DARK
3Draconnet
ATK:
1400
DEF:
1200
View:
4001
When this card is Normal Summoned: You can Special Summon 1 Level 2 or lower Normal Monster from your hand or Deck in Defense Position.
Draconnet — Power Evaluation
Final Score: 51 ± 8 · Confidence: Medium
- Intrinsic: 50 · Deck: 53 · Meta: provisional
- Primary role: Extender · Secondary: Starter
Why it scores here
Draconnet is a Level 3 DARK Cyberse body whose only effect is a Normal Summon trigger that Special Summons one Level 2 or lower Normal Monster in Defense Position. That turns one normal summon into a second body, so it scores as an extender, not as a searcher or interaction piece. Its 284-deck presence and 3-copy average confirm it is played at scale, but the combo evidence is empty, so the score does not rely on any measured board conversion, and the high inclusion in World Chalice is treated as a consistent staple rather than proof of intrinsic power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | A Level 3 normal summon is free and the card runs in 284 decks at about 2.7 copies each, but the trigger also needs a Level 2 or lower Normal Monster in hand or Deck, which is a narrow pool (deck evidence, inferred restriction). |
| Combo & Conversion | 35 | Converts one normal summon into two bodies in Defense Position, but no recorded combo boards exist, so any larger conversion is not shown (text, inferred). |
| Resource Economy | 35 | Produces a body rather than card advantage: the Special Summoned Normal Monster is a card already in hand or Deck, so the net card count is roughly even, with no refuel (text, inferred). |
| Effect & Interaction | 10 | The effect is purely a board-development trigger with no negation, removal, or disruption against the opponent (verified from card text). |
| Material Utility | 55 | A Level 3 DARK Cyberse body is a clean Level and Attribute fit for Synchro and Xyz material, and it still provides that body if the trigger is negated (text, inferred; no material role stat). |
| Resilience & Flexibility | 35 | The trigger is a single optional effect that a negate ends, and it is only live on a normal summon, so it is a one-shot spot rather than multi-zone or multi-turn (text, inferred). |
| Deck-Building Efficiency | 55 | Three copies per deck is a cheap slot, but the Normal-monster dependency is a mild build restriction that needs a Level 2 or lower Normal Monster in the list (deck evidence, inferred). |
Calculation
Weight profile: 0.7 Extender + 0.3 Starter. Intrinsic ≈ 50, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 3 DARK Cyberse body that fits Synchro and Xyz material
- Normal Summon trigger adds a second body in Defense Position
- Runs in 284 recent decks across 59 distinct archetypes, showing it is portable
- Cheap 3-copy staple slot with no garnet or lock restriction
Weaknesses
- Trigger needs a Level 2 or lower Normal Monster in hand or Deck, a narrow pool
- No card advantage, refuel, or interaction
- No recorded combo boards, so board conversion is text-only inference
- Effect is a one-shot trigger that a negate ends
Counters / choke points
- Negation of the Normal Summon trigger
- Summon-response effects that target the trigger (for example Ash Blossom & Joyous Spring, as a partner in the same decks)
Best use
Extender body on normal summon, with a Level 2 or lower Normal Monster as the trigger target. Decks: World Chalice, World Legacy, Blue-Eyes. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: Normal Summon trigger that Special Summons one Level 2 or lower Normal Monster from hand or Deck in Defense Position; Level 3 DARK Cyberse, 1400 ATK / 1200 DEF; Runs in 284 decks, 3 copies in 232 of them; Inclusion 100% in the World Chalice usage stat at 3 typical copies
- Observed: Appears in 59 distinct deck archetypes; 71.8% of decks in gameplay type 7; Top partners Called by the Grave (71.8%) and Ash Blossom & Joyous Spring (71.5%)
- Inferred: Normal Monster restriction makes the trigger narrower than the deck count suggests; Level 3 body is a generic Synchro and Xyz material fit; Trigger is a one-shot spot that a negate ends
- Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) no material role or starter role stats to confirm the material role no archetype-level Level 2 Normal Monster pool data to size the trigger's restriction no average starter count when present, so deck resilience is inferred from archetype spread






