Created by: YGO Mod (20517634)

Created On: 01/18/2024

Need 11 UR

UR Rarity
Masquerade the Blazing Dragon1 card
UR Rarity
Saryuja Skull Dread1 card
UR Rarity
Ancient Fairy Dragon1 card
UR Rarity
T.G. Hyper Librarian1 card
UR Rarity
Number 6: Chronomaly Atlandis1 card
UR Rarity
Chicken Game2 card
UR Rarity
Moray of Avarice1 card
UR Rarity
Upstart Goblin3 card

Main: 55 Extra: 15

SR Rarity
1 cardAluber the Jester of Despia
SR Rarity
1 cardAluber the Jester of Despia
Aluber the Jester of Despia
DARK 4
Aluber the Jester of Despia
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.


SR Rarity
1 cardFabled Soulkius
SR Rarity
1 cardFabled Soulkius
Fabled Soulkius
LIGHT 6
Fabled Soulkius
  • ATK:

  • 2200

  • DEF:

  • 2100


If this card is in your GY: You can send 2 cards from your hand to the GY, except "Fabled Soulkius"; Special Summon this card.


SR Rarity
3 cardSummoner Monk
SR Rarity
3 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


R Rarity
3 cardTreasure Panda
R Rarity
3 cardTreasure Panda
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.


N Rarity
1 cardLeft Arm of the Forbidden One
N Rarity
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Arm of the Forbidden One
N Rarity
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Leg of the Forbidden One
N Rarity
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardThousand-Eyes Idol
N Rarity
1 cardThousand-Eyes Idol
Thousand-Eyes Idol
DARK 1
Thousand-Eyes Idol
  • ATK:

  • 0

  • DEF:

  • 0


A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


R Rarity
1 cardFlamvell Guard
R Rarity
1 cardFlamvell Guard
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


N Rarity
2 cardWater Spirit
N Rarity
2 cardWater Spirit
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.


SR Rarity
3 cardAllure of Darkness
SR Rarity
3 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    SR Rarity
    1 cardBlack Garden
    SR Rarity
    1 cardBlack Garden
    Black Garden
    Spell Field
    Black Garden

      If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.


      R Rarity
      1 cardChain Energy
      R Rarity
      1 cardChain Energy
      Chain Energy
      Spell Continuous
      Chain Energy

        Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.


        UR Rarity
        2 cardChicken Game
        UR Rarity
        2 cardChicken Game
        Chicken Game
        Spell Field
        Chicken Game

          The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


          N Rarity
          1 cardDespia, Theater of the Branded
          N Rarity
          1 cardDespia, Theater of the Branded
          Despia, Theater of the Branded
          Spell Field
          Despia, Theater of the Branded

            During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. You can only use each effect of "Despia, Theater of the Branded" once per turn.


            SR Rarity
            3 cardInto the Void
            SR Rarity
            3 cardInto the Void
            Into the Void
            Spell Normal
            Into the Void

              If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


              R Rarity
              3 cardMagical Mallet
              R Rarity
              3 cardMagical Mallet
              Magical Mallet
              Spell Normal
              Magical Mallet

                Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                UR Rarity
                1 cardMoray of Avarice
                UR Rarity
                1 cardMoray of Avarice
                Moray of Avarice
                Spell Normal
                Moray of Avarice

                  Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.


                  N Rarity
                  1 cardMystic Box
                  N Rarity
                  1 cardMystic Box
                  Mystic Box
                  Spell Normal
                  Mystic Box

                    Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.


                    SR Rarity
                    1 cardPot of Acquisitiveness
                    SR Rarity
                    1 cardPot of Acquisitiveness
                    Pot of Acquisitiveness
                    Spell Quick
                    Pot of Acquisitiveness

                      Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                      Tag(s):

                      SR Rarity
                      3 cardPot of Avarice
                      SR Rarity
                      3 cardPot of Avarice
                      Pot of Avarice
                      Spell Normal
                      Pot of Avarice

                        Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                        Tag(s):

                        SR Rarity
                        1 cardRank-Up-Magic Barian's Force
                        SR Rarity
                        1 cardRank-Up-Magic Barian's Force
                        Rank-Up-Magic Barian's Force
                        Spell Normal
                        Rank-Up-Magic Barian's Force

                          Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material.


                          N Rarity
                          3 cardReload
                          N Rarity
                          3 cardReload
                          Reload
                          Spell Quick
                          Reload

                            Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                            SR Rarity
                            1 cardSacred Sword of Seven Stars
                            SR Rarity
                            1 cardSacred Sword of Seven Stars
                            Sacred Sword of Seven Stars
                            Spell Normal
                            Sacred Sword of Seven Stars

                              Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.


                              SR Rarity
                              1 cardSpellbook of Knowledge
                              SR Rarity
                              1 cardSpellbook of Knowledge
                              Spellbook of Knowledge
                              Spell Normal
                              Spellbook of Knowledge

                                Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                SR Rarity
                                2 cardTilted Try
                                SR Rarity
                                2 cardTilted Try
                                Tilted Try
                                Spell Field
                                Tilted Try

                                  When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card.


                                  R Rarity
                                  1 cardToll
                                  R Rarity
                                  1 cardToll
                                  Toll
                                  Spell Continuous
                                  Toll

                                    Each player must pay 500 Life Points to declare an attack.


                                    UR Rarity
                                    3 cardUpstart Goblin
                                    UR Rarity
                                    3 cardUpstart Goblin
                                    Upstart Goblin
                                    Spell Normal
                                    Upstart Goblin

                                      Draw 1 card, then your opponent gains 1000 LP.


                                      R Rarity
                                      3 cardWhite Elephant's Gift
                                      R Rarity
                                      3 cardWhite Elephant's Gift
                                      White Elephant's Gift
                                      Spell Normal
                                      White Elephant's Gift

                                        Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                                        SR Rarity
                                        3 cardWonder Wand
                                        SR Rarity
                                        3 cardWonder Wand
                                        Wonder Wand
                                        Spell Equip
                                        Wonder Wand

                                          Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                          SR Rarity
                                          1 cardMask of Restrict
                                          SR Rarity
                                          1 cardMask of Restrict
                                          Mask of Restrict
                                          Trap Continuous
                                          Mask of Restrict

                                            Neither player can Tribute cards.


                                            UR Rarity
                                            1 cardMasquerade the Blazing Dragon
                                            UR Rarity
                                            1 cardMasquerade the Blazing Dragon
                                            Masquerade the Blazing Dragon
                                            DARK 8
                                            Masquerade the Blazing Dragon
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            1 "Despia" monster + 1 LIGHT or DARK monster While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn.


                                            UR Rarity
                                            1 cardSaryuja Skull Dread
                                            UR Rarity
                                            1 cardSaryuja Skull Dread
                                            Saryuja Skull Dread
                                            EARTH
                                            Saryuja Skull Dread
                                            • ATK:

                                            • 2800

                                            • LINK-4

                                            Link Arrow:

                                            Top

                                            Bottom-Left

                                            Bottom

                                            Bottom-Right


                                            2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                            UR Rarity
                                            1 cardAncient Fairy Dragon
                                            UR Rarity
                                            1 cardAncient Fairy Dragon
                                            Ancient Fairy Dragon
                                            LIGHT 7
                                            Ancient Fairy Dragon
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 3000


                                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                            N Rarity
                                            1 cardCyberse Integrator
                                            N Rarity
                                            1 cardCyberse Integrator
                                            Cyberse Integrator
                                            LIGHT 3
                                            Cyberse Integrator
                                            • ATK:

                                            • 1000

                                            • DEF:

                                            • 1000


                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                                            N Rarity
                                            2 cardOld Entity Cthugua
                                            N Rarity
                                            2 cardOld Entity Cthugua
                                            Old Entity Cthugua
                                            FIRE 4
                                            Old Entity Cthugua
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 200


                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.


                                            R Rarity
                                            1 cardStardust Charge Warrior
                                            R Rarity
                                            1 cardStardust Charge Warrior
                                            Stardust Charge Warrior
                                            WIND 6
                                            Stardust Charge Warrior
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1300


                                            1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                            UR Rarity
                                            1 cardT.G. Hyper Librarian
                                            UR Rarity
                                            1 cardT.G. Hyper Librarian
                                            T.G. Hyper Librarian
                                            DARK 5
                                            T.G. Hyper Librarian
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1800


                                            1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                            SR Rarity
                                            1 cardFormula Synchron
                                            SR Rarity
                                            1 cardFormula Synchron
                                            Formula Synchron
                                            LIGHT 2
                                            Formula Synchron
                                            • ATK:

                                            • 200

                                            • DEF:

                                            • 1500


                                            1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                            SR Rarity
                                            1 cardMannadium Trisukta
                                            SR Rarity
                                            1 cardMannadium Trisukta
                                            Mannadium Trisukta
                                            LIGHT 6
                                            Mannadium Trisukta
                                            • ATK:

                                            • 2300

                                            • DEF:

                                            • 1200


                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Level 2 Tuner in your GY; Special Summon it, but negate its effects. You can target any number of Tuners you control; change their Levels to 2, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use each effect of "Mannadium Trisukta" once per turn.


                                            SR Rarity
                                            1 cardMartial Metal Marcher
                                            SR Rarity
                                            1 cardMartial Metal Marcher
                                            Martial Metal Marcher
                                            WIND 3
                                            Martial Metal Marcher
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 2200


                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                            R Rarity
                                            1 cardShamisen Samsara Sorrowcat
                                            R Rarity
                                            1 cardShamisen Samsara Sorrowcat
                                            Shamisen Samsara Sorrowcat
                                            DARK 3
                                            Shamisen Samsara Sorrowcat
                                            • ATK:

                                            • 1600

                                            • DEF:

                                            • 1200


                                            1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.


                                            UR Rarity
                                            1 cardNumber 6: Chronomaly Atlandis
                                            UR Rarity
                                            1 cardNumber 6: Chronomaly Atlandis
                                            Number 6: Chronomaly Atlandis
                                            LIGHT
                                            Number 6: Chronomaly Atlandis
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 3000


                                            2 Level 6 monsters When this card is Xyz Summoned: You can target 1 "Number" monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the ATK of that equipped monster. Once per turn: You can detach 1 Xyz Material from this card, then send the monster equipped by this effect to the Graveyard; halve your opponent's Life Points. You cannot conduct your Battle Phase the turn you activate this effect.


                                            SR Rarity
                                            1 cardNumber 60: Dugares the Timeless
                                            SR Rarity
                                            1 cardNumber 60: Dugares the Timeless
                                            Number 60: Dugares the Timeless
                                            FIRE
                                            Number 60: Dugares the Timeless
                                            • ATK:

                                            • 1200

                                            • DEF:

                                            • 1200


                                            2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                            SR Rarity
                                            1 cardNumber C6: Chronomaly Chaos Atlandis
                                            SR Rarity
                                            1 cardNumber C6: Chronomaly Chaos Atlandis
                                            Number C6: Chronomaly Chaos Atlandis
                                            LIGHT
                                            Number C6: Chronomaly Chaos Atlandis
                                            • ATK:

                                            • 3300

                                            • DEF:

                                            • 3300


                                            3 Level 7 monsters If you activate any of this card's effects, your opponent takes no further damage this turn. Once per turn: You can target 1 monster your opponent controls; equip that target to this card as an Equip Spell Card whose effect makes this monster gain 1000 ATK. If this card has "Number 6: Chronomaly Atlandis" as an Xyz Material, it gains this effect. ● You can detach 3 Xyz Materials from this card and send all "Number" monsters equipped by this card's effect to the Graveyard (min. 1); make your opponent's Life Points 100.




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