Created by: YGO Mod (20517634)

Created On: 10/29/2023

Need 14 UR

UR Rarity
Saryuja Skull Dread1 card
UR Rarity
Antihuman Intelligence ME-PSY-YA1 card
UR Rarity
Accel Synchro Stardust Dragon1 card
UR Rarity
Ancient Fairy Dragon1 card
UR Rarity
T.G. Hyper Librarian1 card
UR Rarity
Number C101: Silent Honor DARK1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Moray of Avarice1 card
UR Rarity
Primal Seed2 card
UR Rarity
Upstart Goblin3 card
UR Rarity
Waking the Dragon1 card

Main: 54 Extra: 15

R Rarity
1 cardChaos Emperor Dragon - Envoy of the End
R Rarity
1 cardChaos Emperor Dragon - Envoy of the End
Chaos Emperor Dragon - Envoy of the End
DARK 8
Chaos Emperor Dragon - Envoy of the End
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.


SR Rarity
3 cardSummoner Monk
SR Rarity
3 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


R Rarity
3 cardTreasure Panda
R Rarity
3 cardTreasure Panda
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.


R Rarity
1 cardYajiro Invader
R Rarity
1 cardYajiro Invader
Yajiro Invader
DARK 5
Yajiro Invader
  • ATK:

  • 2200

  • DEF:

  • 0


If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can move this card to an unused adjacent Main Monster Zone. Each time exactly 1 monster is Normal or Special Summoned, to your opponent's field: Move this card to the adjacent Main Monster Zone closer to that opponent's monster, then destroy all other cards in this card's column.


N Rarity
1 cardLeft Arm of the Forbidden One
N Rarity
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Arm of the Forbidden One
N Rarity
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Leg of the Forbidden One
N Rarity
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardThousand-Eyes Idol
N Rarity
1 cardThousand-Eyes Idol
Thousand-Eyes Idol
DARK 1
Thousand-Eyes Idol
  • ATK:

  • 0

  • DEF:

  • 0


A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


R Rarity
1 cardFlamvell Guard
R Rarity
1 cardFlamvell Guard
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


N Rarity
2 cardWater Spirit
N Rarity
2 cardWater Spirit
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.


UR Rarity
1 cardAntihuman Intelligence ME-PSY-YA
UR Rarity
1 cardAntihuman Intelligence ME-PSY-YA
Antihuman Intelligence ME-PSY-YA
LIGHT 8
Antihuman Intelligence ME-PSY-YA
  • ATK:

  • 2500

  • DEF:

  • 3000


[ Pendulum Effect ] Any card sent to the GY is banished instead, except Monster Cards. [ Monster Effect ] You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.


SR Rarity
3 cardAllure of Darkness
SR Rarity
3 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    R Rarity
    1 cardBook of Moon
    R Rarity
    1 cardBook of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      N Rarity
      1 cardBook of Taiyou
      N Rarity
      1 cardBook of Taiyou
      Book of Taiyou
      Spell Normal
      Book of Taiyou

        Flip 1 face-down monster on the field into face-up Attack Position.


        SR Rarity
        3 cardInto the Void
        SR Rarity
        3 cardInto the Void
        Into the Void
        Spell Normal
        Into the Void

          If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


          R Rarity
          3 cardMagical Mallet
          R Rarity
          3 cardMagical Mallet
          Magical Mallet
          Spell Normal
          Magical Mallet

            Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


            UR Rarity
            1 cardMonster Reborn
            UR Rarity
            1 cardMonster Reborn
            Monster Reborn
            Spell Normal
            Monster Reborn

              Target 1 monster in either GY; Special Summon it.




              Tag(s):

              UR Rarity
              1 cardMoray of Avarice
              UR Rarity
              1 cardMoray of Avarice
              Moray of Avarice
              Spell Normal
              Moray of Avarice

                Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.


                R Rarity
                1 cardMystik Wok
                R Rarity
                1 cardMystik Wok
                Mystik Wok
                Spell Quick
                Mystik Wok

                  Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.


                  SR Rarity
                  1 cardPot of Acquisitiveness
                  SR Rarity
                  1 cardPot of Acquisitiveness
                  Pot of Acquisitiveness
                  Spell Quick
                  Pot of Acquisitiveness

                    Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                    Tag(s):

                    SR Rarity
                    3 cardPot of Avarice
                    SR Rarity
                    3 cardPot of Avarice
                    Pot of Avarice
                    Spell Normal
                    Pot of Avarice

                      Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                      Tag(s):

                      UR Rarity
                      2 cardPrimal Seed
                      UR Rarity
                      2 cardPrimal Seed
                      Primal Seed
                      Spell Normal
                      Primal Seed

                        If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.


                        N Rarity
                        3 cardReload
                        N Rarity
                        3 cardReload
                        Reload
                        Spell Quick
                        Reload

                          Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                          N Rarity
                          1 cardShien's Spy
                          N Rarity
                          1 cardShien's Spy
                          Shien's Spy
                          Spell Normal
                          Shien's Spy

                            Select 1 face-up monster you control to activate this card. Give control of the selected monster to your opponent until the End Phase of this turn.


                            SR Rarity
                            1 cardSpellbook of Knowledge
                            SR Rarity
                            1 cardSpellbook of Knowledge
                            Spellbook of Knowledge
                            Spell Normal
                            Spellbook of Knowledge

                              Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                              SR Rarity
                              1 cardStoic Challenge
                              SR Rarity
                              1 cardStoic Challenge
                              Stoic Challenge
                              Spell Equip
                              Stoic Challenge

                                You can only control 1 "Stoic Challenge". Equip only to a face-up Xyz Monster that has Xyz Material. It gains 600 ATK for each Xyz Material attached to a monster you control, and any battle damage your opponent takes from battles involving it and their monster is doubled, but its effects cannot be activated. During your opponent's End Phase: Send this card to the Graveyard. When this card leaves the field, destroy the equipped monster.


                                N Rarity
                                1 cardTorpedo Takedown
                                N Rarity
                                1 cardTorpedo Takedown
                                Torpedo Takedown
                                Spell Normal
                                Torpedo Takedown

                                  Target 1 WATER Xyz Monster you control; detach 1 material from it, inflict 400 damage to your opponent for each card in your hand, and if you do, that monster gains ATK equal to the damage inflicted, until the end of this turn. You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards. You can only use 1 "Torpedo Takedown" effect per turn, and only once that turn.


                                  UR Rarity
                                  3 cardUpstart Goblin
                                  UR Rarity
                                  3 cardUpstart Goblin
                                  Upstart Goblin
                                  Spell Normal
                                  Upstart Goblin

                                    Draw 1 card, then your opponent gains 1000 LP.


                                    R Rarity
                                    3 cardWhite Elephant's Gift
                                    R Rarity
                                    3 cardWhite Elephant's Gift
                                    White Elephant's Gift
                                    Spell Normal
                                    White Elephant's Gift

                                      Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                                      SR Rarity
                                      3 cardWonder Wand
                                      SR Rarity
                                      3 cardWonder Wand
                                      Wonder Wand
                                      Spell Equip
                                      Wonder Wand

                                        Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                        UR Rarity
                                        1 cardWaking the Dragon
                                        UR Rarity
                                        1 cardWaking the Dragon
                                        Waking the Dragon
                                        Trap Normal
                                        Waking the Dragon

                                          If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.


                                          R Rarity
                                          1 cardReprodocus
                                          R Rarity
                                          1 cardReprodocus
                                          Reprodocus
                                          EARTH
                                          Reprodocus
                                          • ATK:

                                          • 800

                                          • LINK-2

                                          Link Arrow:

                                          Top

                                          Bottom


                                          2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.


                                          UR Rarity
                                          1 cardSaryuja Skull Dread
                                          UR Rarity
                                          1 cardSaryuja Skull Dread
                                          Saryuja Skull Dread
                                          EARTH
                                          Saryuja Skull Dread
                                          • ATK:

                                          • 2800

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Bottom-Left

                                          Bottom

                                          Bottom-Right


                                          2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                          UR Rarity
                                          1 cardAccel Synchro Stardust Dragon
                                          UR Rarity
                                          1 cardAccel Synchro Stardust Dragon
                                          Accel Synchro Stardust Dragon
                                          WIND 8
                                          Accel Synchro Stardust Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                          UR Rarity
                                          1 cardAncient Fairy Dragon
                                          UR Rarity
                                          1 cardAncient Fairy Dragon
                                          Ancient Fairy Dragon
                                          LIGHT 7
                                          Ancient Fairy Dragon
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 3000


                                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                          N Rarity
                                          1 cardCyberse Integrator
                                          N Rarity
                                          1 cardCyberse Integrator
                                          Cyberse Integrator
                                          LIGHT 3
                                          Cyberse Integrator
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 1000


                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                                          N Rarity
                                          1 cardOld Entity Cthugua
                                          N Rarity
                                          1 cardOld Entity Cthugua
                                          Old Entity Cthugua
                                          FIRE 4
                                          Old Entity Cthugua
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 200


                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.


                                          SR Rarity
                                          1 cardRavenous Crocodragon Archethys
                                          SR Rarity
                                          1 cardRavenous Crocodragon Archethys
                                          Ravenous Crocodragon Archethys
                                          WATER 9
                                          Ravenous Crocodragon Archethys
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 1000


                                          1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                          R Rarity
                                          1 cardStardust Charge Warrior
                                          R Rarity
                                          1 cardStardust Charge Warrior
                                          Stardust Charge Warrior
                                          WIND 6
                                          Stardust Charge Warrior
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 1300


                                          1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                          UR Rarity
                                          1 cardT.G. Hyper Librarian
                                          UR Rarity
                                          1 cardT.G. Hyper Librarian
                                          T.G. Hyper Librarian
                                          DARK 5
                                          T.G. Hyper Librarian
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1800


                                          1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                          SR Rarity
                                          1 cardFormula Synchron
                                          SR Rarity
                                          1 cardFormula Synchron
                                          Formula Synchron
                                          LIGHT 2
                                          Formula Synchron
                                          • ATK:

                                          • 200

                                          • DEF:

                                          • 1500


                                          1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                          SR Rarity
                                          1 cardMartial Metal Marcher
                                          SR Rarity
                                          1 cardMartial Metal Marcher
                                          Martial Metal Marcher
                                          WIND 3
                                          Martial Metal Marcher
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 2200


                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                          R Rarity
                                          1 cardShamisen Samsara Sorrowcat
                                          R Rarity
                                          1 cardShamisen Samsara Sorrowcat
                                          Shamisen Samsara Sorrowcat
                                          DARK 3
                                          Shamisen Samsara Sorrowcat
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 1200


                                          1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.


                                          SR Rarity
                                          1 cardCXyz Barian Hope
                                          SR Rarity
                                          1 cardCXyz Barian Hope
                                          CXyz Barian Hope
                                          LIGHT
                                          CXyz Barian Hope
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          3 or more Level 7 monsters You can also Xyz Summon this card by using 1 monster you control with "Number C101" through "Number C107" in its name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. You can target 1 "Number" monster in your Graveyard; until your opponent's next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can only use this effect of "CXyz Barian Hope" once per turn.


                                          R Rarity
                                          1 cardNumber 43: Manipulator of Souls
                                          R Rarity
                                          1 cardNumber 43: Manipulator of Souls
                                          Number 43: Manipulator of Souls
                                          DARK
                                          Number 43: Manipulator of Souls
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          3 Level 2 DARK monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Number" monster in your Graveyard; equip that target to this card. While equipped with a "Number" card, this card cannot be destroyed by battle or card effects. Once per turn, when you gain LP (except during the Damage Step): You can make this card gain an equal amount of ATK, also inflict that much damage to your opponent if this card is still face-up on the field.


                                          UR Rarity
                                          1 cardNumber C101: Silent Honor DARK
                                          UR Rarity
                                          1 cardNumber C101: Silent Honor DARK
                                          Number C101: Silent Honor DARK
                                          WATER
                                          Number C101: Silent Honor DARK
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 1500


                                          3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.




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