LIGHT
4Honest
ATK:
1100
DEF:
1900
View:
7507
During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
Honest — Power Evaluation
Final Score: 53 ± 6 · Confidence: Medium
- Intrinsic: 52 · Deck: 53 · Meta: provisional
- Primary role: Utility
Why it scores here
Honest's score comes from being a cheap, portable staple rather than from its 1100 ATK or 1900 DEF body, which earn nothing. Its useful work is a hand-activated Damage Step pump for LIGHT monsters that converts one card into one won battle, and a field bounce that resets its own copy. Its frequency across 91 archetypes confirms it is a reliable slot, not that it is intrinsically strong, so the score stays in the middle band.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Live from hand during any LIGHT monster battle, and present in 400/400 sampled decks at 1.6 average copies, though no combo starter or search data is supplied (observed / verified). |
| Combo & Conversion | 35 | Converts one card into one battle-step ATK gain with no board-building text, and no combo boards are recorded (verified text / inferred). |
| Resource Economy | 42 | Pump costs the card from hand to GY for a battle-only gain, while the field bounce recovers the card for reuse, so the net is roughly even (verified text / inferred). |
| Effect & Interaction | 20 | No negation or removal; the bounce only dodges on-field targeting and the pump is not interaction (verified text / inferred). |
| Material Utility | 48 | A Level 4 LIGHT Fairy body is a usable generic material for LIGHT-attribute fits, and remains so when effect-negated (verified text / inferred). |
| Resilience & Flexibility | 55 | Works from hand during battles and from the field during Main Phase, across zones and turns, but a negated battling monster ends the pump (verified text / inferred). |
| Deck-Building Efficiency | 72 | No garnet or lock, 1.6 average copies, and an inclusion profile spread over 91 archetypes make it cheap to run (observed / verified). |
Calculation
Weight profile: Utility default weights; no secondary role blended. Intrinsic ≈ 52, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live from hand during any LIGHT monster battle
- Field bounce is a repeatable Main Phase reset of its own copy
- Clean generic slot: 1.6 average copies across 91 archetypes, no garnet
Weaknesses
- Pump costs a card from hand for a battle-only ATK gain
- No negation or removal
- Weak 1100 ATK / 1900 DEF body earns no body credit
Counters / choke points
- Negating the battling LIGHT monster wastes the pump (no specific counter cards are named in the evidence)
Best use
Utility: battle-step pump for LIGHT monsters plus a self-recycling bounce. Decks: Lightsworn, Heroic, The Agent, Exosister, Blue-Eyes. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: main-phase field bounce and Damage Step hand-activated ATK gain for a LIGHT monster; Present in 400 of 400 sampled decks, average 1.6 copies, 91 distinct archetypes; StatisticsCard inclusion 100% in Elemental HERO and Ojama, 50% in The Agent
- Observed: Copy distribution 1:180, 2:198, 3:22 decks; Top partners are common staples (Mystical Space Typhoon, Mirror Force) with high co-occurrence
- Inferred: The battle pump turns a LIGHT monster into a win in its battle, rather than building a board; The bounce resets the card for reuse, which offsets its discard cost
- Data gaps: no combos supplied: combo conversion and starter/search roles are text-only inference no guides supplied no banlist limit supplied; assumed 3 copies (unlimited) format 7 is unlabelled in the evidence, so format mapping is unverified top-card data has no rankings, so popularity is unconfirmed






