Created by: YGO Mod (20517634)

Created On: 01/04/2024

Main: 52 Extra: 17

3 cardAdamancipator Crystal - Dragite 3 cardAdamancipator Crystal - Dragite
Adamancipator Crystal - Dragite
WATER 4
Adamancipator Crystal - Dragite
  • ATK:

  • 0

  • DEF:

  • 2200


If this card is Special Summoned by the effect of an "Adamancipator" card: You can draw 1 card. If this card is in your GY: You can target 1 WATER Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Dragite" once per turn.


1 cardBayerock Dragon 1 cardBayerock Dragon
Bayerock Dragon
EARTH 6
Bayerock Dragon
  • ATK:

  • 2300

  • DEF:

  • 1800


If a monster(s) you control or in your hand is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 other Dinosaur monster and/or 1 Rock monster in your GY; Special Summon them. You can only use each effect of "Bayerock Dragon" once per turn.


2 cardFossil Dyna Pachycephalo
2 cardFossil Dyna Pachycephalo
Fossil Dyna Pachycephalo
EARTH 4
Fossil Dyna Pachycephalo
  • ATK:

  • 1200

  • DEF:

  • 1300


If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


1 cardKoa'ki Meiru Guardian 1 cardKoa'ki Meiru Guardian
Koa'ki Meiru Guardian
EARTH 4
Koa'ki Meiru Guardian
  • ATK:

  • 1900

  • DEF:

  • 1200


During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When a monster effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that monster.


1 cardKoa'ki Meiru Overload 1 cardKoa'ki Meiru Overload
Koa'ki Meiru Overload
EARTH 4
Koa'ki Meiru Overload
  • ATK:

  • 1900

  • DEF:

  • 1200


During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent would Summon a monster(s) (Quick Effect): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s).


1 cardMiscellaneousaurus
1 cardMiscellaneousaurus
Miscellaneousaurus
FIRE 4
Miscellaneousaurus
  • ATK:

  • 1800

  • DEF:

  • 1000


During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


1 cardPetiteranodon 1 cardPetiteranodon
Petiteranodon
EARTH 2
Petiteranodon
  • ATK:

  • 500

  • DEF:

  • 500


If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type monster from your Deck, but it cannot attack this turn.


2 cardSouleating Oviraptor 2 cardSouleating Oviraptor
Souleating Oviraptor
DARK 4
Souleating Oviraptor
  • ATK:

  • 1800

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.


1 cardTranscendosaurus Meteorus 1 cardTranscendosaurus Meteorus
Transcendosaurus Meteorus
FIRE 12
Transcendosaurus Meteorus
  • ATK:

  • 3500

  • DEF:

  • 700


Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. During your opponent's turn (Quick Effect): You can destroy 2 other Dinosaur monsters in your hand and/or field, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can send 1 Dinosaur monster from your Deck to the GY. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of "Transcendosaurus Meteorus" once per turn.


1 cardTrue King Lithosagym, the Disaster 1 cardTrue King Lithosagym, the Disaster
True King Lithosagym, the Disaster
EARTH 9
True King Lithosagym, the Disaster
  • ATK:

  • 2500

  • DEF:

  • 2300


If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm monster from your GY. You can only use each effect of "True King Lithosagym, the Disaster" once per turn.


1 cardUltimate Conductor Tyranno 1 cardUltimate Conductor Tyranno
Ultimate Conductor Tyranno
LIGHT 10
Ultimate Conductor Tyranno
  • ATK:

  • 3500

  • DEF:

  • 3200


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.


2 cardWeathering Soldier 2 cardWeathering Soldier
Weathering Soldier
EARTH 4
Weathering Soldier
  • ATK:

  • 2000

  • DEF:

  • 1200


If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.


1 cardMorphing Jar
1 cardMorphing Jar
Morphing Jar
EARTH 2
Morphing Jar
  • ATK:

  • 700

  • DEF:

  • 600


FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


2 cardFrostosaurus 2 cardFrostosaurus
Frostosaurus
WATER 6
Frostosaurus
  • ATK:

  • 2600

  • DEF:

  • 1700


This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.


1 cardFire Opal Head 1 cardFire Opal Head
Fire Opal Head
FIRE 6
Fire Opal Head
  • ATK:

  • 2500

  • DEF:

  • 1000


''This dinosaur pack leader with a burning head of stone is named after his finishing move.''


2 cardAdamancipator Analyzer 2 cardAdamancipator Analyzer
Adamancipator Analyzer
EARTH 4
Adamancipator Analyzer
  • ATK:

  • 1500

  • DEF:

  • 700


If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn.


1 cardAdamancipator Researcher 1 cardAdamancipator Researcher
Adamancipator Researcher
EARTH 2
Adamancipator Researcher
  • ATK:

  • 100

  • DEF:

  • 2100


If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn.


2 cardXeno Meteorus 2 cardXeno Meteorus
Xeno Meteorus
FIRE 6
Xeno Meteorus
  • ATK:

  • 2000

  • DEF:

  • 200


If a card(s) is destroyed by battle or card effect: You can Special Summon this card from your hand. During your Main Phase: You can destroy 1 Dinosaur monster in your hand or field, then Special Summon 1 Dinosaur Normal Monster from your hand or Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. You can only use each effect of "Xeno Meteorus" once per turn.


1 cardAdamancipator Friends 1 cardAdamancipator Friends
Adamancipator Friends
Spell Normal
Adamancipator Friends

    Excavate the top cards of your Deck equal to the number of Rock monsters you control +5, and if you do, you can add to your hand 1 excavated Rock monster with a Level equal to or lower than the number of the excavated cards, also place the remaining cards on the bottom of your Deck in any order. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Rock monsters.


    1 cardAdamancipator Laputite 1 cardAdamancipator Laputite
    Adamancipator Laputite
    Spell Field
    Adamancipator Laputite

      All Rock monsters you control gain 500 ATK/DEF. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order.


      1 cardAdamancipator Signs 1 cardAdamancipator Signs
      Adamancipator Signs
      Spell Normal
      Adamancipator Signs

        Target 1 Rock monster in your GY; Special Summon it in Defense Position, then, if you Special Summoned an "Adamancipator" monster by this effect, you can take 1 Level 4 or lower Rock monster from your Deck and place it on top of your Deck.


        1 cardExtra-Foolish Burial 1 cardExtra-Foolish Burial
        Extra-Foolish Burial
        Spell Normal
        Extra-Foolish Burial

          Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card.


          1 cardFossil Dig 1 cardFossil Dig
          Fossil Dig
          Spell Normal
          Fossil Dig

            Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


            3 cardFossil Fusion 3 cardFossil Fusion
            Fossil Fusion
            Spell Normal
            Fossil Fusion

              Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.


              1 cardHand Destruction 1 cardHand Destruction
              Hand Destruction
              Spell Quick
              Hand Destruction

                Each player sends 2 cards from their hand to the GY, then draws 2 cards.


                1 cardHarpie's Feather Duster
                1 cardHarpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  2 cardMiracle Rupture 2 cardMiracle Rupture
                  Miracle Rupture
                  Spell Normal
                  Miracle Rupture

                    Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


                    2 cardSpecimen Inspection 2 cardSpecimen Inspection
                    Specimen Inspection
                    Spell Normal
                    Specimen Inspection

                      Reveal 1 "Fossil Fusion" in your hand; send 1 monster from your hand to the GY, and if you do, declare a Type and a Level, then your opponent looks at their hand and Deck, and sends 1 monster with the declared Type and Level from one of them to the GY (if possible). You can only activate 1 "Specimen Inspection" per turn.


                      2 cardTime Stream 2 cardTime Stream
                      Time Stream
                      Spell Normal
                      Time Stream

                        Target 1 "Fossil" Fusion Monster you control; Tribute it, and if you do, Special Summon 1 "Fossil" Fusion Monster from your Extra Deck, whose original Level is 2 higher than that monster's. (This is treated as a Fusion Summon with "Fossil Fusion".) During your Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 "Fossil" Fusion Monster from your GY, then target 1 "Fossil" Fusion Monster in your GY; Special Summon it.


                        1 cardCompulsory Evacuation Device 1 cardCompulsory Evacuation Device
                        Compulsory Evacuation Device
                        Trap Normal
                        Compulsory Evacuation Device

                          Target 1 monster on the field; return that target to the hand.


                          1 cardDimensional Barrier
                          1 cardDimensional Barrier
                          Dimensional Barrier
                          Trap Normal
                          Dimensional Barrier

                            Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                            1 cardFiendish Chain 1 cardFiendish Chain
                            Fiendish Chain
                            Trap Continuous
                            Fiendish Chain

                              Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                              1 cardNordic Relic Laevateinn 1 cardNordic Relic Laevateinn
                              Nordic Relic Laevateinn
                              Trap Normal
                              Nordic Relic Laevateinn

                                Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to this card's activation.


                                2 cardThe Great Noodle Inversion 2 cardThe Great Noodle Inversion
                                The Great Noodle Inversion
                                Trap Normal
                                The Great Noodle Inversion

                                  Add the bottom card of your Deck to your hand, then take 1 card from your Deck, shuffle, and place that card on the bottom of the Deck.


                                  1 cardTorrential Tribute
                                  1 cardTorrential Tribute
                                  Torrential Tribute
                                  Trap Normal
                                  Torrential Tribute

                                    When a monster(s) is Summoned: Destroy all monsters on the field.


                                    2 cardFossil Dragon Skullgar 2 cardFossil Dragon Skullgar
                                    Fossil Dragon Skullgar
                                    EARTH 4
                                    Fossil Dragon Skullgar
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 0


                                    1 Rock monster + 1 Level 4 or lower monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.


                                    1 cardFossil Dragon Skullgios 1 cardFossil Dragon Skullgios
                                    Fossil Dragon Skullgios
                                    EARTH 8
                                    Fossil Dragon Skullgios
                                    • ATK:

                                    • 3500

                                    • DEF:

                                    • 0


                                    1 Rock monster + 1 Level 7 or higher monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.


                                    1 cardFossil Machine Skull Convoy 1 cardFossil Machine Skull Convoy
                                    Fossil Machine Skull Convoy
                                    EARTH 8
                                    Fossil Machine Skull Convoy
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1800


                                    1 Rock monster in your GY + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.


                                    1 cardFossil Machine Skull Wagon 1 cardFossil Machine Skull Wagon
                                    Fossil Machine Skull Wagon
                                    EARTH 6
                                    Fossil Machine Skull Wagon
                                    • ATK:

                                    • 1700

                                    • DEF:

                                    • 1500


                                    1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


                                    1 cardFossil Warrior Skull Bone 1 cardFossil Warrior Skull Bone
                                    Fossil Warrior Skull Bone
                                    EARTH 4
                                    Fossil Warrior Skull Bone
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 800


                                    1 Rock monster + 1 Level 4 or lower monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. You can banish this card from your GY; add 1 "Time Stream" from your Deck to your hand. You can only use this effect of "Fossil Warrior Skull Bone" once per turn.


                                    2 cardFossil Warrior Skull King 2 cardFossil Warrior Skull King
                                    Fossil Warrior Skull King
                                    EARTH 8
                                    Fossil Warrior Skull King
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 1300


                                    1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.


                                    2 cardFossil Warrior Skull Knight 2 cardFossil Warrior Skull Knight
                                    Fossil Warrior Skull Knight
                                    EARTH 6
                                    Fossil Warrior Skull Knight
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1100


                                    1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                    1 cardTranscendosaurus Gigantozowler 1 cardTranscendosaurus Gigantozowler
                                    Transcendosaurus Gigantozowler
                                    EARTH 12
                                    Transcendosaurus Gigantozowler
                                    • ATK:

                                    • 3800

                                    • DEF:

                                    • 2000


                                    1 Dinosaur monster + 1 Normal Monster If this card is Special Summoned: You can target 1 Dinosaur monster in your GY; add it to your hand, then, if this card was Special Summoned from the GY, you can destroy 2 cards (1 from your hand or field, and 1 your opponent controls). If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of "Transcendosaurus Gigantozowler" once per turn.


                                    1 cardAdamancipator Risen - Dragite 1 cardAdamancipator Risen - Dragite
                                    Adamancipator Risen - Dragite
                                    WATER 8
                                    Adamancipator Risen - Dragite
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2200


                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                    1 cardAdamancipator Risen - Leonite 1 cardAdamancipator Risen - Leonite
                                    Adamancipator Risen - Leonite
                                    FIRE 6
                                    Adamancipator Risen - Leonite
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 2200


                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated "Adamancipator" card to your hand, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a FIRE monster is in your GY (Quick Effect): You can target 1 Rock monster in your GY; Special Summon it. You can only use each effect of "Adamancipator Risen - Leonite" once per turn.


                                    1 cardTranscendosaurus Glaciasaurus 1 cardTranscendosaurus Glaciasaurus
                                    Transcendosaurus Glaciasaurus
                                    WATER 12
                                    Transcendosaurus Glaciasaurus
                                    • ATK:

                                    • 3600

                                    • DEF:

                                    • 2700


                                    1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle. Dinosaur monsters you control that were Special Summoned from the GY cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use this effect of "Transcendosaurus Glaciasaurus" once per turn.


                                    1 cardEvolzar Lars 1 cardEvolzar Lars
                                    Evolzar Lars
                                    FIRE
                                    Evolzar Lars
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1500


                                    2 Level 6 monsters While this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card's materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                                    1 cardEvolzar Solda 1 cardEvolzar Solda
                                    Evolzar Solda
                                    FIRE
                                    Evolzar Solda
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 1000


                                    2 Level 6 Dinosaur-Type monsters This card cannot be destroyed by card effects while it has Xyz Material. When your opponent Special Summons a monster(s): You can detach 1 Xyz Material from this card; destroy that monster(s).


                                    1 cardTranscendosaurus Drillygnathus 1 cardTranscendosaurus Drillygnathus
                                    Transcendosaurus Drillygnathus
                                    WIND
                                    Transcendosaurus Drillygnathus
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2300


                                    2 Level 6 monsters While this card has no materials, if it battles a monster, any battle damage it inflicts to your opponent is doubled. You can only use each of the following effects of "Transcendosaurus Drillygnathus" once per turn. You can detach 1 material from this card, then target 1 of your banished Dinosaur monsters; Special Summon it. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card.




                                    More OCG Info

                                    Fossil Breakdown

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

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