Predaplant Deck #255294 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Fusion Deployment x3, Edge Imp Chain x2.

Created by: YGO Mod (20517634)

Created On: 05/26/2024

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
54± 7/ 100
Power Score
Structural 60
Reliability 52
Going First 62
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 60
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Fusion
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a large DARK Fusion Monster such as Starving Venom Predapower Fusion Dragon, Triphyoverutum or Greedy Venom Fusion Dragon, then keep it on the field behind negation effects.; Predaplant board pressure from Ambulomelides, Chimerafflesia and Dragostapelia that attacks through the opponent's board.
  • Turn 1 (going first): Open with Polymerization, Super Polymerization or Fusion Deployment to Fusion Summon a Predaplant Fusion Monster on turn 1, using Predaplant monsters and the Predator Counter effects to clear or weaken the opponent's field.
  • Turn 2 (going second): Hold a hand trap (Ash Blossom, Infinite Impermanence, Effect Veiler or Nibiru) to answer the opponent's first play, then rebuild through a Fusion Summon on the following turn.
  • Recovery: Recover with Predaplant search effects (Byblisp, Bufolicula, Frightfur Patchwork, Predapractice) and Predaplanning or Darlingtonia Cobra to restock Polymerization-type starters.
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck plays the same game every match.

Why it scores here

The deck reliably opens its Fusion engine: seven Polymerization-type starters give roughly a 62% chance of at least one in a five-card opening hand (an estimate from the main deck list), and the Predaplant searchers add redundancy. Once a Fusion Monster lands, the Extra Deck offers several high-ATK DARK fusions (3000 to 3600 ATK) with negation text, which earns the closing and end-board interaction scores. Eight hand traps and negation cards give the deck a real answer to the opponent's first play, especially going second (about a 74% chance of at least one in a six-card hand). The score is held down by the mixed archetype base (only 38.6% of the main deck is exact-name Predaplant, with Edge Imp, Despia, Albaz Dragon, Branded and Dogmatika mixed in), by the absence of any recorded boards to measure a real median, and by the lack of a Side Deck. Popularity and archetype share did not add points, and the score comes from the list's system-level consistency and interaction rather than from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one of 7 Polymerization-type starters in 5 cards) about 0.62; searcher redundancy from Frightfur Patchwork and Predaplant monsters (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Many level 0 and conflicting Predaplant summon conditions push some hands toward dead cards; eight hand traps reduce the dead-card rate (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards exist; ceiling read from Triphyoverutum (3000 ATK), Greedy Venom and Predapower negation text (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so the typical output cannot be measured; held at a neutral 50 (Provisional)
D5 Interruption Resilience & Route Redundancy 64 Eight hand traps and recursion from Byblisp, Darlingtonia Cobra and Predaplanning give independent recovery lines (Inferred)
D6 Resource Economy, Recovery & Grind 58 Predaponics costs 800 LP per turn and Fusion churn spends cards; search and GY recursion regenerate some resources (Inferred)
D7 End-Board & Interaction Quality 72 Negation text on Predapower, Dragostapelia, Greedy Venom and Triphyoverutum plus Ash Blossom, Imp and Veiler give layered interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 66 About 74% chance of at least one hand trap in a six-card going-second hand; Triphyoverutum and Predapower can challenge a board (Inferred)
D9 Offensive Pressure & Closing Power 72 Several fusions reach 3000 to 3600 ATK, and Chimerafflesia and Triphyoverutum add direct attack pressure (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 55 42 main deck cards with 28 distinct names and only 38.6% exact-name Predaplant; off-archetype Despia, Albaz, Branded and Dogmatika cards reduce coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck cards with 14 Fusion Monsters, all using the same Polymerization-type access; one Link Monster is a minor addition (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck is registered, so there is no post-side adaptation (Verified legality; Provisional score)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; this dimension is excluded from the meta-neutral structural score (Provisional)
D14 Pilotability & Error Tolerance 52 Multi-step Fusion chains with Predator Counter timing and several off-archetype pieces raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Archetype mix / engine conflicts (-3); No Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 dropped and weights re-normalised to 95 for a meta-neutral Structural score)


More Master Duel Info

Predaplant

Predaplant Breakdown

 
 

 

 

 

 

 

 
 

 

 
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