Watt Deck Breakdown

Main Deck

Wattcobra
Wattcobra
Wattcobra
LIGHT 4
Wattcobra
  • ATK:

  • 1000

  • DEF:

  • 500


This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand.

Wattgiraffe
Wattgiraffe
Wattgiraffe
LIGHT 4
Wattgiraffe
  • ATK:

  • 1200

  • DEF:

  • 100


This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Your opponent cannot activate cards or effects until the end of this turn.

Harpie's Feather Duster
Harpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.



    Tag(s):

    Mystical Space Typhoon
    Mystical Space Typhoon
    Mystical Space Typhoon
    Spell Quick
    Mystical Space Typhoon

      Target 1 Spell/Trap on the field; destroy that target.

      Terraforming
      Terraforming
      Terraforming
      Spell Normal
      Terraforming

        Add 1 Field Spell from your Deck to your hand.



        Tag(s):

        Main: 40 Extra: 14

        2 cardAncient Warriors - Loyal Guan Yun 2 cardAncient Warriors - Loyal Guan Yun
        Ancient Warriors - Loyal Guan Yun
        WIND 7
        Ancient Warriors - Loyal Guan Yun
        • ATK:

        • 2500

        • DEF:

        • 1800


        If only your opponent controls a monster: You can Special Summon this card from your hand. Your opponent cannot target other "Ancient Warriors" monsters you control with card effects. If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Ancient Warriors - Loyal Guan Yun" once per turn.


        3 cardDiabellstar the Black Witch 3 cardDiabellstar the Black Witch
        Diabellstar the Black Witch
        DARK 7
        Diabellstar the Black Witch
        • ATK:

        • 2500

        • DEF:

        • 2000


        You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


        1 cardDinowrestler Pankratops
        1 cardDinowrestler Pankratops
        Dinowrestler Pankratops
        EARTH 7
        Dinowrestler Pankratops
        • ATK:

        • 2600

        • DEF:

        • 0


        If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


        2 cardKumongous, the Sticky String Kaiju 2 cardKumongous, the Sticky String Kaiju
        Kumongous, the Sticky String Kaiju
        EARTH 7
        Kumongous, the Sticky String Kaiju
        • ATK:

        • 2400

        • DEF:

        • 2500


        You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


        3 cardMaxx "C"
        3 cardMaxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        2 cardRadian, the Multidimensional Kaiju 2 cardRadian, the Multidimensional Kaiju
        Radian, the Multidimensional Kaiju
        DARK 7
        Radian, the Multidimensional Kaiju
        • ATK:

        • 2800

        • DEF:

        • 2500


        You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.


        2 cardThe Ascended of Thunder 2 cardThe Ascended of Thunder
        The Ascended of Thunder
        LIGHT 7
        The Ascended of Thunder
        • ATK:

        • 2700

        • DEF:

        • 2400


        You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way in its owner's control is destroyed by an opponent's card (by battle or card effect): Gain 5000 LP.


        2 cardThunder Dragondark 2 cardThunder Dragondark
        Thunder Dragondark
        DARK 5
        Thunder Dragondark
        • ATK:

        • 1600

        • DEF:

        • 1500


        (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


        1 cardThunder Dragonhawk 1 cardThunder Dragonhawk
        Thunder Dragonhawk
        LIGHT 6
        Thunder Dragonhawk
        • ATK:

        • 1800

        • DEF:

        • 2200


        You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


        1 cardThunder Dragonroar 1 cardThunder Dragonroar
        Thunder Dragonroar
        DARK 6
        Thunder Dragonroar
        • ATK:

        • 2400

        • DEF:

        • 0


        You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


        3 cardWattcobra 3 cardWattcobra
        Wattcobra
        LIGHT 4
        Wattcobra
        • ATK:

        • 1000

        • DEF:

        • 500


        This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand.


        3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        1 cardEffect Veiler 1 cardEffect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


        1 cardWattuna 1 cardWattuna
        Wattuna
        LIGHT 4
        Wattuna
        • ATK:

        • 800

        • DEF:

        • 700


        This card can attack directly. You can only use each of the following effects of "Wattuna" once per turn. At the end of the Damage Step, if your monster inflicts battle damage to your opponent: You can Special Summon this card from your hand. When this card inflicts battle damage to your opponent by a direct attack: You can Tribute this card on the field and 1 or more non-Tuner monsters from your hand and/or face-up field, and Special Summon 1 "Watt" Synchro Monster from your Extra Deck whose Level equals the total Levels of those Tributed monsters.


        1 cardHarpie's Feather Duster
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          2 cardInterrupted Kaiju Slumber 2 cardInterrupted Kaiju Slumber
          Interrupted Kaiju Slumber
          Spell Normal
          Interrupted Kaiju Slumber

            Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.


            2 cardLightning Storm
            2 cardLightning Storm
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




              Tag(s):

              1 cardSinful Spoils of Subversion - Snake-Eye 1 cardSinful Spoils of Subversion - Snake-Eye
              Sinful Spoils of Subversion - Snake-Eye
              Spell Normal
              Sinful Spoils of Subversion - Snake-Eye

                Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.


                2 cardSmall World 2 cardSmall World
                Small World
                Spell Normal
                Small World

                  Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                  1 cardThunder Dragon Fusion 1 cardThunder Dragon Fusion
                  Thunder Dragon Fusion
                  Spell Normal
                  Thunder Dragon Fusion

                    Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.


                    1 cardTriple Tactics Talent 1 cardTriple Tactics Talent
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                      Tag(s):

                      2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                      Triple Tactics Thrust
                      Spell Normal
                      Triple Tactics Thrust

                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                        1 cardWANTED: Seeker of Sinful Spoils
                        1 cardWANTED: Seeker of Sinful Spoils
                        WANTED: Seeker of Sinful Spoils
                        Spell Quick
                        WANTED: Seeker of Sinful Spoils

                          Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                          1 cardThunder Dragon Colossus
                          1 cardThunder Dragon Colossus
                          Thunder Dragon Colossus
                          DARK 8
                          Thunder Dragon Colossus
                          • ATK:

                          • 2600

                          • DEF:

                          • 2400


                          "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                          2 cardThunder Dragon Titan 2 cardThunder Dragon Titan
                          Thunder Dragon Titan
                          LIGHT 10
                          Thunder Dragon Titan
                          • ATK:

                          • 3200

                          • DEF:

                          • 3200


                          3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.


                          1 cardG Golem Crystal Heart 1 cardG Golem Crystal Heart
                          G Golem Crystal Heart
                          WATER
                          G Golem Crystal Heart
                          • ATK:

                          • 0

                          • LINK-2

                          Link Arrow:

                          Left

                          Bottom


                          2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.


                          1 cardI:P Masquerena 1 cardI:P Masquerena
                          I:P Masquerena
                          DARK
                          I:P Masquerena
                          • ATK:

                          • 800

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                          1 cardKnightmare Gryphon 1 cardKnightmare Gryphon
                          Knightmare Gryphon
                          LIGHT
                          Knightmare Gryphon
                          • ATK:

                          • 2500

                          • LINK-4

                          Link Arrow:

                          Left

                          Top

                          Right

                          Bottom


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                          2 cardLink Spider 2 cardLink Spider
                          Link Spider
                          EARTH
                          Link Spider
                          • ATK:

                          • 1000

                          • LINK-1

                          Link Arrow:

                          Bottom


                          1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                          1 cardS:P Little Knight
                          1 cardS:P Little Knight
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                          1 cardWatthydra 1 cardWatthydra
                          Watthydra
                          LIGHT 7
                          Watthydra
                          • ATK:

                          • 1500

                          • DEF:

                          • 1500


                          1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, choose 1 card in your Deck and remove it from play. Add that card to your hand during your 2nd Standby Phase after activating this effect.


                          1 cardWattkyuki 1 cardWattkyuki
                          Wattkyuki
                          LIGHT 8
                          Wattkyuki
                          • ATK:

                          • 1600

                          • DEF:

                          • 1700


                          1 "Watt" Tuner + 1+ non-Tuner Thunder monsters This card can attack directly. When this card inflicts battle damage to your opponent by a direct attack: You can shuffle both 1 "Watt" Tuner from your GY and 1 face-up non-Tuner Thunder monster you control into the Deck, and if you do, Special Summon 1 "Watt" Synchro Monster from your Extra Deck, except "Wattkyuki". You can only use this effect of "Wattkyuki" once per turn.


                          1 cardNumber 42: Galaxy Tomahawk
                          1 cardNumber 42: Galaxy Tomahawk
                          Number 42: Galaxy Tomahawk
                          WIND
                          Number 42: Galaxy Tomahawk
                          • ATK:

                          • 0

                          • DEF:

                          • 3000


                          2 Level 7 monsters Once per turn: You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.


                          1 cardRed-Eyes Flare Metal Dragon 1 cardRed-Eyes Flare Metal Dragon
                          Red-Eyes Flare Metal Dragon
                          DARK
                          Red-Eyes Flare Metal Dragon
                          • ATK:

                          • 2800

                          • DEF:

                          • 2400


                          2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.


                          1 cardSuperdreadnought Rail Cannon Gustav Max 1 cardSuperdreadnought Rail Cannon Gustav Max
                          Superdreadnought Rail Cannon Gustav Max
                          EARTH
                          Superdreadnought Rail Cannon Gustav Max
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.



                          WATT Decks in OCG








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