Created by: YGO Mod (20517634)

Created On: 06/23/2024

Need 17 UR

UR Rarity
Linkuriboh1 card
UR Rarity
Paleozoic Cambroraster1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Spright Elf1 card
UR Rarity
Worldsea Dragon Zealantis1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Gigantic Spright1 card
UR Rarity
That Grass Looks Greener1 card
UR Rarity
Traptantalizing Tune3 card
UR Rarity
Destructive Daruma Karma Cannon3 card
 Rarity
Transaction Rollback3 card

Main: 60 Extra: 15

SR Rarity
3 cardAbsolute King Back Jack
SR Rarity
3 cardAbsolute King Back Jack
Absolute King Back Jack
DARK 1
Absolute King Back Jack
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


N Rarity
2 cardLaundry Dragonmaid
N Rarity
2 cardLaundry Dragonmaid
Laundry Dragonmaid
WATER 2
Laundry Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


R Rarity
3 cardSoldier Dragons
R Rarity
3 cardSoldier Dragons
Soldier Dragons
EARTH 2
Soldier Dragons
  • ATK:

  • 700

  • DEF:

  • 800


Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck.


SR Rarity
3 cardReasoning
SR Rarity
3 cardReasoning
Reasoning
Spell Normal
Reasoning

    Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


    UR Rarity
    1 cardThat Grass Looks Greener
    UR Rarity
    1 cardThat Grass Looks Greener
    That Grass Looks Greener
    Spell Normal
    That Grass Looks Greener

      If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


      UR Rarity
      3 cardTraptantalizing Tune
      UR Rarity
      3 cardTraptantalizing Tune
      Traptantalizing Tune
      Spell Normal
      Traptantalizing Tune

        Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


        N Rarity
        2 cardBalance of Judgment
        N Rarity
        2 cardBalance of Judgment
        Balance of Judgment
        Trap Normal
        Balance of Judgment

          If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.


          UR Rarity
          3 cardDestructive Daruma Karma Cannon
          UR Rarity
          3 cardDestructive Daruma Karma Cannon
          Destructive Daruma Karma Cannon
          Trap Normal
          Destructive Daruma Karma Cannon

            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


            R Rarity
            1 cardDragonmaid Tidying
            R Rarity
            1 cardDragonmaid Tidying
            Dragonmaid Tidying
            Trap Normal
            Dragonmaid Tidying

              Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.


              N Rarity
              1 cardElemental Burst
              N Rarity
              1 cardElemental Burst
              Elemental Burst
              Trap Normal
              Elemental Burst

                Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                SR Rarity
                3 cardEvenly Matched
                SR Rarity
                3 cardEvenly Matched
                Evenly Matched
                Trap Normal
                Evenly Matched

                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                  N Rarity
                  3 cardFiend Griefing
                  N Rarity
                  3 cardFiend Griefing
                  Fiend Griefing
                  Trap Normal
                  Fiend Griefing

                    Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.


                    SR Rarity
                    2 cardHope for Escape
                    SR Rarity
                    2 cardHope for Escape
                    Hope for Escape
                    Trap Normal
                    Hope for Escape

                      If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.


                      SR Rarity
                      3 cardNeedlebug Nest
                      SR Rarity
                      3 cardNeedlebug Nest
                      Needlebug Nest
                      Trap Normal
                      Needlebug Nest

                        Send the top 5 cards of your Deck to the GY.


                        N Rarity
                        3 cardPaleozoic Canadia
                        N Rarity
                        3 cardPaleozoic Canadia
                        Paleozoic Canadia
                        Trap Normal
                        Paleozoic Canadia

                          Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                          R Rarity
                          3 cardPaleozoic Dinomischus
                          R Rarity
                          3 cardPaleozoic Dinomischus
                          Paleozoic Dinomischus
                          Trap Normal
                          Paleozoic Dinomischus

                            Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                            N Rarity
                            3 cardPaleozoic Leanchoilia
                            N Rarity
                            3 cardPaleozoic Leanchoilia
                            Paleozoic Leanchoilia
                            Trap Normal
                            Paleozoic Leanchoilia

                              Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                              N Rarity
                              3 cardPaleozoic Marrella
                              N Rarity
                              3 cardPaleozoic Marrella
                              Paleozoic Marrella
                              Trap Normal
                              Paleozoic Marrella

                                Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                N Rarity
                                3 cardPaleozoic Olenoides
                                N Rarity
                                3 cardPaleozoic Olenoides
                                Paleozoic Olenoides
                                Trap Normal
                                Paleozoic Olenoides

                                  Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                  R Rarity
                                  3 cardRise to Full Height
                                  R Rarity
                                  3 cardRise to Full Height
                                  Rise to Full Height
                                  Trap Normal
                                  Rise to Full Height

                                    Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                     Rarity
                                    3 cardTransaction Rollback
                                     Rarity
                                    3 cardTransaction Rollback
                                    Transaction Rollback
                                    Trap Normal
                                    Transaction Rollback

                                      Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                      SR Rarity
                                      3 cardTrap Trick
                                      SR Rarity
                                      3 cardTrap Trick
                                      Trap Trick
                                      Trap Normal
                                      Trap Trick

                                        Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                        N Rarity
                                        3 cardWaboku
                                        N Rarity
                                        3 cardWaboku
                                        Waboku
                                        Trap Normal
                                        Waboku

                                          You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                          SR Rarity
                                          1 cardLink Spider
                                          SR Rarity
                                          1 cardLink Spider
                                          Link Spider
                                          EARTH
                                          Link Spider
                                          • ATK:

                                          • 1000

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                          UR Rarity
                                          1 cardLinkuriboh
                                          UR Rarity
                                          1 cardLinkuriboh
                                          Linkuriboh
                                          DARK
                                          Linkuriboh
                                          • ATK:

                                          • 300

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                          SR Rarity
                                          1 cardMarincess Coral Anemone
                                          SR Rarity
                                          1 cardMarincess Coral Anemone
                                          Marincess Coral Anemone
                                          WATER
                                          Marincess Coral Anemone
                                          • ATK:

                                          • 2000

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Bottom


                                          2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                          UR Rarity
                                          1 cardPaleozoic Cambroraster
                                          UR Rarity
                                          1 cardPaleozoic Cambroraster
                                          Paleozoic Cambroraster
                                          WATER
                                          Paleozoic Cambroraster
                                          • ATK:

                                          • 1200

                                          • LINK-2

                                          Link Arrow:

                                          Top

                                          Bottom


                                          2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                          UR Rarity
                                          1 cardS:P Little Knight
                                          UR Rarity
                                          1 cardS:P Little Knight
                                          S:P Little Knight
                                          DARK
                                          S:P Little Knight
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                          UR Rarity
                                          1 cardSpright Elf
                                          UR Rarity
                                          1 cardSpright Elf
                                          Spright Elf
                                          FIRE
                                          Spright Elf
                                          • ATK:

                                          • 1400

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                          UR Rarity
                                          1 cardWorldsea Dragon Zealantis
                                          UR Rarity
                                          1 cardWorldsea Dragon Zealantis
                                          Worldsea Dragon Zealantis
                                          WATER
                                          Worldsea Dragon Zealantis
                                          • ATK:

                                          • 2500

                                          • LINK-4

                                          Link Arrow:

                                          Left

                                          Bottom

                                          Right

                                          Top


                                          1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                          UR Rarity
                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                          UR Rarity
                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          LIGHT
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                          Tag(s):

                                          SR Rarity
                                          1 cardDownerd Magician
                                          SR Rarity
                                          1 cardDownerd Magician
                                          Downerd Magician
                                          DARK
                                          Downerd Magician
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 200


                                          2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                          UR Rarity
                                          1 cardGigantic Spright
                                          UR Rarity
                                          1 cardGigantic Spright
                                          Gigantic Spright
                                          DARK
                                          Gigantic Spright
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 1600


                                          2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                          SR Rarity
                                          2 cardPaleozoic Anomalocaris
                                          SR Rarity
                                          2 cardPaleozoic Anomalocaris
                                          Paleozoic Anomalocaris
                                          WATER
                                          Paleozoic Anomalocaris
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 0


                                          3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                          SR Rarity
                                          2 cardPaleozoic Opabinia
                                          SR Rarity
                                          2 cardPaleozoic Opabinia
                                          Paleozoic Opabinia
                                          WATER
                                          Paleozoic Opabinia
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 2400


                                          2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                          SR Rarity
                                          1 cardSky Cavalry Centaurea
                                          SR Rarity
                                          1 cardSky Cavalry Centaurea
                                          Sky Cavalry Centaurea
                                          LIGHT
                                          Sky Cavalry Centaurea
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 0


                                          2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.




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