World Chalice
N Rarity
1 cardChosen by the World Chalice
Chosen by the World Chalice
FIRE 3
Chosen by the World Chalice
  • ATK:

  • 1600

  • DEF:

  • 0


Inspired by the World Hero legends he heard as a boy, this crusader adds a piece to his armor from every Mekkstrosity he destroys. He has set out on a quest from Fairy Lee to recover the Seven World Legacies and save their world.


N Rarity
1 cardCrowned by the World Chalice
N Rarity
1 cardCrowned by the World Chalice
Crowned by the World Chalice
WATER 2
Crowned by the World Chalice
  • ATK:

  • 0

  • DEF:

  • 2100


With her magical staff, she can channel the living heart of her world to shield her people from the Mekk-Knights that have overrun it.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


R Rarity
3 cardCrusadia Arboria
R Rarity
3 cardCrusadia Arboria
Crusadia Arboria
WATER 3
Crusadia Arboria
  • ATK:

  • 800

  • DEF:

  • 1800


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Arboria" once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of "Crusadia Arboria" once per turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    1 cardCrossout Designator
    UR Rarity
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      UR Rarity
      2 cardCynet Mining
      UR Rarity
      2 cardCynet Mining
      Cynet Mining
      Spell Normal
      Cynet Mining

        Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


        UR Rarity
        1 cardReinforcement of the Army
        UR Rarity
        1 cardReinforcement of the Army
        Reinforcement of the Army
        Spell Normal
        Reinforcement of the Army

          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


          SR Rarity
          3 cardUnexpected Dai
          SR Rarity
          3 cardUnexpected Dai
          Unexpected Dai
          Spell Normal
          Unexpected Dai

            If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


            SR Rarity
            2 cardWorld Legacy Succession
            SR Rarity
            2 cardWorld Legacy Succession
            World Legacy Succession
            Spell Normal
            World Legacy Succession

              Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.


              R Rarity
              1 cardWorld Legacy's Memory
              R Rarity
              1 cardWorld Legacy's Memory
              World Legacy's Memory
              Spell Quick
              World Legacy's Memory

                Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.


                UR Rarity
                3 cardInfinite Impermanence
                UR Rarity
                3 cardInfinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  R Rarity
                  1 cardWorld Legacy Awakens
                  R Rarity
                  1 cardWorld Legacy Awakens
                  World Legacy Awakens
                  Trap Normal
                  World Legacy Awakens

                    Immediately after this effect resolves, Link Summon 1 Link Monster using monster(s) you control as material. You can only activate 1 "World Legacy Awakens" per turn.


                    N Rarity
                    1 cardWorld Legacy's Secret
                    N Rarity
                    1 cardWorld Legacy's Secret
                    World Legacy's Secret
                    Trap Continuous
                    World Legacy's Secret

                      When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.


                      SR Rarity
                      1 cardCrusadia Equimax
                      SR Rarity
                      1 cardCrusadia Equimax
                      Crusadia Equimax
                      LIGHT
                      Crusadia Equimax
                      • ATK:

                      • 2000

                      • LINK-3

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom-Right


                      2+ Effect Monsters, including a Link Monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                      SR Rarity
                      1 cardCrusadia Magius
                      SR Rarity
                      1 cardCrusadia Magius
                      Crusadia Magius
                      LIGHT
                      Crusadia Magius
                      • ATK:

                      • 100

                      • LINK-1

                      Link Arrow:

                      Bottom


                      1 "Crusadia" monster, except "Crusadia Magius" Gains ATK equal to the original ATK of the monster this card points to. The monster this card points to cannot attack. If an Effect Monster is Special Summoned to the zone this card points to (except during the Damage Step): You can add 1 "Crusadia" monster from your Deck to your hand. You can only use this effect of "Crusadia Magius" once per turn.


                      SR Rarity
                      1 cardGalatea, the Orcust Automaton
                      SR Rarity
                      1 cardGalatea, the Orcust Automaton
                      Galatea, the Orcust Automaton
                      DARK
                      Galatea, the Orcust Automaton
                      • ATK:

                      • 1800

                      • LINK-2

                      Link Arrow:

                      Top-Right

                      Bottom-Left


                      2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                      R Rarity
                      1 cardGravity Controller
                      R Rarity
                      1 cardGravity Controller
                      Gravity Controller
                      DARK
                      Gravity Controller
                      • ATK:

                      • 1000

                      • LINK-1

                      Link Arrow:

                      Bottom-Left


                      1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.


                      UR Rarity
                      1 cardI:P Masquerena
                      UR Rarity
                      1 cardI:P Masquerena
                      I:P Masquerena
                      DARK
                      I:P Masquerena
                      • ATK:

                      • 800

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                      SR Rarity
                      1 cardIb the World Chalice Priestess
                      SR Rarity
                      1 cardIb the World Chalice Priestess
                      Ib the World Chalice Priestess
                      WATER
                      Ib the World Chalice Priestess
                      • ATK:

                      • 1800

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 monsters with different Types and Attributes This linked card cannot be destroyed by battle or card effects. Your opponent cannot target this linked card with card effects. If a monster(s) this card points to would be destroyed by a card effect, you can send this card to the GY instead. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                      R Rarity
                      1 cardImduk the World Chalice Dragon
                      R Rarity
                      1 cardImduk the World Chalice Dragon
                      Imduk the World Chalice Dragon
                      WIND
                      Imduk the World Chalice Dragon
                      • ATK:

                      • 800

                      • LINK-1

                      Link Arrow:

                      Top


                      1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                      SR Rarity
                      2 cardLib the World Key Blademaster
                      SR Rarity
                      2 cardLib the World Key Blademaster
                      Lib the World Key Blademaster
                      LIGHT
                      Lib the World Key Blademaster
                      • ATK:

                      • 2000

                      • LINK-2

                      Link Arrow:

                      Left

                      Bottom-Left


                      2 monsters Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn. ● During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY. ● If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.


                      UR Rarity
                      1 cardMekk-Knight Crusadia Avramax
                      UR Rarity
                      1 cardMekk-Knight Crusadia Avramax
                      Mekk-Knight Crusadia Avramax
                      LIGHT
                      Mekk-Knight Crusadia Avramax
                      • ATK:

                      • 3000

                      • LINK-4

                      Link Arrow:

                      Left

                      Right

                      Bottom-Left

                      Bottom-Right


                      2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                      SR Rarity
                      1 cardMekk-Knight of the Morning Star
                      SR Rarity
                      1 cardMekk-Knight of the Morning Star
                      Mekk-Knight of the Morning Star
                      LIGHT
                      Mekk-Knight of the Morning Star
                      • ATK:

                      • 2000

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.


                      UR Rarity
                      1 cardSalamangreat Almiraj
                      UR Rarity
                      1 cardSalamangreat Almiraj
                      Salamangreat Almiraj
                      FIRE
                      Salamangreat Almiraj
                      • ATK:

                      • 0

                      • LINK-1

                      Link Arrow:

                      Bottom-Right


                      1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                      SR Rarity
                      1 cardSalamangreat Balelynx
                      SR Rarity
                      1 cardSalamangreat Balelynx
                      Salamangreat Balelynx
                      FIRE
                      Salamangreat Balelynx
                      • ATK:

                      • 500

                      • LINK-1

                      Link Arrow:

                      Bottom


                      1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                      SR Rarity
                      1 cardIb the World Chalice Justiciar
                      SR Rarity
                      1 cardIb the World Chalice Justiciar
                      Ib the World Chalice Justiciar
                      WATER 5
                      Ib the World Chalice Justiciar
                      • ATK:

                      • 1800

                      • DEF:

                      • 2100


                      1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can only use each of the following effects of "Ib the World Chalice Justiciar" once per turn. ● If this card is Synchro Summoned: You can add 1 "World Legacy" card from your Deck to your hand. ● If this Synchro Summoned card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your Deck or GY, except "Ib the World Chalice Justiciar".


                      UR Rarity
                      1 cardDingirsu, the Orcust of the Evening Star
                      UR Rarity
                      1 cardDingirsu, the Orcust of the Evening Star
                      Dingirsu, the Orcust of the Evening Star
                      DARK
                      Dingirsu, the Orcust of the Evening Star
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.




                      https://metaduelist.com/
                      Top