Created by: YGO Mod (20517634)

Created On: 05/11/2024

Main: 50 Extra: 4

1 cardDivine Dragon Apocralyph 1 cardDivine Dragon Apocralyph
Divine Dragon Apocralyph
DARK 4
Divine Dragon Apocralyph
  • ATK:

  • 1000

  • DEF:

  • 1500


Once per turn: You can discard 1 card, then target 1 Dragon-Type monster in your Graveyard; add that target to your hand.


1 cardHerald of Creation 1 cardHerald of Creation
Herald of Creation
LIGHT 4
Herald of Creation
  • ATK:

  • 1800

  • DEF:

  • 600


Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand.


1 cardHieratic Dragon of Tefnuit 1 cardHieratic Dragon of Tefnuit
Hieratic Dragon of Tefnuit
LIGHT 6
Hieratic Dragon of Tefnuit
  • ATK:

  • 2100

  • DEF:

  • 1400


If only your opponent controls a monster, you can Special Summon this card (from your hand). This card cannot attack during the turn it is Special Summoned this way. When this card is Tributed: Special Summon 1 Dragon Normal Monster from your hand, Deck, or GY, but make its ATK/DEF 0.


1 cardHonest 1 cardHonest
Honest
LIGHT 4
Honest
  • ATK:

  • 1100

  • DEF:

  • 1900


During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


1 cardKaibaman 1 cardKaibaman
Kaibaman
LIGHT 3
Kaibaman
  • ATK:

  • 200

  • DEF:

  • 700


You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.


1 cardKaiser Glider 1 cardKaiser Glider
Kaiser Glider
LIGHT 6
Kaiser Glider
  • ATK:

  • 2400

  • DEF:

  • 2200


Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the Graveyard: Target 1 monster on the field; return that target to the hand.


1 cardKaiser Sea Horse 1 cardKaiser Sea Horse
Kaiser Sea Horse
LIGHT 4
Kaiser Sea Horse
  • ATK:

  • 1700

  • DEF:

  • 1650


This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.


2 cardMirage Dragon 2 cardMirage Dragon
Mirage Dragon
LIGHT 4
Mirage Dragon
  • ATK:

  • 1600

  • DEF:

  • 600


Your opponent cannot activate Trap Cards during the Battle Phase.


1 cardRanryu 1 cardRanryu
Ranryu
WIND 4
Ranryu
  • ATK:

  • 1500

  • DEF:

  • 200


You can only control 1 "Ranryu". If you control a Spellcaster monster, you can Special Summon this card (from your hand). If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK/200 DEF in your GY, except "Ranryu"; Special Summon it.


3 cardShining Angel 3 cardShining Angel
Shining Angel
LIGHT 4
Shining Angel
  • ATK:

  • 1400

  • DEF:

  • 800


When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.


1 cardStardust Wurm 1 cardStardust Wurm
Stardust Wurm
LIGHT 1
Stardust Wurm
  • ATK:

  • 0

  • DEF:

  • 0


If this card is in your hand or GY, and you control a Level 8 or higher Dragon Synchro Monster: You can Special Summon this card, but banish it when it leaves the field. You can Tribute this card; Special Summon up to 2 Level 1 LIGHT Dragon monsters from your hand and/or GY, except "Stardust Wurm", but their effects cannot be activated. You can only use each effect of "Stardust Wurm" once per turn.


2 cardAlexandrite Dragon 2 cardAlexandrite Dragon
Alexandrite Dragon
LIGHT 4
Alexandrite Dragon
  • ATK:

  • 2000

  • DEF:

  • 100


Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.


3 cardBlue-Eyes White Dragon 3 cardBlue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


1 cardRabidragon 1 cardRabidragon
Rabidragon
LIGHT 8
Rabidragon
  • ATK:

  • 2950

  • DEF:

  • 2900


It's a snowfield-dwelling, giant-ear-sporting, super-acoustic, snowball-shaped mutant dragon! There's no way anybody can escape.


1 cardFlamvell Guard 1 cardFlamvell Guard
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


1 cardMaiden with Eyes of Blue 1 cardMaiden with Eyes of Blue
Maiden with Eyes of Blue
LIGHT 1
Maiden with Eyes of Blue
  • ATK:

  • 0

  • DEF:

  • 0


When a card or effect is activated that targets this card (Quick Effect): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn.


1 cardMaster with Eyes of Blue 1 cardMaster with Eyes of Blue
Master with Eyes of Blue
LIGHT 1
Master with Eyes of Blue
  • ATK:

  • 300

  • DEF:

  • 1200


When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner in your GY; add it to your hand. You can shuffle this card from your GY into the Deck, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your GY, other than the sent monster. You can only use this effect of "Master with Eyes of Blue" once per turn.


1 cardProtector with Eyes of Blue 1 cardProtector with Eyes of Blue
Protector with Eyes of Blue
LIGHT 1
Protector with Eyes of Blue
  • ATK:

  • 800

  • DEF:

  • 1300


When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner from your hand. You can target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your hand. You can only use this effect of "Protector with Eyes of Blue" once per turn.


1 cardRider of the Storm Winds 1 cardRider of the Storm Winds
Rider of the Storm Winds
LIGHT 1
Rider of the Storm Winds
  • ATK:

  • 500

  • DEF:

  • 200


You can target 1 Dragon Normal Monster you control; equip this monster from your hand or field to that target. If a monster equipped with this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If a monster equipped with this card would be destroyed, destroy this card instead.


1 cardThe White Stone of Legend 1 cardThe White Stone of Legend
The White Stone of Legend
LIGHT 1
The White Stone of Legend
  • ATK:

  • 300

  • DEF:

  • 250


If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.


1 cardYokotuner 1 cardYokotuner
Yokotuner
EARTH 1
Yokotuner
  • ATK:

  • 800

  • DEF:

  • 600


When this card is Normal Summoned: You can Special Summon 1 Tuner from your hand or Graveyard, but it has its effects negated.


1 cardBurst Stream of Destruction 1 cardBurst Stream of Destruction
Burst Stream of Destruction
Spell Normal
Burst Stream of Destruction

    If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card.


    1 cardCards of Consonance
    1 cardCards of Consonance
    Cards of Consonance
    Spell Normal
    Cards of Consonance

      Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards.


      1 cardDragon Shrine 1 cardDragon Shrine
      Dragon Shrine
      Spell Normal
      Dragon Shrine

        Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.


        1 cardDragonic Tactics 1 cardDragonic Tactics
        Dragonic Tactics
        Spell Normal
        Dragonic Tactics

          Tribute 2 Dragon monsters; Special Summon 1 Level 8 Dragon monster from your Deck.


          1 cardMonster Reborn
          1 cardMonster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.




            Tag(s):

            1 cardMystical Space Typhoon
            1 cardMystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


              2 cardSilver Wing 2 cardSilver Wing
              Silver Wing
              Spell Equip
              Silver Wing

                Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Twice per turn, it cannot be destroyed by battle. If it would be destroyed by a card effect, you can destroy this card instead.


                1 cardSilver's Cry 1 cardSilver's Cry
                Silver's Cry
                Spell Quick
                Silver's Cry

                  Target 1 Dragon Normal Monster in your GY; Special Summon that target. You can only activate 1 "Silver's Cry" per turn.


                  1 cardStamping Destruction 1 cardStamping Destruction
                  Stamping Destruction
                  Spell Normal
                  Stamping Destruction

                    If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.


                    1 cardSwords of Revealing Light
                    1 cardSwords of Revealing Light
                    Swords of Revealing Light
                    Spell Normal
                    Swords of Revealing Light

                      After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                      1 cardTerrors in the Hidden City 1 cardTerrors in the Hidden City
                      Terrors in the Hidden City
                      Spell Continuous
                      Terrors in the Hidden City

                        Your opponent cannot target face-down Defense Position monsters you control with card effects. Monsters you control that were flipped face-up while this card was face-up on the field gain 1500 ATK/DEF. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can target 1 monster in your GY; Special Summon it in face-down Defense Position.


                        1 cardTrade-In 1 cardTrade-In
                        Trade-In
                        Spell Normal
                        Trade-In

                          Discard 1 Level 8 monster; draw 2 cards.


                          2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                          Bottomless Trap Hole
                          Trap Normal
                          Bottomless Trap Hole

                            When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                            1 cardCall of the Haunted
                            1 cardCall of the Haunted
                            Call of the Haunted
                            Trap Continuous
                            Call of the Haunted

                              Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                              1 cardCastle of Dragon Souls 1 cardCastle of Dragon Souls
                              Castle of Dragon Souls
                              Trap Continuous
                              Castle of Dragon Souls

                                Once per turn: You can banish 1 Dragon monster from your GY, then target 1 monster you control; it gains 700 ATK until the end of this turn (even if this card leaves the field). When this face-up card on the field is sent to the GY: You can target 1 of your banished Dragon monsters; Special Summon that target. You can only control 1 "Castle of Dragon Souls".


                                1 cardCompulsory Evacuation Device 1 cardCompulsory Evacuation Device
                                Compulsory Evacuation Device
                                Trap Normal
                                Compulsory Evacuation Device

                                  Target 1 monster on the field; return that target to the hand.


                                  1 cardDamage Condenser 1 cardDamage Condenser
                                  Damage Condenser
                                  Trap Normal
                                  Damage Condenser

                                    When you take battle damage: Discard 1 card; Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took, in face-up Attack Position.


                                    1 cardDefenders Intersect 1 cardDefenders Intersect
                                    Defenders Intersect
                                    Trap Normal
                                    Defenders Intersect

                                      Activate only during the Battle Phase. Defense Position monsters your opponent controls are changed to face-up Attack Position, and their effects are negated.


                                      1 cardFiendish Chain 1 cardFiendish Chain
                                      Fiendish Chain
                                      Trap Continuous
                                      Fiendish Chain

                                        Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                                        1 cardImpenetrable Attack 1 cardImpenetrable Attack
                                        Impenetrable Attack
                                        Trap Normal
                                        Impenetrable Attack

                                          During the Battle Phase, activate 1 of these effects. ● Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase. ● You take no battle damage during this Battle Phase.


                                          1 cardIntrigue Shield 1 cardIntrigue Shield
                                          Intrigue Shield
                                          Trap Normal
                                          Intrigue Shield

                                            Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it.


                                            2 cardAzure-Eyes Silver Dragon 2 cardAzure-Eyes Silver Dragon
                                            Azure-Eyes Silver Dragon
                                            LIGHT 9
                                            Azure-Eyes Silver Dragon
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 3000


                                            1 Tuner + 1+ non-Tuner Normal Monsters If this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it.


                                            1 cardLight Dragon @Ignister 1 cardLight Dragon @Ignister
                                            Light Dragon @Ignister
                                            LIGHT
                                            Light Dragon @Ignister
                                            • ATK:

                                            • 2300

                                            • DEF:

                                            • 1500


                                            2 Level 4 monsters If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn. ● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control. ● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.


                                            1 cardNumber 107: Galaxy-Eyes Tachyon Dragon 1 cardNumber 107: Galaxy-Eyes Tachyon Dragon
                                            Number 107: Galaxy-Eyes Tachyon Dragon
                                            LIGHT
                                            Number 107: Galaxy-Eyes Tachyon Dragon
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.




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