Created by: YGO Mod (20517634)

Created On: 05/12/2024

Need 4 UR

UR Rarity
Millennium-Eyes Restrict
UR Rarity
T.G. Hyper Librarian
UR Rarity
Harpie's Feather Duster
UR Rarity
Triple Tactics Talent

Main: 60 Extra: 11

N Rarity
3 cardCouple of Aces
N Rarity
3 cardCouple of Aces
Couple of Aces
EARTH 2
Couple of Aces
  • ATK:

  • 100

  • DEF:

  • 100


If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of "Couple of Aces" once per turn. If this card is Special Summoned by its effect: Draw 2 cards.


R Rarity
2 cardDicelops
R Rarity
2 cardDicelops
Dicelops
FIRE 4
Dicelops
  • ATK:

  • 1800

  • DEF:

  • 200


Once per turn: You can roll a six-sided die, then apply the result. ● 1: Look at your opponent's hand, also discard 1 card from their hand. ● 2, 3, 4, 5: Discard 1 card. ● 6: Discard your entire hand.


N Rarity
1 cardInfernity Guardian
N Rarity
1 cardInfernity Guardian
Infernity Guardian
DARK 4
Infernity Guardian
  • ATK:

  • 1200

  • DEF:

  • 1700


While you have no cards in your hand, this face-up card cannot be destroyed by battle or by card effects.


N Rarity
3 cardKryuel
N Rarity
3 cardKryuel
Kryuel
DARK 4
Kryuel
  • ATK:

  • 1000

  • DEF:

  • 1700


When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.


N Rarity
2 cardMagical Broker
N Rarity
2 cardMagical Broker
Magical Broker
DARK 3
Magical Broker
  • ATK:

  • 1500

  • DEF:

  • 200


While you control a Continuous Spell/Trap, this card cannot be destroyed by battle or card effects. During your opponent's turn (Quick Effect): You can send 1 face-up Continuous Spell/Trap you control to the GY; draw 1 card. You can only use this effect of "Magical Broker" once per turn.


R Rarity
2 cardTime Wizard
R Rarity
2 cardTime Wizard
Time Wizard
LIGHT 2
Time Wizard
  • ATK:

  • 500

  • DEF:

  • 400


Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.


N Rarity
2 cardAroma Jar
N Rarity
2 cardAroma Jar
Aroma Jar
WIND 1
Aroma Jar
  • ATK:

  • 500

  • DEF:

  • 400


If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP.


R Rarity
3 cardDice Jar
R Rarity
3 cardDice Jar
Dice Jar
LIGHT 3
Dice Jar
  • ATK:

  • 200

  • DEF:

  • 300


FLIP: Both players roll a six-sided die. The player with the lower result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again.


R Rarity
2 cardHane-Hane
R Rarity
2 cardHane-Hane
Hane-Hane
EARTH 2
Hane-Hane
  • ATK:

  • 450

  • DEF:

  • 500


FLIP: Select 1 monster on the field and return it to its owner's hand.


R Rarity
1 cardMorphing Jar
R Rarity
1 cardMorphing Jar
Morphing Jar
EARTH 2
Morphing Jar
  • ATK:

  • 700

  • DEF:

  • 600


FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


N Rarity
3 cardClock Resonator
N Rarity
3 cardClock Resonator
Clock Resonator
EARTH 3
Clock Resonator
  • ATK:

  • 1200

  • DEF:

  • 600


Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects.


R Rarity
3 cardCup of Ace
R Rarity
3 cardCup of Ace
Cup of Ace
Spell Normal
Cup of Ace

    Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


    R Rarity
    2 cardDiced Dice
    R Rarity
    2 cardDiced Dice
    Diced Dice
    Spell Quick
    Diced Dice

      Roll a six-sided die, and if you roll a 1 or 6, add 1 card from your Deck to your hand that requires a die roll. If you roll a number other than 1 or 6, roll it again, and apply the appropriate effect. ● 1 or 6: Return this card to the hand. ● 2, 3, 4, or 5: Place this card on top of the Deck. You can only activate 1 "Diced Dice" per turn.


      R Rarity
      2 cardDueltaining
      R Rarity
      2 cardDueltaining
      Dueltaining
      Spell Field
      Dueltaining

        For each player, the first time they do each of the following per turn, they draw 2 cards. ● Special Summon 5 monsters with different Levels at the same time. ● 1 monster they control battles 5 times. ● Activate a card or effect as Chain Link 5 or higher. ● Roll 1 six-sided die, or toss a coin, 5 times. ● Take damage that made their LP 500 or less.


        UR Rarity
        1 cardHarpie's Feather Duster
        UR Rarity
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          SR Rarity
          1 cardPot of Avarice
          SR Rarity
          1 cardPot of Avarice
          Pot of Avarice
          Spell Normal
          Pot of Avarice

            Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




            Tag(s):

            N Rarity
            2 cardPot of Benevolence
            N Rarity
            2 cardPot of Benevolence
            Pot of Benevolence
            Spell Normal
            Pot of Benevolence

              Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). After activation, remove this card from play instead of sending it to the Graveyard. You can only activate 1 "Pot of Benevolence" per turn.


              R Rarity
              2 cardSecond Coin Toss
              R Rarity
              2 cardSecond Coin Toss
              Second Coin Toss
              Spell Continuous
              Second Coin Toss

                When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn.


                R Rarity
                2 cardShard of Greed
                R Rarity
                2 cardShard of Greed
                Shard of Greed
                Spell Continuous
                Shard of Greed

                  Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the GY; draw 2 cards.


                  UR Rarity
                  1 cardTriple Tactics Talent
                  UR Rarity
                  1 cardTriple Tactics Talent
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                    Tag(s):

                    N Rarity
                    3 cardDice Re-Roll
                    N Rarity
                    3 cardDice Re-Roll
                    Dice Re-Roll
                    Trap Normal
                    Dice Re-Roll

                      One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)


                      R Rarity
                      3 cardFairy Box
                      R Rarity
                      3 cardFairy Box
                      Fairy Box
                      Trap Continuous
                      Fairy Box

                        When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card.


                        SR Rarity
                        1 cardJar of Avarice
                        SR Rarity
                        1 cardJar of Avarice
                        Jar of Avarice
                        Trap Normal
                        Jar of Avarice

                          Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                          N Rarity
                          1 cardJar of Generosity
                          N Rarity
                          1 cardJar of Generosity
                          Jar of Generosity
                          Trap Normal
                          Jar of Generosity

                            Place 1 card from your hand on either the top or bottom of the Deck.


                            R Rarity
                            1 cardJar of Greed
                            R Rarity
                            1 cardJar of Greed
                            Jar of Greed
                            Trap Normal
                            Jar of Greed

                              Draw 1 card.


                              N Rarity
                              3 cardLucky Punch
                              N Rarity
                              3 cardLucky Punch
                              Lucky Punch
                              Trap Continuous
                              Lucky Punch

                                Once per turn, when an opponent's monster declares an attack: You can toss a coin 3 times. If the result is 3 heads, draw 3 cards, but if the result is 3 tails, destroy this card. If this face-up card on the field is destroyed: You lose 6000 Life Points.


                                SR Rarity
                                1 cardMagic Cylinder
                                SR Rarity
                                1 cardMagic Cylinder
                                Magic Cylinder
                                Trap Normal
                                Magic Cylinder

                                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                  SR Rarity
                                  1 cardMirror Force
                                  SR Rarity
                                  1 cardMirror Force
                                  Mirror Force
                                  Trap Normal
                                  Mirror Force

                                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                    N Rarity
                                    3 cardSkull Dice
                                    N Rarity
                                    3 cardSkull Dice
                                    Skull Dice
                                    Trap Normal
                                    Skull Dice

                                      Roll a six-sided die. All monsters your opponent currently controls lose ATK/DEF equal to the result x 100, until the end of this turn.


                                      SR Rarity
                                      1 cardThat Six
                                      SR Rarity
                                      1 cardThat Six
                                      That Six
                                      Trap Continuous
                                      That Six

                                        Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect, based on the result. ● 1, 3, or 5: The die result is treated as 6. ● 2, 4, or 6: The die result is treated as 1.


                                        N Rarity
                                        2 cardTour of Doom
                                        N Rarity
                                        2 cardTour of Doom
                                        Tour of Doom
                                        Trap Continuous
                                        Tour of Doom

                                          During your opponent's Standby Phase, toss a coin. ● Heads: Your opponent cannot Normal Summon or Flip Summon until the End Phase. ● Tails: You cannot Normal Summon or Flip Summon during your next turn.


                                          N Rarity
                                          1 cardInvoked Purgatrio
                                          N Rarity
                                          1 cardInvoked Purgatrio
                                          Invoked Purgatrio
                                          FIRE 7
                                          Invoked Purgatrio
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 2000


                                          "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                          UR Rarity
                                          1 cardMillennium-Eyes Restrict
                                          UR Rarity
                                          1 cardMillennium-Eyes Restrict
                                          Millennium-Eyes Restrict
                                          DARK 1
                                          Millennium-Eyes Restrict
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          "Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.


                                          SR Rarity
                                          1 cardTime Wizard of Tomorrow
                                          SR Rarity
                                          1 cardTime Wizard of Tomorrow
                                          Time Wizard of Tomorrow
                                          LIGHT 5
                                          Time Wizard of Tomorrow
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 1900


                                          "Time Wizard" + 1 Effect Monster Once per turn, while you control this Fusion Summoned card: You can toss a coin and call it. Destroy as many monsters on the field as possible, and if you do, inflict damage equal to half the total original ATK of the destroyed face-up monsters. If you called the coin toss right, your opponent takes the damage, if you called it wrong, you take the damage.


                                          R Rarity
                                          1 cardLightning Warrior
                                          R Rarity
                                          1 cardLightning Warrior
                                          Lightning Warrior
                                          LIGHT 7
                                          Lightning Warrior
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1200


                                          1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand.


                                          R Rarity
                                          3 cardMuddy Mudragon
                                          R Rarity
                                          3 cardMuddy Mudragon
                                          Muddy Mudragon
                                          DARK 6
                                          Muddy Mudragon
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 2200


                                          1 Tuner + 1+ non-Tuner monsters This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of "Muddy Mudragon" once per turn.


                                          UR Rarity
                                          1 cardT.G. Hyper Librarian
                                          UR Rarity
                                          1 cardT.G. Hyper Librarian
                                          T.G. Hyper Librarian
                                          DARK 5
                                          T.G. Hyper Librarian
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1800


                                          1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                          N Rarity
                                          3 cardNumber 85: Crazy Box
                                          N Rarity
                                          3 cardNumber 85: Crazy Box
                                          Number 85: Crazy Box
                                          DARK
                                          Number 85: Crazy Box
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 300


                                          2 Level 4 monsters This card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die and apply the result. 1: Halve your Life Points. 2: Draw 1 card. 3: Your opponent discards 1 card. 4: Negate the effects of 1 face-up card on the field until the end of this turn. 5: Destroy 1 card on the field. 6: Destroy this card.




                                          More Master Duel Info

                                          Harpie Breakdown

                                           

                                           

                                           

                                           

                                           

                                           

                                           

                                           

                                           

                                           

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