Toon Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Royal Magical Library
N Rarity
Royal Magical Library
N Rarity
Royal Magical Library
LIGHT 4
Royal Magical Library
  • ATK:

  • 0

  • DEF:

  • 2000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.

UR Rarity
Card Destruction
UR Rarity
Card Destruction
UR Rarity
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

    UR Rarity
    Card of Fate
    UR Rarity
    Card of Fate
    UR Rarity
    Card of Fate
    Spell Normal
    Card of Fate

      Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 "Card of Fate" per turn.

      SR Rarity
      Card Scanner
      SR Rarity
      Card Scanner
      SR Rarity
      Card Scanner
      Spell Continuous
      Card Scanner

        Once per turn: You can declare 1 card type (Monster, Spell, or Trap); both players reveal the bottom card of their Decks, and if it was the declared card type, they add it to their hand. Otherwise, they place it on top of their Deck. If this face-up card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck.

        UR Rarity
        Chicken Game
        UR Rarity
        Chicken Game
        UR Rarity
        Chicken Game
        Spell Field
        Chicken Game

          The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.

          SR Rarity
          Contract with Don Thousand
          SR Rarity
          Contract with Don Thousand
          SR Rarity
          Contract with Don Thousand
          Spell Continuous
          Contract with Don Thousand

            When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn.

            R Rarity
            Cup of Ace
            R Rarity
            Cup of Ace
            R Rarity
            Cup of Ace
            Spell Normal
            Cup of Ace

              Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.

              SR Rarity
              Extra-Foolish Burial
              SR Rarity
              Extra-Foolish Burial
              SR Rarity
              Extra-Foolish Burial
              Spell Normal
              Extra-Foolish Burial

                Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card.

                SR Rarity
                Foolish Burial Goods
                SR Rarity
                Foolish Burial Goods
                SR Rarity
                Foolish Burial Goods
                Spell Normal
                Foolish Burial Goods

                  Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

                  SR Rarity
                  Into the Void
                  SR Rarity
                  Into the Void
                  SR Rarity
                  Into the Void
                  Spell Normal
                  Into the Void

                    If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

                    SR Rarity
                    Pseudo Space
                    SR Rarity
                    Pseudo Space
                    SR Rarity
                    Pseudo Space
                    Spell Field
                    Pseudo Space

                      Once per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card's name becomes that card's original name, and replace this effect with that card's original effects.

                      SR Rarity
                      Rank-Up-Magic Zexal Force
                      SR Rarity
                      Rank-Up-Magic Zexal Force
                      SR Rarity
                      Rank-Up-Magic Zexal Force
                      Spell Normal
                      Rank-Up-Magic Zexal Force

                        Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Utopia" or "ZW -" monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, take 1 "ZW -" or "ZS -" monster from your Deck and place it on top of your Deck. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; draw 1 card. You can only use this effect of "Rank-Up-Magic Zexal Force" once per turn.

                        SR Rarity
                        Sky Striker Mecha - Hornet Drones
                        SR Rarity
                        Sky Striker Mecha - Hornet Drones
                        SR Rarity
                        Sky Striker Mecha - Hornet Drones
                        Spell Quick
                        Sky Striker Mecha - Hornet Drones

                          If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.

                          UR Rarity
                          Sky Striker Mobilize - Engage!
                          UR Rarity
                          Sky Striker Mobilize - Engage!
                          UR Rarity
                          Sky Striker Mobilize - Engage!
                          Spell Normal
                          Sky Striker Mobilize - Engage!

                            If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

                            SR Rarity
                            Toon Bookmark
                            SR Rarity
                            Toon Bookmark
                            SR Rarity
                            Toon Bookmark
                            Spell Normal
                            Toon Bookmark

                              Add 1 "Toon World", or 1 card that specifically lists the card "Toon World" in its text, from your Deck to your hand, except "Toon Bookmark". If a "Toon World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Toon Bookmark" per turn.

                              SR Rarity
                              Toon Table of Contents
                              SR Rarity
                              Toon Table of Contents
                              SR Rarity
                              Toon Table of Contents
                              Spell Normal
                              Toon Table of Contents

                                Add 1 "Toon" card from your Deck to your hand.

                                N Rarity
                                Toon World
                                N Rarity
                                Toon World
                                N Rarity
                                Toon World
                                Spell Continuous
                                Toon World

                                  Activate this card by paying 1000 LP.

                                  R Rarity
                                  Top Share
                                  R Rarity
                                  Top Share
                                  R Rarity
                                  Top Share
                                  Spell Normal
                                  Top Share

                                    Reveal 1 card from your Deck and place it on top of your Deck, then your opponent reveals 1 card from their Deck and places it on top of their Deck. You can only activate 1 "Top Share" per turn.

                                    UR Rarity
                                    Upstart Goblin
                                    UR Rarity
                                    Upstart Goblin
                                    UR Rarity
                                    Upstart Goblin
                                    Spell Normal
                                    Upstart Goblin

                                      Draw 1 card, then your opponent gains 1000 LP.

                                      Extra Deck

                                      UR Rarity
                                      Garura, Wings of Resonant Life
                                      UR Rarity
                                      Garura, Wings of Resonant Life
                                      UR Rarity
                                      Garura, Wings of Resonant Life
                                      DARK 6
                                      Garura, Wings of Resonant Life
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 2400


                                      2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                      UR Rarity
                                      Accesscode Talker
                                      UR Rarity
                                      Accesscode Talker
                                      UR Rarity
                                      Accesscode Talker
                                      DARK
                                      Accesscode Talker
                                      • ATK:

                                      • 2300

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Left

                                      Right

                                      Bottom


                                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                      Tag(s):

                                      UR Rarity
                                      Knightmare Goblin
                                      UR Rarity
                                      Knightmare Goblin
                                      UR Rarity
                                      Knightmare Goblin
                                      WIND
                                      Knightmare Goblin
                                      • ATK:

                                      • 1300

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Right


                                      2 monsters with different names If this card is Link Summoned during your turn: You can discard 1 card; if this card was co-linked when this effect was activated, you can draw 1 card, also, during your Main Phase this turn, you can Normal Summon 1 monster from your hand to your zone this card points to, in addition to your Normal Summon/Set. You can only apply this effect of "Knightmare Goblin" once per turn. Neither player can target co-linked monsters you control with card effects.

                                      SR Rarity
                                      Knightmare Phoenix
                                      SR Rarity
                                      Knightmare Phoenix
                                      SR Rarity
                                      Knightmare Phoenix
                                      FIRE
                                      Knightmare Phoenix
                                      • ATK:

                                      • 1900

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Right


                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                                      UR Rarity
                                      Knightmare Unicorn
                                      UR Rarity
                                      Knightmare Unicorn
                                      UR Rarity
                                      Knightmare Unicorn
                                      DARK
                                      Knightmare Unicorn
                                      • ATK:

                                      • 2200

                                      • LINK-3

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom


                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                                      UR Rarity
                                      Linkuriboh
                                      UR Rarity
                                      Linkuriboh
                                      UR Rarity
                                      Linkuriboh
                                      DARK
                                      Linkuriboh
                                      • ATK:

                                      • 300

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

                                      UR Rarity
                                      Salamangreat Almiraj
                                      UR Rarity
                                      Salamangreat Almiraj
                                      UR Rarity
                                      Salamangreat Almiraj
                                      FIRE
                                      Salamangreat Almiraj
                                      • ATK:

                                      • 0

                                      • LINK-1

                                      Link Arrow:

                                      Bottom-Right


                                      1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.

                                      UR Rarity
                                      Saryuja Skull Dread
                                      UR Rarity
                                      Saryuja Skull Dread
                                      UR Rarity
                                      Saryuja Skull Dread
                                      EARTH
                                      Saryuja Skull Dread
                                      • ATK:

                                      • 2800

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Bottom-Left

                                      Bottom

                                      Bottom-Right


                                      2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                                      R Rarity
                                      Sky Striker Ace - Hayate
                                      R Rarity
                                      Sky Striker Ace - Hayate
                                      R Rarity
                                      Sky Striker Ace - Hayate
                                      WIND
                                      Sky Striker Ace - Hayate
                                      • ATK:

                                      • 1500

                                      • LINK-1

                                      Link Arrow:

                                      Bottom-Left


                                      1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.

                                      UR Rarity
                                      Sky Striker Ace - Kagari
                                      UR Rarity
                                      Sky Striker Ace - Kagari
                                      UR Rarity
                                      Sky Striker Ace - Kagari
                                      FIRE
                                      Sky Striker Ace - Kagari
                                      • ATK:

                                      • 1500

                                      • LINK-1

                                      Link Arrow:

                                      Top-Left


                                      1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.

                                      R Rarity
                                      Sky Striker Ace - Kaina
                                      R Rarity
                                      Sky Striker Ace - Kaina
                                      R Rarity
                                      Sky Striker Ace - Kaina
                                      EARTH
                                      Sky Striker Ace - Kaina
                                      • ATK:

                                      • 1500

                                      • LINK-1

                                      Link Arrow:

                                      Bottom-Right


                                      1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.

                                      SR Rarity
                                      Sky Striker Ace - Shizuku
                                      SR Rarity
                                      Sky Striker Ace - Shizuku
                                      SR Rarity
                                      Sky Striker Ace - Shizuku
                                      WATER
                                      Sky Striker Ace - Shizuku
                                      • ATK:

                                      • 1500

                                      • LINK-1

                                      Link Arrow:

                                      Top-Right


                                      1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.

                                      Need 4 UR

                                      UR Rarity
                                      Cyber End Dragon
                                      UR Rarity
                                      Cyberdark End Dragon
                                      UR Rarity
                                      Ash Blossom & Joyous Spring
                                      UR Rarity
                                      Triple Tactics Talent

                                      Main: 40 Extra: 6

                                      R Rarity
                                      1 cardAttachment Cybern
                                      R Rarity
                                      1 cardAttachment Cybern
                                      Attachment Cybern
                                      LIGHT 3
                                      Attachment Cybern
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 800


                                      You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn.


                                      R Rarity
                                      2 cardCyber Dragon
                                      R Rarity
                                      2 cardCyber Dragon
                                      Cyber Dragon
                                      LIGHT 5
                                      Cyber Dragon
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1600


                                      If only your opponent controls a monster, you can Special Summon this card (from your hand).


                                      SR Rarity
                                      1 cardCyber Dragon Core
                                      SR Rarity
                                      1 cardCyber Dragon Core
                                      Cyber Dragon Core
                                      LIGHT 2
                                      Cyber Dragon Core
                                      • ATK:

                                      • 400

                                      • DEF:

                                      • 1500


                                      When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


                                      N Rarity
                                      1 cardCyber Dragon Drei
                                      N Rarity
                                      1 cardCyber Dragon Drei
                                      Cyber Dragon Drei
                                      LIGHT 4
                                      Cyber Dragon Drei
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 800


                                      This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn.


                                      N Rarity
                                      1 cardCyber Dragon Herz
                                      N Rarity
                                      1 cardCyber Dragon Herz
                                      Cyber Dragon Herz
                                      LIGHT 1
                                      Cyber Dragon Herz
                                      • ATK:

                                      • 100

                                      • DEF:

                                      • 100


                                      This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.


                                      R Rarity
                                      1 cardCyber Dragon Nachster
                                      R Rarity
                                      1 cardCyber Dragon Nachster
                                      Cyber Dragon Nachster
                                      LIGHT 1
                                      Cyber Dragon Nachster
                                      • ATK:

                                      • 200

                                      • DEF:

                                      • 200


                                      This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


                                      N Rarity
                                      1 cardCyber Dragon Vier
                                      N Rarity
                                      1 cardCyber Dragon Vier
                                      Cyber Dragon Vier
                                      LIGHT 4
                                      Cyber Dragon Vier
                                      • ATK:

                                      • 1100

                                      • DEF:

                                      • 1600


                                      This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF.


                                      N Rarity
                                      1 cardCyber Dragon Zwei
                                      N Rarity
                                      1 cardCyber Dragon Zwei
                                      Cyber Dragon Zwei
                                      LIGHT 4
                                      Cyber Dragon Zwei
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 1000


                                      If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. This card's name becomes "Cyber Dragon" while in the GY.


                                      SR Rarity
                                      1 cardCyberdark Cannon
                                      SR Rarity
                                      1 cardCyberdark Cannon
                                      Cyberdark Cannon
                                      DARK 3
                                      Cyberdark Cannon
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 800


                                      If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. ● You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.


                                      SR Rarity
                                      1 cardCyberdark Chimera
                                      SR Rarity
                                      1 cardCyberdark Chimera
                                      Cyberdark Chimera
                                      DARK 4
                                      Cyberdark Chimera
                                      • ATK:

                                      • 800

                                      • DEF:

                                      • 2100


                                      You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.


                                      SR Rarity
                                      1 cardCyberdark Claw
                                      SR Rarity
                                      1 cardCyberdark Claw
                                      Cyberdark Claw
                                      DARK 3
                                      Cyberdark Claw
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 800


                                      If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. ● You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.


                                      N Rarity
                                      1 cardCyberdark Edge
                                      N Rarity
                                      1 cardCyberdark Edge
                                      Cyberdark Edge
                                      DARK 4
                                      Cyberdark Edge
                                      • ATK:

                                      • 800

                                      • DEF:

                                      • 800


                                      If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.


                                      N Rarity
                                      1 cardCyberdark Horn
                                      N Rarity
                                      1 cardCyberdark Horn
                                      Cyberdark Horn
                                      DARK 4
                                      Cyberdark Horn
                                      • ATK:

                                      • 800

                                      • DEF:

                                      • 800


                                      If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.


                                      N Rarity
                                      1 cardCyberdark Keel
                                      N Rarity
                                      1 cardCyberdark Keel
                                      Cyberdark Keel
                                      DARK 4
                                      Cyberdark Keel
                                      • ATK:

                                      • 800

                                      • DEF:

                                      • 800


                                      If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.


                                      N Rarity
                                      1 cardProto-Cyber Dragon
                                      N Rarity
                                      1 cardProto-Cyber Dragon
                                      Proto-Cyber Dragon
                                      LIGHT 3
                                      Proto-Cyber Dragon
                                      • ATK:

                                      • 1100

                                      • DEF:

                                      • 600


                                      This card's name becomes "Cyber Dragon" while on the field.


                                      R Rarity
                                      1 cardToon Cyber Dragon
                                      R Rarity
                                      1 cardToon Cyber Dragon
                                      Toon Cyber Dragon
                                      LIGHT 5
                                      Toon Cyber Dragon
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1600


                                      If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.


                                      UR Rarity
                                      1 cardAsh Blossom & Joyous Spring
                                      UR Rarity
                                      1 cardAsh Blossom & Joyous Spring
                                      Ash Blossom & Joyous Spring
                                      FIRE 3
                                      Ash Blossom & Joyous Spring
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1800


                                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                      N Rarity
                                      1 cardArmored Cybern
                                      N Rarity
                                      1 cardArmored Cybern
                                      Armored Cybern
                                      WIND 4
                                      Armored Cybern
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2000


                                      Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                                      SR Rarity
                                      1 cardCyber Emergency
                                      SR Rarity
                                      1 cardCyber Emergency
                                      Cyber Emergency
                                      Spell Normal
                                      Cyber Emergency

                                        Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


                                        R Rarity
                                        1 cardCyber Repair Plant
                                        R Rarity
                                        1 cardCyber Repair Plant
                                        Cyber Repair Plant
                                        Spell Normal
                                        Cyber Repair Plant

                                          If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.


                                          R Rarity
                                          1 cardCyberdark Impact!
                                          R Rarity
                                          1 cardCyberdark Impact!
                                          Cyberdark Impact!
                                          Spell Normal
                                          Cyberdark Impact!

                                            Fusion Summon 1 "Cyberdark Dragon" from your Extra Deck, by returning 1 each of "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" from your hand, GY, and/or anywhere on your field, to the Deck, as Fusion Material.


                                            R Rarity
                                            1 cardCyberdark Inferno
                                            R Rarity
                                            1 cardCyberdark Inferno
                                            Cyberdark Inferno
                                            Spell Field
                                            Cyberdark Inferno

                                              "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.


                                              SR Rarity
                                              1 cardCyberdark Realm
                                              SR Rarity
                                              1 cardCyberdark Realm
                                              Cyberdark Realm
                                              Spell Continuous
                                              Cyberdark Realm

                                                When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.


                                                SR Rarity
                                                1 cardCybernetic Horizon
                                                SR Rarity
                                                1 cardCybernetic Horizon
                                                Cybernetic Horizon
                                                Spell Normal
                                                Cybernetic Horizon

                                                  (This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.


                                                  N Rarity
                                                  1 cardFusion Sage
                                                  N Rarity
                                                  1 cardFusion Sage
                                                  Fusion Sage
                                                  Spell Normal
                                                  Fusion Sage

                                                    Add 1 "Polymerization" from your Deck to your hand.


                                                    R Rarity
                                                    2 cardOverload Fusion
                                                    R Rarity
                                                    2 cardOverload Fusion
                                                    Overload Fusion
                                                    Spell Normal
                                                    Overload Fusion

                                                      Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                                                      N Rarity
                                                      2 cardPolymerization
                                                      N Rarity
                                                      2 cardPolymerization
                                                      Polymerization
                                                      Spell Normal
                                                      Polymerization

                                                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                        R Rarity
                                                        1 cardPower Bond
                                                        R Rarity
                                                        1 cardPower Bond
                                                        Power Bond
                                                        Spell Normal
                                                        Power Bond

                                                          Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


                                                          N Rarity
                                                          1 cardSuper Strident Blaze
                                                          N Rarity
                                                          1 cardSuper Strident Blaze
                                                          Super Strident Blaze
                                                          Spell Equip
                                                          Super Strident Blaze

                                                            Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect.


                                                            N Rarity
                                                            1 cardToon World
                                                            N Rarity
                                                            1 cardToon World
                                                            Toon World
                                                            Spell Continuous
                                                            Toon World

                                                              Activate this card by paying 1000 LP.


                                                              UR Rarity
                                                              1 cardTriple Tactics Talent
                                                              UR Rarity
                                                              1 cardTriple Tactics Talent
                                                              Triple Tactics Talent
                                                              Spell Normal
                                                              Triple Tactics Talent

                                                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                Tag(s):

                                                                R Rarity
                                                                1 cardCyberdark Invasion
                                                                R Rarity
                                                                1 cardCyberdark Invasion
                                                                Cyberdark Invasion
                                                                Trap Continuous
                                                                Cyberdark Invasion

                                                                  Once per turn: You can activate 1 of these effects; ● Target 1 "Cyberdark" Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that gives it 1000 ATK. ● Send 1 Equip Card you control equipped to a Machine monster to the GY; destroy 1 card your opponent controls. You can only use each effect of "Cyberdark Invasion" once per turn.


                                                                  N Rarity
                                                                  1 cardCybernetic Hidden Technology
                                                                  N Rarity
                                                                  1 cardCybernetic Hidden Technology
                                                                  Cybernetic Hidden Technology
                                                                  Trap Continuous
                                                                  Cybernetic Hidden Technology

                                                                    When an opponent's monster declares an attack: You can send to the Graveyard 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, then target the attacking monster; destroy that target.


                                                                    N Rarity
                                                                    1 cardCybernetic Overflow
                                                                    N Rarity
                                                                    1 cardCybernetic Overflow
                                                                    Cybernetic Overflow
                                                                    Trap Normal
                                                                    Cybernetic Overflow

                                                                      Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.


                                                                      R Rarity
                                                                      1 cardCybernetic Revolution
                                                                      R Rarity
                                                                      1 cardCybernetic Revolution
                                                                      Cybernetic Revolution
                                                                      Trap Normal
                                                                      Cybernetic Revolution

                                                                        Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, but it cannot attack directly, and is destroyed during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn.


                                                                        SR Rarity
                                                                        1 cardMirror Force
                                                                        SR Rarity
                                                                        1 cardMirror Force
                                                                        Mirror Force
                                                                        Trap Normal
                                                                        Mirror Force

                                                                          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                          N Rarity
                                                                          1 cardSakuretsu Armor
                                                                          N Rarity
                                                                          1 cardSakuretsu Armor
                                                                          Sakuretsu Armor
                                                                          Trap Normal
                                                                          Sakuretsu Armor

                                                                            When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                                                            UR Rarity
                                                                            1 cardCyber End Dragon
                                                                            UR Rarity
                                                                            1 cardCyber End Dragon
                                                                            Cyber End Dragon
                                                                            LIGHT 10
                                                                            Cyber End Dragon
                                                                            • ATK:

                                                                            • 4000

                                                                            • DEF:

                                                                            • 2800


                                                                            "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                                            SR Rarity
                                                                            1 cardCyber Eternity Dragon
                                                                            SR Rarity
                                                                            1 cardCyber Eternity Dragon
                                                                            Cyber Eternity Dragon
                                                                            LIGHT 10
                                                                            Cyber Eternity Dragon
                                                                            • ATK:

                                                                            • 2800

                                                                            • DEF:

                                                                            • 4000


                                                                            1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                                                            SR Rarity
                                                                            1 cardCyber Twin Dragon
                                                                            SR Rarity
                                                                            1 cardCyber Twin Dragon
                                                                            Cyber Twin Dragon
                                                                            LIGHT 8
                                                                            Cyber Twin Dragon
                                                                            • ATK:

                                                                            • 2800

                                                                            • DEF:

                                                                            • 2100


                                                                            "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                                                            R Rarity
                                                                            1 cardCyberdark Dragon
                                                                            R Rarity
                                                                            1 cardCyberdark Dragon
                                                                            Cyberdark Dragon
                                                                            DARK 8
                                                                            Cyberdark Dragon
                                                                            • ATK:

                                                                            • 1000

                                                                            • DEF:

                                                                            • 1000


                                                                            "Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.


                                                                            UR Rarity
                                                                            1 cardCyberdark End Dragon
                                                                            UR Rarity
                                                                            1 cardCyberdark End Dragon
                                                                            Cyberdark End Dragon
                                                                            DARK 12
                                                                            Cyberdark End Dragon
                                                                            • ATK:

                                                                            • 5000

                                                                            • DEF:

                                                                            • 3800


                                                                            "Cyberdark Dragon" + "Cyber End Dragon" Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.


                                                                            SR Rarity
                                                                            1 cardCyberdarkness Dragon
                                                                            SR Rarity
                                                                            1 cardCyberdarkness Dragon
                                                                            Cyberdarkness Dragon
                                                                            DARK 10
                                                                            Cyberdarkness Dragon
                                                                            • ATK:

                                                                            • 2000

                                                                            • DEF:

                                                                            • 2000


                                                                            5 "Cyberdark" Effect Monsters Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.



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