Eldlich Deck #412689 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Gen the Diamond Tiger x3, Lord of the Heavenly Prison x3, Conquistador of the Golden Land x3. Created Jan 21, 2025 by YGO Mod.

Deck Eldlich Master Duel

Created by: YGO Mod (20517634)

Created On: 01/21/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 6/ 100
Power Score
Structural 47
Reliability 40
Going First 48
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 47.3
Going First 48
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Eldlich recursion and Golden Land board pressure converting into Link/Xyz beats (Knightmare Unicorn, Black Luster Soldier, Number 77, Skypalace Gangaridai) - text-only read, no recorded boards; Skill-light trap-based interaction (Solemn Strike, Infinite Impermanence, Iron Thunder, Golden Land Forever!) to keep the engine online
  • Turn 1 (going first): Open an Eldlich or Golden Land starter (Cursed Eldland, Eldlixir of Scarlet Sanguine, Conquistador, Huaquero), search or recycle Eldlich the Golden Lord, and Link/Xyz over to a board breaker
  • Turn 2 (going second): Hold a hand trap (Infinite Impermanence, Solemn Strike, Iron Thunder) or Golden Land Forever! to negate the opponent's first summon, then rebuild the Eldlixir loop
  • Recovery: Banish Eldlixir / Huaquero from the GY to set Eldlixir from the Deck and rebuild Eldlich recursion
  • After siding: Not applicable: the deck runs no Side Deck (Side Deck size 0, Master Duel side cap 0-15), so no post-side plan exists in this list

Why it scores here

The list is Illegal in Master Duel because it runs 3 copies of Solemn Strike against a 1-copy Limited cap, so the score is capped at 30 and labelled structural-only. Structurally, the Eldlich core is reasonably reachable: 13 archetype-core copies give an estimated 0.88 chance of at least one core card in a 5-card opening hand (Inferred), and the Golden Land and Eldlixir recursion gives a plausible grind. Trap-heavy hand-trap and negation density (3 hand traps, 12 negation-text cards) is credited in the interaction dimension (D7), but the 26-trap main deck is a brick and fragmentation risk that holds back D2 and D10. The deck has no recorded boards (total combos 0), so ceiling and median output (D3, D4) are text-only inferences and are scored conservatively. No Side Deck and no tournament or win-rate data mean the post-side, matchup, and meta dimensions stay low and provisional; the average of the individual card powers was not used.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core copy in 5-card opening hand) ~ 0.88 across 13 copies; starter density is decent but no per-starter probability was supplied (Inferred)
D2 Opening-Hand Quality & Brick Management 45 26 of 40 main cards are traps and several need Eldlich or Golden Land board state to function, so full-brick risk is material (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards; ceiling read from card text only (Eldlixir recursion into Link/Xyz), scored conservatively (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output cannot be measured; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Recursion through Eldlixir and Golden Land GY effects gives some route redundancy, but the Eldlich engine has a single-card choke point in Eldlich the Golden Lord (Inferred)
D6 Resource Economy, Recovery & Grind 55 Eldlixir and Huaquero GY banishes plus Cursed Eldland LP-cost searches give a regenerating resource loop (Inferred from card text)
D7 End-Board & Interaction Quality 60 3 hand traps, 12 negation-text cards and 25 removal-text cards give broad interaction density; Solemn Strike is over the copy cap and would not be legal to play as built (Inferred from card text; flags verified)
D8 Going-Second & Board-Breaking Power 50 Destructive Daruma and Torrential Tribute give mass board-breaking, but there is no measured going-second split (Inferred)
D9 Offensive Pressure & Closing Power 45 Closing relies on Link/Xyz beats (Knightmare Unicorn 2200, Black Luster Soldier 3000, Number 77 4000 ATK); no board or damage data (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 40 main slots with 26 traps, 18 distinct main cards, 9 tech slots and 12 flexible negations; compact by count but low in role coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is full at 15 with 9 Link and 6 Xyz; Knightmare, Charmer and Black Luster Soldier fill the slots, and at least two Extra cards are single-copy flex picks (Verified counts, Inferred coverage)
D12 Side Deck Adaptability 20 The list runs no Side Deck (Side Deck size 0 against a 0-15 Master Duel side cap), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated meta sample; only archetype-level usage is available, so matchup fit is Provisional
D14 Pilotability & Error Tolerance 40 Several Eldlich loops need multi-step sequencing across Golden Land, Eldlixir and Link summons, so pilot demands are high (Inferred)

How the score was computed

Strategy profile: Midrange weights used as primary; Toolbox noted as secondary, no fixed blend computed. Structural ≈ 47.3, Going First ≈ 48, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit (Solemn Strike) (-5); Banlist exposure (Limited cards) (-3). Final formula: No reliable metagame: 0.80*Structural(47.3) + 0.20*TournamentReliability(40) = 45.8; modifiers -8 gives 37.8; Illegal-deck cap applied, final 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core density is high (13 copies, about 88% chance of at least one core card in a 5-card opening hand)
  • Layered negation and hand-trap suite (3 hand traps, 12 negation-text cards) with recursion via Eldlixir and Golden Land
  • Link and Xyz ending gives multiple board-breaking and removal options (Knightmare Unicorn, Number 77, Skypalace Gangaridai)

Weaknesses

  • Illegal as built: 3 copies of Solemn Strike against a 1-copy Limited cap
  • 26 traps in a 40-card main deck raise brick and redundancy risk in opening hands
  • No Side Deck, so no post-side plan
  • Low exact-name archetype purity (12.7%) with many cross-archetype pieces (Greed, Solemn, World Chalice, Charmer)
  • Usage shows many core archetype cards missing (5 of 25 core cards present, 20%)

Critical choke points

  • Eldlich the Golden Lord is the single key searcher and recursion piece (2 copies)
  • Golden Land and Eldlixir recursion depend on a small number of Golden Land Spell/Trap pieces
  • Legal 1-copy Solemn Strike means the hand-trap plan is thinner once the illegal copies are removed
Priority Remove Add Reason
1 2 copies of Solemn Strike 2 Main Deck core cards from the archetype usage list that the deck does not yet run, e.g. Eldlixir of the Glorious Golden Land (100% inclusion, typical 1 copy) and Magicians' Souls (100% inclusion, typical 1 copy); verify each card's type, legality and copy limit before adding Restores legality (40 main, 1 Solemn Strike) and adds two usage-confirmed archetype staples; the deck cannot receive a normal score while it is Illegal
2 1 or more low-impact Trap copies Another archetype-core Main Deck card from the usage list (for example Eldlich the Mad Golden Lord, typical 1 copy) if its type is Main Deck Reduces the 26-trap brick rate and raises the archetype-core share above the current 20% usage coverage

Evidence & confidence

  • Verified: Illegal status: Solemn Strike 3 copies vs legal 1 (BanMasterDuel Limited); Main 40 / Extra 15 / Side 0 within Master Duel size rules; Pot of Extravagance and Pot of Duality each run 1 copy (legal); Usage stats: 5 of 25 core cards present; 13 archetype-core copies
  • Inferred: Archetype-core opening-hand estimate of about 0.88 (hypergeometric); Brick and redundancy read from the 26-trap composition; Interaction density read from card text (3 hand traps, 12 negation-text cards); Recursion and resource-loop read from Eldlixir and Golden Land card text
  • Provisional: Matchup fit and Meta Power (no dated metagame sample supplied); Side Deck adaptability (no Side Deck in the list)
  • Data gaps: No recorded combos (total combos 0): ceiling and median output are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck in the list, so post-side evaluation is not possible Title is null in the deck export

More Master Duel Info

Eldlich

Eldlich Breakdown

 
 

 

 

 

 

 

 
 

 

 
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