Predaplanning
Trap Normal

Predaplanning

  • Archetype:
  • Predaplant

  • View:
  • 1525




Send 1 "Predaplant" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Predaplanning" once per turn.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 5, 2026
58± 5/ 100
Power Score
Intrinsic 58
Deck 62

Predaplanning — Power Evaluation

Final Score: 58 ± 5 · Confidence: Medium

  • Intrinsic: 58 · Deck: 62 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Removal

Why it scores here

Predaplanning is a core Predaplant trap that enables deck consistency through targeted milling and board modification via Predator Counters. Its GY destruction effect adds reactive removal when DARK Fusions resolve, but depends entirely on archetype-specific triggers. The card is present in 100% of Predaplant decks and all recorded combo boards, yet appears in no specific combo role (0% as starter, material, or payoff), suggesting it functions as situational value during play rather than a primary driver. High inclusion does not translate to high power—the level reduction is a soft interaction, and the removal is conditional on fusion summons.

Axis scores

Axis Score Evidence
Accessibility 72 The card runs in 100% of 400 Predaplant main decks at 1.08 copies average, accessible via draw or deck tutoring effects, though as a trap it carries early-hand brick risk. (verified)
Combo & Conversion 50 Present in 100% of recorded Predaplant combos with 80 average power_index, but recorded in zero roles (starter, material, payoff, end-board), indicating support function rather than combo driver. (observed)
Resource Economy 60 Activation sends 1 Predaplant from Deck to GY (milling for synergy) and the GY effect banishes itself for 1 destruction, roughly neutral resource trade with milling upside. (inferred)
Effect & Interaction 62 Trap activation places Predator Counters and reduces affected monsters to Level 1 (soft board lock); GY effect is hard once-per-turn destruction but archetype-locked to DARK Fusion Summons. (verified)
Material Utility 5 Trap cards have no ATK, DEF, Level, Attribute, or Type for material synergy; no utility as fusion/synchro/xyz material or as a body. (verified)
Resilience & Flexibility 60 Can be activated from hand or banished reactively from GY, multi-zone play with no immediate vulnerability to negation during setup, though GY effect requires specific condition to resolve. (inferred)
Deck-Building Efficiency 70 100% inclusion in dedicated Predaplant decks with 1.08 copies average confirms low deck-building friction; trap-card liability for early hand draw slightly offset by consistent archetype homes. (observed)

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Removal. Intrinsic ≈ 58, Deck ≈ 62, Meta = provisional. Modifiers: Trap card brick risk (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • 100% inclusion rate in all Predaplant archetype variants (306 of 400 decks) confirms core deck role.
  • Milling effect synergizes with Predaplant GY-based combos and Fusion payoffs.
  • GY destruction provides backup removal line when DARK Fusions resolve.
  • Runs smoothly at 1.08 copies average with no garnet risk even at 3-copy counts.
  • Guides confirm it as part of CORE Predaplant engine across multiple resources.

Weaknesses

  • Zero recorded appearance as combo starter, material, payoff, or end-board piece suggests reactive/incidental role rather than combo driver.
  • GY destruction effect is completely archetype-locked (requires DARK Fusion Summons); limits cross-deck applicability.
  • Level reduction is only a soft board interaction; does not stop opponent from playing around it.
  • Trap card activation is vulnerable to hand traps and negation during Fusion setup windows.
  • Early-draw trap liability outweighs milling upside if Predaplant setup stalls.

Counters / choke points

  • Hand traps (Ash Blossom, Effect Veiler) that negate Fusion Summons disable the GY destruction line.
  • Decks with few or no DARK monsters cannot utilize the GY effect at all.
  • Non-Predaplant grind strategies that out-resource the milling advantage.

Best use

Consistency engine and delayed removal. Decks: Predaplant (all variants: OCG, TCG, MasterDuel, DuelLinks), Branded (5.2% inclusion, likely as Fusion support). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text complete: sends 1 Predaplant from Deck to GY, places Predator Counters, modifies levels to 1; banish from GY to destroy 1 card on DARK Fusion Summon (once per turn each effect).; 100% inclusion in 400 Predaplant main decks (all 400 running main, 0 side).; Runs 1.08 copies average: 373 decks run 1, 24 decks run 2, 3 decks run 3.; Appears in 4/4 recorded Predaplant combos (100% appearance rate).; Guides: 3 guides list it in CORE sections of Predaplant and Branded Predaplant.; Top partners: Predaplant monsters (Byblisp, Dragostapelia, Ambulomelides, Ophrys Scorpio) all 97%+; Fusion cards (Instant Fusion 73.2%, Super Poly 81%).
  • Observed: Combos with Predaplanning present have 80 average power_index (all 4 combos power 100).; Predaplanning recorded as 0% starter, 0% searched, 0% material, 0% payoff, 0% end-board piece across all 4 combos.; Average starter count when present: 0.75 (efficient combo lines).; 30 distinct archetypes run the card across 400 decks; 76.5% Predaplant, 5.2% Branded, 18.3% other archetypes.; Gameplay distribution: 60.8% gameplay type 7, 17.5% type 3, 12% type 6, 9.8% type 4.
  • Inferred: Milling Predaplant from Deck creates resource synergy with GY effects and Fusion payoffs (text sends → likely fuel for other effects).; Level reduction to 1 is a soft board interaction, useful for specific combos but not a hard lock.; GY destruction effect is archetype-locked: requires you to control ability to Fusion Summon a DARK, limiting splashability.; Trap card early-hand draw creates mild brick risk despite high inclusion, balanced by 1.08 copy average.; 0% role in recorded combos suggests Predaplanning is either (a) used reactively during play rather than pre-planned, or (b) combo recorder does not track trap activations.
  • Data gaps: Combos evidence shows Predaplanning in 100% of boards but 0% in all recorded roles (starter/material/payoff/end-board); actual role in combo execution unclear. Usage statistics list Ragnaraika at 100% inclusion (3 copies), contradicting deck_evidence where Ragnaraika does not appear in top 10 archetypes; likely data from different format or time period. GY effect only works on DARK Fusion Summons; no data on frequency this condition is met in actual play. No ban status data provided; assumed unlimited (3 copies max per deck rule). No Top Card ranking data; card is not a meta-defining piece (is_top_card: false).











https://metaduelist.com/
Top