Dicelops
FIRE 4

Dicelops

  • ATK:
  • 1800

  • DEF:
  • 200

  • View:
  • 2547




Once per turn: You can roll a six-sided die, then apply the result. ● 1: Look at your opponent's hand, also discard 1 card from their hand. ● 2, 3, 4, 5: Discard 1 card. ● 6: Discard your entire hand.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
48± 8/ 100
Power Score
Intrinsic 46
Deck 49

Dicelops — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 46 · Deck: 49 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Dicelops converts very little into winning value. Its once-per-turn die roll has one outcome that gains value (roll 1, opponent hand disruption) and several that cost the controller cards (rolls 2 to 5 discard 1 card, roll 6 discards the entire hand), so resource economy and interaction both score low. Its 1800 ATK earns nothing; the score comes mainly from a clean Level 4 FIRE Machine body (material fit) and its presence in all 5 sampled decks, which confirms it is played, not that it is strong. No combo evidence was supplied, so combo conversion rests on text alone.

Axis scores

Axis Score Evidence
Accessibility 35 Appears in 5 of 5 sampled decks, but there is no searcher or starter route in the text and no starter role/searched-for role combo data (observed/inferred).
Combo & Conversion 15 Its only effect is a random discard or hand-look; it builds no board on its own and no recorded combo boards exist (inferred from text).
Resource Economy 25 Roll 1 nets value, rolls 2 to 5 discard 1 card, and roll 6 discards your entire hand, so the expected outcome is a card loss (verified text).
Effect & Interaction 25 Roll 1 makes the opponent discard 1 card after you look at their hand; this is random soft disruption with no negation (verified text).
Material Utility 60 Level 4 FIRE Machine with no recorded material-use data; the body is a generic Level 4 material and stays usable if its effect is negated (verified stats, inferred use).
Resilience & Flexibility 40 A single once-per-turn random effect with no redundancy or recovery in the text; sampled decks run 1 to 2 copies (inferred).
Deck-Building Efficiency 65 Runs 1 to 2 copies in 3 archetypes with no garnet or lock text in the card text (verified text, observed deck counts).

Calculation

Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 46, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 4 FIRE Machine body is a clean generic material (verified stats)
  • Roll 1 gives hand disruption with no cost to the controller (verified text)
  • Appears in 5 of 5 sampled decks across Harpie, Greed and Cyber Dragon (observed)
  • Co-occurs with Infernity Guardian, Dice Jar and Morphing Jar in 80% of sampled decks (observed)

Weaknesses

  • Rolls 2 to 5 discard 1 card and roll 6 discards the entire hand (verified text)
  • Only roll 1 is beneficial, a 1 in 6 chance per activation (verified text)
  • No combo, guide or usage-statistics evidence showing it starts or finishes a line (data gap)

Counters / choke points

  • Negation of its activation by an effect that responds to any activation (generic; no counter cards are named in the supplied evidence)

Best use

Utility dice piece with a Level 4 body in Greed-style builds. Decks: Greed, Harpie, Cyber Dragon. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: once-per-turn d6 roll with outcomes 1, 2 to 5, and 6 as written; Stats: Level 4 FIRE Machine, 1800 ATK / 200 DEF, Effect Monster; Legal in TCG, OCG, MasterDuel and DuelLinks formats
  • Observed: Appears in 5 of 5 sampled decks (100%); Average 1.8 copies per deck, with 2 copies in 4 of 5 decks; Partner co-occurrence of 80% with Infernity Guardian, Dice Jar, Morphing Jar and Time Wizard
  • Inferred: Utility primary role and Material body secondary role, from text and stats; Deck fit in Greed-style builds, from partner co-occurrence and archetype spread; The activation location is not stated in the text, so field activation is assumed only as a working assumption
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token supplied, so legal copies are assumed to be 3 (unlimited) no usage statistics (StatisticsCard) for archetype inclusion card text does not state the activation location of the once-per-turn effect











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