Eldlich Deck #412689 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Gen the Diamond Tiger x3, Lord of the Heavenly Prison x3, Conquistador of the Golden Land x3.

Created by: YGO Mod (20517634)

Created On: 01/21/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 6/ 100
Power Score
Structural 47
Reliability 40
Going First 48
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 47.3
Going First 48
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Eldlich recursion and Golden Land board pressure converting into Link/Xyz beats (Knightmare Unicorn, Black Luster Soldier, Number 77, Skypalace Gangaridai) - text-only read, no recorded boards; Skill-light trap-based interaction (Solemn Strike, Infinite Impermanence, Iron Thunder, Golden Land Forever!) to keep the engine online
  • Turn 1 (going first): Open an Eldlich or Golden Land starter (Cursed Eldland, Eldlixir of Scarlet Sanguine, Conquistador, Huaquero), search or recycle Eldlich the Golden Lord, and Link/Xyz over to a board breaker
  • Turn 2 (going second): Hold a hand trap (Infinite Impermanence, Solemn Strike, Iron Thunder) or Golden Land Forever! to negate the opponent's first summon, then rebuild the Eldlixir loop
  • Recovery: Banish Eldlixir / Huaquero from the GY to set Eldlixir from the Deck and rebuild Eldlich recursion
  • After siding: Not applicable: the deck runs no Side Deck (Side Deck size 0, Master Duel side cap 0-15), so no post-side plan exists in this list

Why it scores here

The list is Illegal in Master Duel because it runs 3 copies of Solemn Strike against a 1-copy Limited cap, so the score is capped at 30 and labelled structural-only. Structurally, the Eldlich core is reasonably reachable: 13 archetype-core copies give an estimated 0.88 chance of at least one core card in a 5-card opening hand (Inferred), and the Golden Land and Eldlixir recursion gives a plausible grind. Trap-heavy hand-trap and negation density (3 hand traps, 12 negation-text cards) is credited in the interaction dimension (D7), but the 26-trap main deck is a brick and fragmentation risk that holds back D2 and D10. The deck has no recorded boards (total combos 0), so ceiling and median output (D3, D4) are text-only inferences and are scored conservatively. No Side Deck and no tournament or win-rate data mean the post-side, matchup, and meta dimensions stay low and provisional; the average of the individual card powers was not used.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core copy in 5-card opening hand) ~ 0.88 across 13 copies; starter density is decent but no per-starter probability was supplied (Inferred)
D2 Opening-Hand Quality & Brick Management 45 26 of 40 main cards are traps and several need Eldlich or Golden Land board state to function, so full-brick risk is material (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards; ceiling read from card text only (Eldlixir recursion into Link/Xyz), scored conservatively (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output cannot be measured; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Recursion through Eldlixir and Golden Land GY effects gives some route redundancy, but the Eldlich engine has a single-card choke point in Eldlich the Golden Lord (Inferred)
D6 Resource Economy, Recovery & Grind 55 Eldlixir and Huaquero GY banishes plus Cursed Eldland LP-cost searches give a regenerating resource loop (Inferred from card text)
D7 End-Board & Interaction Quality 60 3 hand traps, 12 negation-text cards and 25 removal-text cards give broad interaction density; Solemn Strike is over the copy cap and would not be legal to play as built (Inferred from card text; flags verified)
D8 Going-Second & Board-Breaking Power 50 Destructive Daruma and Torrential Tribute give mass board-breaking, but there is no measured going-second split (Inferred)
D9 Offensive Pressure & Closing Power 45 Closing relies on Link/Xyz beats (Knightmare Unicorn 2200, Black Luster Soldier 3000, Number 77 4000 ATK); no board or damage data (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 40 main slots with 26 traps, 18 distinct main cards, 9 tech slots and 12 flexible negations; compact by count but low in role coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is full at 15 with 9 Link and 6 Xyz; Knightmare, Charmer and Black Luster Soldier fill the slots, and at least two Extra cards are single-copy flex picks (Verified counts, Inferred coverage)
D12 Side Deck Adaptability 20 The list runs no Side Deck (Side Deck size 0 against a 0-15 Master Duel side cap), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated meta sample; only archetype-level usage is available, so matchup fit is Provisional
D14 Pilotability & Error Tolerance 40 Several Eldlich loops need multi-step sequencing across Golden Land, Eldlixir and Link summons, so pilot demands are high (Inferred)

How the score was computed

Strategy profile: Midrange weights used as primary; Toolbox noted as secondary, no fixed blend computed. Structural ≈ 47.3, Going First ≈ 48, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit (Solemn Strike) (-5); Banlist exposure (Limited cards) (-3). Final formula: No reliable metagame: 0.80*Structural(47.3) + 0.20*TournamentReliability(40) = 45.8; modifiers -8 gives 37.8; Illegal-deck cap applied, final 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core density is high (13 copies, about 88% chance of at least one core card in a 5-card opening hand)
  • Layered negation and hand-trap suite (3 hand traps, 12 negation-text cards) with recursion via Eldlixir and Golden Land
  • Link and Xyz ending gives multiple board-breaking and removal options (Knightmare Unicorn, Number 77, Skypalace Gangaridai)

Weaknesses

  • Illegal as built: 3 copies of Solemn Strike against a 1-copy Limited cap
  • 26 traps in a 40-card main deck raise brick and redundancy risk in opening hands
  • No Side Deck, so no post-side plan
  • Low exact-name archetype purity (12.7%) with many cross-archetype pieces (Greed, Solemn, World Chalice, Charmer)
  • Usage shows many core archetype cards missing (5 of 25 core cards present, 20%)

Critical choke points

  • Eldlich the Golden Lord is the single key searcher and recursion piece (2 copies)
  • Golden Land and Eldlixir recursion depend on a small number of Golden Land Spell/Trap pieces
  • Legal 1-copy Solemn Strike means the hand-trap plan is thinner once the illegal copies are removed
Priority Remove Add Reason
1 2 copies of Solemn Strike 2 Main Deck core cards from the archetype usage list that the deck does not yet run, e.g. Eldlixir of the Glorious Golden Land (100% inclusion, typical 1 copy) and Magicians' Souls (100% inclusion, typical 1 copy); verify each card's type, legality and copy limit before adding Restores legality (40 main, 1 Solemn Strike) and adds two usage-confirmed archetype staples; the deck cannot receive a normal score while it is Illegal
2 1 or more low-impact Trap copies Another archetype-core Main Deck card from the usage list (for example Eldlich the Mad Golden Lord, typical 1 copy) if its type is Main Deck Reduces the 26-trap brick rate and raises the archetype-core share above the current 20% usage coverage

Evidence & confidence

  • Verified: Illegal status: Solemn Strike 3 copies vs legal 1 (BanMasterDuel Limited); Main 40 / Extra 15 / Side 0 within Master Duel size rules; Pot of Extravagance and Pot of Duality each run 1 copy (legal); Usage stats: 5 of 25 core cards present; 13 archetype-core copies
  • Inferred: Archetype-core opening-hand estimate of about 0.88 (hypergeometric); Brick and redundancy read from the 26-trap composition; Interaction density read from card text (3 hand traps, 12 negation-text cards); Recursion and resource-loop read from Eldlixir and Golden Land card text
  • Provisional: Matchup fit and Meta Power (no dated metagame sample supplied); Side Deck adaptability (no Side Deck in the list)
  • Data gaps: No recorded combos (total combos 0): ceiling and median output are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck in the list, so post-side evaluation is not possible Title is null in the deck export

More Master Duel Info

Eldlich

Eldlich Breakdown

 
 

 

 

 

 

 

 
 

 

 
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