Watthydra
LIGHT 7

Watthydra

  • Archetype:
  • Watt

  • ATK:
  • 1500

  • DEF:
  • 1500

  • View:
  • 3366




1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, choose 1 card in your Deck and remove it from play. Add that card to your hand during your 2nd Standby Phase after activating this effect.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 7, 2026
53± 8/ 100
Power Score
Intrinsic 52
Deck 54

Watthydra — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 54 · Meta: provisional
  • Primary role: Utility · Secondary: Boss/End-board, Extender

Why it scores here

Watthydra's score comes from its direct-attack trigger, which converts one unblocked hit into a card added from the Deck two Standby Phases later, so its value depends on reaching battle damage. Its 1500 ATK and Level 7 body earn nothing on their own. The Watt-deck evidence (67 decks, 98.5% co-appearance with Watt Tuners) confirms it is reliably accessible in its home, but the absence of combo data keeps the conversion axis moderate.

Axis scores

Axis Score Evidence
Accessibility 70 Synchro-summoned with a Watt Tuner plus a Thunder non-Tuner, and it co-appears with Wattcobra, Wattuna and Wattkyuki in 98.5% of its decks (observed, inferred from text).
Combo & Conversion 55 Its text turns a successful direct attack into a delayed card, but no combo boards were supplied to confirm how often that happens (inferred).
Resource Economy 65 One extra card per successful direct attack via a Deck-to-hand add, with no cost shown in the text (verified).
Effect & Interaction 10 It has no negation, removal or hand-trap reach; the only interaction is the card's own trigger (verified).
Material Utility 25 As a Level 7 Synchro it is a poor material body, and no material-usage data was supplied (inferred).
Resilience & Flexibility 45 The effect needs a direct attack to resolve and has no protection against a single interruption, so it is fragile (inferred).
Deck-Building Efficiency 60 Typically 1 copy per deck, with a cheap home inside the Watt shell and no garnet or lock restriction (observed).

Calculation

Weight profile: Utility / no clear role default (no single role dominates; Boss/End-board is only a secondary read). Intrinsic ≈ 52, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable direct-attack card advantage inside the Watt shell
  • Cheap to run at 1 copy, with 98.5% partner overlap with core Watt Tuners
  • Sustained inclusion across Watt gameplay types

Weaknesses

  • Requires a direct attack, so it is dead against a board of blockers
  • Delayed (2nd Standby) payoff is slow
  • Almost no interaction or material value

Counters / choke points

  • Monster-effect negation or hand traps that stop the Synchro summon or the attack (inferred from text)
  • Blockers that prevent battle damage, which shuts off the trigger (inferred from text)

Best use

Synchro finisher that adds a card from the Deck after a direct attack. Decks: Watt. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: direct-attack trigger adds a Deck card on the 2nd Standby Phase; Level 7 Synchro requiring a Watt Tuner and a Thunder non-Tuner; Attribute LIGHT, Thunder race, Watt archetype
  • Observed: 67 of 67 recent decks run it, with 1.25 copies on average; 53.7% of decks are Watt archetype, 9% Kaiju, 7.5% Melodious; usage statistics: 100% inclusion in gameplay 4 and 66.7% in gameplay 7 (1 copy typical)
  • Inferred: Accessibility depends on a live Watt Tuner in the opening hand; Direct attack is needed to trigger the effect, so blockers stop it
  • Data gaps: no combos supplied, so combo conversion and power index are text-only inference no banlist token, assumed 3 copies (unlimited) no rulings for the delayed 2nd Standby add timing Tuner status of Wattcobra, Wattuna and Wattkyuki is not in the evidence











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