Eldlich Deck #412689 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Gen the Diamond Tiger x3, Lord of the Heavenly Prison x3, Conquistador of the Golden Land x3.
Created by: YGO Mod (20517634)
Created On: 01/21/2025
Main Deck (40)
- Eldlich the Golden Lord x2
- Gen the Diamond Tiger x3
- Ken the Warrior Dragon x1
- Lord of the Heavenly Prison x3
- Cursed Eldland x2
- Pot of Desires x1
- Pot of Duality x1
- Pot of Extravagance x1
- Conquistador of the Golden Land x3
- Destructive Daruma Karma Cannon x3
- Eldlixir of Scarlet Sanguine x3
- Golden Land Forever! x1
- Huaquero of the Golden Land x3
- Ice Dragon's Prison x2
- Infinite Impermanence x3
- Iron Thunder x3
- Solemn Strike x3
- Torrential Tribute x2
Extra Deck (15)
- Black Luster Soldier - Soldier of Chaos x1
- Dharc the Dark Charmer, Gloomy x1
- Imduk the World Chalice Dragon x3
- Knightmare Cerberus x1
- Knightmare Phoenix x1
- Knightmare Unicorn x1
- Lyna the Light Charmer, Lustrous x1
- Constellar Pleiades x1
- Number 35: Ravenous Tarantula x1
- Number 61: Volcasaurus x1
- Number 77: The Seven Sins x1
- Number 84: Pain Gainer x1
- Skypalace Gangaridai x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47.3 |
| Going First | 48 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Eldlich recursion and Golden Land board pressure converting into Link/Xyz beats (Knightmare Unicorn, Black Luster Soldier, Number 77, Skypalace Gangaridai) - text-only read, no recorded boards; Skill-light trap-based interaction (Solemn Strike, Infinite Impermanence, Iron Thunder, Golden Land Forever!) to keep the engine online
- Turn 1 (going first): Open an Eldlich or Golden Land starter (Cursed Eldland, Eldlixir of Scarlet Sanguine, Conquistador, Huaquero), search or recycle Eldlich the Golden Lord, and Link/Xyz over to a board breaker
- Turn 2 (going second): Hold a hand trap (Infinite Impermanence, Solemn Strike, Iron Thunder) or Golden Land Forever! to negate the opponent's first summon, then rebuild the Eldlixir loop
- Recovery: Banish Eldlixir / Huaquero from the GY to set Eldlixir from the Deck and rebuild Eldlich recursion
- After siding: Not applicable: the deck runs no Side Deck (Side Deck size 0, Master Duel side cap 0-15), so no post-side plan exists in this list
Why it scores here
The list is Illegal in Master Duel because it runs 3 copies of Solemn Strike against a 1-copy Limited cap, so the score is capped at 30 and labelled structural-only. Structurally, the Eldlich core is reasonably reachable: 13 archetype-core copies give an estimated 0.88 chance of at least one core card in a 5-card opening hand (Inferred), and the Golden Land and Eldlixir recursion gives a plausible grind. Trap-heavy hand-trap and negation density (3 hand traps, 12 negation-text cards) is credited in the interaction dimension (D7), but the 26-trap main deck is a brick and fragmentation risk that holds back D2 and D10. The deck has no recorded boards (total combos 0), so ceiling and median output (D3, D4) are text-only inferences and are scored conservatively. No Side Deck and no tournament or win-rate data mean the post-side, matchup, and meta dimensions stay low and provisional; the average of the individual card powers was not used.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core copy in 5-card opening hand) ~ 0.88 across 13 copies; starter density is decent but no per-starter probability was supplied (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 26 of 40 main cards are traps and several need Eldlich or Golden Land board state to function, so full-brick risk is material (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable boards; ceiling read from card text only (Eldlixir recursion into Link/Xyz), scored conservatively (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output cannot be measured; text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Recursion through Eldlixir and Golden Land GY effects gives some route redundancy, but the Eldlich engine has a single-card choke point in Eldlich the Golden Lord (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Eldlixir and Huaquero GY banishes plus Cursed Eldland LP-cost searches give a regenerating resource loop (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 60 | 3 hand traps, 12 negation-text cards and 25 removal-text cards give broad interaction density; Solemn Strike is over the copy cap and would not be legal to play as built (Inferred from card text; flags verified) |
| D8 | Going-Second & Board-Breaking Power | 50 | Destructive Daruma and Torrential Tribute give mass board-breaking, but there is no measured going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Closing relies on Link/Xyz beats (Knightmare Unicorn 2200, Black Luster Soldier 3000, Number 77 4000 ATK); no board or damage data (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40 main slots with 26 traps, 18 distinct main cards, 9 tech slots and 12 flexible negations; compact by count but low in role coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck is full at 15 with 9 Link and 6 Xyz; Knightmare, Charmer and Black Luster Soldier fill the slots, and at least two Extra cards are single-copy flex picks (Verified counts, Inferred coverage) |
| D12 | Side Deck Adaptability | 20 | The list runs no Side Deck (Side Deck size 0 against a 0-15 Master Duel side cap), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link and no dated meta sample; only archetype-level usage is available, so matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Several Eldlich loops need multi-step sequencing across Golden Land, Eldlixir and Link summons, so pilot demands are high (Inferred) |
How the score was computed
Strategy profile: Midrange weights used as primary; Toolbox noted as secondary, no fixed blend computed. Structural ≈ 47.3, Going First ≈ 48, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit (Solemn Strike) (-5); Banlist exposure (Limited cards) (-3). Final formula: No reliable metagame: 0.80*Structural(47.3) + 0.20*TournamentReliability(40) = 45.8; modifiers -8 gives 37.8; Illegal-deck cap applied, final 30 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype-core density is high (13 copies, about 88% chance of at least one core card in a 5-card opening hand)
- Layered negation and hand-trap suite (3 hand traps, 12 negation-text cards) with recursion via Eldlixir and Golden Land
- Link and Xyz ending gives multiple board-breaking and removal options (Knightmare Unicorn, Number 77, Skypalace Gangaridai)
Weaknesses
- Illegal as built: 3 copies of Solemn Strike against a 1-copy Limited cap
- 26 traps in a 40-card main deck raise brick and redundancy risk in opening hands
- No Side Deck, so no post-side plan
- Low exact-name archetype purity (12.7%) with many cross-archetype pieces (Greed, Solemn, World Chalice, Charmer)
- Usage shows many core archetype cards missing (5 of 25 core cards present, 20%)
Critical choke points
- Eldlich the Golden Lord is the single key searcher and recursion piece (2 copies)
- Golden Land and Eldlixir recursion depend on a small number of Golden Land Spell/Trap pieces
- Legal 1-copy Solemn Strike means the hand-trap plan is thinner once the illegal copies are removed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 copies of Solemn Strike | 2 Main Deck core cards from the archetype usage list that the deck does not yet run, e.g. Eldlixir of the Glorious Golden Land (100% inclusion, typical 1 copy) and Magicians' Souls (100% inclusion, typical 1 copy); verify each card's type, legality and copy limit before adding | Restores legality (40 main, 1 Solemn Strike) and adds two usage-confirmed archetype staples; the deck cannot receive a normal score while it is Illegal |
| 2 | 1 or more low-impact Trap copies | Another archetype-core Main Deck card from the usage list (for example Eldlich the Mad Golden Lord, typical 1 copy) if its type is Main Deck | Reduces the 26-trap brick rate and raises the archetype-core share above the current 20% usage coverage |
Evidence & confidence
- Verified: Illegal status: Solemn Strike 3 copies vs legal 1 (BanMasterDuel Limited); Main 40 / Extra 15 / Side 0 within Master Duel size rules; Pot of Extravagance and Pot of Duality each run 1 copy (legal); Usage stats: 5 of 25 core cards present; 13 archetype-core copies
- Inferred: Archetype-core opening-hand estimate of about 0.88 (hypergeometric); Brick and redundancy read from the 26-trap composition; Interaction density read from card text (3 hand traps, 12 negation-text cards); Recursion and resource-loop read from Eldlixir and Golden Land card text
- Provisional: Matchup fit and Meta Power (no dated metagame sample supplied); Side Deck adaptability (no Side Deck in the list)
- Data gaps: No recorded combos (total combos 0): ceiling and median output are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck in the list, so post-side evaluation is not possible Title is null in the deck export
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