Instructions for building and playing Crusadia

Instructions for building and playing Crusadia

This article will guide you through all the necessary details to create your own Crusadia deck. Hope you have a good time in the game!




overview

Hello! This is a walkthrough of the Crusadia prototype line. The main purpose of this deck is to go into turn two and defeat your opponent in one turn. There are deck variations that can facilitate going first, but this guide will discuss the basics of the going second (i.e. going later) variation. This deck is especially notable for its extremely low cost - you can build this deck quite effectively with just 4 SR and 1 UR, and you can even build a completely strong deck with little quantity more than 2 SR! That's more than enough to get you to Rank 1, so let's find out how it works.



Core Monster

   

Crusadia Maximus (3x)

R Rarity
Crusadia Maximus
R Rarity
Crusadia Maximus
Crusadia Maximus
LIGHT 4
Crusadia Maximus
  • ATK:

  • 1600

  • DEF:

  • 1000


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Maximus" once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of "Crusadia Maximus" once per turn.


This is the most important monster among the Crusadia monsters in the main deck. It allows you to double the damage your Link monster deals when attacking and makes OTKs much more viable.

Crusadia Draco (3x)

N Rarity
Crusadia Draco
N Rarity
Crusadia Draco
Crusadia Draco
WIND 4
Crusadia Draco
  • ATK:

  • 600

  • DEF:

  • 2000


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Draco" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card in your GY, except "Crusadia Draco"; add it to your hand. You can only use this effect of "Crusadia Draco" once per turn.


Another very important main deck monster of Crusadia. Draco allows you to search any Crusadia monster from your GY and add it to your hand. The most common use for this effect is to return the Crusadia you used to start the combo back to your hand. Since you normally summoned that Crusadia, you will be able to special summon it again to extend your combo.

Crusadia Arboria (3x)

R Rarity
Crusadia Arboria
R Rarity
Crusadia Arboria
Crusadia Arboria
WATER 3
Crusadia Arboria
  • ATK:

  • 800

  • DEF:

  • 1800


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Arboria" once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of "Crusadia Arboria" once per turn.


A very valuable source of protection. While in the GY, you can banish Arboria to prevent the destruction of the Crusadia beast. It is also a Tuner that can help in some synchro plays or just go into Crystron Halqifibrax as a combo extension to get to Link.

Crusadia Leonis (2-3x)

N Rarity
Crusadia Leonis
N Rarity
Crusadia Leonis
Crusadia Leonis
EARTH 3
Crusadia Leonis
  • ATK:

  • 1200

  • DEF:

  • 1600


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Leonis" once per turn this way. You can target 1 "Crusadia" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of "Crusadia Leonis" once per turn.


Leonis is less useful than other cards. Its effect allows your Link monster to defeat a monster in a defensive position, which is situationally useful. Mostly, though, it doesn't matter much.

Crusadia Reclusia (2x)

N Rarity
Crusadia Reclusia
N Rarity
Crusadia Reclusia
Crusadia Reclusia
FIRE 3
Crusadia Reclusia
  • ATK:

  • 400

  • DEF:

  • 2000


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Reclusia" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Crusadia Reclusia" once per turn.


Reclusia is another less useful Crusadia. It allows you to sacrifice a Crusadia on the field to turn on a card on your opponent's field. It can be useful in situations, but often the cost of the sacrifice is too harsh.

Parallel eXceed (3x)

N Rarity
Parallel eXceed
N Rarity
Parallel eXceed
Parallel eXceed
WIND 8
Parallel eXceed
  • ATK:

  • 2000

  • DEF:

  • 2000


If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


This is not Crusadia but I consider it as important as a core in the deck. Parallel eXceed cannot initiate a combo, but when you summon a Link monster, you can summon it from your hand to an area the link monster points to, also halving its ATK and level. It. When you do that, you can also summon another one from the deck to the field with the same ATK and level halved. This is extremely useful for both giving you resources to link and giving you resources to perform XYZ summons since we have some Rank 4 XYZ monsters in the deck.

Kaiju (5-9x)

R Rarity
Thunder King, the Lightningstrike Kaiju
R Rarity
Thunder King, the Lightningstrike Kaiju
Thunder King, the Lightningstrike Kaiju
LIGHT 9
Thunder King, the Lightningstrike Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2100


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


R Rarity
Gadarla, the Mystery Dust Kaiju
R Rarity
Gadarla, the Mystery Dust Kaiju
Gadarla, the Mystery Dust Kaiju
WIND 8
Gadarla, the Mystery Dust Kaiju
  • ATK:

  • 2700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


R Rarity
Jizukiru, the Star Destroying Kaiju
R Rarity
Jizukiru, the Star Destroying Kaiju
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


R Rarity
Radian, the Multidimensional Kaiju
R Rarity
Radian, the Multidimensional Kaiju
Radian, the Multidimensional Kaiju
DARK 7
Radian, the Multidimensional Kaiju
  • ATK:

  • 2800

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.


Playing some Kaiju will help this deck a lot, allowing you to get rid of problem monsters on your opponent's field. It doesn't matter which particular Kaiju, so don't waste your CP on Gameciel, the Sea Turtle Kaiju . My recommendation is to use Gadarla, Mystery Dust Kaiju as it is a WIND that can overcome the effects of the Barrier Statue of the Stormwinds. For other Kaiju, I recommend Thunder King, Lightningstrike Kaiju and Jizukiru, Star Destroying Kaiju because they have the highest ATK and have a rarity of R.



Magic

   

Crusadia Revival (1x)

N Rarity
Crusadia Revival
N Rarity
Crusadia Revival
Crusadia Revival
Spell Field
Crusadia Revival

    All "Crusadia" Link Monsters on the field gain 500 ATK. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls once each, also other monsters you control cannot attack.


    Despite its name, this card does NOT revive your monsters. Instead, it grants an additional 500 ATK to any Link Crusadia monster. You can also activate its effect and target a Crusadia Link monster you control, allowing that monster to attack all other monsters on the field.

    Crusadia Power (1-3X)

    N Rarity
    Crusadia Power
    N Rarity
    Crusadia Power
    Crusadia Power
    Spell Quick
    Crusadia Power

      Target 1 "Crusadia" monster you control; that "Crusadia" monster is unaffected by card effects this turn, except its own. You can only activate 1 "Crusadia Power" per turn.


      This is your best bet in terms of protection. It allows you to target any Crusadia monster, making it unaffected by card effects other than their monsters. Using it on Mekk-Knight Crusadia Avramax makes you very difficult to take down. You can use up to 3 copies for a higher chance of drawing it in your opening hand to protect your Crusadia when you're comboing, or you can use 1 copy and rely on searching for it with Crusadia Regulex

      Crusadia Testament (0-1x)

      N Rarity
      Crusadia Testament
      N Rarity
      Crusadia Testament
      Crusadia Testament
      Spell Quick
      Crusadia Testament

        Activate 1 of these effects. ● Your opponent cannot activate cards or effects in response to the activation of your "Crusadia" monster effects this turn. ● After damage calculation, if your "Crusadia" Link Monster destroys an opponent's monster by battle: Draw cards equal to your monster's Link Rating. You can only activate 1 "Crusadia Testament" per turn.


        This card isn't great, but it's a good enough choice. Using it makes your Crusadia monster's effects unable to be reflected. If you use it immediately after destroying your opponent's monster, it allows you to draw a number of cards equal to your monster's Link Rating. Although drawing 3-4 cards is quite good, Crusadia's goal is to end the match in the first turn, so in general it doesn't have much effect. The first effect is good but you have to use it first for it to have any use. It's an option, but I personally wouldn't recommend it.



        Select Tech

        The cards above should definitely be in your deck. However, they are NOT ENOUGH. Simply because in the current meta, every deck always needs Techs to strengthen the deck, making them stronger, sturdier and stronger when climbing the rank. Below are some Techs suitable for the deck that newbies can refer to.

        Handtrap

        UR Rarity
        Infinite Impermanence
        UR Rarity
        Infinite Impermanence
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


          SR Rarity
          Droll & Lock Bird
          SR Rarity
          Droll & Lock Bird
          Droll & Lock Bird
          WIND 1
          Droll & Lock Bird
          • ATK:

          • 0

          • DEF:

          • 0


          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


          UR Rarity
          Maxx "C"
          UR Rarity
          Maxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          UR Rarity
          Nibiru, the Primal Being
          UR Rarity
          Nibiru, the Primal Being
          Nibiru, the Primal Being
          LIGHT 11
          Nibiru, the Primal Being
          • ATK:

          • 3000

          • DEF:

          • 600


          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


          UR Rarity
          Ash Blossom & Joyous Spring
          UR Rarity
          Ash Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          UR Rarity
          Effect Veiler
          UR Rarity
          Effect Veiler
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          Any deck needs a handtrap. At least, you can stop a few turns of your opponent's play to think about your next move. Based on the current meta, you should consider and think about the handtraps I mentioned above.

          Formud Skipper (3x)

          SR Rarity
          Formud Skipper
          SR Rarity
          Formud Skipper
          Formud Skipper
          LIGHT 1
          Formud Skipper
          • ATK:

          • 0

          • DEF:

          • 0


          During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.


          Formud Skipper is a great choice. You can use its effect to select a card from your extra deck, then you can treat that monster's name as Formud's name to link summon. This allows you another way to enter Magius. Additionally, it allows you to search Parallel eXceed , which as mentioned before is especially useful. However, you should only use it if you are also using a Link-1 monster that you can enter if Formud is negated. Otherwise, you're likely to lose matches because of just one negation. The two main options are Salamangreat Almiraj or Linkuriboh . Either one is fine.

          World Legacy - "World Crown" (1-2x)

          R Rarity
          World Legacy - "World Crown"
          R Rarity
          World Legacy - "World Crown"
          World Legacy - "World Crown"
          DARK 6
          World Legacy - "World Crown"
          • ATK:

          • 2000

          • DEF:

          • 2000


          You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.


          Is a pretty good extender for the Crusadia line.

          Jester Confit and Turbo Booster (1-2x)

          R Rarity
          Jester Confit
          R Rarity
          Jester Confit
          Jester Confit
          DARK 1
          Jester Confit
          • ATK:

          • 0

          • DEF:

          • 0


          You can only control 1 "Jester Confit". You can Special Summon this card (from your hand) in Attack Position. If Summoned this way, during your opponent's next End Phase: Target 1 face-up monster your opponent controls; return both that target and this face-up card to the hand.


          N Rarity
          Turbo Booster
          N Rarity
          Turbo Booster
          Turbo Booster
          EARTH 1
          Turbo Booster
          • ATK:

          • 0

          • DEF:

          • 0


          If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn.


          These are great level 1 extenders to summon and go to Linkuriboh, not to mention, they also have the ability to summon themselves so you won't get too bricked in the first turns.

          Backrow Removal

          SR Rarity
          Twin Twisters
          SR Rarity
          Twin Twisters
          Twin Twisters
          Spell Quick
          Twin Twisters

            Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


            UR Rarity
            Harpie's Feather Duster
            UR Rarity
            Harpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              SR Rarity
              Cosmic Cyclone
              SR Rarity
              Cosmic Cyclone
              Cosmic Cyclone
              Spell Quick
              Cosmic Cyclone

                Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                R Rarity
                Mystical Space Typhoon
                R Rarity
                Mystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.


                  In general, any card that removes your opponent's magic or trap cards is useful. Harpie's Feather Duster , Mystical Space Typhoon , Twin Twisters , Cosmic Cyclone , etc. All of those options work. However, how much depends on you.

                  Lightning Storm (1-3x)

                  UR Rarity
                  Lightning Storm
                  UR Rarity
                  Lightning Storm
                  Lightning Storm
                  Spell Normal
                  Lightning Storm

                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                    Tag(s):

                    This is also a way to remove backrows but it deserves a special introduction as it also allows you to destroy your opponent's monsters. A very good card, you should have at least one to use from special bundles but more is better.

                    Forbidden Chalice (2-3x)

                    R Rarity
                    Forbidden Chalice
                    R Rarity
                    Forbidden Chalice
                    Forbidden Chalice
                    Spell Quick
                    Forbidden Chalice

                      Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                      Infinite Impermanence also works well for this purpose, but in general you should save your craft stones for other URs. Therefore, you may want to consider taking Forbidden Chalice . You can't use it as a handtrap, but you can still use it when it's your turn. Most importantly, it's just Rs - much more affordable.

                      Pot of Desires (1-2x)

                      SR Rarity
                      Pot of Desires
                      SR Rarity
                      Pot of Desires
                      Pot of Desires
                      Spell Normal
                      Pot of Desires

                        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                        Tag(s):

                        Drawing two cards is really cool and sometimes you can get 10 cards out of your deck. If you do this, you will have to be prepared to play without cards like Crusadia Power or Crusadia Revival as they will most likely be banished.

                        Called by the Grave (1-2x)

                        UR Rarity
                        Called by the Grave
                        UR Rarity
                        Called by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          This card allows you to counter your opponent's handtraps. Maxx "C" , Ash Blossom & Joyous Spring , all those cards.

                          Gizmek Orochi the Serpentron Sky Slasher (1-2x)

                          UR Rarity
                          Gizmek Orochi, the Serpentron Sky Slasher
                          UR Rarity
                          Gizmek Orochi, the Serpentron Sky Slasher
                          Gizmek Orochi, the Serpentron Sky Slasher
                          DARK 8
                          Gizmek Orochi, the Serpentron Sky Slasher
                          • ATK:

                          • 2450

                          • DEF:

                          • 2450


                          If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.


                          This card is quite scary as it can banish 8 cards from the top of your deck, but its benefits go much further than that. If you go later, you can special summon this card during your opponent's End Phase. Then, on your turn, you can use its effect to destroy a monster to lure disruptions. If you don't need that effect, just use it for your link play and re-summon it from your grave with its own effect during your turn. First, this card can be a surprise defense from your hand or grave to prevent your opponent's OTK.

                          Dinowrestler Pankratops (1x)

                          UR Rarity
                          Dinowrestler Pankratops
                          UR Rarity
                          Dinowrestler Pankratops
                          Dinowrestler Pankratops
                          EARTH 7
                          Dinowrestler Pankratops
                          • ATK:

                          • 2600

                          • DEF:

                          • 0


                          If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                          Another great flexible extender. Special Summon it from your hand then use its effect to prevent disruption or destroy a nasty floodgate ( Skill Drain ). If you don't need its effects, it's still a 2600 ATK extender that can help increase your Equimax

                          Alpha the Master of Beasts (1-2x)

                          UR Rarity
                          Alpha, the Master of Beasts
                          UR Rarity
                          Alpha, the Master of Beasts
                          Alpha, the Master of Beasts
                          EARTH 8
                          Alpha, the Master of Beasts
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.


                          Similar to Pankratrops, this is another great multi-purpose extender. Summon it from your hand, use its effect to bounce monsters from your opponent's field (remember, bounce does not target!). You can then summon it again. Although you cannot use its effect or attack with it again, it can still increase your Equimax by 3000 ATK.

                          Gizmek Kaku the Supreme Shining Sky Stag (1-2x)

                          UR Rarity
                          Gizmek Kaku, the Supreme Shining Sky Stag
                          UR Rarity
                          Gizmek Kaku, the Supreme Shining Sky Stag
                          Gizmek Kaku, the Supreme Shining Sky Stag
                          FIRE 9
                          Gizmek Kaku, the Supreme Shining Sky Stag
                          • ATK:

                          • 2750

                          • DEF:

                          • 2750


                          If a monster is in the Extra Monster Zone: You can Special Summon this card from your hand. You can target 1 face-up monster in the Extra Monster Zone; equip that face-up monster to this card (max. 1). When this card destroys an opponent's monster by battle: You can Special Summon 1 of your Monster Cards equipped to this card. You can only use each effect of "Gizmek Kaku, the Supreme Shining Sky Stag" once per turn.


                          Although less powerful than the previous three techs, Kaku still brings similar value to the deck. Use its effect to absorb threats in the extra monster area. It stands at a powerful 2750 ATK which you can use to boost your equimax or, very conveniently, to OTK along with the Accesscode (5300 + 2750 = 8050!).

                          Tenyi Spirit - Vishuda (2x)

                          R Rarity
                          Tenyi Spirit - Vishuda
                          R Rarity
                          Tenyi Spirit - Vishuda
                          Tenyi Spirit - Vishuda
                          DARK 7
                          Tenyi Spirit - Vishuda
                          • ATK:

                          • 1500

                          • DEF:

                          • 2500


                          If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.


                          Only consider using this tech if you have Crystron Halqifibrax . Not the easiest tech to use but it can still provide a lot of flexibility. You can special summon this card from your hand at the start of your turn, then summon Link Monk of the Tenyi . Vishuda's effect in the graveyard can then be used to return a card on the field to the hand (Maybe Skill Drain?). Just note that you cannot use Monk of the Tenyi as material for Crusadia Regulex / Crusadia Equimax because they require effect monsters. You will have to enter another Link 2, ideally Crystron Halqifibrax , to unlock your extra monster zone.



                          Extra Deck

                            

                          Crusadia Magius (2x)

                          SR Rarity
                          Crusadia Magius
                          SR Rarity
                          Crusadia Magius
                          Crusadia Magius
                          LIGHT
                          Crusadia Magius
                          • ATK:

                          • 100

                          • LINK-1

                          Link Arrow:

                          Bottom


                          1 "Crusadia" monster, except "Crusadia Magius" Gains ATK equal to the original ATK of the monster this card points to. The monster this card points to cannot attack. If an Effect Monster is Special Summoned to the zone this card points to (except during the Damage Step): You can add 1 "Crusadia" monster from your Deck to your hand. You can only use this effect of "Crusadia Magius" once per turn.


                          Magius is your main combo starter. You can go into it with any Crusadia except itself and it allows you to search any Crusadia main deck based on your current needs. Typically, if you want a basic extender combo, you'll use Crusadia Draco to be able to bring back the beast you used to summon Magius, but there are certainly situations that arise for each Crusadia. You want to use 2 of these to get into Mekk-Knight Crusadia Avramax .

                          Crusadia Regulex (1-2x)

                          N Rarity
                          Crusadia Regulex
                          N Rarity
                          Crusadia Regulex
                          Crusadia Regulex
                          LIGHT
                          Crusadia Regulex
                          • ATK:

                          • 1000

                          • LINK-2

                          Link Arrow:

                          Top

                          Bottom


                          2 Effect Monsters, including a "Crusadia" monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. If an Effect Monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can add 1 "Crusadia" Spell/Trap from your Deck to your hand. You can only use this effect of "Crusadia Regulex" once per turn.


                          Regulex is the 2nd general link you choose, allowing you to search for any Crusadia spell or card. Among them, Crusadia Power allows a Crusadia to be immune to card effects for the turn and Crusadia Revival increases your ATK (it does not revive your Crusadia monster despite its name). You may be fine using 1 Regulex but 2 is safer.

                          Crusadia Spatha (0-1x)

                          N Rarity
                          Crusadia Spatha
                          N Rarity
                          Crusadia Spatha
                          Crusadia Spatha
                          LIGHT
                          Crusadia Spatha
                          • ATK:

                          • 500

                          • LINK-2

                          Link Arrow:

                          Left

                          Bottom


                          2 Effect Monsters, including a "Crusadia" monster Gains ATK equal to the original ATK of any monster this card points to. A monster this card points to cannot attack. Once per turn, if an Effect Monster is Special Summoned to a zone this card points to (except during the Damage Step): You can target 1 monster in either player's Main Monster Zone, except this card; move it to another Main Monster Zone on its controller's field.


                          Spatha is a good alternative to Crusadia Regulex . It allows you to move a beast. You can use this to move your own Crusadia out of the Link zone where you summoned it, allowing you to summon another Crusadia. Additionally, you can move your opponent's monster into the area in front of the Extra Monster area.

                          Crusadia Equimax (2x)

                          SR Rarity
                          Crusadia Equimax
                          SR Rarity
                          Crusadia Equimax
                          Crusadia Equimax
                          LIGHT
                          Crusadia Equimax
                          • ATK:

                          • 2000

                          • LINK-3

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom-Right


                          2+ Effect Monsters, including a Link Monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                          Important card of this deck and why OTK can be performed. Equimax may have a low base ATK of 2000 but similar to other Crusadia Link monsters, it gains ATK from any monster it points to. As link 3, Equimax has 3 Link arrows - bottom left, bottom right and up. This allows you to take advantage of your opponent's monster's ATK as well as increase your own power. Equimax also has the effect of sacrificing a Crusadia monster it targets, after which it can negate the effects of any face-up card on the field. This effect is very useful, but you probably won't use it much.

                          Mekk-Knight Crusadia Avramax (1x)

                          UR Rarity
                          Mekk-Knight Crusadia Avramax
                          UR Rarity
                          Mekk-Knight Crusadia Avramax
                          Mekk-Knight Crusadia Avramax
                          LIGHT
                          Mekk-Knight Crusadia Avramax
                          • ATK:

                          • 3000

                          • LINK-4

                          Link Arrow:

                          Left

                          Bottom-Left

                          Bottom-Right

                          Right


                          2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                          This is Crusadia's only UR and it is worth summoning. Avramax has an effect that allows it to gain ATK equal to the ATK of the monster it battles during the Damage Calculation step, and it also cannot be targeted by card effects (although it can be affected by non-target effect). When using Crusadia Power on Avramax, you will have a special monster that is difficult to destroy. If you must go first, then Avramax is your plan B - many decks will have no way to deal with it.

                          Number 41: Bagooska the Terribly Tired Tapir (1x)

                          SR Rarity
                          Number 41: Bagooska the Terribly Tired Tapir
                          SR Rarity
                          Number 41: Bagooska the Terribly Tired Tapir
                          Number 41: Bagooska the Terribly Tired Tapir
                          EARTH
                          Number 41: Bagooska the Terribly Tired Tapir
                          • ATK:

                          • 2100

                          • DEF:

                          • 2000


                          2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                          This is a very powerful floodgate that can be used to take down your opponents in a very tormenting manner. Its effects vary depending on whether it is summoned in attack or defense position, but you should ALWAYS summon it in defense position. It forces any monsters your opponent summons into a defensive position and negates any effects they attempt to use. It also does not affect Link monsters since they cannot enter a defensive position, allowing your main ace monster to continue to be used, however , in another situation, your opponent can do the same So.

                          Number 60: Dugares the Timeless (1x)

                          SR Rarity
                          Number 60: Dugares the Timeless
                          SR Rarity
                          Number 60: Dugares the Timeless
                          Number 60: Dugares the Timeless
                          FIRE
                          Number 60: Dugares the Timeless
                          • ATK:

                          • 1200

                          • DEF:

                          • 1200


                          2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                          Is the second XYZ Rank 4 that you should definitely use. It has 3 effects, but only one of them is really important. This card's third effect allows you to detach two XYZ materials to double the ATK of a monster you control, at the cost of losing your battle phase the next turn. That's a big drawback, but it doesn't matter much if there's no next turn and that's your goal. Dugares makes OTK much easier, especially when your opponent has no monsters because Maximus is useless in that case.



                          Extra Deck Tech

                            

                          Abyss Dweller (1x)

                          UR Rarity
                          Abyss Dweller
                          UR Rarity
                          Abyss Dweller
                          Abyss Dweller
                          WATER
                          Abyss Dweller
                          • ATK:

                          • 1700

                          • DEF:

                          • 1400


                          2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                          Abyss Dweller is another floodgate that can shut down your opponents :"). Many meta decks rely heavily on grave effects and there is simply no way to deal with them being negated.

                          Link Spider (1x)

                          SR Rarity
                          Link Spider
                          SR Rarity
                          Link Spider
                          Link Spider
                          EARTH
                          Link Spider
                          • ATK:

                          • 1000

                          • LINK-1

                          Link Arrow:

                          Bottom


                          1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                          Link Spider is here for one reason and one reason only. Once you are sure to have Nibiru, the Primal Being activated on you, you can use its token to enter Link Spider and make a comeback. Probably not, but it could be quite effective.

                          Crystron Halqifibrax (1x)

                          UR Rarity
                          Crystron Halqifibrax
                          UR Rarity
                          Crystron Halqifibrax
                          Crystron Halqifibrax
                          WATER
                          Crystron Halqifibrax
                          • ATK:

                          • 1500

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


                          The truth is that Arboria is a Tuner. Using it to enter Halq allows you to summon another Arboria from your deck, allowing you to enter Link 3 while only spending one material. You will probably sacrifice the effects of Regulex and Spatha, but you may not need those cards either.

                          Accesscode Talker (1x)

                          UR Rarity
                          Accesscode Talker
                          UR Rarity
                          Accesscode Talker
                          Accesscode Talker
                          DARK
                          Accesscode Talker
                          • ATK:

                          • 2300

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Bottom

                          Right


                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                          Tag(s):

                          A Link 4 boss monster. If you summon it with Equimax and another monster, you can get up to 5300 ATK. Combine that with the ability to banish Link monsters from your grave for a kill cards on the field and Accesscode become a pretty good main monster

                          Borrelsword Dragon (1x)

                          UR Rarity
                          Borrelsword Dragon
                          UR Rarity
                          Borrelsword Dragon
                          Borrelsword Dragon
                          DARK
                          Borrelsword Dragon
                          • ATK:

                          • 3000

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Bottom-Left

                          Bottom


                          3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                          A boss monster that speaks for itself. Borrelsword allows you to switch a monster on either side to defense position to give you two attacks. It can also gain ATK equal to half the ATK of the monster it fights. With a whopping 3000 ATK, you can deal a lot of damage with it.

                          Knightmare Phoenix (1x)

                          SR Rarity
                          Knightmare Phoenix
                          SR Rarity
                          Knightmare Phoenix
                          Knightmare Phoenix
                          FIRE
                          Knightmare Phoenix
                          • ATK:

                          • 1900

                          • LINK-2

                          Link Arrow:

                          Top

                          Right


                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                          Knightmare Phoenix is ​​an easy 2 link to summon that can pop out part of the backrow. It's quite situational, but it can be useful to get you unstuck.



                          Enigne

                          Although Crusadia alone is enough for you to push your deck to quite high Ranks. However, Crusadia's main weakness is still handtraps, meaning your turn will stop immediately if caught by a handtrap. Therefore, using Engine will partly overcome that discomfort.

                          Sky Striker Engine

                          SR Rarity
                          Sky Striker Mecha - Hornet Drones
                          SR Rarity
                          Sky Striker Mecha - Hornet Drones
                          Sky Striker Mecha - Hornet Drones
                          Spell Quick
                          Sky Striker Mecha - Hornet Drones

                            If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                            UR Rarity
                            Sky Striker Mobilize - Engage!
                            UR Rarity
                            Sky Striker Mobilize - Engage!
                            Sky Striker Mobilize - Engage!
                            Spell Normal
                            Sky Striker Mobilize - Engage!

                              If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                              R Rarity
                              Sky Striker Ace - Kaina
                              R Rarity
                              Sky Striker Ace - Kaina
                              Sky Striker Ace - Kaina
                              EARTH
                              Sky Striker Ace - Kaina
                              • ATK:

                              • 1500

                              • LINK-1

                              Link Arrow:

                              Bottom-Right


                              1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.


                              SR Rarity
                              Sky Striker Mecha - Widow Anchor
                              SR Rarity
                              Sky Striker Mecha - Widow Anchor
                              Sky Striker Mecha - Widow Anchor
                              Spell Quick
                              Sky Striker Mecha - Widow Anchor

                                If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                UR Rarity
                                Sky Striker Ace - Kagari
                                UR Rarity
                                Sky Striker Ace - Kagari
                                Sky Striker Ace - Kagari
                                FIRE
                                Sky Striker Ace - Kagari
                                • ATK:

                                • 1500

                                • LINK-1

                                Link Arrow:

                                Top-Left


                                1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                This is quite an expensive option, but it greatly increases the consistency of the deck. Using it requires a number of cards (suggested above).

                                The biggest benefit of the Sky Striker Engine is that it allows you to avoid Ash. We'll go deeper into this in the next section, but the general combo you'll want to use will be as follows:

                                1. Using Engage, search Hornet
                                2. Normal summon any Crusadia
                                3. Link 1, Magius
                                4. Activate Hornet
                                5. Link 1 Kagari
                                6. Chain Link 1 Magius, Chain Link 2 Kagari !!! This blocks Ash!!
                                7. Search Maximus, retrieve the Hornet
                                8. Link 2 Regulex
                                9. Activate Hornet
                                10. Link 1 Kaina
                                11. Chain Link 1 Regulex, Chain Link 2 Kaina !!! This blocks Ash!!
                                12. Search Revival, target any card with Kaina
                                13. Link 3 Equimax
                                14. Set Revival face up, special summon Maximus
                                15. Targets Equimax with both Revival and Maximus' effects
                                16. Attack your opponent's monster (ideally a kaiju) to end it



                                Chain Block

                                Worried your opponent might have Ash Blossom & Joyous Spring for your Crusadia Magius / Crusadia Regulex search? Do you have a Crusadia Reclusia effect that you really need to deal with despite your opponent's denials on the field? What if I told you there was a way to make some of your effects safe from most negations? Let me introduce you to Block Chain. It's a simple but effective tactic to prevent your opponent from reacting directly to some of your effects. The idea behind it is that you can choose the order in which effects are activated at the same time. By choosing your most valuable effect as Chain Link 1, your opponent will be unable to deny it with most common interruption methods. It is best explained through a few examples:

                                Crusadia Magius and Ash Blossom & Joyous Spring (Example 1)

                                SR Rarity
                                Crusadia Magius
                                SR Rarity
                                Crusadia Magius
                                Crusadia Magius
                                LIGHT
                                Crusadia Magius
                                • ATK:

                                • 100

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 "Crusadia" monster, except "Crusadia Magius" Gains ATK equal to the original ATK of the monster this card points to. The monster this card points to cannot attack. If an Effect Monster is Special Summoned to the zone this card points to (except during the Damage Step): You can add 1 "Crusadia" monster from your Deck to your hand. You can only use this effect of "Crusadia Magius" once per turn.


                                UR Rarity
                                Ash Blossom & Joyous Spring
                                UR Rarity
                                Ash Blossom & Joyous Spring
                                Ash Blossom & Joyous Spring
                                FIRE 3
                                Ash Blossom & Joyous Spring
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                You have Crusadia Magius on the field. The opponent has Ash Blossom & Joyous Spring in hand, ready to disable your Magius's search effect. You special summon Crusadia Draco from your hand to the area Magius points to, activating both Magius's search effect and Draco's effect to return a monster from the grave to your hand. Since both effects activate simultaneously, you can choose the activation order of these two effects: choose Magius as Chain Link 1, Draco as Chain Link 2. Your opponent will not be able to use Ash to attack negates Magius's last effect because what's about to happen is Draco's effect!.

                                Apollousa, Bow of the Goddess and Crusadia Reclusia (Example 2)

                                UR Rarity
                                Apollousa, Bow of the Goddess
                                UR Rarity
                                Apollousa, Bow of the Goddess
                                Apollousa, Bow of the Goddess
                                WIND
                                Apollousa, Bow of the Goddess
                                • ATK:

                                • 0

                                • LINK-4

                                Link Arrow:

                                Bottom-Left

                                Bottom

                                Bottom-Right

                                Top


                                2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                N Rarity
                                Crusadia Reclusia
                                N Rarity
                                Crusadia Reclusia
                                Crusadia Reclusia
                                FIRE 3
                                Crusadia Reclusia
                                • ATK:

                                • 400

                                • DEF:

                                • 2000


                                You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Reclusia" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Crusadia Reclusia" once per turn.


                                Apollousa, Bow of the Goddess is a very powerful card that can negate monster effects more than once per turn. However, you can use Block Chain to remove her from the field. You have Crusadia Magius in the extra monster zone. You special summon Crusadia Reclusia from your hand to an area Magius points to. Magius and Reclusia's effects both activate at the same time. Therefore, you can choose the order of the chain links. Choose Reclusia as Chain Link 1 and Magius as Chain Link 2. Apollousa can negate Magius's effect because it is the last effect to activate. However, she cannot negate Reclusia's effect because it is Chain link 1. Magius' effect is negated but Apollousa is destroyed by Reclusia's effect. Please note that Reclusia's special summon is "inherent", in other words, you do not activate any effects to special summon Reclusia. Therefore, the summon cannot be prevented by cards like Apollousa (the same applies to all Crusadia monsters). Get the idea? The monster effects in Chain link 1 are very difficult for your opponents to stop. Always keep it in mind as an option that helps you neutralize your most important effects even when your opponent has disruptions on the field. When you have a choice, you should set Magius as Chain link 1 to prevent it from being negated by Ash Blossom. Only cards like Infinite Impermanence or Effect Veiler can actually negate chain link 1 monster effects.

                                A particularly excellent example of a Block Chain is the Sky Striker Engine as mentioned above. Using it facilitates two Block Chains easily! The way to do it is to first summon Crusadia Magius with any Crusadia, then use ( Sky Striker Mecha - Hornet Drones ) (or use Sky Striker Mobilize - Engage! to search for it). Summon the token to an area that Magius does not point to, then Link out Sky Striker Ace - Kagari using it! This allows you to activate Magius and Kagari at the same time, with Magius being the first card ensuring your search is not interrupted. Then, if your opponent doesn't break your Kagari, you can return the Hornet Drone to you and repeat the process with Crusadia Regulex and Sky Striker Ace - Kaina to create a completely immune combo with Ash!



                                General Combo Instructions

                                There are two main combo routes - one goes straight into Avramax and one goes into Equimax and can go to Avramax the next turn. Both start the same way:

                                1. Normal Summon any Crusadia monster (preferably not Draco)
                                2. Tribute a normally summoned monster to Link Summon " Crusadia Magius " from the Extra Deck.
                                3. Special Summon a second Crusadia monster from your hand to Magius (preferably Draco), activating Magius to search. If you haven't played Draco yet, you need to search for Draco. Otherwise Arboria or Maximus. Maximus if you go 2nd and want to OTK, Arboria if you go first.
                                Now to summon Avramax in as few summons as possible, do:

                                4. Sacrifice Magius + Crusadia X monster to Link to Crusadia Spatha , then special summon another Crusadia from hand to Spatha.
                                5. Move it out from under Spatha with Spatha's ability, then special summon another Crusadia.
                                6. Link any Link 2 (usually Crusadia Regulex ) to the two Crusadia you special summoned from your hand.
                                7. Sacrifice both Spatha and other Link 2 to summon Avramax.

                                For the slower Equimax or avramax, you do:

                                4. Tribute Magius + Crusadia X to Link Crusadia Regulex , then special summon another Crusadia from hand to Regulex.
                                5. Regulex activates and you search for any spell/trap you need, usually Crusadia Power or Revival in this situation.
                                6. Sacrifice Regulex + another monster to Link to Equimax.
                                7. Summon any monsters you have left below Equimax. Maximus is best, so you can attack for double damage.
                                8. If you still need to enter Avramax, use one of the remaining Crusadia monsters to summon a second copy of Magius.
                                9. Sacrifice Equimax + Magius to link to summon Avramax



                                Some sample Decklists

                                  

                                Sample deck 01

                                Need 19 UR

                                UR Rarity
                                Maxx "C"3 card
                                UR Rarity
                                Nibiru, the Primal Being1 card
                                UR Rarity
                                Accesscode Talker1 card
                                UR Rarity
                                Crystron Halqifibrax1 card
                                UR Rarity
                                I:P Masquerena1 card
                                UR Rarity
                                Knightmare Unicorn1 card
                                UR Rarity
                                Mekk-Knight Crusadia Avramax1 card
                                UR Rarity
                                Sky Striker Ace - Kagari1 card
                                UR Rarity
                                Ash Blossom & Joyous Spring3 card
                                UR Rarity
                                Called by the Grave1 card
                                UR Rarity
                                Harpie's Feather Duster1 card
                                UR Rarity
                                Lightning Storm1 card
                                UR Rarity
                                Reinforcement of the Army1 card
                                UR Rarity
                                Sky Striker Mobilize - Engage!2 card

                                Main: 42 Extra: 15

                                N Rarity
                                3 cardCrusadia Draco
                                N Rarity
                                3 cardCrusadia Draco
                                Crusadia Draco
                                WIND 4
                                Crusadia Draco
                                • ATK:

                                • 600

                                • DEF:

                                • 2000


                                You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Draco" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card in your GY, except "Crusadia Draco"; add it to your hand. You can only use this effect of "Crusadia Draco" once per turn.


                                N Rarity
                                3 cardCrusadia Leonis
                                N Rarity
                                3 cardCrusadia Leonis
                                Crusadia Leonis
                                EARTH 3
                                Crusadia Leonis
                                • ATK:

                                • 1200

                                • DEF:

                                • 1600


                                You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Leonis" once per turn this way. You can target 1 "Crusadia" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of "Crusadia Leonis" once per turn.


                                R Rarity
                                3 cardCrusadia Maximus
                                R Rarity
                                3 cardCrusadia Maximus
                                Crusadia Maximus
                                LIGHT 4
                                Crusadia Maximus
                                • ATK:

                                • 1600

                                • DEF:

                                • 1000


                                You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Maximus" once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of "Crusadia Maximus" once per turn.


                                N Rarity
                                2 cardCrusadia Reclusia
                                N Rarity
                                2 cardCrusadia Reclusia
                                Crusadia Reclusia
                                FIRE 3
                                Crusadia Reclusia
                                • ATK:

                                • 400

                                • DEF:

                                • 2000


                                You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Reclusia" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Crusadia Reclusia" once per turn.


                                R Rarity
                                3 cardGadarla, the Mystery Dust Kaiju
                                R Rarity
                                3 cardGadarla, the Mystery Dust Kaiju
                                Gadarla, the Mystery Dust Kaiju
                                WIND 8
                                Gadarla, the Mystery Dust Kaiju
                                • ATK:

                                • 2700

                                • DEF:

                                • 1600


                                You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


                                UR Rarity
                                3 cardMaxx "C"
                                UR Rarity
                                3 cardMaxx "C"
                                Maxx "C"
                                EARTH 2
                                Maxx "C"
                                • ATK:

                                • 500

                                • DEF:

                                • 200


                                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                UR Rarity
                                1 cardNibiru, the Primal Being
                                UR Rarity
                                1 cardNibiru, the Primal Being
                                Nibiru, the Primal Being
                                LIGHT 11
                                Nibiru, the Primal Being
                                • ATK:

                                • 3000

                                • DEF:

                                • 600


                                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                N Rarity
                                3 cardParallel eXceed
                                N Rarity
                                3 cardParallel eXceed
                                Parallel eXceed
                                WIND 8
                                Parallel eXceed
                                • ATK:

                                • 2000

                                • DEF:

                                • 2000


                                If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


                                R Rarity
                                3 cardThunder King, the Lightningstrike Kaiju
                                R Rarity
                                3 cardThunder King, the Lightningstrike Kaiju
                                Thunder King, the Lightningstrike Kaiju
                                LIGHT 9
                                Thunder King, the Lightningstrike Kaiju
                                • ATK:

                                • 3300

                                • DEF:

                                • 2100


                                You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                                R Rarity
                                1 cardWorld Legacy - "World Crown"
                                R Rarity
                                1 cardWorld Legacy - "World Crown"
                                World Legacy - "World Crown"
                                DARK 6
                                World Legacy - "World Crown"
                                • ATK:

                                • 2000

                                • DEF:

                                • 2000


                                You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.


                                UR Rarity
                                3 cardAsh Blossom & Joyous Spring
                                UR Rarity
                                3 cardAsh Blossom & Joyous Spring
                                Ash Blossom & Joyous Spring
                                FIRE 3
                                Ash Blossom & Joyous Spring
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                R Rarity
                                3 cardCrusadia Arboria
                                R Rarity
                                3 cardCrusadia Arboria
                                Crusadia Arboria
                                WATER 3
                                Crusadia Arboria
                                • ATK:

                                • 800

                                • DEF:

                                • 1800


                                You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Arboria" once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of "Crusadia Arboria" once per turn.


                                UR Rarity
                                1 cardCalled by the Grave
                                UR Rarity
                                1 cardCalled by the Grave
                                Called by the Grave
                                Spell Quick
                                Called by the Grave

                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                  Tag(s):

                                  N Rarity
                                  1 cardCrusadia Power
                                  N Rarity
                                  1 cardCrusadia Power
                                  Crusadia Power
                                  Spell Quick
                                  Crusadia Power

                                    Target 1 "Crusadia" monster you control; that "Crusadia" monster is unaffected by card effects this turn, except its own. You can only activate 1 "Crusadia Power" per turn.


                                    N Rarity
                                    1 cardCrusadia Revival
                                    N Rarity
                                    1 cardCrusadia Revival
                                    Crusadia Revival
                                    Spell Field
                                    Crusadia Revival

                                      All "Crusadia" Link Monsters on the field gain 500 ATK. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls once each, also other monsters you control cannot attack.


                                      UR Rarity
                                      1 cardHarpie's Feather Duster
                                      UR Rarity
                                      1 cardHarpie's Feather Duster
                                      Harpie's Feather Duster
                                      Spell Normal
                                      Harpie's Feather Duster

                                        Destroy all Spell and Trap Cards your opponent controls.




                                        Tag(s):

                                        UR Rarity
                                        1 cardLightning Storm
                                        UR Rarity
                                        1 cardLightning Storm
                                        Lightning Storm
                                        Spell Normal
                                        Lightning Storm

                                          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                          Tag(s):

                                          UR Rarity
                                          1 cardReinforcement of the Army
                                          UR Rarity
                                          1 cardReinforcement of the Army
                                          Reinforcement of the Army
                                          Spell Normal
                                          Reinforcement of the Army

                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                            SR Rarity
                                            1 cardSky Striker Mecha - Hornet Drones
                                            SR Rarity
                                            1 cardSky Striker Mecha - Hornet Drones
                                            Sky Striker Mecha - Hornet Drones
                                            Spell Quick
                                            Sky Striker Mecha - Hornet Drones

                                              If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                              SR Rarity
                                              2 cardSky Striker Mecha - Widow Anchor
                                              SR Rarity
                                              2 cardSky Striker Mecha - Widow Anchor
                                              Sky Striker Mecha - Widow Anchor
                                              Spell Quick
                                              Sky Striker Mecha - Widow Anchor

                                                If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                                UR Rarity
                                                2 cardSky Striker Mobilize - Engage!
                                                UR Rarity
                                                2 cardSky Striker Mobilize - Engage!
                                                Sky Striker Mobilize - Engage!
                                                Spell Normal
                                                Sky Striker Mobilize - Engage!

                                                  If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                  UR Rarity
                                                  1 cardAccesscode Talker
                                                  UR Rarity
                                                  1 cardAccesscode Talker
                                                  Accesscode Talker
                                                  DARK
                                                  Accesscode Talker
                                                  • ATK:

                                                  • 2300

                                                  • LINK-4

                                                  Link Arrow:

                                                  Top

                                                  Left

                                                  Bottom

                                                  Right


                                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                  Tag(s):

                                                  SR Rarity
                                                  2 cardCrusadia Equimax
                                                  SR Rarity
                                                  2 cardCrusadia Equimax
                                                  Crusadia Equimax
                                                  LIGHT
                                                  Crusadia Equimax
                                                  • ATK:

                                                  • 2000

                                                  • LINK-3

                                                  Link Arrow:

                                                  Top

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2+ Effect Monsters, including a Link Monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                                                  SR Rarity
                                                  2 cardCrusadia Magius
                                                  SR Rarity
                                                  2 cardCrusadia Magius
                                                  Crusadia Magius
                                                  LIGHT
                                                  Crusadia Magius
                                                  • ATK:

                                                  • 100

                                                  • LINK-1

                                                  Link Arrow:

                                                  Bottom


                                                  1 "Crusadia" monster, except "Crusadia Magius" Gains ATK equal to the original ATK of the monster this card points to. The monster this card points to cannot attack. If an Effect Monster is Special Summoned to the zone this card points to (except during the Damage Step): You can add 1 "Crusadia" monster from your Deck to your hand. You can only use this effect of "Crusadia Magius" once per turn.


                                                  N Rarity
                                                  1 cardCrusadia Regulex
                                                  N Rarity
                                                  1 cardCrusadia Regulex
                                                  Crusadia Regulex
                                                  LIGHT
                                                  Crusadia Regulex
                                                  • ATK:

                                                  • 1000

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top

                                                  Bottom


                                                  2 Effect Monsters, including a "Crusadia" monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. If an Effect Monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can add 1 "Crusadia" Spell/Trap from your Deck to your hand. You can only use this effect of "Crusadia Regulex" once per turn.


                                                  N Rarity
                                                  1 cardCrusadia Spatha
                                                  N Rarity
                                                  1 cardCrusadia Spatha
                                                  Crusadia Spatha
                                                  LIGHT
                                                  Crusadia Spatha
                                                  • ATK:

                                                  • 500

                                                  • LINK-2

                                                  Link Arrow:

                                                  Left

                                                  Bottom


                                                  2 Effect Monsters, including a "Crusadia" monster Gains ATK equal to the original ATK of any monster this card points to. A monster this card points to cannot attack. Once per turn, if an Effect Monster is Special Summoned to a zone this card points to (except during the Damage Step): You can target 1 monster in either player's Main Monster Zone, except this card; move it to another Main Monster Zone on its controller's field.


                                                  UR Rarity
                                                  1 cardCrystron Halqifibrax
                                                  UR Rarity
                                                  1 cardCrystron Halqifibrax
                                                  Crystron Halqifibrax
                                                  WATER
                                                  Crystron Halqifibrax
                                                  • ATK:

                                                  • 1500

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


                                                  UR Rarity
                                                  1 cardI:P Masquerena
                                                  UR Rarity
                                                  1 cardI:P Masquerena
                                                  I:P Masquerena
                                                  DARK
                                                  I:P Masquerena
                                                  • ATK:

                                                  • 800

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                  UR Rarity
                                                  1 cardKnightmare Unicorn
                                                  UR Rarity
                                                  1 cardKnightmare Unicorn
                                                  Knightmare Unicorn
                                                  DARK
                                                  Knightmare Unicorn
                                                  • ATK:

                                                  • 2200

                                                  • LINK-3

                                                  Link Arrow:

                                                  Left

                                                  Bottom

                                                  Right


                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                  UR Rarity
                                                  1 cardMekk-Knight Crusadia Avramax
                                                  UR Rarity
                                                  1 cardMekk-Knight Crusadia Avramax
                                                  Mekk-Knight Crusadia Avramax
                                                  LIGHT
                                                  Mekk-Knight Crusadia Avramax
                                                  • ATK:

                                                  • 3000

                                                  • LINK-4

                                                  Link Arrow:

                                                  Left

                                                  Bottom-Left

                                                  Bottom-Right

                                                  Right


                                                  2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                                  UR Rarity
                                                  1 cardSky Striker Ace - Kagari
                                                  UR Rarity
                                                  1 cardSky Striker Ace - Kagari
                                                  Sky Striker Ace - Kagari
                                                  FIRE
                                                  Sky Striker Ace - Kagari
                                                  • ATK:

                                                  • 1500

                                                  • LINK-1

                                                  Link Arrow:

                                                  Top-Left


                                                  1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                  R Rarity
                                                  1 cardSky Striker Ace - Kaina
                                                  R Rarity
                                                  1 cardSky Striker Ace - Kaina
                                                  Sky Striker Ace - Kaina
                                                  EARTH
                                                  Sky Striker Ace - Kaina
                                                  • ATK:

                                                  • 1500

                                                  • LINK-1

                                                  Link Arrow:

                                                  Bottom-Right


                                                  1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.


                                                  SR Rarity
                                                  1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                  SR Rarity
                                                  1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                  EARTH
                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 2000


                                                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                  SR Rarity
                                                  1 cardNumber 60: Dugares the Timeless
                                                  SR Rarity
                                                  1 cardNumber 60: Dugares the Timeless
                                                  Number 60: Dugares the Timeless
                                                  FIRE
                                                  Number 60: Dugares the Timeless
                                                  • ATK:

                                                  • 1200

                                                  • DEF:

                                                  • 1200


                                                  2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                  The deck uses the Sky Striker Engine

                                                  Sample deck 02

                                                  Need 19 UR

                                                  UR Rarity
                                                  Maxx "C"3 card
                                                  UR Rarity
                                                  Nibiru, the Primal Being1 card
                                                  UR Rarity
                                                  Accesscode Talker1 card
                                                  UR Rarity
                                                  Crystron Halqifibrax1 card
                                                  UR Rarity
                                                  I:P Masquerena1 card
                                                  UR Rarity
                                                  Knightmare Unicorn1 card
                                                  UR Rarity
                                                  Mekk-Knight Crusadia Avramax1 card
                                                  UR Rarity
                                                  Salamangreat Almiraj1 card
                                                  UR Rarity
                                                  Ash Blossom & Joyous Spring3 card
                                                  UR Rarity
                                                  Abyss Dweller1 card
                                                  UR Rarity
                                                  Called by the Grave2 card
                                                  UR Rarity
                                                  Harpie's Feather Duster1 card
                                                  UR Rarity
                                                  Lightning Storm1 card
                                                  UR Rarity
                                                  Reinforcement of the Army1 card

                                                  Main: 40 Extra: 15

                                                  N Rarity
                                                  3 cardCrusadia Draco
                                                  N Rarity
                                                  3 cardCrusadia Draco
                                                  Crusadia Draco
                                                  WIND 4
                                                  Crusadia Draco
                                                  • ATK:

                                                  • 600

                                                  • DEF:

                                                  • 2000


                                                  You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Draco" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card in your GY, except "Crusadia Draco"; add it to your hand. You can only use this effect of "Crusadia Draco" once per turn.


                                                  N Rarity
                                                  3 cardCrusadia Leonis
                                                  N Rarity
                                                  3 cardCrusadia Leonis
                                                  Crusadia Leonis
                                                  EARTH 3
                                                  Crusadia Leonis
                                                  • ATK:

                                                  • 1200

                                                  • DEF:

                                                  • 1600


                                                  You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Leonis" once per turn this way. You can target 1 "Crusadia" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of "Crusadia Leonis" once per turn.


                                                  R Rarity
                                                  3 cardCrusadia Maximus
                                                  R Rarity
                                                  3 cardCrusadia Maximus
                                                  Crusadia Maximus
                                                  LIGHT 4
                                                  Crusadia Maximus
                                                  • ATK:

                                                  • 1600

                                                  • DEF:

                                                  • 1000


                                                  You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Maximus" once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of "Crusadia Maximus" once per turn.


                                                  N Rarity
                                                  2 cardCrusadia Reclusia
                                                  N Rarity
                                                  2 cardCrusadia Reclusia
                                                  Crusadia Reclusia
                                                  FIRE 3
                                                  Crusadia Reclusia
                                                  • ATK:

                                                  • 400

                                                  • DEF:

                                                  • 2000


                                                  You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Reclusia" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Crusadia Reclusia" once per turn.


                                                  SR Rarity
                                                  1 cardFormud Skipper
                                                  SR Rarity
                                                  1 cardFormud Skipper
                                                  Formud Skipper
                                                  LIGHT 1
                                                  Formud Skipper
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.


                                                  R Rarity
                                                  3 cardGadarla, the Mystery Dust Kaiju
                                                  R Rarity
                                                  3 cardGadarla, the Mystery Dust Kaiju
                                                  Gadarla, the Mystery Dust Kaiju
                                                  WIND 8
                                                  Gadarla, the Mystery Dust Kaiju
                                                  • ATK:

                                                  • 2700

                                                  • DEF:

                                                  • 1600


                                                  You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


                                                  UR Rarity
                                                  3 cardMaxx "C"
                                                  UR Rarity
                                                  3 cardMaxx "C"
                                                  Maxx "C"
                                                  EARTH 2
                                                  Maxx "C"
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 200


                                                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                  UR Rarity
                                                  1 cardNibiru, the Primal Being
                                                  UR Rarity
                                                  1 cardNibiru, the Primal Being
                                                  Nibiru, the Primal Being
                                                  LIGHT 11
                                                  Nibiru, the Primal Being
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 600


                                                  During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                                  N Rarity
                                                  2 cardParallel eXceed
                                                  N Rarity
                                                  2 cardParallel eXceed
                                                  Parallel eXceed
                                                  WIND 8
                                                  Parallel eXceed
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 2000


                                                  If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


                                                  R Rarity
                                                  3 cardThunder King, the Lightningstrike Kaiju
                                                  R Rarity
                                                  3 cardThunder King, the Lightningstrike Kaiju
                                                  Thunder King, the Lightningstrike Kaiju
                                                  LIGHT 9
                                                  Thunder King, the Lightningstrike Kaiju
                                                  • ATK:

                                                  • 3300

                                                  • DEF:

                                                  • 2100


                                                  You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                                                  R Rarity
                                                  1 cardWorld Legacy - "World Crown"
                                                  R Rarity
                                                  1 cardWorld Legacy - "World Crown"
                                                  World Legacy - "World Crown"
                                                  DARK 6
                                                  World Legacy - "World Crown"
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 2000


                                                  You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.


                                                  UR Rarity
                                                  3 cardAsh Blossom & Joyous Spring
                                                  UR Rarity
                                                  3 cardAsh Blossom & Joyous Spring
                                                  Ash Blossom & Joyous Spring
                                                  FIRE 3
                                                  Ash Blossom & Joyous Spring
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 1800


                                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                  R Rarity
                                                  3 cardCrusadia Arboria
                                                  R Rarity
                                                  3 cardCrusadia Arboria
                                                  Crusadia Arboria
                                                  WATER 3
                                                  Crusadia Arboria
                                                  • ATK:

                                                  • 800

                                                  • DEF:

                                                  • 1800


                                                  You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Arboria" once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of "Crusadia Arboria" once per turn.


                                                  UR Rarity
                                                  2 cardCalled by the Grave
                                                  UR Rarity
                                                  2 cardCalled by the Grave
                                                  Called by the Grave
                                                  Spell Quick
                                                  Called by the Grave

                                                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                    Tag(s):

                                                    N Rarity
                                                    1 cardCrusadia Power
                                                    N Rarity
                                                    1 cardCrusadia Power
                                                    Crusadia Power
                                                    Spell Quick
                                                    Crusadia Power

                                                      Target 1 "Crusadia" monster you control; that "Crusadia" monster is unaffected by card effects this turn, except its own. You can only activate 1 "Crusadia Power" per turn.


                                                      N Rarity
                                                      1 cardCrusadia Revival
                                                      N Rarity
                                                      1 cardCrusadia Revival
                                                      Crusadia Revival
                                                      Spell Field
                                                      Crusadia Revival

                                                        All "Crusadia" Link Monsters on the field gain 500 ATK. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls once each, also other monsters you control cannot attack.


                                                        R Rarity
                                                        2 cardForbidden Chalice
                                                        R Rarity
                                                        2 cardForbidden Chalice
                                                        Forbidden Chalice
                                                        Spell Quick
                                                        Forbidden Chalice

                                                          Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                                                          UR Rarity
                                                          1 cardHarpie's Feather Duster
                                                          UR Rarity
                                                          1 cardHarpie's Feather Duster
                                                          Harpie's Feather Duster
                                                          Spell Normal
                                                          Harpie's Feather Duster

                                                            Destroy all Spell and Trap Cards your opponent controls.




                                                            Tag(s):

                                                            UR Rarity
                                                            1 cardLightning Storm
                                                            UR Rarity
                                                            1 cardLightning Storm
                                                            Lightning Storm
                                                            Spell Normal
                                                            Lightning Storm

                                                              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                              Tag(s):

                                                              UR Rarity
                                                              1 cardReinforcement of the Army
                                                              UR Rarity
                                                              1 cardReinforcement of the Army
                                                              Reinforcement of the Army
                                                              Spell Normal
                                                              Reinforcement of the Army

                                                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                                UR Rarity
                                                                1 cardAccesscode Talker
                                                                UR Rarity
                                                                1 cardAccesscode Talker
                                                                Accesscode Talker
                                                                DARK
                                                                Accesscode Talker
                                                                • ATK:

                                                                • 2300

                                                                • LINK-4

                                                                Link Arrow:

                                                                Top

                                                                Left

                                                                Bottom

                                                                Right


                                                                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                Tag(s):

                                                                SR Rarity
                                                                2 cardCrusadia Equimax
                                                                SR Rarity
                                                                2 cardCrusadia Equimax
                                                                Crusadia Equimax
                                                                LIGHT
                                                                Crusadia Equimax
                                                                • ATK:

                                                                • 2000

                                                                • LINK-3

                                                                Link Arrow:

                                                                Top

                                                                Bottom-Left

                                                                Bottom-Right


                                                                2+ Effect Monsters, including a Link Monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                                                                SR Rarity
                                                                2 cardCrusadia Magius
                                                                SR Rarity
                                                                2 cardCrusadia Magius
                                                                Crusadia Magius
                                                                LIGHT
                                                                Crusadia Magius
                                                                • ATK:

                                                                • 100

                                                                • LINK-1

                                                                Link Arrow:

                                                                Bottom


                                                                1 "Crusadia" monster, except "Crusadia Magius" Gains ATK equal to the original ATK of the monster this card points to. The monster this card points to cannot attack. If an Effect Monster is Special Summoned to the zone this card points to (except during the Damage Step): You can add 1 "Crusadia" monster from your Deck to your hand. You can only use this effect of "Crusadia Magius" once per turn.


                                                                N Rarity
                                                                1 cardCrusadia Regulex
                                                                N Rarity
                                                                1 cardCrusadia Regulex
                                                                Crusadia Regulex
                                                                LIGHT
                                                                Crusadia Regulex
                                                                • ATK:

                                                                • 1000

                                                                • LINK-2

                                                                Link Arrow:

                                                                Top

                                                                Bottom


                                                                2 Effect Monsters, including a "Crusadia" monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. If an Effect Monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can add 1 "Crusadia" Spell/Trap from your Deck to your hand. You can only use this effect of "Crusadia Regulex" once per turn.


                                                                N Rarity
                                                                1 cardCrusadia Spatha
                                                                N Rarity
                                                                1 cardCrusadia Spatha
                                                                Crusadia Spatha
                                                                LIGHT
                                                                Crusadia Spatha
                                                                • ATK:

                                                                • 500

                                                                • LINK-2

                                                                Link Arrow:

                                                                Left

                                                                Bottom


                                                                2 Effect Monsters, including a "Crusadia" monster Gains ATK equal to the original ATK of any monster this card points to. A monster this card points to cannot attack. Once per turn, if an Effect Monster is Special Summoned to a zone this card points to (except during the Damage Step): You can target 1 monster in either player's Main Monster Zone, except this card; move it to another Main Monster Zone on its controller's field.


                                                                UR Rarity
                                                                1 cardCrystron Halqifibrax
                                                                UR Rarity
                                                                1 cardCrystron Halqifibrax
                                                                Crystron Halqifibrax
                                                                WATER
                                                                Crystron Halqifibrax
                                                                • ATK:

                                                                • 1500

                                                                • LINK-2

                                                                Link Arrow:

                                                                Bottom-Left

                                                                Bottom-Right


                                                                2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


                                                                UR Rarity
                                                                1 cardI:P Masquerena
                                                                UR Rarity
                                                                1 cardI:P Masquerena
                                                                I:P Masquerena
                                                                DARK
                                                                I:P Masquerena
                                                                • ATK:

                                                                • 800

                                                                • LINK-2

                                                                Link Arrow:

                                                                Bottom-Left

                                                                Bottom-Right


                                                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                UR Rarity
                                                                1 cardKnightmare Unicorn
                                                                UR Rarity
                                                                1 cardKnightmare Unicorn
                                                                Knightmare Unicorn
                                                                DARK
                                                                Knightmare Unicorn
                                                                • ATK:

                                                                • 2200

                                                                • LINK-3

                                                                Link Arrow:

                                                                Left

                                                                Bottom

                                                                Right


                                                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                UR Rarity
                                                                1 cardMekk-Knight Crusadia Avramax
                                                                UR Rarity
                                                                1 cardMekk-Knight Crusadia Avramax
                                                                Mekk-Knight Crusadia Avramax
                                                                LIGHT
                                                                Mekk-Knight Crusadia Avramax
                                                                • ATK:

                                                                • 3000

                                                                • LINK-4

                                                                Link Arrow:

                                                                Left

                                                                Bottom-Left

                                                                Bottom-Right

                                                                Right


                                                                2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                                                UR Rarity
                                                                1 cardSalamangreat Almiraj
                                                                UR Rarity
                                                                1 cardSalamangreat Almiraj
                                                                Salamangreat Almiraj
                                                                FIRE
                                                                Salamangreat Almiraj
                                                                • ATK:

                                                                • 0

                                                                • LINK-1

                                                                Link Arrow:

                                                                Bottom-Right


                                                                1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                                UR Rarity
                                                                1 cardAbyss Dweller
                                                                UR Rarity
                                                                1 cardAbyss Dweller
                                                                Abyss Dweller
                                                                WATER
                                                                Abyss Dweller
                                                                • ATK:

                                                                • 1700

                                                                • DEF:

                                                                • 1400


                                                                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                                SR Rarity
                                                                1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                SR Rarity
                                                                1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                Number 41: Bagooska the Terribly Tired Tapir
                                                                EARTH
                                                                Number 41: Bagooska the Terribly Tired Tapir
                                                                • ATK:

                                                                • 2100

                                                                • DEF:

                                                                • 2000


                                                                2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                                SR Rarity
                                                                1 cardNumber 60: Dugares the Timeless
                                                                SR Rarity
                                                                1 cardNumber 60: Dugares the Timeless
                                                                Number 60: Dugares the Timeless
                                                                FIRE
                                                                Number 60: Dugares the Timeless
                                                                • ATK:

                                                                • 1200

                                                                • DEF:

                                                                • 1200


                                                                2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                                Pure Crusadia deck



                                                                Some useful Rulings

                                                                The protection of Crusadia Arboria

                                                                Her effect to protect monsters will not activate and therefore cannot be negated. However, opponents can still use Called by the grave to prevent you from “using” it, even if you have multiple copies of Arboria in your grave.

                                                                Kaiju

                                                                Summoning Kaiju monsters is the default. In other words, there's nothing stopping you from sacrificing your opponent's monster and giving him a Kaiju. Therefore, Kaiju is perfect for cards like Herald of Ultimateness , regardless of how many fairies or Herald of the Orange Light they have.

                                                                However, Kaiju has a small weakness. Cards that prevent you from summoning monsters still apply to them. Therefore, cards like Fossil Dyna, Barrier statues and Rhongo with 4 or more materials ( Number 86: Heroic Champion - Rhongomyniad ) will be immune to your Kaijus. Note that Wind Barrier Statue is often used by decks like Lyrilusc Tri-Brigade. Therefore, we recommend using Gardarla, the Wind Kaiju, as you can special summon it regardless of your opponent having his Wind Barrier Statue!

                                                                Negative effects of Crusadia Equimax

                                                                Crusadia Equimax 's effect to negate a card effect works similarly to Effect Veiler . If your opponent summons Rescue Cat , you can use the Equimax effect, sacrificing a monster you control to negate their effect. Even if opp then activates Rescue Cat's effect to sacrifice itself, it will still be disabled! However, if you wait until they activate the effect to try to negate it, you won't be able to because Rescue Cat treats itself as a cost upon activation. The same idea applies to other cards like Linkuriboh or Sky Striker Raye (although Raye can still apply its effect, summoning Sky Striker from the Extra Deck on its own).

                                                                Crusadia's default special summon

                                                                All Crusadia monsters in the main deck have the same effect that allows them to special summon themselves to an area that the Link monster points to. This special summon is however "default". In other words, you do not activate any effects to special summon a Crusadia monster. This means your opponent cannot prevent you from special summoning a Crusadia monster from your hand. The same idea applies to other common Crusadia techs such as Kaiju, Turbo booster, Jester conflict, World Legacy Crown , Dinowrestler Pankratops . However, cards like Parallel Exceed and Gizmek Orochi activate their effects in hand to special summon themselves and can thus be negated before they reach the field!

                                                                Example: Your opponent has Apollousa on the field, you have 4 different Crusadia monsters in your hand. Normal Summon the first Crusadia monster, use it to Link to Magius. You can then special summon another Crusadia monster from your hand (this cannot be prevented by Mechaba as it is an inherent summon). Proceed to special summon your next Crusadia monster and use it to climb Equimax. Special Summon your last Crusadia monster and finally summon Accesscode Talker . Use the Accesscode Talker effect to get a boost to 5300 ATK (your opponent cannot deny Apollousa due to the Accesscode's effect). Use the remaining effect to destroy Apollousa (still unable to respond due to Accesscode's effect). You just summoned a pretty powerful Link 4 boss and destroyed Apollousa without using a single monster effect that Apollousa could negate!

                                                                Please note that during this turn, you can still activate monster effects and use block chains with Magius / Regulex / Draco to get at least one of them to occur while climbing Link.


                                                                Crusadia Power vs Maximus / Leonis / Revival

                                                                Crusadia Power is a card that makes your Crusadia monster immune to effects other than its own for the rest of its turn. It's a powerful effect that protects you from your opponent's effects, but it can also prevent you from benefiting from your own card effects. Indeed, if you activate Power on Equimax and then activate the Crusadia Maximus effect on Equimax, Equimax still will not deal double damage when fighting monsters because it is not affected by your Maximus effect when you enable it.

                                                                However, if you activate the Maximus effect on Equimax before using Power on it, the effect still applies and you deal double damage. This is called the “lingering effect”. As long as Equimax is not affected at the time you use Maximus' effects, you are guaranteed to receive the benefits. Even if you later use Crusadia Power on Equimax!

                                                                The same idea applies to the effects of Crusadia Leonis and Crusadia Revival .

                                                                Example: The opponent has Linkuriboh on the field and a 3300 ATK Kaiju on his field. You have an Equimax on your field, facing your opponent's Kaiju, a Draco and a Maximus on your field. You use the Maximus effect on Equimax to deal double damage in combat. You then proceed to attack your opponent's Kaiju with Equimax. The opponent who activates Linkuriboh's effect tries to reduce your Equimax attack to 0, then you chain Crusadia Power from your hand on Equimax. Equimax will then deal 8400 atk damage to the opponent because the Maximus effect still applies!



                                                                Final words

                                                                And that's the end of the tutorial! If you've read this far, you'll have a pretty solid view of Crusadia. Build your deck, go out to Rank and have a blast with those OTKs!




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