Created by: YGO Mod (20517634)

Created On: 12/22/2023

Main: 40 Extra: 15

3 cardWattcobra 3 cardWattcobra
Wattcobra
LIGHT 4
Wattcobra
  • ATK:

  • 1000

  • DEF:

  • 500


This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand.


3 cardWattgiraffe 3 cardWattgiraffe
Wattgiraffe
LIGHT 4
Wattgiraffe
  • ATK:

  • 1200

  • DEF:

  • 100


This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Your opponent cannot activate cards or effects until the end of this turn.


1 cardWattpheasant 1 cardWattpheasant
Wattpheasant
LIGHT 4
Wattpheasant
  • ATK:

  • 1000

  • DEF:

  • 800


This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn.


3 cardWattuna 3 cardWattuna
Wattuna
LIGHT 4
Wattuna
  • ATK:

  • 800

  • DEF:

  • 700


This card can attack directly. You can only use each of the following effects of "Wattuna" once per turn. At the end of the Damage Step, if your monster inflicts battle damage to your opponent: You can Special Summon this card from your hand. When this card inflicts battle damage to your opponent by a direct attack: You can Tribute this card on the field and 1 or more non-Tuner monsters from your hand and/or face-up field, and Special Summon 1 "Watt" Synchro Monster from your Extra Deck whose Level equals the total Levels of those Tributed monsters.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardHarpie's Feather Duster
    1 cardHarpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      1 cardInstant Fusion
      1 cardInstant Fusion
      Instant Fusion
      Spell Normal
      Instant Fusion

        Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


        2 cardLightning Storm 2 cardLightning Storm
        Lightning Storm
        Spell Normal
        Lightning Storm

          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




          Tag(s):

          1 cardLuminous Spark 1 cardLuminous Spark
          Luminous Spark
          Spell Field
          Luminous Spark

            All LIGHT monsters gain 500 ATK and lose 400 DEF.


            1 cardMonster Reborn
            1 cardMonster Reborn
            Monster Reborn
            Spell Normal
            Monster Reborn

              Target 1 monster in either GY; Special Summon it.




              Tag(s):

              1 cardPhoton Lead 1 cardPhoton Lead
              Photon Lead
              Spell Quick
              Photon Lead

                Special Summon 1 Level 4 or lower LIGHT monster from your hand in face-up Attack Position.


                3 cardPhoton Sanctuary 3 cardPhoton Sanctuary
                Photon Sanctuary
                Spell Normal
                Photon Sanctuary

                  Special Summon 2 "Photon Tokens" (Thunder-Type/LIGHT/Level 4/ATK 2000/DEF 0) in Defense Position. These Tokens cannot attack or be used as Synchro Material Monsters. You cannot Summon other monsters the turn you activate this card, except for LIGHT monsters.


                  3 cardPot of Extravagance
                  3 cardPot of Extravagance
                  Pot of Extravagance
                  Spell Normal
                  Pot of Extravagance

                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                    Tag(s):

                    1 cardRaigeki
                    1 cardRaigeki
                    Raigeki
                    Spell Normal
                    Raigeki

                      Destroy all monsters your opponent controls.




                      Tag(s):

                      3 cardSolidarity 3 cardSolidarity
                      Solidarity
                      Spell Continuous
                      Solidarity

                        If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.


                        1 cardSwords of Concealing Light 1 cardSwords of Concealing Light
                        Swords of Concealing Light
                        Spell Continuous
                        Swords of Concealing Light

                          Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.


                          3 cardWattkingdom 3 cardWattkingdom
                          Wattkingdom
                          Spell Continuous
                          Wattkingdom

                            Your opponent cannot activate the effects of a monster that activate when it is Normal or Special Summoned, while in the same column as this card or a "Watt" monster you control. You can target 1 "Watt" monster you control; Special Summon 1 "Watt" monster with a different name from your Deck, then you lose LP equal to the Special Summoned monster's ATK, also you cannot Special Summon for the rest of this turn, except Thunder monsters. You can only use this effect of "Wattkingdom" once per turn.


                            3 cardWattrain 3 cardWattrain
                            Wattrain
                            Spell Normal
                            Wattrain

                              Add "Watt" cards with different names from your Deck to your hand, except "Wattrain", up to the number of Thunder monsters you control with different names. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many "Watt" monsters as possible with different names from your hand. You can only use each effect of "Wattrain" once per turn.


                              3 cardInfinite Impermanence 3 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                1 cardRed Reboot
                                1 cardRed Reboot
                                Red Reboot
                                Trap Counter
                                Red Reboot

                                  When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                  2 cardKaminari Attack 2 cardKaminari Attack
                                  Kaminari Attack
                                  WIND 5
                                  Kaminari Attack
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 1400


                                  "Ocubeam" + "Mega Thunderball"


                                  1 cardThunder Dragon Colossus 1 cardThunder Dragon Colossus
                                  Thunder Dragon Colossus
                                  DARK 8
                                  Thunder Dragon Colossus
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2400


                                  "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                                  3 cardSome Summer Summoner 3 cardSome Summer Summoner
                                  Some Summer Summoner
                                  LIGHT
                                  Some Summer Summoner
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Thunder monsters Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 Thunder monster in your GY, except a Link Monster; Special Summon it to your zone this card points to.


                                  3 cardWattchimera 3 cardWattchimera
                                  Wattchimera
                                  LIGHT 6
                                  Wattchimera
                                  • ATK:

                                  • 1400

                                  • DEF:

                                  • 1200


                                  1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, place 1 random card from your opponent's hand on top of their Deck.


                                  3 cardWatthydra 3 cardWatthydra
                                  Watthydra
                                  LIGHT 7
                                  Watthydra
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 1500


                                  1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, choose 1 card in your Deck and remove it from play. Add that card to your hand during your 2nd Standby Phase after activating this effect.


                                  3 cardWattkyuki 3 cardWattkyuki
                                  Wattkyuki
                                  LIGHT 8
                                  Wattkyuki
                                  • ATK:

                                  • 1600

                                  • DEF:

                                  • 1700


                                  1 "Watt" Tuner + 1+ non-Tuner Thunder monsters This card can attack directly. When this card inflicts battle damage to your opponent by a direct attack: You can shuffle both 1 "Watt" Tuner from your GY and 1 face-up non-Tuner Thunder monster you control into the Deck, and if you do, Special Summon 1 "Watt" Synchro Monster from your Extra Deck, except "Wattkyuki". You can only use this effect of "Wattkyuki" once per turn.




                                  More OCG Info

                                  Watt Breakdown

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

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