Reload
Spell Quick

Reload

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Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 5, 2026
58± 5/ 100
Power Score
Intrinsic 54
Deck 60

Reload — Power Evaluation

Final Score: 58 ± 5 · Confidence: Medium

  • Intrinsic: 54 · Deck: 60 · Meta: provisional
  • Primary role: Recovery / Recursion

Why it scores here

Reload is a hand-recycling consistency tool that recycles your entire hand without card loss, enabling hand-reset strategies in Exodia, Greed, and FTK decks. It excels at splashability (117 distinct archetypes, 70% run 3 copies) and provides quality-of-life draw smoothing, but contributes zero opponent interaction, no card advantage, and no direct board presence. The 58 score reflects a solid support utility card that is efficient and essential in its homes, but offers no damage, disruption, or material value to drive raw power.

Axis scores

Axis Score Evidence
Accessibility 75 Runs in all 400 sample decks with 2.47 average copies due to Quick-Play timing and activability whenever a hand exists (verified).
Combo & Conversion 45 No combos recorded; inferred to enable Exodia and FTK lines through draw cycling, but does not itself start or build combos (inferred).
Resource Economy 50 Produces net zero card advantage while swapping hand contents, providing quality improvement when cycling suboptimal cards into fresh draws (verified).
Effect & Interaction 5 Contains zero opponent interaction, disruption, removal, or negation capability (verified).
Material Utility 5 Spell card with no monster-summon material use or synergy value, offering zero body utility even if blanked (verified).
Resilience & Flexibility 55 Quick-Play activation supports flexible timing and multi-turn reuse through recycling, though requires an existing hand to function (verified).
Deck-Building Efficiency 75 Splashes across 117 archetypes with 70% running 3 copies and zero brick potential, indicating near-free-roll efficiency (observed).

Calculation

Weight profile: Recovery / Recursion primary role. Intrinsic ≈ 54, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Splashable across 117+ distinct archetypes with proven consistency role
  • No net card loss while cycling hand contents for quality improvement
  • Quick-Play timing enables flexible multi-turn activation
  • 70% of sample decks run 3 copies, confirming core consistency piece status
  • Zero brick potential; always useful when a hand exists

Weaknesses

  • Provides zero opponent interaction or disruption
  • No card advantage; only quality improvement through cycling
  • Spell card with no material utility or body value
  • Dead if you hold zero cards in hand
  • Does not contribute to direct board state or damage

Counters / choke points

  • Hand-lock effects that prevent hand existence
  • Deck-mill effects that exile recycled cards before draw
  • Decks that benefit from specific hand composition over cycling

Best use

Hand-reset consistency utility. Decks: Exodia (24.5% of sample), Greed (13.5% of sample), Torpedo FTK, Hand-cycling consistency strategies. Suggested copies: 3.

Evidence & gaps

  • Verified: Quick-Play spell with hand-reset effect (card text); Runs in all 400 sample decks at 2.47 copies average; Used across 117 distinct archetypes; 70% of sample decks run 3 copies; Paired with Magical Mallet (65%), Upstart Goblin (64.5%), Forbidden pieces; Primary archetypes: Exodia (24.5%), Greed (13.5%); Net zero card advantage with quality improvement through cycling; No opponent interaction, disruption, or material utility as Spell card
  • Observed: Used across control (61.8%), going-second (29.2%), and other gameplay types; Usage statistics show 100% inclusion in Spirit Message, Gogogo, Dododo, Toon, Sacred Beast, Evolsaur; Recency spans Jan 2024 to Sept 2026 with consistent adoption
  • Inferred: Hand recycling enables Exodia decks to cycle toward Forbidden One pieces; Reload functions as a recovery mechanism for suboptimal hand states; Multi-turn reusability if card cycles back into deck; Quick-Play timing provides flexible activation across all game phases
  • Data gaps: No combos supplied; combo conversion is text-based inference only No banlist token provided; assumed unlimited (3 copies) based on evidence No tournament top-card rankings; not tracked as meta-level threat Guide coverage sparse (1 guide); broader strategic context unknown











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