Created by: YGO Mod (20517634)

Created On: 07/12/2024

Synchron Quantum

Need 11 UR

UR Rarity
Degrade Buster
UR Rarity
Degrade Buster
UR Rarity
Dotscaper
UR Rarity
Dotscaper
UR Rarity
Dotscaper
UR Rarity
Crusadia Equimax
UR Rarity
Linkuriboh
UR Rarity
Update Jammer
UR Rarity
Needle Ceiling
UR Rarity
Needle Ceiling
UR Rarity
Needle Ceiling

Main: 23 Extra: 8

SR Rarity
Backup Secretary
SR Rarity
Backup Secretary
Backup Secretary
LIGHT 3
Backup Secretary
  • ATK:

  • 1200

  • DEF:

  • 800


If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.


SR Rarity
Backup Secretary
SR Rarity
Backup Secretary
Backup Secretary
LIGHT 3
Backup Secretary
  • ATK:

  • 1200

  • DEF:

  • 800


If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.


N Rarity
Catche Eve L2
N Rarity
Catche Eve L2
Catche Eve L2
LIGHT 2
Catche Eve L2
  • ATK:

  • 800

  • DEF:

  • 600


If this card is in your hand: You can target 1 Level 3 or higher monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card. You can only use this effect of "Catche Eve L2" once per turn.


N Rarity
Cyberse Converter
N Rarity
Cyberse Converter
Cyberse Converter
LIGHT 2
Cyberse Converter
  • ATK:

  • 1000

  • DEF:

  • 1000


If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn.


N Rarity
Cyberse Converter
N Rarity
Cyberse Converter
Cyberse Converter
LIGHT 2
Cyberse Converter
  • ATK:

  • 1000

  • DEF:

  • 1000


If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn.


SR Rarity
Cyberse Gadget
SR Rarity
Cyberse Gadget
Cyberse Gadget
LIGHT 4
Cyberse Gadget
  • ATK:

  • 1400

  • DEF:

  • 300


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.


UR Rarity
Degrade Buster
UR Rarity
Degrade Buster
Degrade Buster
FIRE 7
Degrade Buster
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Cyberse monsters from your GY. You can target 1 monster your opponent controls with higher ATK than this card (Quick Effect); banish it until the End Phase. You can only use this effect of "Degrade Buster" once per turn.


UR Rarity
Degrade Buster
UR Rarity
Degrade Buster
Degrade Buster
FIRE 7
Degrade Buster
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Cyberse monsters from your GY. You can target 1 monster your opponent controls with higher ATK than this card (Quick Effect); banish it until the End Phase. You can only use this effect of "Degrade Buster" once per turn.


UR Rarity
Dotscaper
UR Rarity
Dotscaper
Dotscaper
EARTH 1
Dotscaper
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


UR Rarity
Dotscaper
UR Rarity
Dotscaper
Dotscaper
EARTH 1
Dotscaper
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


UR Rarity
Dotscaper
UR Rarity
Dotscaper
Dotscaper
EARTH 1
Dotscaper
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


N Rarity
Link Infra-Flier
N Rarity
Link Infra-Flier
Link Infra-Flier
WIND 2
Link Infra-Flier
  • ATK:

  • 0

  • DEF:

  • 1800


You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Link Infra-Flier" once per turn this way.


R Rarity
Mathmech Subtraction
R Rarity
Mathmech Subtraction
Mathmech Subtraction
FIRE 4
Mathmech Subtraction
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.


N Rarity
Scrypton
N Rarity
Scrypton
Scrypton
WATER 5
Scrypton
  • ATK:

  • 1500

  • DEF:

  • 1500


You can banish 1 Cyberse monster from your GY, except "Scrypton"; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 banished monster; shuffle it into the Deck. You can only use each effect of "Scrypton" once per turn.


SR Rarity
Cyberse Synchron
SR Rarity
Cyberse Synchron
Cyberse Synchron
DARK 1
Cyberse Synchron
  • ATK:

  • 100

  • DEF:

  • 100


Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn.


SR Rarity
Cyberse Synchron
SR Rarity
Cyberse Synchron
Cyberse Synchron
DARK 1
Cyberse Synchron
  • ATK:

  • 100

  • DEF:

  • 100


Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn.


SR Rarity
Cyberse Synchron
SR Rarity
Cyberse Synchron
Cyberse Synchron
DARK 1
Cyberse Synchron
  • ATK:

  • 100

  • DEF:

  • 100


Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn.


SR Rarity
Tuning
SR Rarity
Tuning
Tuning
Spell Normal
Tuning

    Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


    SR Rarity
    Tuning
    SR Rarity
    Tuning
    Tuning
    Spell Normal
    Tuning

      Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


      SR Rarity
      Tuning
      SR Rarity
      Tuning
      Tuning
      Spell Normal
      Tuning

        Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


        UR Rarity
        Needle Ceiling
        UR Rarity
        Needle Ceiling
        Needle Ceiling
        Trap Normal
        Needle Ceiling

          When there are 4 or more monsters on the field: Destroy all face-up monsters.


          UR Rarity
          Needle Ceiling
          UR Rarity
          Needle Ceiling
          Needle Ceiling
          Trap Normal
          Needle Ceiling

            When there are 4 or more monsters on the field: Destroy all face-up monsters.


            UR Rarity
            Needle Ceiling
            UR Rarity
            Needle Ceiling
            Needle Ceiling
            Trap Normal
            Needle Ceiling

              When there are 4 or more monsters on the field: Destroy all face-up monsters.


              UR Rarity
              Crusadia Equimax
              UR Rarity
              Crusadia Equimax
              Crusadia Equimax
              LIGHT
              Crusadia Equimax
              • ATK:

              • 2000

              • LINK-3

              Link Arrow:

              Top

              Bottom-Left

              Bottom-Right


              2+ Effect Monsters, including a Link Monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.


              R Rarity
              Cyberse Wicckid
              R Rarity
              Cyberse Wicckid
              Cyberse Wicckid
              DARK
              Cyberse Wicckid
              • ATK:

              • 800

              • LINK-2

              Link Arrow:

              Bottom

              Bottom-Right


              2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.


              SR Rarity
              Honeybot
              SR Rarity
              Honeybot
              Honeybot
              LIGHT
              Honeybot
              • ATK:

              • 1900

              • LINK-2

              Link Arrow:

              Left

              Right


              2 Cyberse monsters Neither player can target monsters this card points to with card effects, and those monsters cannot be destroyed by battle.


              R Rarity
              Link Disciple
              R Rarity
              Link Disciple
              Link Disciple
              LIGHT
              Link Disciple
              • ATK:

              • 500

              • LINK-1

              Link Arrow:

              Bottom


              1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


              UR Rarity
              Linkuriboh
              UR Rarity
              Linkuriboh
              Linkuriboh
              DARK
              Linkuriboh
              • ATK:

              • 300

              • LINK-1

              Link Arrow:

              Bottom


              1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


              UR Rarity
              Update Jammer
              UR Rarity
              Update Jammer
              Update Jammer
              WIND
              Update Jammer
              • ATK:

              • 2000

              • LINK-2

              Link Arrow:

              Top

              Left


              2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.


              R Rarity
              Cyberse Integrator
              R Rarity
              Cyberse Integrator
              Cyberse Integrator
              LIGHT 3
              Cyberse Integrator
              • ATK:

              • 1000

              • DEF:

              • 1000


              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


              SR Rarity
              Cyberse Quantum Dragon
              SR Rarity
              Cyberse Quantum Dragon
              Cyberse Quantum Dragon
              DARK 7
              Cyberse Quantum Dragon
              • ATK:

              • 2500

              • DEF:

              • 2000


              1 Tuner + 1+ non-Tuner monsters While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.




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