Instructions for playing Mekk-Knights Crusadia

Instructions for playing Mekk-Knights Crusadia

Mekk-Knight in this deck only has the role of mercenary, creating an extra body to increase Crusadia's ATK to make it easier to OTK and if you play a lot of Mekk-Knight you can go turn 1 and use Mekk-Knight's Skill Drain to cause difficulties for the opponent


To know more, see Mekk-Knight at: https://youtu.be/dFkx0gwoGOc
Or you can watch it on YGO Vietnam's website, in this tutorial I will see you know everything that I have said through those 2 videos.

Sections covered in this guide:




Core

including both Mekk-Knight and Crusadia

Mekk-Knight Purple Nightfall (x3)

SR Rarity
Mekk-Knight Purple Nightfall
SR Rarity
Mekk-Knight Purple Nightfall
Mekk-Knight Purple Nightfall
LIGHT 8
Mekk-Knight Purple Nightfall
  • ATK:

  • 2500

  • DEF:

  • 2000


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


is a very strong and perfect starter, the body can punch through a few bodies, searchers and is Level 8

Mekk-Knight Blue Sky (x2-3)

SR Rarity
Mekk-Knight Blue Sky
SR Rarity
Mekk-Knight Blue Sky
Mekk-Knight Blue Sky
LIGHT 5
Mekk-Knight Blue Sky
  • ATK:

  • 2000

  • DEF:

  • 2500


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.


is searched by Purple and is a searcher. Unlike Purple, instead of banish to search, this card is still on the field so it acts as a material to Link, Xyz,...

Mekk-Knight Indigo Eclipse (x1)

N Rarity
Mekk-Knight Indigo Eclipse
N Rarity
Mekk-Knight Indigo Eclipse
Mekk-Knight Indigo Eclipse
LIGHT 8
Mekk-Knight Indigo Eclipse
  • ATK:

  • 2400

  • DEF:

  • 2400


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.


is a Level 8 monster and has the ability to move 1 Mekk-Knight on the field including it and moving cells, usually moving to the box Equimax points to, because searching and jumping on the field to the field is once per turn so holding 2 pieces then there will be 1 piece that cannot be played

Girsu the Orcust Mekk-Knight (x1, x3 if possible :))

UR Rarity
Girsu, the Orcust Mekk-Knight
UR Rarity
Girsu, the Orcust Mekk-Knight
Girsu, the Orcust Mekk-Knight
DARK 4
Girsu, the Orcust Mekk-Knight
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


one card combo go brrrrr, this card here will throw World Armor and prioritize World Armor, not divided into 2 ways of playing World Armor and World Chalice like pure Mekk-Knight

World Legacy - "World Armor" (x0-1)

R Rarity
World Legacy - "World Armor"
R Rarity
World Legacy - "World Armor"
World Legacy - "World Armor"
DARK 7
World Legacy - "World Armor"
  • ATK:

  • 2500

  • DEF:

  • 2500


When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "World Legacy" card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of "World Legacy - "World Armor"" once per turn.


is a reputable searcher that is often pulled up from the grave by Succession. If you bring it up, if you bring it up, if you peel it off, it will be bricked, but if you throw it into the grave and pull it up, you can play it :) In addition, this card has a decent enough body to punch 1 monster to death. Some opp :). The Return effect of this card is also strong, but no one uses it because before using that effect, this card is chained to be used as a Link material :v

World Legacy - "World Crown" (x0-1)

R Rarity
World Legacy - "World Crown"
R Rarity
World Legacy - "World Crown"
World Legacy - "World Crown"
DARK 6
World Legacy - "World Crown"
  • ATK:

  • 2000

  • DEF:

  • 2000


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.


often go together with Crusadia, but because they are from the same universe in the plot, I put them here :D


both a searcher and a free jumper with a negative effect and a jump from the grave by Succession, so delicious

Mekk-Knight Red Moon (x0-1)

N Rarity
Mekk-Knight Red Moon
N Rarity
Mekk-Knight Red Moon
Mekk-Knight Red Moon
LIGHT 7
Mekk-Knight Red Moon
  • ATK:

  • 2300

  • DEF:

  • 2600


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.


Jump up, shoot 1 and then shoot


Can jump for free, has the ability to bombard and is searchable so bring at most 1 copy

World Legacy Succession (x1)

SR Rarity
World Legacy Succession
SR Rarity
World Legacy Succession
World Legacy Succession
Spell Normal
World Legacy Succession

    Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.


    Monster reborn but searchable, and because once per turn and used exactly once to combo and OTK, it should be x1

    World Legacy's Memory (x0-1)

    R Rarity
    World Legacy's Memory
    R Rarity
    World Legacy's Memory
    World Legacy's Memory
    Spell Quick
    World Legacy's Memory

      Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.


      REMEMBER, AFTER THIS CARD IS DISPLAYED, MEKK-KNIGHT Monsters can only be special summoned.

      Jump 1 Mekk-Knight straight from your hand or Deck onto the field, finished :D
      Since you can only use it once per turn and search, x1 is enough

      World Legacy's Secret (x1)

      N Rarity
      World Legacy's Secret
      N Rarity
      World Legacy's Secret
      World Legacy's Secret
      Trap Continuous
      World Legacy's Secret

        When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.


        Skill drain and called of the haunted Mekk-Knight version if you want to win, then x3, but because this is the second deck and this card is searchable, x1 is textbook standard.

        Crusadia Arboria (x3)

        R Rarity
        Crusadia Arboria
        R Rarity
        Crusadia Arboria
        Crusadia Arboria
        WATER 3
        Crusadia Arboria
        • ATK:

        • 800

        • DEF:

        • 1800


        You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Arboria" once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of "Crusadia Arboria" once per turn.


        National waifu, because he's a tuner, he can get on halqifibrax, dance for free, and have very strict protection

        Crusadia Reclusia (x2)

        N Rarity
        Crusadia Reclusia
        N Rarity
        Crusadia Reclusia
        Crusadia Reclusia
        FIRE 3
        Crusadia Reclusia
        • ATK:

        • 400

        • DEF:

        • 2000


        You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Reclusia" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Crusadia Reclusia" once per turn.


        jumps on its own, has the ability to shoot your Crusadia card and an opp monster, but because Arboria protects it in the grave, this card will not be destroyed, only the opp will lose the card.

        Crusadia Draco (x2)

        N Rarity
        Crusadia Draco
        N Rarity
        Crusadia Draco
        Crusadia Draco
        WIND 4
        Crusadia Draco
        • ATK:

        • 600

        • DEF:

        • 2000


        You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Draco" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card in your GY, except "Crusadia Draco"; add it to your hand. You can only use this effect of "Crusadia Draco" once per turn.


        Has the ability to jump for free, often picking up normal summoned and unspecial summoned Crusadia monsters from the grave to his hand to climb the link.

        Crusadia Leonis (x1-2)

        N Rarity
        Crusadia Leonis
        N Rarity
        Crusadia Leonis
        Crusadia Leonis
        EARTH 3
        Crusadia Leonis
        • ATK:

        • 1200

        • DEF:

        • 1600


        You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Leonis" once per turn this way. You can target 1 "Crusadia" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of "Crusadia Leonis" once per turn.


        Jumps yourself and has the ability to punch your Link Crusadia monster through armor, usually choosing Equimax

        Crusadia Maximus (x1-2)

        R Rarity
        Crusadia Maximus
        R Rarity
        Crusadia Maximus
        Crusadia Maximus
        LIGHT 4
        Crusadia Maximus
        • ATK:

        • 1600

        • DEF:

        • 1000


        You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Maximus" once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of "Crusadia Maximus" once per turn.


        has the ability to jump on its own, and causes 1 of your Link Crusadia monsters to deal double battle damage WHEN FIGHTING OPPOSITE MONSTERS, usually Equimax, however your other monsters cannot be attacked.

        Crusadia Testament (x1)

        N Rarity
        Crusadia Testament
        N Rarity
        Crusadia Testament
        Crusadia Testament
        Spell Quick
        Crusadia Testament

          Activate 1 of these effects. ● Your opponent cannot activate cards or effects in response to the activation of your "Crusadia" monster effects this turn. ● After damage calculation, if your "Crusadia" Link Monster destroys an opponent's monster by battle: Draw cards equal to your monster's Link Rating. You can only activate 1 "Crusadia Testament" per turn.


          Both effects are good

          I> the opponent does not use cards or effects to intervene when their Crusadia monster activates an effect (this is a very good opp negate bait effect, if opp does not negate then 99% of opp will sell salt)
          II> if your Link Crusadia monster kills the opp monster by fighting, after the damage phase, draw cards using the monster's Link Rating, if you can't OTK, you will have resources to combo or backup for the next turn (Equimax 3 Link Rating, Avramax 4 Link Rating )



          Extra Deck

          MeoFool sausage is 99% Link monster

          Crusadia link monsters like Magius, Regulex, Equimax,... often have the same effect of gaining ATK equal to the ORIGINAL attack power this card's arrow points to.

          Mekk-Knight of the Morning Star (x1)

          SR Rarity
          Mekk-Knight of the Morning Star
          SR Rarity
          Mekk-Knight of the Morning Star
          Mekk-Knight of the Morning Star
          LIGHT
          Mekk-Knight of the Morning Star
          • ATK:

          • 2000

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.


          Go up exactly once and search, go to turn 1 USUALLY will search secret if bricked and if the hand is nice USUALLY will search Succession

          Lib the World Key Blademaster (x1-2)

          SR Rarity
          Lib the World Key Blademaster
          SR Rarity
          Lib the World Key Blademaster
          Lib the World Key Blademaster
          LIGHT
          Lib the World Key Blademaster
          • ATK:

          • 2000

          • LINK-2

          Link Arrow:

          Left

          Bottom-Left


          2 monsters Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn. ● During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY. ● If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.


          true waifu, instead of searching and then flashing like Morning Star, this card finishes searching and then flashes but shuffles 1 card :D. Usually will search for Succession on the field to continue comboing.

          Dingirsu, the Orcust of the Evening Star, Galatea and the Orcust Automaton (x0-1)

          UR Rarity
          Dingirsu, the Orcust of the Evening Star
          UR Rarity
          Dingirsu, the Orcust of the Evening Star
          Dingirsu, the Orcust of the Evening Star
          DARK
          Dingirsu, the Orcust of the Evening Star
          • ATK:

          • 2600

          • DEF:

          • 2100


          2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


          SR Rarity
          Galatea, the Orcust Automaton
          SR Rarity
          Galatea, the Orcust Automaton
          Galatea, the Orcust Automaton
          DARK
          Galatea, the Orcust Automaton
          • ATK:

          • 1800

          • LINK-2

          Link Arrow:

          Bottom-Left

          Top-Right


          2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


          Galatea: used to put banished cards back in the grave so that banished card from the grave activates the effect, or can be used to build Dingirsu, then bubble :D

          Dingirsu: The 2 Level 8 monsters are 2 Mekk-Knights that jump for free and can be raised using linked monsters, so they are easy to level, send cards to the grave without a target, and have the ability to recycle (pick up banished items as raw materials, then send them back down). If the grave is used as a Link material, for example, this card's material will be sent to the grave to banish again) has a good protection and body effect.

          Mekk-Knight Spectrum Supreme (x0-1)

          UR Rarity
          Mekk-Knight Spectrum Supreme
          UR Rarity
          Mekk-Knight Spectrum Supreme
          Mekk-Knight Spectrum Supreme
          LIGHT
          Mekk-Knight Spectrum Supreme
          • ATK:

          • 3000

          • LINK-3

          Link Arrow:

          Bottom-Left

          Bottom

          Bottom-Right


          2+ "Mekk-Knight" monsters This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY: Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn.


          "Spectrum Supreme is the sign of Scars" - quoted an anonymous Mekk-Knight Enjoyer, mainly used in decks to steal mainly, combos as secondary, but this card is gradually being snubbed because of replacing 1 slot of this card with Borreload Savage Dragon :D

          Mekk-Knight Crusadia Avramax (x1)

          UR Rarity
          Mekk-Knight Crusadia Avramax
          UR Rarity
          Mekk-Knight Crusadia Avramax
          Mekk-Knight Crusadia Avramax
          LIGHT
          Mekk-Knight Crusadia Avramax
          • ATK:

          • 3000

          • LINK-4

          Link Arrow:

          Left

          Bottom-Left

          Bottom-Right

          Right


          2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


          It's both Mekk-Knight and Crusadia, so you can sum it up when using Memory. It's one of the bosses that takes turn 1 to defend and USUALLY takes turn 2 when you can't OTK.

          Crusadia Magius (x2)

          SR Rarity
          Crusadia Magius
          SR Rarity
          Crusadia Magius
          Crusadia Magius
          LIGHT
          Crusadia Magius
          • ATK:

          • 100

          • LINK-1

          Link Arrow:

          Bottom


          1 "Crusadia" monster, except "Crusadia Magius" Gains ATK equal to the original ATK of the monster this card points to. The monster this card points to cannot attack. If an Effect Monster is Special Summoned to the zone this card points to (except during the Damage Step): You can add 1 "Crusadia" monster from your Deck to your hand. You can only use this effect of "Crusadia Magius" once per turn.


          It's easy to sum up link 1, it's possible that searching for Crusadia monsters often searches for Draco to climb the link.

          Crusadia Regulex (x1-2)

          N Rarity
          Crusadia Regulex
          N Rarity
          Crusadia Regulex
          Crusadia Regulex
          LIGHT
          Crusadia Regulex
          • ATK:

          • 1000

          • LINK-2

          Link Arrow:

          Top

          Bottom


          2 Effect Monsters, including a "Crusadia" monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. If an Effect Monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can add 1 "Crusadia" Spell/Trap from your Deck to your hand. You can only use this effect of "Crusadia Regulex" once per turn.


          Link 2 will usually climb from Magius. This card searches for spell/trap Crusadia. If you don't need spell/trap, you can set this to chain link 2 to bait spring.

          Crusadia Equimax (x1)

          SR Rarity
          Crusadia Equimax
          SR Rarity
          Crusadia Equimax
          Crusadia Equimax
          LIGHT
          Crusadia Equimax
          • ATK:

          • 2000

          • LINK-3

          Link Arrow:

          Top

          Bottom-Left

          Bottom-Right


          2+ Effect Monsters, including a Link Monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.


          is the Low OTK of the deck, this card has a negate effect and is a card that is buffed by cards like Maximus, Leonis to OTK



          Staple

           

          x0-3

          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


            UR Rarity
            Maxx "C"
            UR Rarity
            Maxx "C"
            Maxx "C"
            EARTH 2
            Maxx "C"
            • ATK:

            • 500

            • DEF:

            • 200


            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


            UR Rarity
            Ash Blossom & Joyous Spring
            UR Rarity
            Ash Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            UR Rarity
            Effect Veiler
            UR Rarity
            Effect Veiler
            Effect Veiler
            LIGHT 1
            Effect Veiler
            • ATK:

            • 0

            • DEF:

            • 0


            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


             Eat My Handtrap And Shut The Fuck Up

            Gadarla the Mystery Dust Kaiju (Unaffected With Body 6000, can't trade :3)

            R Rarity
            Gadarla, the Mystery Dust Kaiju
            R Rarity
            Gadarla, the Mystery Dust Kaiju
            Gadarla, the Mystery Dust Kaiju
            WIND 8
            Gadarla, the Mystery Dust Kaiju
            • ATK:

            • 2700

            • DEF:

            • 1600


            You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


            Because it is a mixed deck, the slot for Kaiju is reduced from 5-9 to 0-5, giving priority to Gadarla because the wind statue is currently an ideology.

            hehe GGEZ

            UR Rarity
            Raigeki
            UR Rarity
            Raigeki
            Raigeki
            Spell Normal
            Raigeki

              Destroy all monsters your opponent controls.




              Tag(s):

              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                UR Rarity
                Harpie's Feather Duster
                UR Rarity
                Harpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  UR Rarity
                  Lightning Storm
                  UR Rarity
                  Lightning Storm
                  Lightning Storm
                  Spell Normal
                  Lightning Storm

                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                    Tag(s):

                    R Rarity
                    Mystical Space Typhoon
                    R Rarity
                    Mystical Space Typhoon
                    Mystical Space Typhoon
                    Spell Quick
                    Mystical Space Typhoon

                      Target 1 Spell/Trap on the field; destroy that target.


                       đau tim go brrrr

                      Pot of Prosperity (x0-3)

                      SR Rarity
                      Pot of Prosperity
                      SR Rarity
                      Pot of Prosperity
                      Pot of Prosperity
                      Spell Normal
                      Pot of Prosperity

                        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                        Tag(s):

                        Remember that after using this card, the opponent only receives half the damage, so if you can't OTK or when going on turn 1, use this card to have enough necessary cards to make enough cards so that opp can't pass.

                        Swords of Concealing Light (x0-2)

                        R Rarity
                        Swords of Concealing Light
                        R Rarity
                        Swords of Concealing Light
                        Swords of Concealing Light
                        Spell Continuous
                        Swords of Concealing Light

                          Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.


                           Floodgate Traphole go brrrrrrrr

                          Monster Reborn (x0-1)

                          UR Rarity
                          Monster Reborn
                          UR Rarity
                          Monster Reborn
                          Monster Reborn
                          Spell Normal
                          Monster Reborn

                            Target 1 monster in either GY; Special Summon it.




                            Tag(s):

                            opp's kaiju boss then revives that card :D or use your Crusadia body to combo again

                            Tenyi Spirit - Vishuda and One-Time Passcode (x0-3)

                            R Rarity
                            Tenyi Spirit - Vishuda
                            R Rarity
                            Tenyi Spirit - Vishuda
                            Tenyi Spirit - Vishuda
                            DARK 7
                            Tenyi Spirit - Vishuda
                            • ATK:

                            • 1500

                            • DEF:

                            • 2500


                            If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.


                            R Rarity
                            One-Time Passcode
                            R Rarity
                            One-Time Passcode
                            One-Time Passcode
                            Spell Normal
                            One-Time Passcode

                              Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn.


                              Passcode: free 1 Cyberse body

                              Vishuda: free jump, combined with Girsu's token or Passcode to shuffle 1 card to opp's bait 1 negate.

                              Reinforcement of the Army (x1)

                              UR Rarity
                              Reinforcement of the Army
                              UR Rarity
                              Reinforcement of the Army
                              Reinforcement of the Army
                              Spell Normal
                              Reinforcement of the Army

                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                A Ultimate Card In Terms Of Attack And Defense

                                You can search Arboria to get Halqifibrax or combos according to Crusadia's gameplay.

                                Book of Moon and Forbidden Chalice (x0-3)

                                R Rarity
                                Book of Moon
                                R Rarity
                                Book of Moon
                                Book of Moon
                                Spell Quick
                                Book of Moon

                                  Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                  R Rarity
                                  Forbidden Chalice
                                  R Rarity
                                  Forbidden Chalice
                                  Forbidden Chalice
                                  Spell Quick
                                  Forbidden Chalice

                                    Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                                     bait negate

                                    BACK TO DUEL LINKS

                                    Link Spider (x0-1)

                                    SR Rarity
                                    Link Spider
                                    SR Rarity
                                    Link Spider
                                    Link Spider
                                    EARTH
                                    Link Spider
                                    • ATK:

                                    • 1000

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                    Turn 1 token created by nibiru's child into an Effect Cyberse monster

                                    Monk of the Tenyi (x0-1)

                                    N Rarity
                                    Monk of the Tenyi
                                    N Rarity
                                    Monk of the Tenyi
                                    Monk of the Tenyi
                                    EARTH
                                    Monk of the Tenyi
                                    • ATK:

                                    • 1000

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 non-Link "Tenyi" monster


                                    If you use Vishuda, this card will help shuffle 1 opp card (Vishuda -> Monk Of The Tenyi -> Vishuda shuffle 1 card)

                                    Cross-Sheep and I:P Masquerena (x0-1)

                                    R Rarity
                                    Cross-Sheep
                                    R Rarity
                                    Cross-Sheep
                                    Cross-Sheep
                                    EARTH
                                    Cross-Sheep
                                    • ATK:

                                    • 700

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                    UR Rarity
                                    I:P Masquerena
                                    UR Rarity
                                    I:P Masquerena
                                    I:P Masquerena
                                    DARK
                                    I:P Masquerena
                                    • ATK:

                                    • 800

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                    The cross-shop slot has been occupied by I:P :D

                                    Cross-Sheep allows you to create 1 Effect Link 2 monster from 2 monsters of any different name and simultaneously increase or decrease 700 ATK when summoning Synchro or Xyz monsters so you can punch to death monsters that negate or cause you discomfort.
                                    I:P: keep your Avramax or Equimax from being destroyed by effects. Sadly, Unicorn is no longer used so don't shuffle the opp card if you accidentally turn 1 but you can mix

                                    Borrelsword Dragon and Accesscode Talker (x0-1)

                                    UR Rarity
                                    Borrelsword Dragon
                                    UR Rarity
                                    Borrelsword Dragon
                                    Borrelsword Dragon
                                    DARK
                                    Borrelsword Dragon
                                    • ATK:

                                    • 3000

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Left

                                    Bottom-Left

                                    Bottom


                                    3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                                    UR Rarity
                                    Accesscode Talker
                                    UR Rarity
                                    Accesscode Talker
                                    Accesscode Talker
                                    DARK
                                    Accesscode Talker
                                    • ATK:

                                    • 2300

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Left

                                    Bottom

                                    Right


                                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                    Tag(s):

                                    surprised opp after you used Equimax on these guys and OTKed them :D

                                    Borreload Savage Dragon (x1)

                                    UR Rarity
                                    Borreload Savage Dragon
                                    UR Rarity
                                    Borreload Savage Dragon
                                    Borreload Savage Dragon
                                    DARK 8
                                    Borreload Savage Dragon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                                    6-pack body and omni-negate, easy to sum, is the national husbando

                                    Divine Arsenal AA-ZEUS - Sky Thunder (x0-1)

                                    UR Rarity
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    UR Rarity
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    LIGHT
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                    Tag(s):

                                    Ancient fuck machine, if you play dingirsu, you can use this card without using dingirsu :D

                                    Black Luster Soldier - Soldier of Chaos (x0-1)

                                    UR Rarity
                                    Black Luster Soldier - Soldier of Chaos
                                    UR Rarity
                                    Black Luster Soldier - Soldier of Chaos
                                    Black Luster Soldier - Soldier of Chaos
                                    EARTH
                                    Black Luster Soldier - Soldier of Chaos
                                    • ATK:

                                    • 3000

                                    • LINK-3

                                    Link Arrow:

                                    Top

                                    Bottom-Left

                                    Bottom-Right


                                    3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                    Because of Mekk-Knight, it's extremely easy for this card to be full power. The later this card gets, the stronger it becomes, and it has terrible OTK and clear ability for the opponent's field.




                                    Companion unit:

                                    - Yu-Gi-Oh! Guidance Vietnam





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