Spell
QuickReload
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7137
Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
Reload — Power Evaluation
Final Score: 58 ± 5 · Confidence: Medium
- Intrinsic: 54 · Deck: 60 · Meta: provisional
- Primary role: Recovery / Recursion
Why it scores here
Reload is a hand-recycling consistency tool that recycles your entire hand without card loss, enabling hand-reset strategies in Exodia, Greed, and FTK decks. It excels at splashability (117 distinct archetypes, 70% run 3 copies) and provides quality-of-life draw smoothing, but contributes zero opponent interaction, no card advantage, and no direct board presence. The 58 score reflects a solid support utility card that is efficient and essential in its homes, but offers no damage, disruption, or material value to drive raw power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Runs in all 400 sample decks with 2.47 average copies due to Quick-Play timing and activability whenever a hand exists (verified). |
| Combo & Conversion | 45 | No combos recorded; inferred to enable Exodia and FTK lines through draw cycling, but does not itself start or build combos (inferred). |
| Resource Economy | 50 | Produces net zero card advantage while swapping hand contents, providing quality improvement when cycling suboptimal cards into fresh draws (verified). |
| Effect & Interaction | 5 | Contains zero opponent interaction, disruption, removal, or negation capability (verified). |
| Material Utility | 5 | Spell card with no monster-summon material use or synergy value, offering zero body utility even if blanked (verified). |
| Resilience & Flexibility | 55 | Quick-Play activation supports flexible timing and multi-turn reuse through recycling, though requires an existing hand to function (verified). |
| Deck-Building Efficiency | 75 | Splashes across 117 archetypes with 70% running 3 copies and zero brick potential, indicating near-free-roll efficiency (observed). |
Calculation
Weight profile: Recovery / Recursion primary role. Intrinsic ≈ 54, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Splashable across 117+ distinct archetypes with proven consistency role
- No net card loss while cycling hand contents for quality improvement
- Quick-Play timing enables flexible multi-turn activation
- 70% of sample decks run 3 copies, confirming core consistency piece status
- Zero brick potential; always useful when a hand exists
Weaknesses
- Provides zero opponent interaction or disruption
- No card advantage; only quality improvement through cycling
- Spell card with no material utility or body value
- Dead if you hold zero cards in hand
- Does not contribute to direct board state or damage
Counters / choke points
- Hand-lock effects that prevent hand existence
- Deck-mill effects that exile recycled cards before draw
- Decks that benefit from specific hand composition over cycling
Best use
Hand-reset consistency utility. Decks: Exodia (24.5% of sample), Greed (13.5% of sample), Torpedo FTK, Hand-cycling consistency strategies. Suggested copies: 3.
Evidence & gaps
- Verified: Quick-Play spell with hand-reset effect (card text); Runs in all 400 sample decks at 2.47 copies average; Used across 117 distinct archetypes; 70% of sample decks run 3 copies; Paired with Magical Mallet (65%), Upstart Goblin (64.5%), Forbidden pieces; Primary archetypes: Exodia (24.5%), Greed (13.5%); Net zero card advantage with quality improvement through cycling; No opponent interaction, disruption, or material utility as Spell card
- Observed: Used across control (61.8%), going-second (29.2%), and other gameplay types; Usage statistics show 100% inclusion in Spirit Message, Gogogo, Dododo, Toon, Sacred Beast, Evolsaur; Recency spans Jan 2024 to Sept 2026 with consistent adoption
- Inferred: Hand recycling enables Exodia decks to cycle toward Forbidden One pieces; Reload functions as a recovery mechanism for suboptimal hand states; Multi-turn reusability if card cycles back into deck; Quick-Play timing provides flexible activation across all game phases
- Data gaps: No combos supplied; combo conversion is text-based inference only No banlist token provided; assumed unlimited (3 copies) based on evidence No tournament top-card rankings; not tracked as meta-level threat Guide coverage sparse (1 guide); broader strategic context unknown






