Created by: YGO Mod (20517634)

Created On: 10/23/2022

Main: 40 Extra: 15

2 cardAluber the Jester of Despia 2 cardAluber the Jester of Despia
Aluber the Jester of Despia
DARK 4
Aluber the Jester of Despia
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.


1 cardDespian Tragedy 1 cardDespian Tragedy
Despian Tragedy
DARK 1
Despian Tragedy
  • ATK:

  • 400

  • DEF:

  • 400


If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn.


1 cardDestiny HERO - Celestial 1 cardDestiny HERO - Celestial
Destiny HERO - Celestial
DARK 4
Destiny HERO - Celestial
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


1 cardDestiny HERO - Dasher 1 cardDestiny HERO - Dasher
Destiny HERO - Dasher
DARK 6
Destiny HERO - Dasher
  • ATK:

  • 2100

  • DEF:

  • 1000


Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.


1 cardEldlich the Golden Lord 1 cardEldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


1 cardFallen of Albaz 1 cardFallen of Albaz
Fallen of Albaz
DARK 4
Fallen of Albaz
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


1 cardIllusionist Faceless Magician 1 cardIllusionist Faceless Magician
Illusionist Faceless Magician
DARK 5
Illusionist Faceless Magician
  • ATK:

  • 1200

  • DEF:

  • 2200


If a face-up "Eyes Restrict" Fusion Monster(s) or "Relinquished" you control is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when that monster was destroyed) or hand (even if not). If this card is sent from the field to the GY: You can target 1 "Eyes Restrict" Fusion Monster or "Relinquished" in your GY; Special Summon it. You can only use each effect of "Illusionist Faceless Magician" once per turn.


1 cardKing of the Swamp 1 cardKing of the Swamp
King of the Swamp
WATER 3
King of the Swamp
  • ATK:

  • 500

  • DEF:

  • 1100


This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


3 cardLonefire Blossom 3 cardLonefire Blossom
Lonefire Blossom
FIRE 3
Lonefire Blossom
  • ATK:

  • 500

  • DEF:

  • 1400


Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck.


1 cardMillennium-Eyes Illusionist 1 cardMillennium-Eyes Illusionist
Millennium-Eyes Illusionist
DARK 2
Millennium-Eyes Illusionist
  • ATK:

  • 0

  • DEF:

  • 1400


(Quick Effect): You can discard this card, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. If an "Eyes Restrict" Fusion Monster(s) or a "Relinquished" is Special Summoned: Add this card from your GY to your hand (this is not optional). You can only use each effect of "Millennium-Eyes Illusionist" once per turn.


1 cardNemeses Keystone 1 cardNemeses Keystone
Nemeses Keystone
EARTH 1
Nemeses Keystone
  • ATK:

  • 700

  • DEF:

  • 0


You can target 1 of your banished monsters, except "Nemeses Keystone"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Nemeses Keystone" once per turn.


1 cardPredaplant Chlamydosundew 1 cardPredaplant Chlamydosundew
Predaplant Chlamydosundew
DARK 2
Predaplant Chlamydosundew
  • ATK:

  • 600

  • DEF:

  • 200


Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Materials. You can only use this effect of "Predaplant Chlamydosundew" once per turn.


1 cardPredaplant Darlingtonia Cobra 1 cardPredaplant Darlingtonia Cobra
Predaplant Darlingtonia Cobra
DARK 3
Predaplant Darlingtonia Cobra
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned by the effect of a "Predaplant" monster: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. You can only use this effect of "Predaplant Darlingtonia Cobra" once per Duel.


1 cardPredaplant Ophrys Scorpio 1 cardPredaplant Ophrys Scorpio
Predaplant Ophrys Scorpio
DARK 3
Predaplant Ophrys Scorpio
  • ATK:

  • 1200

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can send 1 monster from your hand to the GY; Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Ophrys Scorpio". You can only use this effect of "Predaplant Ophrys Scorpio" once per turn.


3 cardSamsara Kaiser 3 cardSamsara Kaiser
Samsara Kaiser
EARTH 2
Samsara Kaiser
  • ATK:

  • 200

  • DEF:

  • 100


When you Tribute Summon a monster by Tributing this card, return this card to your hand.


1 cardKinka-byo 1 cardKinka-byo
Kinka-byo
DARK 1
Kinka-byo
  • ATK:

  • 400

  • DEF:

  • 200


Cannot be Special Summoned. When this card is Normal Summoned or flipped face-up: You can target 1 Level 1 monster in your GY; Special Summon that target, but banish it when this card leaves the field. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


1 cardA.I. Love Fusion 1 cardA.I. Love Fusion
A.I. Love Fusion
Spell Normal
A.I. Love Fusion

    Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.


    2 cardBlack Illusion Ritual 2 cardBlack Illusion Ritual
    Black Illusion Ritual
    Spell Normal
    Black Illusion Ritual

      This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.


      2 cardBranded Fusion
      2 cardBranded Fusion
      Branded Fusion
      Spell Normal
      Branded Fusion

        Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as material. You cannot Special Summon from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


        1 cardBranded Opening 1 cardBranded Opening
        Branded Opening
        Spell Quick
        Branded Opening

          Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.


          1 cardFoolish Burial
          1 cardFoolish Burial
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.




            Tag(s):

            1 cardFusion Destiny 1 cardFusion Destiny
            Fusion Destiny
            Spell Normal
            Fusion Destiny

              Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


              1 cardHarpie's Feather Duster
              1 cardHarpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.




                Tag(s):

                1 cardInstant Fusion
                1 cardInstant Fusion
                Instant Fusion
                Spell Normal
                Instant Fusion

                  Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                  1 cardMonster Reborn
                  1 cardMonster Reborn
                  Monster Reborn
                  Spell Normal
                  Monster Reborn

                    Target 1 monster in either GY; Special Summon it.




                    Tag(s):

                    3 cardPre-Preparation of Rites 3 cardPre-Preparation of Rites
                    Pre-Preparation of Rites
                    Spell Normal
                    Pre-Preparation of Rites

                      Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.


                      1 cardPreparation of Rites 1 cardPreparation of Rites
                      Preparation of Rites
                      Spell Normal
                      Preparation of Rites

                        Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                        2 cardRelinquished Fusion 2 cardRelinquished Fusion
                        Relinquished Fusion
                        Spell Quick
                        Relinquished Fusion

                          Fusion Summon 1 "Eyes Restrict" Fusion Monster from your Extra Deck, by banishing materials from your hand, field and/or GY. During your Main Phase: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. You can only use each effect of "Relinquished Fusion" once per turn.


                          1 cardSuper Polymerization
                          1 cardSuper Polymerization
                          Super Polymerization
                          Spell Quick
                          Super Polymerization

                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                            Tag(s):

                            1 cardScrubbed Raid 1 cardScrubbed Raid
                            Scrubbed Raid
                            Trap Continuous
                            Scrubbed Raid

                              During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase.


                              1 cardAlba-Lenatus the Abyss Dragon 1 cardAlba-Lenatus the Abyss Dragon
                              Alba-Lenatus the Abyss Dragon
                              DARK 8
                              Alba-Lenatus the Abyss Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2500


                              1 "Fallen of Albaz" + 1+ Dragon monsters Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.


                              1 cardAlbion the Branded Dragon 1 cardAlbion the Branded Dragon
                              Albion the Branded Dragon
                              DARK 8
                              Albion the Branded Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                              1 cardDestiny HERO - Destroyer Phoenix Enforcer 1 cardDestiny HERO - Destroyer Phoenix Enforcer
                              Destiny HERO - Destroyer Phoenix Enforcer
                              DARK 8
                              Destiny HERO - Destroyer Phoenix Enforcer
                              • ATK:

                              • 2500

                              • DEF:

                              • 2100


                              1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                              1 cardGuardian Chimera 1 cardGuardian Chimera
                              Guardian Chimera
                              DARK 9
                              Guardian Chimera
                              • ATK:

                              • 3300

                              • DEF:

                              • 3300


                              3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                              1 cardLubellion the Searing Dragon 1 cardLubellion the Searing Dragon
                              Lubellion the Searing Dragon
                              LIGHT 8
                              Lubellion the Searing Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 3000


                              1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


                              2 cardMillennium-Eyes Restrict 2 cardMillennium-Eyes Restrict
                              Millennium-Eyes Restrict
                              DARK 1
                              Millennium-Eyes Restrict
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              "Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.


                              1 cardMirrorjade the Iceblade Dragon 1 cardMirrorjade the Iceblade Dragon
                              Mirrorjade the Iceblade Dragon
                              DARK 8
                              Mirrorjade the Iceblade Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                              1 cardPredaplant Dragostapelia 1 cardPredaplant Dragostapelia
                              Predaplant Dragostapelia
                              DARK 8
                              Predaplant Dragostapelia
                              • ATK:

                              • 2700

                              • DEF:

                              • 1900


                              1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                              1 cardStarving Venom Fusion Dragon 1 cardStarving Venom Fusion Dragon
                              Starving Venom Fusion Dragon
                              DARK 8
                              Starving Venom Fusion Dragon
                              • ATK:

                              • 2800

                              • DEF:

                              • 2000


                              2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                              1 cardThousand-Eyes Restrict 1 cardThousand-Eyes Restrict
                              Thousand-Eyes Restrict
                              DARK 1
                              Thousand-Eyes Restrict
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                              1 cardAccesscode Talker 1 cardAccesscode Talker
                              Accesscode Talker
                              DARK
                              Accesscode Talker
                              • ATK:

                              • 2300

                              • LINK-4

                              Link Arrow:

                              Top

                              Left

                              Right

                              Bottom


                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                              Tag(s):

                              1 cardCross-Sheep 1 cardCross-Sheep
                              Cross-Sheep
                              EARTH
                              Cross-Sheep
                              • ATK:

                              • 700

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                              1 cardLinkuriboh
                              1 cardLinkuriboh
                              Linkuriboh
                              DARK
                              Linkuriboh
                              • ATK:

                              • 300

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                              1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                              Selene, Queen of the Master Magicians
                              LIGHT
                              Selene, Queen of the Master Magicians
                              • ATK:

                              • 1850

                              • LINK-3

                              Link Arrow:

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.




                              More OCG Info

                              Relinquished Breakdown

                               

                               

                               

                               

                               

                               

                               

                               

                               

                               

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