Created by: YGO Mod (20517634)

Created On: 01/23/2024

Need 14 UR

UR Rarity
Saryuja Skull Dread1 card
UR Rarity
Yata-Garasu1 card
UR Rarity
Accel Synchro Stardust Dragon1 card
UR Rarity
Ancient Fairy Dragon1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
T.G. Hyper Librarian1 card
UR Rarity
Daigusto Emeral1 card
UR Rarity
Chicken Game3 card
UR Rarity
Moray of Avarice1 card
UR Rarity
Upstart Goblin3 card

Main: 45 Extra: 15

SR Rarity
1 cardDroll & Lock Bird
SR Rarity
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


SR Rarity
3 cardSummoner Monk
SR Rarity
3 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


R Rarity
3 cardTreasure Panda
R Rarity
3 cardTreasure Panda
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.


N Rarity
1 cardLeft Arm of the Forbidden One
N Rarity
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Arm of the Forbidden One
N Rarity
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Leg of the Forbidden One
N Rarity
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardThousand-Eyes Idol
N Rarity
1 cardThousand-Eyes Idol
Thousand-Eyes Idol
DARK 1
Thousand-Eyes Idol
  • ATK:

  • 0

  • DEF:

  • 0


A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


R Rarity
1 cardFlamvell Guard
R Rarity
1 cardFlamvell Guard
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


N Rarity
2 cardWater Spirit
N Rarity
2 cardWater Spirit
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.


UR Rarity
1 cardYata-Garasu
UR Rarity
1 cardYata-Garasu
Yata-Garasu
WIND 2
Yata-Garasu
  • ATK:

  • 200

  • DEF:

  • 100


This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, they skip their next Draw Phase.


SR Rarity
3 cardAllure of Darkness
SR Rarity
3 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    UR Rarity
    3 cardChicken Game
    UR Rarity
    3 cardChicken Game
    Chicken Game
    Spell Field
    Chicken Game

      The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


      R Rarity
      3 cardMagical Mallet
      R Rarity
      3 cardMagical Mallet
      Magical Mallet
      Spell Normal
      Magical Mallet

        Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


        UR Rarity
        1 cardMoray of Avarice
        UR Rarity
        1 cardMoray of Avarice
        Moray of Avarice
        Spell Normal
        Moray of Avarice

          Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.


          SR Rarity
          1 cardPot of Acquisitiveness
          SR Rarity
          1 cardPot of Acquisitiveness
          Pot of Acquisitiveness
          Spell Quick
          Pot of Acquisitiveness

            Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




            Tag(s):

            SR Rarity
            3 cardPot of Avarice
            SR Rarity
            3 cardPot of Avarice
            Pot of Avarice
            Spell Normal
            Pot of Avarice

              Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




              Tag(s):

              N Rarity
              3 cardReload
              N Rarity
              3 cardReload
              Reload
              Spell Quick
              Reload

                Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                SR Rarity
                1 cardSpellbook of Knowledge
                SR Rarity
                1 cardSpellbook of Knowledge
                Spellbook of Knowledge
                Spell Normal
                Spellbook of Knowledge

                  Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                  UR Rarity
                  3 cardUpstart Goblin
                  UR Rarity
                  3 cardUpstart Goblin
                  Upstart Goblin
                  Spell Normal
                  Upstart Goblin

                    Draw 1 card, then your opponent gains 1000 LP.


                    R Rarity
                    3 cardWhite Elephant's Gift
                    R Rarity
                    3 cardWhite Elephant's Gift
                    White Elephant's Gift
                    Spell Normal
                    White Elephant's Gift

                      Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                      SR Rarity
                      3 cardWonder Wand
                      SR Rarity
                      3 cardWonder Wand
                      Wonder Wand
                      Spell Equip
                      Wonder Wand

                        Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                        N Rarity
                        1 cardDisturbance Strategy
                        N Rarity
                        1 cardDisturbance Strategy
                        Disturbance Strategy
                        Trap Normal
                        Disturbance Strategy

                          Your opponent shuffles their entire hand into the Deck, then draws the same number of cards.


                          N Rarity
                          1 cardMiracle Locus
                          N Rarity
                          1 cardMiracle Locus
                          Miracle Locus
                          Trap Normal
                          Miracle Locus

                            Target 1 face-up Attack Position monster you control; your opponent draws 1 card, also that monster gains 1000 ATK until the end of this turn, and if it does, it can make up to 2 attacks on monsters during each Battle Phase this turn. If it attacks or is attacked this turn, your opponent takes no battle damage from that attack.


                            UR Rarity
                            1 cardSaryuja Skull Dread
                            UR Rarity
                            1 cardSaryuja Skull Dread
                            Saryuja Skull Dread
                            EARTH
                            Saryuja Skull Dread
                            • ATK:

                            • 2800

                            • LINK-4

                            Link Arrow:

                            Top

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                            UR Rarity
                            1 cardAccel Synchro Stardust Dragon
                            UR Rarity
                            1 cardAccel Synchro Stardust Dragon
                            Accel Synchro Stardust Dragon
                            WIND 8
                            Accel Synchro Stardust Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                            UR Rarity
                            1 cardAncient Fairy Dragon
                            UR Rarity
                            1 cardAncient Fairy Dragon
                            Ancient Fairy Dragon
                            LIGHT 7
                            Ancient Fairy Dragon
                            • ATK:

                            • 2100

                            • DEF:

                            • 3000


                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                            UR Rarity
                            1 cardBaronne de Fleur
                            UR Rarity
                            1 cardBaronne de Fleur
                            Baronne de Fleur
                            WIND 10
                            Baronne de Fleur
                            • ATK:

                            • 3000

                            • DEF:

                            • 2400


                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                            N Rarity
                            1 cardCyberse Integrator
                            N Rarity
                            1 cardCyberse Integrator
                            Cyberse Integrator
                            LIGHT 3
                            Cyberse Integrator
                            • ATK:

                            • 1000

                            • DEF:

                            • 1000


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                            N Rarity
                            2 cardOld Entity Cthugua
                            N Rarity
                            2 cardOld Entity Cthugua
                            Old Entity Cthugua
                            FIRE 4
                            Old Entity Cthugua
                            • ATK:

                            • 2200

                            • DEF:

                            • 200


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.


                            SR Rarity
                            1 cardRavenous Crocodragon Archethys
                            SR Rarity
                            1 cardRavenous Crocodragon Archethys
                            Ravenous Crocodragon Archethys
                            WATER 9
                            Ravenous Crocodragon Archethys
                            • ATK:

                            • 1000

                            • DEF:

                            • 1000


                            1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                            UR Rarity
                            1 cardT.G. Hyper Librarian
                            UR Rarity
                            1 cardT.G. Hyper Librarian
                            T.G. Hyper Librarian
                            DARK 5
                            T.G. Hyper Librarian
                            • ATK:

                            • 2400

                            • DEF:

                            • 1800


                            1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                            SR Rarity
                            2 cardFormula Synchron
                            SR Rarity
                            2 cardFormula Synchron
                            Formula Synchron
                            LIGHT 2
                            Formula Synchron
                            • ATK:

                            • 200

                            • DEF:

                            • 1500


                            1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                            SR Rarity
                            1 cardMannadium Trisukta
                            SR Rarity
                            1 cardMannadium Trisukta
                            Mannadium Trisukta
                            LIGHT 6
                            Mannadium Trisukta
                            • ATK:

                            • 2300

                            • DEF:

                            • 1200


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Level 2 Tuner in your GY; Special Summon it, but negate its effects. You can target any number of Tuners you control; change their Levels to 2, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use each effect of "Mannadium Trisukta" once per turn.


                            SR Rarity
                            1 cardMartial Metal Marcher
                            SR Rarity
                            1 cardMartial Metal Marcher
                            Martial Metal Marcher
                            WIND 3
                            Martial Metal Marcher
                            • ATK:

                            • 500

                            • DEF:

                            • 2200


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                            R Rarity
                            1 cardShamisen Samsara Sorrowcat
                            R Rarity
                            1 cardShamisen Samsara Sorrowcat
                            Shamisen Samsara Sorrowcat
                            DARK 3
                            Shamisen Samsara Sorrowcat
                            • ATK:

                            • 1600

                            • DEF:

                            • 1200


                            1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.


                            UR Rarity
                            1 cardDaigusto Emeral
                            UR Rarity
                            1 cardDaigusto Emeral
                            Daigusto Emeral
                            WIND
                            Daigusto Emeral
                            • ATK:

                            • 1800

                            • DEF:

                            • 800


                            2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.




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