Created by: YGO Mod (20517634)

Created On: 06/12/2024

Need 21 UR

UR Rarity
Blue-Eyes White Dragon3 card
UR Rarity
T.G. Hyper Librarian1 card
UR Rarity
Daigusto Emeral1 card
UR Rarity
Card Destruction1 card
UR Rarity
Chicken Game1 card
UR Rarity
Foolish Burial1 card
UR Rarity
Gold Sarcophagus1 card
UR Rarity
Instant Fusion1 card
UR Rarity
Monster Reborn1 card
UR Rarity
One Day of Peace1 card
UR Rarity
One for One1 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Terraforming1 card
UR Rarity
Trade-In3 card
UR Rarity
Upstart Goblin3 card

Main: 55 Extra: 2

SR Rarity
1 cardExodia the Forbidden One
SR Rarity
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


N Rarity
3 cardRoyal Magical Library
N Rarity
3 cardRoyal Magical Library
Royal Magical Library
LIGHT 4
Royal Magical Library
  • ATK:

  • 0

  • DEF:

  • 2000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


UR Rarity
3 cardBlue-Eyes White Dragon
UR Rarity
3 cardBlue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


N Rarity
1 cardLeft Arm of the Forbidden One
N Rarity
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Arm of the Forbidden One
N Rarity
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Leg of the Forbidden One
N Rarity
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardBlue-Eyes Toon Dragon
N Rarity
1 cardBlue-Eyes Toon Dragon
Blue-Eyes Toon Dragon
LIGHT 8
Blue-Eyes Toon Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.


R Rarity
3 cardThe White Stone of Legend
R Rarity
3 cardThe White Stone of Legend
The White Stone of Legend
LIGHT 1
The White Stone of Legend
  • ATK:

  • 300

  • DEF:

  • 250


If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.


UR Rarity
1 cardCard Destruction
UR Rarity
1 cardCard Destruction
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


    UR Rarity
    1 cardChicken Game
    UR Rarity
    1 cardChicken Game
    Chicken Game
    Spell Field
    Chicken Game

      The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


      R Rarity
      3 cardCup of Ace
      R Rarity
      3 cardCup of Ace
      Cup of Ace
      Spell Normal
      Cup of Ace

        Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


        SR Rarity
        3 cardDark World Dealings
        SR Rarity
        3 cardDark World Dealings
        Dark World Dealings
        Spell Normal
        Dark World Dealings

          Each player draws 1 card, then each player discards 1 card.


          UR Rarity
          1 cardFoolish Burial
          UR Rarity
          1 cardFoolish Burial
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.




            Tag(s):

            UR Rarity
            1 cardGold Sarcophagus
            UR Rarity
            1 cardGold Sarcophagus
            Gold Sarcophagus
            Spell Normal
            Gold Sarcophagus

              Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


              R Rarity
              3 cardHand Destruction
              R Rarity
              3 cardHand Destruction
              Hand Destruction
              Spell Quick
              Hand Destruction

                Each player sends 2 cards from their hand to the GY, then draws 2 cards.


                UR Rarity
                1 cardInstant Fusion
                UR Rarity
                1 cardInstant Fusion
                Instant Fusion
                Spell Normal
                Instant Fusion

                  Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                  SR Rarity
                  1 cardInto the Void
                  SR Rarity
                  1 cardInto the Void
                  Into the Void
                  Spell Normal
                  Into the Void

                    If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                    R Rarity
                    2 cardMagical Mallet
                    R Rarity
                    2 cardMagical Mallet
                    Magical Mallet
                    Spell Normal
                    Magical Mallet

                      Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                      UR Rarity
                      1 cardMonster Reborn
                      UR Rarity
                      1 cardMonster Reborn
                      Monster Reborn
                      Spell Normal
                      Monster Reborn

                        Target 1 monster in either GY; Special Summon it.




                        Tag(s):

                        UR Rarity
                        1 cardOne Day of Peace
                        UR Rarity
                        1 cardOne Day of Peace
                        One Day of Peace
                        Spell Normal
                        One Day of Peace

                          Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                          UR Rarity
                          1 cardOne for One
                          UR Rarity
                          1 cardOne for One
                          One for One
                          Spell Normal
                          One for One

                            Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                            SR Rarity
                            1 cardPot of Extravagance
                            SR Rarity
                            1 cardPot of Extravagance
                            Pot of Extravagance
                            Spell Normal
                            Pot of Extravagance

                              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                              Tag(s):

                              SR Rarity
                              1 cardPot of Prosperity
                              SR Rarity
                              1 cardPot of Prosperity
                              Pot of Prosperity
                              Spell Normal
                              Pot of Prosperity

                                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                Tag(s):

                                SR Rarity
                                1 cardReasoning
                                SR Rarity
                                1 cardReasoning
                                Reasoning
                                Spell Normal
                                Reasoning

                                  Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                  UR Rarity
                                  1 cardReinforcement of the Army
                                  UR Rarity
                                  1 cardReinforcement of the Army
                                  Reinforcement of the Army
                                  Spell Normal
                                  Reinforcement of the Army

                                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                    SR Rarity
                                    3 cardSuper Rejuvenation
                                    SR Rarity
                                    3 cardSuper Rejuvenation
                                    Super Rejuvenation
                                    Spell Quick
                                    Super Rejuvenation

                                      During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon monsters you discarded or Tributed from your hand or field this turn.


                                      UR Rarity
                                      1 cardTerraforming
                                      UR Rarity
                                      1 cardTerraforming
                                      Terraforming
                                      Spell Normal
                                      Terraforming

                                        Add 1 Field Spell from your Deck to your hand.




                                        Tag(s):

                                        SR Rarity
                                        3 cardToon Table of Contents
                                        SR Rarity
                                        3 cardToon Table of Contents
                                        Toon Table of Contents
                                        Spell Normal
                                        Toon Table of Contents

                                          Add 1 "Toon" card from your Deck to your hand.


                                          UR Rarity
                                          3 cardTrade-In
                                          UR Rarity
                                          3 cardTrade-In
                                          Trade-In
                                          Spell Normal
                                          Trade-In

                                            Discard 1 Level 8 monster; draw 2 cards.


                                            UR Rarity
                                            3 cardUpstart Goblin
                                            UR Rarity
                                            3 cardUpstart Goblin
                                            Upstart Goblin
                                            Spell Normal
                                            Upstart Goblin

                                              Draw 1 card, then your opponent gains 1000 LP.


                                              SR Rarity
                                              3 cardWonder Wand
                                              SR Rarity
                                              3 cardWonder Wand
                                              Wonder Wand
                                              Spell Equip
                                              Wonder Wand

                                                Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                UR Rarity
                                                1 cardT.G. Hyper Librarian
                                                UR Rarity
                                                1 cardT.G. Hyper Librarian
                                                T.G. Hyper Librarian
                                                DARK 5
                                                T.G. Hyper Librarian
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1800


                                                1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                UR Rarity
                                                1 cardDaigusto Emeral
                                                UR Rarity
                                                1 cardDaigusto Emeral
                                                Daigusto Emeral
                                                WIND
                                                Daigusto Emeral
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 800


                                                2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.




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