FIRE
4Dicelops
ATK:
1800
DEF:
200
View:
2547
Once per turn: You can roll a six-sided die, then apply the result. ● 1: Look at your opponent's hand, also discard 1 card from their hand. ● 2, 3, 4, 5: Discard 1 card. ● 6: Discard your entire hand.
Dicelops — Power Evaluation
Final Score: 48 ± 8 · Confidence: Medium
- Intrinsic: 46 · Deck: 49 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Dicelops converts very little into winning value. Its once-per-turn die roll has one outcome that gains value (roll 1, opponent hand disruption) and several that cost the controller cards (rolls 2 to 5 discard 1 card, roll 6 discards the entire hand), so resource economy and interaction both score low. Its 1800 ATK earns nothing; the score comes mainly from a clean Level 4 FIRE Machine body (material fit) and its presence in all 5 sampled decks, which confirms it is played, not that it is strong. No combo evidence was supplied, so combo conversion rests on text alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Appears in 5 of 5 sampled decks, but there is no searcher or starter route in the text and no starter role/searched-for role combo data (observed/inferred). |
| Combo & Conversion | 15 | Its only effect is a random discard or hand-look; it builds no board on its own and no recorded combo boards exist (inferred from text). |
| Resource Economy | 25 | Roll 1 nets value, rolls 2 to 5 discard 1 card, and roll 6 discards your entire hand, so the expected outcome is a card loss (verified text). |
| Effect & Interaction | 25 | Roll 1 makes the opponent discard 1 card after you look at their hand; this is random soft disruption with no negation (verified text). |
| Material Utility | 60 | Level 4 FIRE Machine with no recorded material-use data; the body is a generic Level 4 material and stays usable if its effect is negated (verified stats, inferred use). |
| Resilience & Flexibility | 40 | A single once-per-turn random effect with no redundancy or recovery in the text; sampled decks run 1 to 2 copies (inferred). |
| Deck-Building Efficiency | 65 | Runs 1 to 2 copies in 3 archetypes with no garnet or lock text in the card text (verified text, observed deck counts). |
Calculation
Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 46, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 4 FIRE Machine body is a clean generic material (verified stats)
- Roll 1 gives hand disruption with no cost to the controller (verified text)
- Appears in 5 of 5 sampled decks across Harpie, Greed and Cyber Dragon (observed)
- Co-occurs with Infernity Guardian, Dice Jar and Morphing Jar in 80% of sampled decks (observed)
Weaknesses
- Rolls 2 to 5 discard 1 card and roll 6 discards the entire hand (verified text)
- Only roll 1 is beneficial, a 1 in 6 chance per activation (verified text)
- No combo, guide or usage-statistics evidence showing it starts or finishes a line (data gap)
Counters / choke points
- Negation of its activation by an effect that responds to any activation (generic; no counter cards are named in the supplied evidence)
Best use
Utility dice piece with a Level 4 body in Greed-style builds. Decks: Greed, Harpie, Cyber Dragon. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: once-per-turn d6 roll with outcomes 1, 2 to 5, and 6 as written; Stats: Level 4 FIRE Machine, 1800 ATK / 200 DEF, Effect Monster; Legal in TCG, OCG, MasterDuel and DuelLinks formats
- Observed: Appears in 5 of 5 sampled decks (100%); Average 1.8 copies per deck, with 2 copies in 4 of 5 decks; Partner co-occurrence of 80% with Infernity Guardian, Dice Jar, Morphing Jar and Time Wizard
- Inferred: Utility primary role and Material body secondary role, from text and stats; Deck fit in Greed-style builds, from partner co-occurrence and archetype spread; The activation location is not stated in the text, so field activation is assumed only as a working assumption
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token supplied, so legal copies are assumed to be 3 (unlimited) no usage statistics (StatisticsCard) for archetype inclusion card text does not state the activation location of the once-per-turn effect






